Gswiki:Style guide/Creatures

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This article is a work in progress!

Creature pages have two sets of templates, one on the top, one on the bottom, and specified sections in between. In 2016 a new set of creature templates was made to slowly phase out the old ones.

Right Side Infoboxes

  • Template:Creature start2 - Contains the start code and the basic creature attributes.
  • Creature Attack Attributes2 template - Lists the various attack attributes, such as AS and CS. See subsection below for details.
  • Template:Creature defense attributes - Lists DS, TD, etc. Lots of options for this one, such as {{meleeDS}}, {{boltDS}}, {{TD100}} etc.
    • Template:Creature ability - Same as the link above. Usage is {{Creature defensive attributes | <defense|ability> = {{Creature ability | <spell link> }} }}. Can be used to list both offensive and defensive attributes.
  • Template:Creature treasure - Attributes are coins, gems, magic items, boxes, skin, other. Not setting an attribute makes the line show with a question mark (?). Setting an attribute to no (case-sensitive) removes that line.
  • Template:Creature end - Merely ends the creature template tables.

Creature attack attributes2

This template DOES NOT use the old Creature Ability template. Each category of ability has a number of built-in fields that will automatically add links to appropriate spells/weapons/maneuvers. Each section is abbreviated and all but combat maneuver have two fields, one for the name and one for the number, or range of numbers, or misc. info in the case of special abilities. DO NOT ADD FIELDS THAT WILL NOT BE USED.

Physical attacks can be added using PA1 through PA10 and their corresponding values in PAA through PAJ (PA1 value must be in PAA, PA2 value must be in PAB, etc.).

Field Abbreviation 1 Abbreviation 2
Physical Attacks PA1 through PA10 PAA through PAJ
Bolt Spells BT1 through BT10 BTA through BTJ
Warding Spells WD1 through WD10 WDA through WDJ
Maneuvers MN1 through MN10 N/A
Offensive Spells
& Abilities
AB1 through AB10 ABA through ABJ

Copy/Paste Code

Text within <!-- and --> will not appear on the page; these notes are hidden instructions.

{{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages -->
| picture = <!-- Delete this field if there is no picture -->
| level = 
| family =
| type =  
| undead = 
| area = <!-- For multiple areas, add area2, area3, area4 (through 8) fields if needed -->
| bcs = Yes <!-- All new creatures are BCS -->
| hitpoints = 
| asg = <!-- Insert asg # and template will automatically convert to include type of armor -->
}}
{{Creature attack attributes2 <!-- REMOVE ALL UNUSED FIELDS. ALL WEAPONS, SPELLS AND MANEUVERS WILL LINK AUTOMATICALLY.  SPECIAL ABILITIES WILL NEED TO BE MANUALLY LINKED -->
| PA1 =  <!-- Physical attacks insert up to PA10 and corresponding value/range up to PAJ -->
| PAA = 
| BT1 =  <!-- Bolt spells insert up to BT10 and corresponding value/range up to BTJ -->
| BTA = 
| WD1 =  <!-- Warding spells insert up to WD10 and corresponding value/range up to WDJ -->
| WDA = 
| MN1 =  <!-- Combat Maneuvers insert up to MN10 -->
| AB1 =  <!-- Special abilities and other offensive spells insert up to AB10 -->
| ABA =  <!-- Special abilities right column, use respective corresponding right column as needed for misc info -->
}}
{{Creature defense attributes <!-- Insert value or range, but do not include when the creature is under the effects of disabling statuses (stun/knockdown/interference/curse/etc.) -->
| defense =
  {{creature ability|[[Melee]] |? [[Defensive strength|DS]]}}
  {{creature ability|[[Ranged]] |? [[Defensive strength|DS]]}}
  {{creature ability|[[Bolt]] |? [[Defensive strength|DS]]}}
  {{creature ability|[[UAC]] |? [[UDF]]}}
  {{creature ability|[[Bard Base]] |? [[Target defense|TD]]}}
  {{creature ability|[[Ranger Base]] |? [[Target defense|TD]]}}
  {{creature ability|[[Sorcerer Base]] |? [[Target defense|TD]]}}
  {{creature ability|[[Wizard Base]] |? [[Target defense|TD]]}}
  {{creature ability|[[Cleric Base]] |? [[Target defense|TD]]}}
  {{creature ability|[[Empath Base]] |? [[Target defense|TD]]}}
  {{creature ability|[[Paladin Base]] |? [[Target defense|TD]]}}
  {{creature ability|[[Major Elemental]] |? [[Target defense|TD]]}}
  {{creature ability|[[Minor Elemental]] |? [[Target defense|TD]]}}
  {{creature ability|[[Major Spiritual]] |? [[Target defense|TD]]}}
  {{creature ability|[[Minor Spiritual]] |? [[Target defense|TD]]}}
  {{creature ability|[[Major Mental]] |? [[Target defense|TD]]}}
  {{creature ability|[[Minor Mental]] |? [[Target defense|TD]]}}
}}
{{Creature treasure
 | coins = 
 | magic items = 
 | gems = 
 | boxes = 
 | other = 
 | skin = 
 | nobox =
 | noskinvalue =
}}
{{Creature end}}

Creature Description

This will appear at the top of the article. Paste the in-game description of the creature.

Other Sections

Copy/Paste Code

==Hunting Strategies==
{{addmetext}}

==Other Information==
{{addmetext}}

<!-- Logs should be added using: <pre{{log2|margin-right=26em}}>INSERT A RETURN AND  PASTE LOG HERE, NO FORMATTING NEEDED MOST OF THE TIME, close with /pre tag --> 

Near Level Creature Template

At the bottom of each creature page is the Near level creature template, which will display a table of same-level creatures and also within +/- 2 levels. Once the level of a creature is determined, it needs to be added to the appropriate Level X creature template.

Copy/Paste Code

{{Nearlevel
|levelm2 = 
|levelm1 = 
|level = 
|levelp1 = 
|levelp2 = 
}}

Categories

There is no need to add categories. The templates will automatically categorize the creatures, but the appropriate area names must be used.