Agility: Difference between revisions

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{{ stat
{{ stat
|type=Physical
|prime=[[Rogue]]
| aelotoi=+10
| aelotoi=+10
| dwarf=+10
| dwarf=+10
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| hkrol=+5
| hkrol=+5
}}
}}
[[Agility]] is a physical [[statistic]] that is a significant part in determing the additional [[defensive strength]] derived from the [[evade]] portion of the [[Evade/Block/Parry system]]. Additionally, it is a factor in determining [[roundtime]] reduction when a character uses a [[melee]] attack. Agility is a prime requisite of the [[rogue]] [[profession]], meaning that the number of [[training point]]s gained from this statistic are doubled.
[[Agility]] is a physical [[statistic]] that is a significant part in determing the additional [[defensive strength]] derived from the [[evade]] portion of the [[Evade/Block/Parry system]]. Additionally, it is a factor in determining [[melee]] [[roundtime]] reduction.


== Systems and Skills Affected By Agility ==
Agility is a prime requisite of the [[Rogue]] [[profession]].
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== See Also ==
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*[[Dodging]]
*[[Dodging]]/[[Evade]]
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== External Links ==
== External Links ==

Revision as of 22:32, 18 November 2006

Agility
Type Physical
Prime Requisite Rogue
Modifiers by Race
Aelotoi +10
Dwarf +10
Elf +15
Elf, Dark +5
Elf, Half +10
Elf, Sylvan +5
Erithian -
Gnome, Burghal +10
Gnome, Forest +10
Giantman -5
Halfling +10
Human -
Krolvin, Half +5

Agility is a physical statistic that is a significant part in determing the additional defensive strength derived from the evade portion of the Evade/Block/Parry system. Additionally, it is a factor in determining melee roundtime reduction.

Systems and Skills Affected By Agility

External Links

Statistics - edit
Physical: Strength | Constitution | Dexterity | Agility
Hybrid: Aura | Discipline
Mental: Logic | Intuition | Wisdom | Influence
Statistic growth rate