Bull Rush: Difference between revisions

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(Added intro comments, RT and HP damage formulas with tables)
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__NOTOC__
{{Cman
{{Player System Manager
| mnemonic = BULLRUSH
|mnemonic = bullrush
| available = [[Warrior]]s, [[Paladin]]s
|verb = [[CMAN]]
| cost = Base 15 (-5 Rank 1, -5 Rank 2, -3 Rank 3)
|type = Area of Effect
| requirements = None
| roundtime = 5 sec.
|roundtime = 4s
|stamina = 14
| prereqs = None
|offensivegear = Arm accessory, or armor covering the arms
| sq1 = 2
|attributes = <br>Hostile<br>Initiator Stance Penalty<br>Racial Size Modifiers<br>Shield Defensive Bonus<br>Target Stance Bonus<br>
| sq2 = 4
|availableto = [[Warrior]]s, [[Monk]]s, [[Paladin]]s
| sq3 = 6
}}
| sq4 = 8
{{PSM3.0costs
| sq5 = 10
| se1 = 3
|rank1 = 2
| se2 = 6
|rank2 = 4
| se3 = 9
|rank3 = 6
| se4 = 12
|rank4 = 8
| se5 = 15
|rank5 = 10
}}
| pu1 = -}}
{{PSMinfo

|description = Attempt to rush your opponent and send them careening into one another, knocking them down and sowing havoc on the battlefield.
'''Bull Rush''' is a [[Combat Maneuvers|combat maneuver]] that allows the attacker to attempt to rush an opponent and knock them to the ground.
|mechanics = Maneuver a target causing minor [[impact critical table|impact]] damage and send them into other targets, causing moderate [[unbalance critical table|unbalance]] damage. Applies [[Vulnerable]] for {{mono|(15 + (Rank * 5))}} seconds and [[Staggered]] for {{mono|(5 + (Success Margin / 6))}} seconds to any target hit.

|additionalinfo = This maneuver can be used while [[Disengaged]]. It cannot be used while [[Pressed]].
On slight successes ([[endroll]]s 101 to 125) the target will be knocked off balance with a slight push (a [[roundtime]] penalty). On more substantial successes (ER 126 to 150), the target will be knocked down with roundtime. Minimum roundtime at ER 126 is 3 sec. with a maximum RT penalty of 15 sec. at ER 205. When endrolls are greater than 150 the target will also sustain [[HP]] damage. Minimum HP damage at ER 151 is 10 and increases to a maximum of 35 HP at ER 275.
===Creatures that utilize this maneuver===

==Roundtime Penalty Formula==
Formula uses a ceiling function.

:<math>\mathrm Roundtime {{=}} \left \lceil 3 + ((Endroll - 127)/7)) \right \rceil</math>


{| {{prettytable|text-align:center}}
|-bgcolor = lightgrey
! Roll<br>Result<br/>
! Target<br>Roundtime<br/>
|-
| 101-127
| 3
|-
| 128-134
| 4
|-
| 135-141
| 5
|-
| 142-148
| 6
|-
| 149-155
| 7
|-
| 156-162
| 8
|-
| 163-169
| 9
|-
| 170-176
| 10
|-
| 177-183
| 11
|-
| 184-190
| 12
|-
| 191-197
| 13
|-
| 198-204
| 14
|-
| 205+
| 15
|-
|}

==Added Damage Formula==
Formula uses a floor function.

:<math>\mathrm Damage {{=}} \left \lfloor 10 + ((Endroll - 150)/5)) \right \rfloor</math>


{| {{prettytable|text-align:center}}
|-bgcolor = lightgrey
! Roll<br>Result<br/>
! Target<br>HP Damage<br/>
|-
| 150-154
| 10
|-
| 155-159
| 11
|-
| 160-164
| 12
|-
| 165-169
| 13
|-
| 170-174
| 14
|-
| 175-179
| 15
|-
| 200-204
| 20
|-
| 225-229
| 25
|-
| 250-254
| 30
|-
| 275+
| 35
|-
|}

Not all values shown.

==Creatures that utilize this maneuver==
*[[Centaur]]
*[[Centaur]]
*[[lesser minotaur]]
*[[lesser minotaur]]
*[[minotaur warrior]]
*[[minotaur warrior]]
*[[fallen crusader]]
*[[fallen crusader]]
*[[ithzir champion]]


==Messaging==
===Messaging===
Roundtime messaging:
Roundtime messaging:
<pre{{log2|margin-right=400px}}>
<pre{{log2|margin-right=400px}}>
Line 148: Line 51:
Target stands firm and manages to maintain his balance.
Target stands firm and manages to maintain his balance.
</pre>
</pre>
}}

== Resources ==
==Resources==
* [[/saved posts|Saved posts]]
*[[List of combat maneuvers by profession]]
* [[Player System Manager/saved posts|Player System Manager saved posts]]
*[http://www.play.net/gs4/info/maneuvers/list.asp#bullrush Combat Maneuvers List: Bull Rush] on play.net
* [[Research:Bull Rush|RT and Added Damage tables]]


[[Category:Combat Maneuvers]]
[[Category:Combat Maneuvers]]

Latest revision as of 09:51, 27 January 2022

Bull Rush
Mnemonic [bullrush]
Activating Verb CMAN
Type Area of Effect
Roundtime 4s
Stamina Cost 14
Offensive Gear Arm accessory, or armor covering the arms
Attributes
Hostile
Initiator Stance Penalty
Racial Size Modifiers
Shield Defensive Bonus
Target Stance Bonus
Available To Warriors, Monks, Paladins
Rank Cost/acquired at
1 2  
2
3
4
5 10

Description

Attempt to rush your opponent and send them careening into one another, knocking them down and sowing havoc on the battlefield.

Mechanics

Maneuver a target causing minor impact damage and send them into other targets, causing moderate unbalance damage. Applies Vulnerable for (15 + (Rank * 5)) seconds and Staggered for (5 + (Success Margin / 6)) seconds to any target hit.

Additional Information

This maneuver can be used while Disengaged. It cannot be used while Pressed.

Creatures that utilize this maneuver

Messaging

Roundtime messaging:

[Roll result: 140 (open d100: 35) Bonus: 10]
You rush towards a zombie and connect with a shoulder check!
You manage to knock a zombie flat on her back!
Roundtime: 5 sec.

Roundtime and damage messaging:

[Roll result: 178 (open d100: 68) Bonus: 10]
You rush towards a zombie and connect with a shoulder check!
You manage to knock a zombie flat on her back! 15 hits!
Roundtime: 5 sec.

Failure:

[Roll result: 58 (open d100: 58)]
A black centaur rushes towards Target and connects with a shoulder check!
Target stands firm and manages to maintain his balance.

Resources