Convocation of Coraesine Field

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The Convocation of Coraesine Field was a service-oriented pay event held during the spring of 2009. It was an Elanthian World's Fair, featuring tents from different delegations of races.

Dates

• April 16-22 (Prime) - Tickets on sale Friday, April 3, 8pm EDT. Premium early-bid from 8pm-11pm EDT.
• April 23-29 (Prime) - Tickets on sale Saturday, April 4, Noon EDT. Premium early-bid from Noon-2pm EDT.
• May 14-20 (Plat) - Tickets on sale Friday, April 3 8pm EDT.
• May 21-27 (Prime) - Tickets on sale Saturday, April 4, 8pm EDT. Premium early-bid from 8pm-9pm EDT.

Tickets were priced at $75 each. Each player account was limited to purchasing no more than one ticket across the three Prime runs. Only 75 tickets per prime run were sold. Platinum tickets were unlimited.

List of Services

The majority of the activity and all special services will be released between the event's opening and Sunday evening of each event run. A raffle and auction schedule will be posted on the Forums and the FESTIVAL verb just prior to the start of each run.

Combat-related services

TD booster added to shield/armor

Sanctifying Weapons

Permablessing Weapons

Mana Vial flares

In the past, there have been three types of mana vial-flaring weapons. Mana vial flares, health vial flares, and spirit vial flares. The spirit weapons flare against undead creatures only.

Every 20 minutes during a hunt from a creature the wielder can learn from, the weapon has a chance to flare, producing a vial. The flare will not produce a vial on a kill shot. A minimum MIU is needed to even attempt to get a flare. The more MIU the wilder has, the fuller the vial flares will be. Drinking the vial will regain mana, health, or spirit depending on what kind of flare the weapon has.

The vials do spoil after a period of time.

Enchanting bows

GM Sirina announced prior to the event that 5 slots for bow enchanting will be given out for each run.

Enchanting can't be done multiple times on the same weapon during this event. Max resulting enchant is +30. Bows with combat scripts aren't eligible, but fluff scripts are ok.

These services will be awarded partially by auction, partially by raffle.

Permanent bow sighting

GM Sirina announced prior to the event that 5 slots for permanent bow sighting will be given out for each run. Standard bow sighting will be up to +7. If you have temporary sighting, it can be made permanent up to +7.

Sighting cannot be stacked with previous sighting. Combat scripts will preclude your bow from this service.

One exceptional sighting up to +12 will be released per run. Sighting and weighting use the same scale. +7 would be the low side of "decent," while +12 would be the low side of "very heavy."

These services will be awarded partially by auction, partially by raffle.

Armor ASG Changes

Padding removal

Enchanting weapons & armor, including limited exceptional enchanting

For each run, GM Varulv posted that he would have 10 spots to enchant "regular" weapons. Not kroderine, coraesine, adamantine, zelnorn, etc; no combat-affecting scripts; nothing over heavy weighting. Flares are OK, but come with a surcharge. The max resulting enchant is +40 and no weapon will be enchanted more than once throughout the event. Bows will not be considered by this particular enchanter.

As an example of the pricing, consider a handaxe with fire flares:
4x -> 5x: 100,000.
5x -> 6x: 500,000.
6x -> 7x: 1,000,000.
7x -> 8x: 2,000,000.

A non-flaring flamberge:
4x -> 5x: 50,000.
5x -> 6x: 500,000.
6x -> 7x: 800,000.
7x -> 8x: 1,800,000.

On each run, two "exceptional" weapons will be enchanted, with the maximum resulting enchant at +50. One will be raffled; the other auctioned. These may be claidhmores or other exceptionally weighted weapons. This may be an enchant to a TD or DB boost. This includes kroderine, zelnorn, and adamantine.

Combat-affecting scripts considered to be "exceptional": Iasha' white ora flares
Greater Black Ora
Ironwright's Blessing Flares
Rotating/Switchable Flares
Self Mana Spell Weapons
Returners
Snake Weapons
Mechanical Flares
Poison Flares
Polearm Flares
Knockout Flares

Naginatas are treated as having an extra +20 for the purposes of enchanting. So, a naginata with a +10 enchant would be enchanted as if it were going from +30 to +35, and would fall within the normal weapon enchanting slots. A vultite naginata would be treated as going from +40 to +45 and would require an exceptional slot.

Bows will be considered for the exceptional service.

Unfortunately, bandoliers will not be enchantable under this service.

The flaming swords, shadowdeath weapons, and variable weighting vs living/flares vs. undead weapons are all hardcoded and can't have their enchant changed.

Snake flares

Naionna posted a hint that she would be selling snake flares. She posted that they would not work on bows.

In the past, the snake flares came in 4 flavors: Paralyzation, Poison, something and something. The paralyzation flare will root an affected target in place. At previous events, a winner was able to choose from one flare, or a rotation of all flares.

Padding

Armor flares

Weighting, including limited exceptional weapon weighting

Weapon flares

Adding shield pockets

GM Kolrelys announced on the message boards prior to the event that she would be adding pockets to shields.

Flare removal

Spikes

Mechanics-related services

Demonology runes (shien'tyr specialty)

Spell Knowledge Enhancive

This service will grant an item knowledge of a spell.

The spell can subsequently be imbedded with Magic Item Create (420), but this drains the enhancive item's charge much more quickly than normal use.

These items are very expensive (existing items have been quoted at ~100,000 bounty points each recharge; it may take several recharges to fill the item) to have recharged by the Adventurer's Guild.

Enhancive conversions

GM Varulv announced prior to the event that he would be doing enhancive conversions. He will take an enhancive item and change the enhancive to a different skill in the same skill set. For example, he would change a OHE-enhancing item to a Polearm-enhancing item.

Weapon skills can be changed into other weapon skills.
Lores can be changed to other lores.
Mana controls can be changed to other mana controls.

Enhancive rechargers

Adding enhancives to existing items via dahcres

GM Liia's merchant character Fanahn, who premiered at the 2008 Wonders of Elanthia event, returns to dole out more enhancive dahcre to enhance items you already own! Examples would be +3 to MoC skill bonus. The enchancives vary depending on what stat or skills are asked for. If mana recovery then it might be +1, whereas MoC might get a bonus of 3.

Fluffier services

Upgrading instruments to master class

Full Player Shop Alteration

Custom spell preps

This will likely be a service that will go through QC and take some time to be implemented.

Sonic alterations

Please keep in mind that your sonic weapons and armor are made of air. They cannot (though some exist already) be made of fire, water, sand, or anything else that is not air.

Custom swear

This will likely be a service that will go through QC and take some time to be implemented.

I randomly only saved part of the post made by GM Ozias when Custom swears were released on the Wavedancer. Still, it's useful:

3) In order to create 1st and 3rd person messages, as well as targetted messages, I'll need a first-person, 3rd person, and present participle of the same verb, and then what I call the "substance of the oath." So: "spit" "spits" "spitting" and "like a dwarf at a halfling pepper tasting" allows for:
You spit like a dwarf at a halfling pepper tasting.
Ozias spits like....
You swear at a grey orc, spitting like....

You can also have verbal swears. This one's from Juspera, cleaned up for the kids: "bellow," "bellows," "bellowing," and ""Charl's Beard!"" results in:
You bellow, "Charl's Beard!" Juspera bellows, "Charl's Beard!"
Swearing at a one-eared rabbit, Juspera bellows, "Charl's Beard!"

Signature verbs

This will likely be a service that will go through QC and take some time to be implemented.

Basic rules: The verb cannot make other players feel emotion. It has to be something that your character could logically do in most situations.

It can either be targeted or untargeted, but it cannot be both.

Companion Grooming

Custom Perfumes

Custom Loresongs

This will likely be a service that will go through QC and take some time to be implemented.

Adding Yfane/Nalea gown script to existing gowns

Pocket adding to items that do not have existing pockets

Exceptional lightening & deepening

Changing existing sheaths into blessing sheaths

Stripping scripts from items (fluff scripts only)

Morphing tattoos

Adding fluff scripts to a variety of items

Unlocking services for some scripted items

Customizing cigars

Heraldry

Glimaerstones

GM Jharra wrote her Truthie glimaerstones into the gem documentation to ensure that they will never, ever be sold again. When Truthie (the original merchant)

If they are the same glimaerstones, they are the light-changing ones. In the dark, they dim. In the light (or when Light (205) is cast on them), they brighten. The messaging is visible only to the wearer, so the room isn't scrolled with fluffy text. The difference in light is visible in the description of the item--for example, a dimly glowing glimaerstone ring will brighten to a brightly glowing glimaerstone ring.

Armor Concealers

Feature-concealing items

GM Izzea posted a teaser about adding a working hood to existing cloaks.
You see GameMaster Izzea the Heartbreaker.
She appears to be a Faendryl Halfling.
It is difficult to properly see her features as the hood of her cloak is pulled down over her face.

Feature alterations

Tattoos

General lightening and deepening

General alterations