Coin hand: Difference between revisions

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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
'''Coin hand'''s come in many different looks, but they all provide the same ability: to hold [[Silver coin|silvers]] weightlessly.
'''Coin hand'''s come in many different looks, but they all provide the same ability: to hold [[Silver coin|silvers]] weightlessly.
{{TOC limit|2}}
==Analyze==
<pre{{log2}}>
You analyze your blackened hand and sense that the creator has provided the following information:


This is a legendary coin hand. It holds your coins weightlessly when closed.
==Items==

The blackened hand will only respond to you.

It can be altered to have a long or a show, but part of the LOOK will not show to others. For the short description, it should follow "[article] [type of hand] hand." Some examples would "a scaly,orc,hand" or "an old,leathery,hand."

The hand has the following verbs:

OPEN MY hand - Retrieve all the coins from the hand.
GET # MY hand - Specify the exact number of coins you'd like to retrieve from the hand.
CLOSE MY hand - Give all my coins to the hand to hold!
RUB MY hand - Toggle to make the hand only respond to you for OPEN, CLOSE, and GET.
WEAR MY hand - Show off your blackened hand in style!
LOOK MY hand - See how many silvers the hand is holding.
</pre>

==Usage==
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader|90}}
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col"|Third
|-
! scope="row" role="rowheader"|CLOSE
| The fingers of the tiny black hand close with almost a life of their own.
An eerie whisper rings in your ears, "I will keep your silver safe for you, Master."
You feel your pockets lighten!
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|OPEN
| The fingers of the tiny black hand open with almost a life of their own.
An eerie whisper rings in your ears, "I now return 712110147 silver coins to your pocket, Master."
You feel the weight of added silver!
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|GET
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|RUB
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|WEAR
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|LOOK
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|}
==Additional Information==
===Show===
<pre{{log2}}>
You see a twisted hand with old leathery skin.
It is clenched tightly into a fist.
An eerie whisper rings in your ears, &quot;I am holding 712110147 of your silver coins, Master."
</pre>
===Items===
Note: They can be easily altered, but here are some examples anyway.
Note: They can be easily altered, but here are some examples anyway.
*a severed krolvin warlord fist
*a severed krolvin warlord fist
Line 7: Line 70:
*a severed thief's hand
*a severed thief's hand
*a decaying halfling hand
*a decaying halfling hand
===Properties===

==Properties==

*Holds an unlimited amount of coins weightlessly.
*Holds an unlimited amount of coins weightlessly.
*OPENing the hand dumps all the silvers in the hand into your pockets.
*{{boldmono|OPENing}} the hand dumps all the silvers in the hand into your pockets.
*CLOSEing the hand takes all coins on you and places it in the hand.
*{{boldmono|CLOSing}} the hand takes all coins on you and places it in the hand.
*Can be RUBbed to attune to you.
*Can be {{boldmono|RUBbed}} to attune to you.
*If the hand is open coins can be navved by the Chronomages just as always.
*If the hand is open, coins inside can be navved by the Chronomages just as always.
</td><td>

{{iteminfo
==Usage==
|type= Mechanical<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->

|itemclass=Accessory <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
<div {{log}}>
|itemtype=Hand <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
>l hand<br>
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
You see a twisted hand with old leathery skin.<br>
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
It is clenched tightly into a fist.<br>
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
An eerie whisper rings in your ears, &quot;I am holding 712110147 of your silver coins, Master&quot;<br>
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
<br>
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
>open hand<br>
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
The fingers of the tiny black hand open with almost a life of their own.<br>
|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
An eerie whisper rings in your ears, &quot;I now return 712110147 silver coins to your pocket, Master.&quot;<br>
|releaseyear= <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
You feel the weight of added silver!<br>
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
<br>
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
>close hand<br>
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
The fingers of the tiny black hand close with almost a life of their own.<br>
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
An eerie whisper rings in your ears, &quot;I will keep your silver safe for you, Master.&quot;<br>
|legendary= Yes<!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
You feel your pockets lighten!<br>
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
</div>
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->

|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
[[Category:Legendary Items]]
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb=CLOSE <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
|verb2=GET
|verb3=LOOK
|verb4=OPEN
|verb5=RUB
|verb6=WEAR
}}
</td></tr></table>

Latest revision as of 11:18, 15 March 2023

Coin hands come in many different looks, but they all provide the same ability: to hold silvers weightlessly.

Analyze

You analyze your blackened hand and sense that the creator has provided the following information:

This is a legendary coin hand.  It holds your coins weightlessly when closed.

The blackened hand will only respond to you.

It can be altered to have a long or a show, but part of the LOOK will not show to others.  For the short description, it should follow "[article] [type of hand] hand."  Some examples would "a scaly,orc,hand" or "an old,leathery,hand."

The hand has the following verbs:

  OPEN MY hand               - Retrieve all the coins from the hand.
  GET # MY hand              - Specify the exact number of coins you'd like to retrieve from the hand.
  CLOSE MY hand              - Give all my coins to the hand to hold!
  RUB MY hand                - Toggle to make the hand only respond to you for OPEN, CLOSE, and GET.
  WEAR MY hand               - Show off your blackened hand in style!
  LOOK MY hand               - See how many silvers the hand is holding.

Usage

Verb First Third
CLOSE The fingers of the tiny black hand close with almost a life of their own.

An eerie whisper rings in your ears, "I will keep your silver safe for you, Master." You feel your pockets lighten!

This section has not been added yet; please add to it now!
OPEN The fingers of the tiny black hand open with almost a life of their own.

An eerie whisper rings in your ears, "I now return 712110147 silver coins to your pocket, Master." You feel the weight of added silver!

This section has not been added yet; please add to it now!
GET This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
RUB This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
WEAR This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
LOOK This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Additional Information

Show

You see a twisted hand with old leathery skin.
It is clenched tightly into a fist.
An eerie whisper rings in your ears, "I am holding 712110147 of your silver coins, Master."

Items

Note: They can be easily altered, but here are some examples anyway.

  • a severed krolvin warlord fist
  • a tiny black hand
  • a severed thief's hand
  • a decaying halfling hand

Properties

  • Holds an unlimited amount of coins weightlessly.
  • OPENing the hand dumps all the silvers in the hand into your pockets.
  • CLOSing the hand takes all coins on you and places it in the hand.
  • Can be RUBbed to attune to you.
  • If the hand is open, coins inside can be navved by the Chronomages just as always.
Coin hand Information
Type Mechanical
Item Classification Accessory
Item(s) Applied to Hand
Alterable Yes
Light/Deep
Legendary Yes
Item Verbs
CLOSE GET LOOK OPEN
RUB WEAR