Alchemist Stone: Difference between revisions

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m (HOST-GSKEBECHET moved page An ornate blood red jewel to Alchemist Stone: Confirmed the proper script name for this item is Alchemist Stone per GM Xeraphina.)
(Updated item page with item script templates. This page is still missing information, such as the formal analyze and verb trap output. If you have it, please add to it!)
 
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
The '''Alchemist Stone''' was first released as ''an ornate blood red jewel'' at the [[Grand Auction of 5123]]. It provides the ability to siphon parts of a prepared [[alchemy]] recipe, allowing the user to duplicate the used ingredients for a second round of alchemy item creation. It also provides profession-based benefits for clerics, empaths, sorcerers, and wizards:
* Cleric: Fives times a day it can be waved as if it were a perfect chrism gem to prepare a body for resurrection.
* Empath: Twice a day, while in town, it can be waved for a regeneration-like effect. This ability will heal all wounds, scars, and blood loss every 6 seconds for 30 seconds but will end if the empath switches rooms or engages in combat. It cannot be used while in combat.
* Sorcerer: Once a day it can be waved to morph it into a state where it can be used as if it were a fresh ag'loenar runestone and will also provide a bonus when used for scroll infusion, this state lasts for up to ten minutes.
* Wizard: Once a day it can be waved to create a charging orb for use with Charge Item. This orb will provide a bonus to charging success and mana costs.
The Alchemist Stone '''temporarily attunes'''. Temporary attunement can be reset, requiring 30 days of non-use before re-attuning to another person.
{{TOC limit|2}}
==Analyze==
<pre{{log2}}>
{{addmetext}}
</pre>
==Usage==
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader|90}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width: 45%"|First
! scope="col" style="width: 45%"|Third
|-
! scope="row" role="rowheader"|POINT
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|WAVE
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|}
==Additional Information==
===Grand Auction 5123===
The following information was shared at the [[Grand Auction of 5123]] event:
<pre{{log2}}>
<pre{{log2}}>
Auction Type: Manual
Auction Type: Manual
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The jewel is currently unattuned.
The jewel is currently unattuned.
</pre>
</pre>
</td><td>

{{iteminfo
|type=Mechanical <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|itemclass=Miscellaneous <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|alter= <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue=Grand Auction of 5123 <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|releaseyear=2023 <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|legendary=Yes <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune=Temporary <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement=Character <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb=POINT <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
|verb2=WAVE
}}
</td></tr></table>
[[Category:Grand Auction of 5123]]
[[Category:Grand Auction of 5123]]

Latest revision as of 09:05, 27 April 2023

The Alchemist Stone was first released as an ornate blood red jewel at the Grand Auction of 5123. It provides the ability to siphon parts of a prepared alchemy recipe, allowing the user to duplicate the used ingredients for a second round of alchemy item creation. It also provides profession-based benefits for clerics, empaths, sorcerers, and wizards:

  • Cleric: Fives times a day it can be waved as if it were a perfect chrism gem to prepare a body for resurrection.
  • Empath: Twice a day, while in town, it can be waved for a regeneration-like effect. This ability will heal all wounds, scars, and blood loss every 6 seconds for 30 seconds but will end if the empath switches rooms or engages in combat. It cannot be used while in combat.
  • Sorcerer: Once a day it can be waved to morph it into a state where it can be used as if it were a fresh ag'loenar runestone and will also provide a bonus when used for scroll infusion, this state lasts for up to ten minutes.
  • Wizard: Once a day it can be waved to create a charging orb for use with Charge Item. This orb will provide a bonus to charging success and mana costs.

The Alchemist Stone temporarily attunes. Temporary attunement can be reset, requiring 30 days of non-use before re-attuning to another person.

Analyze

This section has not been added yet; please add to it now!

Usage

Verb First Third
POINT This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
WAVE This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Additional Information

Grand Auction 5123

The following information was shared at the Grand Auction of 5123 event:

Auction Type: Manual
Auction Item: an ornate blood red jewel
Current Bid/Cost: 1,000,000 silvers

You note the following details about an ornate blood red jewel:

It is a small item, under a pound.
It is estimated to be worth about 1,000,000 silvers.
It is magic resistant.

~=An Alchemist Stone=~
This item was crafted to assist with alchemy.  When pointed at an alchemy cauldron, just before using ALCHEMY SEAL, it will siphon some of the essence of the recipe.  This siphoning process preserves the current progress of the recipe and can be used on an empty cauldron to duplicate the ingredients of the stored recipe.  This process can be used once per prepared recipe and can only be used once to duplicate the ingredients in a new cauldron.  It will also only work on cauldrons belonging to the person currently attuned to it.

Additionally, the stone can be used to benefit the following classes in the following ways.
Cleric: Fives times a day it can be waved as if it were a perfect chrism gem to prepare a body for resurrection.
Empath: Twice a day, while in town, it can be waved for a regeneration-like effect.  This ability will heal all wounds, scars, and blood loss every 6 seconds for 30 seconds but will end if the empath switches rooms or engages in combat.  It cannot be used while in combat.
Sorcerer: Once a day it can be waved to morph it into a state where it can be used as if it were a fresh ag'loenar runestone and will also provide a bonus when used for scroll infusion, this state lasts for up to ten minutes.
Wizard: Once a day it can be waved to create a charging orb for use with Charge Item.  This orb will provide a bonus to charging success and mana costs.

The jewel will attune to the user when waved or pointed and will require 30 days of non-use to re-attune to another person.

-=General Information=-
Available Verbs: WAVE, POINT

The jewel is currently unattuned.
Alchemist Stone Information
Type Mechanical
Item Classification Miscellaneous
Item(s) Applied to
Alterable
Light/Deep
Original Release Venue Grand Auction of 5123
Original Release Year 2023
Legendary Yes
Attunement Temporary
Attunes to Character
Item Verbs
POINT WAVE