Cast roundtime: Difference between revisions

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Sometimes referred to as "soft RT," '''cast roundtime''' is incurred after casting a spell or using a [[magic item]] (such as a small statue). During this time, the character cannot use any spells, magic items, or [[Society|societal abilities]]. Unlike normal [[roundtime]], it is possible to perform any physical action such as changing [[stance]], moving, etc. However, one cannot go into a fully defensive stance, only a guarded one.
Sometimes referred to as "soft RT," '''cast roundtime''' is incurred after casting a spell or using a [[magic item]] (such as a small statue). During this time, the character cannot perform any intricate combat-related actions: they cannot attack, cast a spell, or use any magic items or [[Society|societal abilities]]. Unlike normal [[roundtime]], it is possible to perform most physical action such moving, standing up, and stowing or retrieving items. While in cast roundtime, the caster can change [[stance]], but they cannot go into a fully defensive stance, only a guarded one.


Cast roundtime is always three (3) seconds, except under the effect of [[Rapid Fire (515)]] which reduces it to one (1) second.
Unless affected by an outside ability, cast roundtime is always three (3) seconds. A few abilities, notably [[Rapid Fire (515)]] and [[Armored Casting]], can reduce cast roundtime as low as one (1) second.

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[[Category:Combat Mechanics]]
[[Category:Combat Mechanics]]

Latest revision as of 15:22, 14 January 2017

Sometimes referred to as "soft RT," cast roundtime is incurred after casting a spell or using a magic item (such as a small statue). During this time, the character cannot perform any intricate combat-related actions: they cannot attack, cast a spell, or use any magic items or societal abilities. Unlike normal roundtime, it is possible to perform most physical action such moving, standing up, and stowing or retrieving items. While in cast roundtime, the caster can change stance, but they cannot go into a fully defensive stance, only a guarded one.

Unless affected by an outside ability, cast roundtime is always three (3) seconds. A few abilities, notably Rapid Fire (515) and Armored Casting, can reduce cast roundtime as low as one (1) second.

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