Animalistic Spirit Shield: Difference between revisions

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===Animalistic Fury Flare Messaging===
===Animalistic Fury Flare Messaging===
{{#section-h:Animalistic Spirit Weapon|Animalistic Fury Flare Messaging}}
{{#section-h:Animalistic Spirit Beginning|Animalistic Fury Flare Messaging Beginning}}
===Animalistic Fury Flare Messaging===
===See Also===
* [[Animalistic Spirit/saved_posts|Saved posts]]
{{#section-h:Animalistic Spirit Ending|Animalistic Fury Flare Messaging Ending}}
* [[Animalistic Spirit Weapon]]
* [[Animalistic Spirit Armor]]
</td><td>
{{iteminfo
|type=Mechanical<!-- REQUIRED: Mechanical or Fluff. -->
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". -->
|itemclass=Shield<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Miscellaneous. -->
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be Joola items (clothing and jewelry). -->
|itemclass3=
|itemtype=Shields<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. -->
|itemtype2=
|itemtype3=
|itemtype4=
|itemtype5=
|itemtype6=
|itemtype7=
|itemtype8=
|alter=Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered -->
|feature2=
|feature3=
|feature4=
|feature5=
|feature6=
|feature7=
|feature8=
|customize=Yes <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= Spirit Type<!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"-->
|custom2=Spirit Description
|custom3=Spirit Color
|custom4= Spirit Call
|custom5=
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.-->
|releasevenue=Duskruin Arena <!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. -->
|tiered=Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock=Certificate<!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.-->
|unlock2=
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= Yes<!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. -->
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. -->
|spell2=
|spell3=
|spell4=
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= Cannot change type of animal unless have certificate.<br/>Animal nouns must be on the approved list.<!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb= <!-- Verbs MUST be capitalized when entered. -->
|verb2=
|verb3=
|verb4=
|verb5=
|verb6=
|verb7=
|verb8=
|verb9=
|verb10=
|verb11=
|verb12=
|verb13=
|verb14=
|verb15=
|verb16=
|verb17=
|verb18=
|verb19=
|verb20=
|verb21=
|verb22=
|verb23=
|verb24=
|verb25=
|verb26=
|verb27=
|verb28=
}}
</td></tr></table>

Revision as of 19:50, 28 August 2021

Animalistic Spirit Shields were released at Duskruin Arena in August 2020 at the Untamed Spirit shop by GameMaster Avaluka. These shields are sold OTS at +20 enchants and contain offensive Category D script flares called Animalistic Fury which are grapple criticals by default. See more information about options for spirit types and allowed nouns at Animalistic Spirit.

Analyze

---- Animalistic Spirit Shields ----
-General Script Information-
This is a shield with the spirit of an animal trapped within it.
The spirit is wild and must be tamed by unleashing it against like-level foes, or successfully blocking against them during combat.
If not fully tame, the spirit within can backlash upon the owner.
Allegiance can be changed, but the new owner must work off the trust gained by the previous owner.
When striking, there is a chance the spirit will unleash Animalistic Fury flares.
-Alteration Guidelines-
* Alterations to the 15/15/15, long and show of this shield are fine.
* Some merchants can change the spirit color, spirit call or how the spirit looks.
NOTE: You cannot change the general type of animal, such as changing a large feline to be a canine, except using certificates.
As well, each spirit type only has certain pre-approved nouns allowed.
-Features-
* Animalistic Fury Flares (Tier 1 of 4)
The spirit within lashes out with a stampede. (Damage Type: Grapple)
Flares are currently: ON [RUB to toggle]
* Revenge Flares = Locked
On a successful block, there is a chance to unleash Animalistic Fury flares. You must be in a forward or greater stance and be an active combatant in combat for the spirit to react.
NOTE: Power of this ability is tied to the Flare tier.
* Wild Backlash = Locked
When Animalistic Fury flares hit, the spirit within lashes out with its untamed anger, causing a momentary reduction in the target's DS and TD.
NOTE: Power of this ability is tied to the Flare tier.
* Savage Power = Locked
Once an hour, draw on the power of the spirit within your weapon for an increase in AS, CS and critical padding by CLENCHing the aegis.
* Flavor Actions (Tier 1 of 3)
At this tier, this shield captures the following:WEAR, REMOVE, RUB (Flares On/Off), WHISTLE.
* Tameness/Affinity
Tame the spirit to prevent it enacting its rage upon you.
Only one person can have allegiance to this shield's spirit at a time.
The feeling of this spirit toward no one is wild (Level 0 of 12).
NOTE: To start taming this shield, damage a like-level foe with it or block a like-level foe's incoming attack while in combat.
-Current Settings-
* Spirit: bear (Type: Ursine)
Available nouns for this type are: bear, grizzly bear, polar bear, black bear, brown bear, cave bear, red bear.
* Spirit Descriptor: burly
* Spirit Color: misty green
* Spirit Call: growl

Unlockable Abilities

Flavor Actions, Tier 1

{| border="2" cellpadding="4" style="margin: 10px 1px 10px 10px; clear:both; background:#E6ECFA; border: 1px #aaa solid; border-collapse: collapse; width: {{{1}}}%"
|- style="background:#00004C; vertical-align: top; font-size: larger; color:white;"

! style="width:5em;"|Verb ! First ! Third |- ! REMOVE | First Person View | Third Person View |- ! RUB | First Person View | Third Person View |- ! WEAR | First Person View | Third Person View |- ! WHISTLE | First Person View | Third Person View

|}

Flavor Actions, Tier 2

{| border="2" cellpadding="4" style="margin: 10px 1px 10px 10px; clear:both; background:#E6ECFA; border: 1px #aaa solid; border-collapse: collapse; width: {{{1}}}%"
|- style="background:#00004C; vertical-align: top; font-size: larger; color:white;"

! style="width:5em;"|Verb ! First ! Third |- ! Verb | First Person View | Third Person View |}

Flavor Actions, Tier 3

{| border="2" cellpadding="4" style="margin: 10px 1px 10px 10px; clear:both; background:#E6ECFA; border: 1px #aaa solid; border-collapse: collapse; width: {{{1}}}%"
|- style="background:#00004C; vertical-align: top; font-size: larger; color:white;"

! style="width:5em;"|Verb ! First ! Third |- ! Verb | First Person View | Third Person View |}

Additional Information

Animalistic Fury Flare Messaging

Animalistic Spirit Beginning

Animalistic Fury Flare Messaging

Animalistic Spirit Ending