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The Crimson Moon was a storyline in the Platinum instance, between 2011 and 2014.
The Crimson Moon, also known as The Rise of Lornon, is a Platinum storyline that began in November of 2010 and is still active as of October 21, 2011. It is concerned with a group of five Lornon Arkati's attempts to take control of the world, and the efforts to resist them.


=The Crimson Moon=
==The Crimson Moon==

==Introduction==
A prophecy has become known to the world, called the Dark Requiem. It dictates that five of the Lornon Arkati have chosen to come together to usurp Liabo's rule over the world. Led by Sheru, they are Luukos, V'tull, Mularos and Ivas. As the Lornon Arkati become more active, their adherents have likewise become bolder in practicing their faith. These cultists seek to bring the prophecy of the Dark Requiem into reality by recruiting converts, invading towns and cities, kidnapping people and enacting sacrifices at shrines erected around the world. Overseeing it all is the moon, stained crimson each night since the troubles began.
A prophecy has become known to the world, called the Dark Requiem. It dictates that five of the Lornon Arkati have chosen to come together to usurp Liabo's rule over the world. Led by Sheru, they are Luukos, V'tull, Mularos and Ivas. As the Lornon Arkati become more active, their adherents have likewise become bolder in practicing their faith. These cultists seek to bring the prophecy of the Dark Requiem into reality by recruiting converts, invading towns and cities, kidnapping people and enacting sacrifices at shrines erected around the world. Overseeing it all is the moon, stained crimson each night since the troubles began.


The Lornonites' activities are opposed by many different factions. Among them are Liaboites of many affiliations, joined by neutral parties seeking to restore the balance of the world as well as people seeking to protect the towns and people they care for. The opposition is aided by a gnomish seer and a human rumored to be a member of the Warders, a militant and often-reviled sect of the Order of Voln believed long dead.
The Lornonites' activities are opposed by many different factions. Among them are Liaboites of many affiliations, joined by neutral parties seeking to restore the balance of the world as well as people seeking to protect the towns and people they care for. The opposition is aided by a gnomish seer and a human rumored to be a member of the Warders, a militant and often-reviled sect of the Order of Voln believed long dead.


===Chapter 1: When Shadows Bleed===
==Important People and Terms==
''<small>[[The Crimson Moon (storyline)/Chapter 1 (summary)|Click here for a more indepth summary of Chapter 1.]]</small>''
Information partly supplied by Naionna


===NPCs===
Yuratlya - first appeared 11/2010 in WL, formerly blind gnomish seer, claims not to work for any side in the conflict
Hanos - first appeared 03/2011 in SH, rumored to be a Warder
Sedrygin - first appeared 03/2011 in SH, cleric of Koar, name unknown in game
Aldrik - priest of Lorminstra, name unknown in game
Pyali - priest of Lorminstra, name unknown in game
Erim - NPC from previous storyline in 2008, father of Piperel
Piperel - also called Pip, NPC from previous storyline in 2008, daughter of Erim, known as the "Herald," deceased
Ydos - first appeared 05/2011 in TI, liaison for Scribners, name unknown in game
Ningrint - first appeared 05/2011 in TI, Scribner, keeper of ancient artifacts and knowledge, lich, claims Ronanite sympathies, name unknown in game
Carhn - Champion of V'Tull
Naja - Champion of Luukos
Azorlok - Avatar of Sheru
Isium - Author of the Dark Requiem thousands of years ago
Arcathis - Luukosian cultist
Shezzaka - Sheruvian cultist, name unknown in game
Abran - Luukosian cultist, name unknown in game
Aibri - Luukosian cultist, name unknown in game
Deirhge - Luukosian cultist, name unknown in game

===Player Characters===
Delcian - human priest of Ronan, named a Chosen of Ronan, torture victim
Taeghan - Squire Legionnaire of Ta'Vaalor and paladin of Ronan, named a Chosen of Ronan, husband of Myriamie
Myriamie - Nalfein with no known religious affiliation, wife of Taeghan, sacrificial victim
Hubris - giantman knight of Ronan, named a Chosen of Ronan
Nilandia - sylvan mentalist and telepath, named a Chosen of Lumnis and the Keeper of Knowledge
Myke - giantman paladin of Voln, claims affiliation with the Warders, strongly urged by Hanos to become a leader of those opposing the Lornonites
Jaired - Tehir, Lord Marshal of the Militia, close friend of Pip, currently missing
Isanae - sylvan empath, sacrificial victim
Caden - Dhe'nar sorcerer, ally of the Lornonites, released Azorlok from his imprisonment
Terms
Dark Requiem - prophecy written by Isium, zealot of Sheru, which contains a chain of events that results in the rule of Lornon, currently being translated
Warders - militant sect of the Order of Voln, said by some to be heretical, believes in killing the people who use or create undead as well as releasing undead
Elanthian Inquisitor - in-game newspaper, periodically publishes issues with information on the current events

==Chapter 1 Summary==
Provided by Naionna, covering November 2010 to August 2011
Provided by Naionna, covering November 2010 to August 2011


Line 63: Line 25:
OOC Note: I'm sure I've left out things, and I don't mean to slight anyone or anything, so if you'd like to add in something please feel free! This was just a general overview of the storyline thusfar and the major parts of its plot movement.
OOC Note: I'm sure I've left out things, and I don't mean to slight anyone or anything, so if you'd like to add in something please feel free! This was just a general overview of the storyline thusfar and the major parts of its plot movement.


Update: The copy of the Dark Requiem has been delivered to Yuratlya, who has begun working on translating it with the assistance of various adventurers. Pip, the Herald of the prophecy, has succumbed to her torments and died.
==A Year Beneath the Crimson Moon - REPORT==
9/13/2011 11:09 PM CDT


===Chapter 2===
As time has passed beneath the watchful and ever-present eye of the Crimson Moon, Elanthia has fallen into a dark routine. Reports are flooding in from all over of the activity of Lornon followers in and around all major cities with things such as prayer vigils, study groups, meetings, and open recruiting to join their cause. Fliers can be found in many cities, tacked to the gate posts openly, speaking of social events and prayer meetings. Shop owners report an increase in patrons who openly bear their religious symbols and robings, and citizens have reported that even young teenagers and children have been spotted walking openly with their parents, all clad in their Lornon trappings. This begs the question - Has Lornon become the new majority?
''<small>[[The Crimson Moon (storyline)/Chapter 2 (summary)|Click here for an indepth summary of Chapter 2.]]</small>''


===Chapter 3===
While no temples have been defiled, no Liabo prayer meetings have been disrupted, and no attacks are openly made against Liabo followers, the account of disappearances and sacrifices rise. Several locations of makeshift altars and shrines have been reported as well, some within the city walls, and some in the wilds. Darker, more sinister reports have come in from various cities of Lornon followers being found slaughtered at their sites of worship in what is rumored to be some type of vigilante effort to quell the rising of Lornon followers. Bodies have been found in groups, such as at meetings in the wilds, and in singular or in pairs, such as those found in a Wehnimer's Landing alley recently by an actor leaving the local Bard guild. "I couldn't believe all the blood that was on the ground. It had soaked in some, but there was too much for it to all soak in and it was puddled. Odd, though, there wasn't much of the body itself left. Just a few scraps of emerald cloth, a medallion and some ripped and torn body parts." stated the actor, who wished to be left unnamed for safety.
''<small>[[The Crimson Moon (storyline)/Chapter 3 (summary)|Click here for an indepth summary of Chapter 3.]]</small>''


===Crimson Moon Memorial===
"While we don't stand behind vigilante acts, we understand the anger and fear of our citizens. We here in Wehnimer's have been through a great deal and many of our people have lost loved ones - in some cases, entire families - to these horrible acts of evil and violence. I would encourage any and all citizens who feel they want to help to join in the rebuilding of the city instead. We have many ways to help and I'm sure that the families affected by these tragedies would be greatly appreciative of whatever can be offered." stated WL official, Izaar on behalf of the Mayor and local government authorities.
05/13/2013 07:49 PM CDT


A memorial glade is being developed for release in the environs of Wehnimer's Landing as citizens all across Elanthia begin to recover from the saga of the Crimson Moon. With the induction of the new Mayor of Wehnimer's Landing, things are picking up rather quickly and an invitation has been given to all citizens of Elanthia's many cities to send memorials of their own to place in the glade. Representatives from every city have been given leave to deliver their local citizen's additions to the glade as everyone has suffered a great loss under the horrible strain of the Lornon uprising. The release of the glade is scheduled for the beginning of Lumnea, giving plenty of time for those mementos to be placed within the area for viewing. Further details will be upcoming by Mayor Hraus of Wehnimer's Landing as he announces the opening ceremonies.
As we near the end of the year, when the Crimson Moon would normally rise for just a few weeks as part of the season, we can't help but recall that it was this same time last year when we first laid eyes on this unusual phenomenon, not knowing what it would mean to us just months later. Who knows what is to come as Elanthia continues to be bathed in the bloody light, as the saga of the Crimson Moon continues.


===Memorial Dedication===
~Elanthian Inquisitor, Dateline Leyan, day 14 of the month Imaerasta in the year 5111
06/02/2013 01:19 AM CDT


Please join the citizens of Wehnimer's Landing as a memorial area is released in dedication to those lost to the recent war that has ravaged Elanthia during the saga of the Crimson Moon. A guide will be present in the small park around half past the third hour of the afternoon on this coming Feastday, the 8th day of Lumnea, to take those interested to the dedication site. The unveiling of the memorial sites donated by various citizens of the cities of Elanthia will take place, as well as a small ceremony at the site to honor a few special adventurers whose help was essential to the defeat of the rise of Lornon - appropriate dress and behavior is requested.
==A Night of Preparations==
09/18/2011 10:48 PM CDT


===Epilogue - The Dark Exodus===
A subtle glow filled the area deep in the heart of the forest, where the foliage of trees is so dense as to block most of the moonlight from touching the ground. The nature of the glow is only perceived by those heavily skilled in the arts of weaving mana. Several trips are made back and forth by stealth, quiet steps and care not to disrupt the quiet of the darkest part of night as stacks of books, supplies and furniture is carried down a faint trail. She stood quietly, a deep cowl shadowing her face as she waited for the end of the deliveries. She was enjoying the peaceful darkness, free of the crimson influence that she normally felt in the deepest part of her bones. She knew it was not entirely gone, as just outside of the boughs of the ancient trees framing the area, the moon's bloody eye continued to stare down upon them. But at least here, amongst not only the protective wards, but the clustering forest as well, it seemed to be a distant thing. She also hoped it would put her aides at ease as well, for they were very tense and it was seeping into her with each meeting she had with them. "Follow your path, that is all that you must do." she repeated to herself once more, one of the many times she'd reminded herself over the past few days.
02/26/2014 10:18 PM CST


The Snake and Jackal were cast away. Where would they go? How would they rise? Were they being hunted? No time to look back. Forward... Forward... Keep pushing forward. The river was ahead. Their artifacts were destroyed. They needed to make it. Surviving was essential. They could hide within the Light. For no one would find the Dark there. Who would look for the Dark in the Light? Snake and Jackal... Jackal and Snake.
"Seer, the rooms are ready for you to inspect." came the quiet words, bringing her from her thoughts with a nod and a murmured word of thanks. She was lead down the trail and into the clearing, where the location was set up for her and her aides to handle their translation work. "I'd like two of the chairs placed just outside of the door, please. Oh, and place a sidecart there also for refreshments. I'm sure they will appreciate them." she noted as she took a somewhat blurry stock of the area. Quickly, her requests were accomodated as she wove her fingers together in an intricate fashion, causing a dome of pale blue light to entertwine with the blinding white sparkles already surrounding the building. After a moment, she exhaled, obviously tired from the use of such magic, and she observed the wards to ensure she had taken correct precautions. Once satisfied, she entered and made herself familiar with the surroundings. "Please place the texts over there in the corner, and be careful as some are older than you! And I'll have the quills, parchment and ink set up on the shelves." she directed as she walked from corner to corner, ensuring everything went into its proper place. "Watch those solvents! Put them on the other shelves, away from the books!" "Those tables can be spread apart, please, there will be three of us working in here at once so give us some space please." "Oh don't put that tome with the other, they don't even remotely pertain to one another!" "Watch it, you'll spill the ink! Set it to the side, please! Oh be careful!" "Yes, right there, that's perfect, thank you."


===Epilogue - Clutched===
As the last of the supplies were in place, she let out a long breath and nodded to the remaining guards who took their places outside and left her alone to her thoughts. Tiredly, she made her way to one of the three tables and settled down on a chair, taking quill and ink and writing a note with cramping fingers. After completion, she duplicated the letter and sealed them both, addressing them to two of her chosen aides. She then wrote another to her supplier, sealing it as well, and finally she wrote two more to her chosen guards, sealing them with the last of her wax. She gathered the parchments, tucking them into her arm as she wandered into the back area of the building, where the quarters were located. She noted with some satisfaction that two beds had been brought in so that if one of the aides should need rest, it was provided. Reaching over to the pitcher of water, she poured herself a glass and drank long from it, then set it to the side and tucked her letters beneath her pillow. Next came her body as she climbed into the soft bed, her aged frame creaking with protest and tiredness. A snap of her fingers doused the magical flames inside the nearest lamp and she was bathed in darkness as rest finally came.
02/27/2014 02:05 PM CST


Kuligar Gardane was a member of the merchant council of Talador, his family was once influential and powerful advisers to the original Baron family of Talador, before the Jantalar occupation. It was rumored that Kuligar's father might have turned traitor, and helped the Jantalar invaders in knowing key opponents and movements to help overthrow Talador. But that is neither here nor there. Kuligar wasn't to know what would fall into his lap this evening, but the events would be a whirlwind for the lord.


While riding through the countryside, Kuligar spotted something on the horizon. He was greatly piqued with interest, so he directed his horse to gallop onward, toward whatever it was he saw. As he got closer and closer, he realized what he had found. He slung his bow from his shoulder and nocked an arrow. He'd have to keep his aim true, he'd only have one chance.
Outside, the contention of guards stood silently and stoicly at attention, their eyes fixed upon the clearing and above as they kept watch for any signs of disturbance. As the snap of the old seer's fingers extinguished the lamp, the subtly glowing trail also shimmered into darkness, revealed no more to the passerby.

And with it, the arrow soared through the air. Cutting through the darkness. He galloped hard to catch up with his target.

===Epilogue - A Hero's Reception===
02/27/2014 03:45 PM CST

Talador was cold in Eorgaen, but that didn't stop Earl Jovery giving Kuligar Gardane a warm reception. It was announced, after the capture of the Jackal, that Kuligar would be appointed as the new Baron of Talador. It was time to rejoice. The baronial coronation would be held in Charlatos.

But Kuligar still had something dwelling in the back of his mind. That spring when he found the Jackal. There was another with him. A Snake. Oh how power corrupts man. What pact did Kuligar strike to single-handedly capture the Avatar of Sheru. But it was hard to detach himself from revelry that surrounded him. The old mines held the only secret that he did not share. But he would be ruler of this land. He would rise again from where his bloodline failed. And he would deal with the Snake on his own.

The north suffered a long while during the Crimson Moon, and Grand Magister Pylasar of the Hall of Mages in Chastonia would see that the adventurers join them. It had been a long while since those outside the Turamzzyrian Empire were invited to Doggoroth Keep. But it was only proper.

===Epilogue - Speechless===
02/27/2014 09:18 PM CST

Kuligar's long wait would be over soon. Fashanos proved to nearly come and go. Kuligar was always known to be a charmer, but he changed since last year. He stood up straighter. He walked... He walked like a Baron. Rumors spread that Kuligar was seen taking late night trips to the old mines. Some say he wore a talisman made of a forked tongue. But of course Kuligar would have those that didn't wish him to be Potentate of Talador.

The coming of Charlatos would mean the showing of the Sheruvian. The one they locked into an iron maiden deep inside the keep. They say he's skin and bones now. Kuligar wished it for his Baronial Coronation.

==Important People and Terms==
Information partly supplied by Naionna.

===NPCs===
Yuratlya - first appeared 11/2010 in WL, formerly blind gnomish seer, claims not to work for any side in the conflict<br>
Hanos - first appeared 03/2011 in SH, rumored to be a Warder<br>
Sedrygin - first appeared 03/2011 in SH, cleric of Koar, name unknown in game<br>
Aldrik - priest of Lorminstra, name unknown in game<br>
Pyali - priest of Lorminstra, name unknown in game<br>
Erim - NPC from previous storyline in 2008, father of Piperel<br>
Piperel - also called Pip, NPC from previous storyline in 2008, daughter of Erim, known as the "Herald," deceased<br>
Ydos - first appeared 05/2011 in TI, liaison for Scribners, name unknown in game<br>
Ningrint - first appeared 05/2011 in TI, Scribner, keeper of ancient artifacts and knowledge, lich, claims Ronanite sympathies, name unknown in game<br>
Carhn - Champion of V'Tull<br>
Naja - Champion of Luukos<br>
Azorlok - Avatar of Sheru<br>
Isium - Author of the Dark Requiem thousands of years ago<br>
Arcathis - Luukosian cultist<br>
Shezzaka - Sheruvian cultist, name unknown in game<br>
Abran - Luukosian cultist, name unknown in game<br>
Aibri - Luukosian cultist, name unknown in game<br>
Deirhge - Luukosian cultist, name unknown in game<br>

===Player Characters===
Delcian - human priest of Ronan, named a Chosen of Ronan, torture victim<br>
Taeghan - Squire Legionnaire of Ta'Vaalor and paladin of Ronan, named a Chosen of Ronan, husband of Myriamie<br>
Myriamie - Nalfein with no known religious affiliation, wife of Taeghan, sacrificial victim<br>
Hubris - giantman knight of Ronan, named a Chosen of Ronan<br>
Nilandia - sylvan mentalist and telepath, named a Chosen of Lumnis and the Keeper of Knowledge<br>
Myke - giantman paladin of Voln, claims affiliation with the Warders, strongly urged by Hanos to become a leader of those opposing the Lornonites<br>
Jaired - Tehir, Lord Marshal of the Militia, close friend of Pip, currently missing<br>
Isanae - sylvan empath, sacrificial victim<br>
Caden - Dhe'nar sorcerer, ally of the Lornonites, released Azorlok from his imprisonment<br>

===Terms===
Dark Requiem - prophecy written by Isium, zealot of Sheru, which contains a chain of events that results in the rule of Lornon, currently being translated<br>
Warders - militant sect of the Order of Voln, said by some to be heretical, believes in killing the people who use or create undead as well as releasing undead<br>
Elanthian Inquisitor - in-game newspaper, periodically publishes issues with information on the current events<br>


==Credits==
==Credits==


I'd like to give out the credits for those staff members who helped during these last 3 years, because if not for them, the story would never have been possible. Several GMs put time and effort into the creation of the many shrines, dungeons, temples, altars, props and NPCs ran during this saga. Many more were responsible for QC, approvals, and brainstorming. If I miss someone, I apologize deeply!
Special thanks to the following staff - GM Wyrom, GM Bravura, SGM Kaikala, GM Ovellia, GM Aulis, GM Marstreforn, GM Valyrka, GM Thandiwe, GM Nebhrail, GM Cirath, GM Itzel, SGM Izzea, GM Kenstrom, GM Quyorque, GM Gsyxer, and GM Zoet

I'd especially like to thank the players, however, who put up with the huge delay in finishing the story, and who gave me such energy and emotion during the unfolding of the events that I was staggered. It is always a pleasure to see the characters change, react, and create the vivid world of Elanthia when given the opportunity.

[STAFF CREDITS]

===NPCs===

Luukosian Champion, Naja - GM Ovellia<br/>
V'tullian Champion, Cahrn - SGM Wyrom<br/>
Mularosian Champion - GM Marstreforn<br/>
Sheruvian Avatar, Azorlok - GM Naionna<br/>
Voln/Warder Champion, Hanos - GM Bravura

Luukosian Cultist, Arcathis - GM Bravura<br/>
Various Lornon Cultists - Prime GameHosts

Spider Handler - GM Naionna<br/>
Scribner and waif - GM Naionna<br/>
Gnome Seer, Yuratlya - GM Naionna<br/>
Prophecy Vessel, Pip - GM Naionna and GM Itzel<br/>
Pip's Father, Erim - GM Naionna<br/>
Koar Cleric, Pip's Ceremony - GM Thandiwe<br/>
Wehnimer's Landing, Mayor Stennis - GM Kenstrom<br/>
Wehnimer's Landing, Town Official Izzar - GM Naionna<br/>
Wehnimer's Landing, orphans - GM Naionna and GM Ovellia<br/>
Ta'Illistim, Argent Mirror - GM Valyrka<br/>
Ta'Vaalor, King Tyrnian - GM Mazreth<br/>
Ta'Vaalor, Villian - GM Mazreth<br/>

===Technical and Creations===
Approvals - APM Sirina, GM Kaikala, SGM Wyrom, GM Aylias, SGM Izzea, GM Galene, SGM Mestys, SGM Isten<br/>
QC - SGM Isten, GM Xayle, GM Kaikala, GM Aulis, GM Tamuz<br/>
Dungeon/shrine/temple creation - GM Ovellia, SGM Wyrom, GM Naionna, GM Zoet, GM Kaikala<br/>
Messaging/invasions - GM Aulis, GM Lydil, GM Sherlise, GM Naionna, GM Bravura, SGM Wyrom, GM Ovellia<br/>
Spider mountain - GM Naionna<br/>
Lornon Sanctuary - Gm Naionna<br/>
Liabo Sanctuary - Gm Naionna<br/>
Dreamscape - GM Naionna<br/>
Azorlok's tunnel - GM Naionna<br/>
Scribner's Lair - GM Naionna<br/>
Ronan's Embrace - GM Naionna<br/>
Yuratlya's Cottage - GM Naionna<br/>
Farmer's land w/shack - GM Naionna<br/>
Props for rebuilding of Landing - GM Naionna<br/>
Props for Blight - GM Naionna<br/>
Elanthian Inquisitor - GM Naionna<br/>
Sheruvian Tome, the Dark Requim - GM Bravura


[[Category:Storylines]][[Category:Platinum storylines]][[Category:2011 storylines]][[Category:2012 storylines]][[Category:2013 storylines]][[Category:2014 storylines]]
Update
The copy of the Dark Requiem has been delivered to Yuratlya, who has begun working on translating it with the assistance of various adventurers. Pip, the Herald of the prophecy, has succumbed to her torments and died.

Latest revision as of 13:14, 18 May 2023

The Crimson Moon was a storyline in the Platinum instance, between 2011 and 2014.

The Crimson Moon

A prophecy has become known to the world, called the Dark Requiem. It dictates that five of the Lornon Arkati have chosen to come together to usurp Liabo's rule over the world. Led by Sheru, they are Luukos, V'tull, Mularos and Ivas. As the Lornon Arkati become more active, their adherents have likewise become bolder in practicing their faith. These cultists seek to bring the prophecy of the Dark Requiem into reality by recruiting converts, invading towns and cities, kidnapping people and enacting sacrifices at shrines erected around the world. Overseeing it all is the moon, stained crimson each night since the troubles began.

The Lornonites' activities are opposed by many different factions. Among them are Liaboites of many affiliations, joined by neutral parties seeking to restore the balance of the world as well as people seeking to protect the towns and people they care for. The opposition is aided by a gnomish seer and a human rumored to be a member of the Warders, a militant and often-reviled sect of the Order of Voln believed long dead.

Chapter 1: When Shadows Bleed

Click here for a more indepth summary of Chapter 1.

Provided by Naionna, covering November 2010 to August 2011

Locations: Wehnimers Landing, River's Rest, Solhaven, Icemule Trace, Teras, exteriors of Ta'Vaalor and Ta'Illistim

General Synopsis: Yuratlya, a blind seer, appeared to players in November of 2010 to convey the coming of a Sheruvian prophecy. In December, the Crimson Moon appeared as a normal phenomenon known to happen yearly during the end of the year, but did not end as usual. Beginning in January, several sacrifices started to occur, with the increasing agitation and fear growing amongst the populace of Elanthia due to the constant presence of the Crimson Moon and its effects. Invasions, kidnappings, appearances of altars and Lornon cultists become the normal occurrence.

February, a young girl named Piperel is kidnapped in Solhaven and several adventurers go to her rescue as they are familiar with the family. She is found the next day, but has been through something supernatural in nature and now has visions in the forms of nightmares every time she sleeps. She is deemed the 'Herald' of the prophecy by the seer and deteriorates rapidly due to the effects of her affliction. The seer spends a great deal of time with the child and her father, Erim, documenting her visions and speaking to her about her experiences. She concludes that the prophecy she spoke of in November has now started and is in progress fully.

In March, an attempt is made to release the child from her torment by a cleric of Koar, Sedrygin, in Solhaven at the arch of the Liabo. It fails, and the seer confides in those in attendance of the details she knows of the prophecy and an important tome named the Dark Requiem. She provides them with the information that the tome contains the steps to the prophecy, and is in fact considered by many to be the word of Sheru, written thousands of years ago by a half-elven zealot who claimed he was fed the text by the Lord of Nightmares Himself. Only one copy exists and must be found if those who oppose the prophecy would like to know more of what they face and get a foothold on stopping it. In the same meeting, a man called Hanos appears in the crowd to observe and is named by the seer as a Warder, though he has yet to confirm such a thing. His role is yet unknown other than his opposition to Luukos as a part of his vows being a Master of Voln. Several others, however, are revealed as "Chosen" of the Liabo - a priest by the name of Delcian, a Knight of Ronan and Vaalorian soldier by the name of Taeghan, and a Knight of Ronan by the name of Hubris. These three are named 'Chosen of Ronan' and are tasked with finding the "written word of Ronan" to aid in the process of locating the needed tome. In addition, a sylvan healer by the name of Nilandia is deemed a Keeper of Knowledge due to her devotions to Lumnis and is given an unsual map of the stars that is rumored to detail the numbers on each side of the conflict, ever changing as the roles do.

During an unusual disturbance in Darkstone Castle near Wehnimer's Landing, a phylactery is discovered in a shrine to Sheru within the castle itself. Several adventurers gathered and reported strange whisperings requesting a release of something or someone. One such adventurer, a sorcerer by the name of Caden, spoke the name given to him in said whisperings and released a being named Azorlok. Ancient and of enormous power, Azorlok is said to be the Avatar of Sheru and has come to begin the prophecy in earnest. Shortly afterwards, everyone was expelled from the shrine and the castle was overrun both inside and outside on the grounds by demons and other horrifying creatures. This lasted for several weeks until a way to weaken the magic creating them was found by heroic adventurers.

The months that followed found several attacks upon the cities of Elanthia, with continued sacrifices, kidnappings, and appearances by the Avatar of Sheru. Producing allies, the Avatar has been seen with Naja, Champion of Luukos, and Carhn, Champion of V'Tull. There are rumors of Ivasian influence as well as Mularosian influence with their champions to be seen at some point in the future should the prophecy not be stopped. Though the tome, the Dark Requiem, has now been located and is in the hands of the adventurer's who oppose the prophecy, they have yet to translate its ancient dialect and it is so far, of no use to them.

OOC Note: I'm sure I've left out things, and I don't mean to slight anyone or anything, so if you'd like to add in something please feel free! This was just a general overview of the storyline thusfar and the major parts of its plot movement.

Update: The copy of the Dark Requiem has been delivered to Yuratlya, who has begun working on translating it with the assistance of various adventurers. Pip, the Herald of the prophecy, has succumbed to her torments and died.

Chapter 2

Click here for an indepth summary of Chapter 2.

Chapter 3

Click here for an indepth summary of Chapter 3.

Crimson Moon Memorial

05/13/2013 07:49 PM CDT

A memorial glade is being developed for release in the environs of Wehnimer's Landing as citizens all across Elanthia begin to recover from the saga of the Crimson Moon. With the induction of the new Mayor of Wehnimer's Landing, things are picking up rather quickly and an invitation has been given to all citizens of Elanthia's many cities to send memorials of their own to place in the glade. Representatives from every city have been given leave to deliver their local citizen's additions to the glade as everyone has suffered a great loss under the horrible strain of the Lornon uprising. The release of the glade is scheduled for the beginning of Lumnea, giving plenty of time for those mementos to be placed within the area for viewing. Further details will be upcoming by Mayor Hraus of Wehnimer's Landing as he announces the opening ceremonies.

Memorial Dedication

06/02/2013 01:19 AM CDT

Please join the citizens of Wehnimer's Landing as a memorial area is released in dedication to those lost to the recent war that has ravaged Elanthia during the saga of the Crimson Moon. A guide will be present in the small park around half past the third hour of the afternoon on this coming Feastday, the 8th day of Lumnea, to take those interested to the dedication site. The unveiling of the memorial sites donated by various citizens of the cities of Elanthia will take place, as well as a small ceremony at the site to honor a few special adventurers whose help was essential to the defeat of the rise of Lornon - appropriate dress and behavior is requested.

Epilogue - The Dark Exodus

02/26/2014 10:18 PM CST

The Snake and Jackal were cast away. Where would they go? How would they rise? Were they being hunted? No time to look back. Forward... Forward... Keep pushing forward. The river was ahead. Their artifacts were destroyed. They needed to make it. Surviving was essential. They could hide within the Light. For no one would find the Dark there. Who would look for the Dark in the Light? Snake and Jackal... Jackal and Snake.

Epilogue - Clutched

02/27/2014 02:05 PM CST

Kuligar Gardane was a member of the merchant council of Talador, his family was once influential and powerful advisers to the original Baron family of Talador, before the Jantalar occupation. It was rumored that Kuligar's father might have turned traitor, and helped the Jantalar invaders in knowing key opponents and movements to help overthrow Talador. But that is neither here nor there. Kuligar wasn't to know what would fall into his lap this evening, but the events would be a whirlwind for the lord.

While riding through the countryside, Kuligar spotted something on the horizon. He was greatly piqued with interest, so he directed his horse to gallop onward, toward whatever it was he saw. As he got closer and closer, he realized what he had found. He slung his bow from his shoulder and nocked an arrow. He'd have to keep his aim true, he'd only have one chance.

And with it, the arrow soared through the air. Cutting through the darkness. He galloped hard to catch up with his target.

Epilogue - A Hero's Reception

02/27/2014 03:45 PM CST

Talador was cold in Eorgaen, but that didn't stop Earl Jovery giving Kuligar Gardane a warm reception. It was announced, after the capture of the Jackal, that Kuligar would be appointed as the new Baron of Talador. It was time to rejoice. The baronial coronation would be held in Charlatos.

But Kuligar still had something dwelling in the back of his mind. That spring when he found the Jackal. There was another with him. A Snake. Oh how power corrupts man. What pact did Kuligar strike to single-handedly capture the Avatar of Sheru. But it was hard to detach himself from revelry that surrounded him. The old mines held the only secret that he did not share. But he would be ruler of this land. He would rise again from where his bloodline failed. And he would deal with the Snake on his own.

The north suffered a long while during the Crimson Moon, and Grand Magister Pylasar of the Hall of Mages in Chastonia would see that the adventurers join them. It had been a long while since those outside the Turamzzyrian Empire were invited to Doggoroth Keep. But it was only proper.

Epilogue - Speechless

02/27/2014 09:18 PM CST

Kuligar's long wait would be over soon. Fashanos proved to nearly come and go. Kuligar was always known to be a charmer, but he changed since last year. He stood up straighter. He walked... He walked like a Baron. Rumors spread that Kuligar was seen taking late night trips to the old mines. Some say he wore a talisman made of a forked tongue. But of course Kuligar would have those that didn't wish him to be Potentate of Talador.

The coming of Charlatos would mean the showing of the Sheruvian. The one they locked into an iron maiden deep inside the keep. They say he's skin and bones now. Kuligar wished it for his Baronial Coronation.

Important People and Terms

Information partly supplied by Naionna.

NPCs

Yuratlya - first appeared 11/2010 in WL, formerly blind gnomish seer, claims not to work for any side in the conflict
Hanos - first appeared 03/2011 in SH, rumored to be a Warder
Sedrygin - first appeared 03/2011 in SH, cleric of Koar, name unknown in game
Aldrik - priest of Lorminstra, name unknown in game
Pyali - priest of Lorminstra, name unknown in game
Erim - NPC from previous storyline in 2008, father of Piperel
Piperel - also called Pip, NPC from previous storyline in 2008, daughter of Erim, known as the "Herald," deceased
Ydos - first appeared 05/2011 in TI, liaison for Scribners, name unknown in game
Ningrint - first appeared 05/2011 in TI, Scribner, keeper of ancient artifacts and knowledge, lich, claims Ronanite sympathies, name unknown in game
Carhn - Champion of V'Tull
Naja - Champion of Luukos
Azorlok - Avatar of Sheru
Isium - Author of the Dark Requiem thousands of years ago
Arcathis - Luukosian cultist
Shezzaka - Sheruvian cultist, name unknown in game
Abran - Luukosian cultist, name unknown in game
Aibri - Luukosian cultist, name unknown in game
Deirhge - Luukosian cultist, name unknown in game

Player Characters

Delcian - human priest of Ronan, named a Chosen of Ronan, torture victim
Taeghan - Squire Legionnaire of Ta'Vaalor and paladin of Ronan, named a Chosen of Ronan, husband of Myriamie
Myriamie - Nalfein with no known religious affiliation, wife of Taeghan, sacrificial victim
Hubris - giantman knight of Ronan, named a Chosen of Ronan
Nilandia - sylvan mentalist and telepath, named a Chosen of Lumnis and the Keeper of Knowledge
Myke - giantman paladin of Voln, claims affiliation with the Warders, strongly urged by Hanos to become a leader of those opposing the Lornonites
Jaired - Tehir, Lord Marshal of the Militia, close friend of Pip, currently missing
Isanae - sylvan empath, sacrificial victim
Caden - Dhe'nar sorcerer, ally of the Lornonites, released Azorlok from his imprisonment

Terms

Dark Requiem - prophecy written by Isium, zealot of Sheru, which contains a chain of events that results in the rule of Lornon, currently being translated
Warders - militant sect of the Order of Voln, said by some to be heretical, believes in killing the people who use or create undead as well as releasing undead
Elanthian Inquisitor - in-game newspaper, periodically publishes issues with information on the current events

Credits

I'd like to give out the credits for those staff members who helped during these last 3 years, because if not for them, the story would never have been possible. Several GMs put time and effort into the creation of the many shrines, dungeons, temples, altars, props and NPCs ran during this saga. Many more were responsible for QC, approvals, and brainstorming. If I miss someone, I apologize deeply!

I'd especially like to thank the players, however, who put up with the huge delay in finishing the story, and who gave me such energy and emotion during the unfolding of the events that I was staggered. It is always a pleasure to see the characters change, react, and create the vivid world of Elanthia when given the opportunity.

[STAFF CREDITS]

NPCs

Luukosian Champion, Naja - GM Ovellia
V'tullian Champion, Cahrn - SGM Wyrom
Mularosian Champion - GM Marstreforn
Sheruvian Avatar, Azorlok - GM Naionna
Voln/Warder Champion, Hanos - GM Bravura

Luukosian Cultist, Arcathis - GM Bravura
Various Lornon Cultists - Prime GameHosts

Spider Handler - GM Naionna
Scribner and waif - GM Naionna
Gnome Seer, Yuratlya - GM Naionna
Prophecy Vessel, Pip - GM Naionna and GM Itzel
Pip's Father, Erim - GM Naionna
Koar Cleric, Pip's Ceremony - GM Thandiwe
Wehnimer's Landing, Mayor Stennis - GM Kenstrom
Wehnimer's Landing, Town Official Izzar - GM Naionna
Wehnimer's Landing, orphans - GM Naionna and GM Ovellia
Ta'Illistim, Argent Mirror - GM Valyrka
Ta'Vaalor, King Tyrnian - GM Mazreth
Ta'Vaalor, Villian - GM Mazreth

Technical and Creations

Approvals - APM Sirina, GM Kaikala, SGM Wyrom, GM Aylias, SGM Izzea, GM Galene, SGM Mestys, SGM Isten
QC - SGM Isten, GM Xayle, GM Kaikala, GM Aulis, GM Tamuz
Dungeon/shrine/temple creation - GM Ovellia, SGM Wyrom, GM Naionna, GM Zoet, GM Kaikala
Messaging/invasions - GM Aulis, GM Lydil, GM Sherlise, GM Naionna, GM Bravura, SGM Wyrom, GM Ovellia
Spider mountain - GM Naionna
Lornon Sanctuary - Gm Naionna
Liabo Sanctuary - Gm Naionna
Dreamscape - GM Naionna
Azorlok's tunnel - GM Naionna
Scribner's Lair - GM Naionna
Ronan's Embrace - GM Naionna
Yuratlya's Cottage - GM Naionna
Farmer's land w/shack - GM Naionna
Props for rebuilding of Landing - GM Naionna
Props for Blight - GM Naionna
Elanthian Inquisitor - GM Naionna
Sheruvian Tome, the Dark Requim - GM Bravura

Pages in category "The Crimson Moon"

The following 3 pages are in this category, out of 3 total.