CIShop:Wrong Turn Tavern

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2017 Inventory

a derelict tavern built into the rock face, [Map Room 29], Lich #26527, go tavern

WTT Entry

[Wrong Turn Tavern] RNUM: 26733
Built into the rock face, the derelict tavern is relatively bare, with only a handful of slipshod tables and chairs tucked under funnel-shaped glass lamps hanging from the craggy ceiling. Cluttered on one side with six tall stools, a rough-edged oak bar is covered in a milky film, and the other side is entirely bereft of clean glassware and -- perhaps the reason for the general lack of patrons -- liquor. Middling circular holes that serve as windows are cut into the rock and offer a view of the seascape to the east.
Obvious exits: out

SEARCH, GO TRAPDOOR

Hideaway Cavern

[Hideaway Cavern]
Rocky walls consisting of dark shale in some areas and limestone in others spread all around in this cozy space. A diminutive worktable, its surface covered in dust and ashes, holds a handful of blades sans hilts, some stained with sanguine and all wrought with cracks through their metal makeup. Clearly ready for display and sale, a separate collection of blades, each finely crafted into a dagger and fully intact, dangles from a braided black rope that splays across the length of the area.
Obvious exits: east
We ask that you refrain from taking anything from the worktable.  Unless you want us to run out of merchandise.
            We suggest that you do not think about how the dead things on the bench are used in the making of said merchandise.
                       Warm Regards, Goblyns and Ghules Enterprises
The daggers are for rituals, and though they may involve prayer, they are not specifically tied to the Arkati.

The gold kaiken and the emerald ritual dagger will not be very useful in combat.  The other dagger-based blades are useful in combat and employ an enchant as close to vultite's as is possible for their natural base material.

The sheaths are made for several blade types and are known as Rocket Sheaths.  They are worn as follows:
   Honeyed leather - belt
   Suede - wrist
   Narrow (kidskin) - arm
   Alabaster - shoulder
--------- RITUAL DAGGER ITEM - ANALYZE INFO  ---------
This is a Ritual Dagger item.  Really, this just means that it has verb traps geared toward performing rituals.

The item is dual-tiered: there are verb tiers, and then there are additional special ability add-ons.  Nearly all verb traps allow for targets (use VERB my kaiken WITH/AT (target)), and there are other factors that will introduce some variety.  Currently there are 2 verb tiers and 4 special ability add-ons (permanent scarring, commune, intercession, and sacrificing).  Generally, unlocking from Tier 1 to 2 will be offered on occasion as a specialized service; however, the add-ons will be extremely rare and should be considered a pie-in-the-sky type of service.

The Tier 1 verbs on this kaiken are:
 POUR - allows you to coat the dagger in certain specific substances from the food system and some of the old "ritual potion" items; or clean it.
 PULL - to draw ritual circles.
 POINT - traces a pattern over the skin.
 WAVE - to draw patterns that "hang" in the air.

The daggers come in 3 different flavors:  default, Arkati, and custom.  This kaiken is set up as default, and it cannot be toggled to the other flavors.  The ability to allow toggling will be offered on occasion.

Aesthetic alterations are perfectly acceptable -- the kaiken must remain a dagger-appropriate item.  You are able to have both a long and a show.  It is highly recommended that you keep any long descriptions brief.

On the braided black rope you see:

a sable-bladed vultite butcher knife Ghule Ritual Daggers dagger 107700
a blackish blue crooked vaalorn knife 105800
an asp-hilted rhimar bracelet dagger 113000
a flame-patterned scarlet drakar misericord 113000
a dark faenor forked dagger embedded with sandruby veins 106400
a sharply curved zorchar dagger with a sinew-wrapped hilt 116750
a twisted gold kaiken non-combat 100000
an ebon-hilted emerald ritual dagger
a red-sheened alabaster shoulder sheath with unevenly gilded buckles Pocketed: Fairly small (8-11)
several items
shoulder/back-worn
functional
45000
a narrow sheath wrought from patchworked kidskin Pocketed: Small (5-7)
several items
arm-worn
functional
45000
a bone-riveted suede wrist sheath Pocketed: VSA (<2-4)
a few items
wrist-worn
functional
45000
a honeyed leather sheath with stylized bloodstains Pocketed: Fairly small (8-11)
several items
belt-worn
functional
45000

East

Passage

[Hideaway Cavern, Passage]
Damp and somewhat humid, with a small vent occasionally spurting out grey mist, the area is narrow. More like a passageway than a proper room, it stretches a goodly length, with a slope leading steeply downward at the far end. Black ropes are suspended against both of the longer cavern walls, one hung with varied daggers, the other supporting assorted small sheaths. Fending off complete darkness, funnel-shaped glass lanterns droop down from above at unevenly spaced intervals.
Obvious exits: west
The daggers are for best used by those who are religious.  If you are not religious, the spirits that roam this world are where you will focus your thoughts.

The hematite pavade and the grey stone dagger will not be very useful in combat.  The other dagger-based blades are useful in combat and employ an enchant as close to vultite's as is possible for their natural base material.

The sheaths are specially made for small blades and are worn as follows:
   Grey suede - back
   Scorpion-etched - shoulder
   Glaes-buckled - forearm
   Charred leather - upper arm
   Leather - thigh
   Charcoal - ankle

On the ropes you see:

a tarnished white imflass cinquedea Ghule Ritual Daggers (see above for analyze) dagger 105900
a curve-bladed invar kidney dagger etched with silvered runes 104700
a long-bladed vultite alfange with an obsidian-set pommel 107700
a veniom-inlaid gornar crescent dagger 113000
a pale grey stone dagger chiseled with a double-edged blade non-combat 100000
a silvery black hematite pavade engraved with crooked sigils
a dagged-edged charcoal ankle sheath Pocketed: VSA (<2-4)
a couple of items
ankle-worn
functional
20000
a black oiled leather thigh sheath Pocketed: Small (5-7)
a couple of items
leg-worn
functional
25000
a skull-stamped charred leather sheath Pocketed: Small (5-7)
a couple of items
arm-worn
functional
25000
a narrow glaes-buckled sheath Pocketed: VSA (<2-4)
a couple of items
wrist-worn
functional
25000
a soft scorpion-etched sheath Pocketed: Small (5-7)
a couple of items
shoulder/back-worn
functional
25000
a wide-strapped grey suede back sheath Pocketed: Small (5-7)
a couple of items
back-worn
functional
25000

GO SLOPE

Skyfall

[Hideaway Cavern, Skyfall]
Affording a spectacular view of the mist-filled darkness outside, the cavern wall falls away on one side of an upward slope, completely open to the elements and a precipitous drop-off. The opposite wall expands outward, allowing ample room for the wares draped from multiple hooks and placed atop a long driftwood table. Shoved against the walls are substantial piles of dead kelp, which exude the stench of rotting sea life. Almost indiscernible in a shadowed niche, a warped door bears deep gashes.
BE AWARE!! !
  TEMPERATURE VARIANCE THROUGH THIS DOOR!!!
              IF YOU CATCH COLD, THAT IS YOUR OWN FAULT -- YOU WERE WARNED!!!
               Warm Regards, Goblyns and Ghules Enterprises
The candles are known as Inner Eye Candles.

All of the liquids can be poured on the daggers sold in this enterprise.

The oil-filled vial, the blood-filled flask, and the yellow venom can be poured on the floor to make a stain.  The grease, the blue blood, and the deep red blood can be consumed.

All TAPERs and CANDLEs have the following ANALYZE information:

You analyze the scarab-shaped candle and sense that the item is largely free from merchant alteration restrictions.

The creator has also provided the following information:
This item may be altered by a talented merchant, but it must remain a candle of some type.  No "showy" descriptions may be utilized.

You can LIGHT, EXTINGUISH, BREATH, and GAZE at the candle.  Clerics and paladins might gain some type of vision when in a shrine or special area, as well as those who are converted to certain Arkati while in certain shrines.

You get no sense of whether or not the candle may be further lightened.

The POTION, FLASK, and VIAL have the following ANALYZE information:

You analyze the yellow venom potion and sense that the creator has provided the following information:

This is intended to be a ritualistic potion of some sort.

You get no sense of whether or not the potion may be further lightened.

On the long driftwood table you see:

an oily black tree-shaped taper Inner Eye Candles See analyze above 10000
a tilted and twisted stygian taper
a deep crimson scarab-shaped candle
a malformed white rabbit candle
a vial of deep red blood Consumable Pourable in dagger 2500
a tube of pale blue blood
a cruet of black grease
a yellow venom potion Pour on the floor to make a stain 15000
a crimson blood-filled flask
a green oil-filled vial

On the hooks you see:

Spider bags
a pale silver web-woven haversack Pocketed: Very large (80-99)
any number of items
back-worn
functional
100000
an elaborately threaded web reticule Pocketed: Slightly large (40-49)
any number of items
shoulder/back-worn
functional
65000
a carmine and jet spidersilk bag Pocketed: Medium (20-39)
any number of items
belt-worn
functional
30000

You need to purchase a service pass to enter the door.

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