Gswiki:Style guide/Creatures

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This article is a work in progress!

Creature pages have two sets of templates, one on the top, one on the bottom, and specified sections in between. In 2016 a new set of creature templates was made to slowly phase out the old ones.

Right Side Infoboxes

  • Template:Creature start2 - Contains the start code and the basic creature attributes.
  • Template:Creature attack attributes - Lists the various attack attributes, such as AS and CS.
    • Template:Creature ability - Usage is {{Creature offensive attributes | <attack|bolt|ward|maneuver|ability> = {{Creature ability | <spell link> }} }}. Can be used to list both offensive and defensive spells.
  • Template:Creature defense attributes - Lists DS, TD, etc. Lots of options for this one, such as {{meleeDS}}, {{boltDS}}, {{TD100}} etc.
    • Template:Creature ability - Same as the link above. Usage is {{Creature defensive attributes | <defense|ability> = {{Creature ability | <spell link> }} }}. Can be used to list both offensive and defensive attributes.
  • Template:Creature treasure - Attributes are coins, gems, magic items, boxes, skin, other. Not setting an attribute makes the line show with a question mark (?). Setting an attribute to no (case-sensitive) removes that line.
  • Template:Creature end - Merely ends the creature template tables.

Copy/Paste Code

{{Creature start2
| picture = <!-- Delete this field if there is no picture -->
| level = 
| family =
| type =  
| undead = 
| area = <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 
| asg = 
}}
{{Creature attack attributes <!-- Insert no immediately before parameter (e.g. nobolt =) to remove it -->
| physical =
| bolt = 
| warding =
| maneuver =
| ability =
}}
{{Creature defense attributes <!-- Insert range, but do not include when the creature is under the effects of disabling statuses 
(stun/knockdown/interference/curse/etc.) -->
| defense =
  {{creature ability|[[Melee]] |? [[Defensive strength|DS]]}}
  {{creature ability|[[Ranged]] |? [[Defensive strength|DS]]}}
  {{creature ability|[[Bolt]] |? [[Defensive strength|DS]]}}
  {{creature ability|[[UAC]] |? [[UDF]]}}
  {{creature ability|[[Bard Base]] |? [[Target defense|TD]]}}
  {{creature ability|[[Ranger Base]] |? [[Target defense|TD]]}}
  {{creature ability|[[Sorcerer Base]] |? [[Target defense|TD]]}}
  {{creature ability|[[Wizard Base]] |? [[Target defense|TD]]}}
  {{creature ability|[[Cleric Base]] |? [[Target defense|TD]]}}
  {{creature ability|[[Empath Base]] |? [[Target defense|TD]]}}
  {{creature ability|[[Paladin Base]] |? [[Target defense|TD]]}}
  {{creature ability|[[Major Elemental]] |? [[Target defense|TD]]}}
  {{creature ability|[[Minor Elemental]] |? [[Target defense|TD]]}}
  {{creature ability|[[Major Spiritual]] |? [[Target defense|TD]]}}
  {{creature ability|[[Minor Spiritual]] |? [[Target defense|TD]]}}
  {{creature ability|[[Major Mental]] |? [[Target defense|TD]]}}
  {{creature ability|[[Minor Mental]] |? [[Target defense|TD]]}}
}}
{{Creature treasure
 | coins = 
 | magic items = 
 | gems = 
 | boxes = 
 | other = 
 | skin = 
 | nobox =
 | noskinvalue =
}}
{{Creature end}}

Creature Description

This will appear at the top of the article. Paste the in-game description of the creature.

Other Sections

Copy/Paste Code

==Hunting Strategies==
{{addmetext}}

==Other Information==
{{addmetext}}

<!-- Logs should be added using: <pre{{log2|margin-right=26em}}>INSERT A RETURN AND  PASTE LOG HERE, NO FORMATTING NEEDED MOST OF THE TIME, close with /pre tag --> 

Near Level Creature Template

At the bottom of each creature page is the Near level creature template, which will display a table of same-level creatures and also within +/- 2 levels. Once the level of a creature is determined, it needs to be added to the appropriate Level X creature template.

Copy/Paste Code

{{Nearlevel
|levelm2 = 
|levelm1 = 
|level = 
|levelp1 = 
|levelp2 = 
}}

Categories

There is no need to add categories. The templates will automatically categorize the creatures, but the appropriate area names must be used.