Convocation of Coraesine Field

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The Convocation of Coraesine Field was a service-oriented pay event held during the spring of 2009. It was an Elanthian World's Fair, featuring tents from different delegations of races.

Thank the Nalfein Kitten for the map!

Dates

• April 16-22 (Prime) - Tickets on sale Friday, April 3, 8pm EDT. Premium early-bid from 8pm-11pm EDT.
• April 23-29 (Prime) - Tickets on sale Saturday, April 4, Noon EDT. Premium early-bid from Noon-2pm EDT.
• May 14-20 (Plat) - Tickets on sale Friday, April 3 8pm EDT.
• May 21-27 (Prime) - Tickets on sale Saturday, April 4, 8pm EDT. Premium early-bid from 8pm-9pm EDT.

Tickets were priced at $75 each. Each player account was limited to purchasing no more than one ticket across the three Prime runs. Only 75 tickets per prime run were sold. Platinum tickets were unlimited.

Tickets for the first prime run sold out within one minute. Tickets for the second prime run sold out in 25 minutes. Tickets for the third prime run sold out in 18 minutes.

List of merchants

Please find the list of merchants at the CCF merchants page.

Chat room

Go to www.mibbit.com, click "start chatting now >>", and fill in your desired nickname under "Nick" and "#ccf" under Channel. Then hit Go.

If you want to register your nickname, go to http://wiki.mibbit.com/index.php/NICK. After you register your name, you will get a confirmation email.

To log in with that registered name, type /msg NickServ IDENTIFY <yourpassword> once in the chat room.

If you already use a chat program such as Trillian, put irc.mibbit.net:6667 in the IRC servers spot. Then, join #CCF.

Entrances

There will be a bank on the fairgrounds. The bank will pull from whichever town the character entered the festival from.

WHERE TO FIND THE GATES TO CORAESINE FIELD:
Town Location
Icemule Trace Tavern Burrow, Honeybeer Road
River's Rest Commons Circle
Solhaven Baron's Bridge Road
Ta'Illistim Glamesine Var
Ta'Vaalor Amaranth Court
Teras Isle (Kharam-Dzu) Ghorsa Isle, Plaza Southwest
Wehnimer's Landing Town Well
Zul Logoth Ametrine Tunnel
Mist Harbor Oleander and Daisy Avenue (s, w, w from Gardenia Commons)

Schedule of Events

Time Event Location
Thursday/Niiman
8 p.m. Festival gates open
9 p.m. Processional and Platform Speech
11 p.m. Raffle: Weapon/shield Permablessing Northern Arm
11:30 p.m. Raffle: Weapon/shield Sanctification Northern Arm
11:45 p.m. Raffle: Signature actions Four Winds Pavilion
Friday/Day of the Huntress
Noon Raffle: Loresong Additions Jof's Tavern
5 p.m. Auction: Extraordinary Armor Enchanting Central Aid Tent
5:30 p.m. Raffle & Auction: (Major) TD Boosting to shield or armor Central Aid Tent
6 p.m. Raffle: (Major) Extraordinary critical padding Bloodlines Pavilion
6:30 p.m. Raffle: (Major) Extraordinary damage padding Bloodlines Pavilion
9 p.m. Raffle: 5 spots for snake flares. Cost: 20,000 Northern Arm
9 p.m. Raffle: Mana Vial Flares Southern Arm
9 p.m. Raffle: Weapon/shield Permablessing Northern Arm
9 p.m. Reception
9:15 p.m. Closed door meeting
9:30 p.m. Ranged weapon services:
Auction: 1 spot for extraordinary sighting, 2 spots for standard sighting, and 2 spots for standard bow enchanting
Sylvan Pavilion; Archery Range
9:30 p.m. Raffle: Custom Spell Phrases Machina Pavilion
9:30 p.m. Raffle: Weapon/shield Sanctification Northern Arm
10:30 p.m. Formal Ball
11 p.m. Lady Ursuline will raffle off FIVE total teachings of shien'tyr specialty runes to sorcerers. The cost is 100,000 silvers. Only sorcerers will be able to pass through the arch until the raffle is drawn.
Winners choose from any of the five shien'tyr specialty runes, but no more than 1 shadowling rune, and no more than 1 darkling rune can be taught. Winners will choose the rune they want to learn in the order in which they are drawn. Each winner will be able to re-teach 3 times.
Lor Colonnade, through the arch
Midnight Raffle: Custom Shop alteration Central Aid
Saturday/Feastday
9 a.m. Raffle and Auction: High-end weapon enchanting Central Aid Tent
9 a.m. Bruncheon
10 a.m. Delegate Panel Discussion
11 a.m. Closed door meeting
11 a.m. Auction: (Major) Extraordinary critical padding Bloodlines Pavilion
2 p.m. Auction: (Major) Extraordinary damage padding Bloodlines Pavilion
2 p.m. Delegate Panel Discussion
2 p.m. Raffle: 5 spots for snake flares. Cost: 20,000 Northern Arm
3 p.m. Raffle: 3 spots for standard bow enchanting. Cost: 20,000 silvers Archery Range
4 p.m. Raffle: 3 spots for standard sighting. Cost: 20,000 silvers Archery Range
4 p.m. The erithi delegate, Isienaka, the Chief Scholar of the Eloth Dai, will host an Erithi Tea Ceremony. All are welcome to attend. The Erithi pavilion, past the tea shop
6 p.m. Truefolk Hanfasting Traditions Presentation
7 p.m. Raffle: 2 rolaren slabs and 1 eonake slab Dwarven Forge
8 p.m. Raffle: Morphing tattoos Klinast Gather
9 p.m. Delegate Panel Discussion
10 p.m. Auction: Mana Vial Flares Southern Arm
10 p.m. Raffle: 2 rolaren slabs and 1 eonake slab Dwarven Forge
11 p.m. Auction: Master quality Instrument service Winged Cyvail Pavilion
11 p.m. Raffle: Weapon/shield Permablessing Northern Arm
11:30 p.m Raffle: Weapon/shield Sanctification Northern Arm
11:30 p.m. Raffle and auction: (Major) Extraordinary weapon weighting Elf pavilion
Midnight Raffle: Custom shop alteration Central Aid
Sunday/Restday
11 a.m. Delegate Panel Discussion
11 a.m. Basic Armor Convocation of Coraesine Field#Padding Forest Gnome Pavilion
11 a.m. Raffle: Weapon/shield Permablessing Northern Arm
11:30 a.m. Raffle: Weapon/shield Sanctification Northern Arm
12 p.m. Raffle: 2 rolaren slabs and 1 eonake slab Dwarven Forge
2 p.m. Auction:Armor ASG Changes Augment It
3 p.m. Auction: (Major) Spell enhancements to armor, shield, and weapon. Dwarven Hall Pavilion
5 p.m. Raffle: Armor ASG Changes Central Aid
7 p.m. Raffle: 2 rolaren slabs and 1 eonake slab Dwarven Forge
8 p.m. Auction: Armor ASG Changes Augment It
8 p.m. Raffle: Weapon/shield Permablessing Northern Arm
8:30 p.m. Raffle: Weapon/shield Sanctification Northern Arm
9 p.m. Raffle: Upgrading instruments to Master quality Winged Cyvail Pavilion
10 p.m. Raffle: 3 spots for custom swears. Cost: 10,000 silvers Northern Arm
10 p.m. Auction: Mana Vial Flares Southern Arm
10 p.m. Contest: Charades
10:45 p.m. Auction: 2 rolaren slabs and 1 eonake slab Dwarven Forge
Monday/Volnes
8 p.m. Contest: Drinking Contest Dwarven Hall
Late Evening Zedlantha will be in Jof's Tavern to speak about Shaundara Mestheles as part of an informal Half-elven cultural talk Jof's Tavern
10 p.m. Contest: Dark elf horror story presentations. All entries must be emailed to GM Galene prior to the event.
Tuesday/Tilamaires
8 p.m. Contest: Heroic Storytelling
9 p.m. Contest: Pitch Your Invention
10 p.m. Contest: Archery Competition
Wednesday/Leyan
8 p.m. Contest: Songwriting and Performing
9 p.m. Contest: Race Trivia
10 p.m. Closing Ceremony and Processional
11 p.m. Festival Gates Close
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List of Services

The majority of the activity and all special services will be released between the event's opening and Sunday evening of each event run. A raffle and auction schedule will be posted on the Forums and the FESTIVAL verb just prior to the start of each run.

Services will be offered via a variety of methods, though many of the highly limited services will be given out via raffle and/or auction. A single individual may only win one major win during each event run.

Once the event begins, the first non-"general" service will be discounted by up to one million silvers.

If a character has not received any special services (ie. non-general services) by Sunday evening, when the merchant-heavy portion of the event comes to a close, they will be able to choose one of the following services. The cost of these services will be an extra 50% above the base silver cost.


Combat-related services

TD booster added to shield/armor

Only 1-2 TD boosters will be given out during each run of this event. This service is considered a major one. Only one major service can be won by each individual during each event run.

This will add a +10 TD to armor or shield. No non-fluff scripted items. Armor or shields with existing TD bonuses will either have their bonus increased by +5 OR have their bonus increased to 10, whichever is greater.

Keep in mind that TD takes up the same slot as flares and padding. If your armor or shield has either flares or padding, then it cannot have a TD bonus added to it. Spikes and resistance do not prevent TD bonuses from being added.

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Sanctifying Weapons

This is a masterfully limited service. Only 3-5 slots will be given out for each run.

Neither weapons with scripting that is not purely fluff nor coraesine, black ora, urglaes, or urnon weapons may receive this service.

The sanctifying service can be used for both weapons and shields, but may not be used on armor or armor accessories.

Sancted items CAN have weighting or flares.

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Permablessing Weapons

This is a masterfully limited service. Only 3-5 slots will be given out for each run.

The permablessing service can be used for both weapons and shields, but may not be used on armor or armor accessories.

Claidhmores are not eligible for the permablessing service.

GM Sirina posted that making a 4x falchion permablessed would cost roughly one million silvers.

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Mana Vial flares

This is a masterfully limited service. Prior to the event, GM Leonric announced that there would be five slots for this service; 3 raffles and 2 auctions. Raffle tickets will be 25,000 coins a piece. The auction will start off with a minimum bid of 500,000. There will be no additional cost for this service beyond the raffle ticket or auction bid price.

This service is for adding Mana Vial flares to a weapon. It will cause a weapon to have a chance at producing mana vials when the weapon flares. Some training in Magic Item Use and Mana Controls will be highly recommended if you wish to take full advantage of these flares. These can only go on weapons that do not already have existing special properties, such as scripts or weighting.

In the past, there have been three types of mana vial-flaring weapons. Mana vial flares, health vial flares, and spirit vial flares. The spirit weapons flare against undead creatures only.

Every 20 minutes during a hunt from a creature the wielder can learn from, the weapon has a chance to flare, producing a vial. The flare will not produce a vial on a kill shot. A minimum MIU is needed to even attempt to get a flare. The more MIU the wilder has, the fuller the vial flares will be. Drinking the vial will regain mana, health, or spirit depending on what kind of flare the weapon has.

Editor's note June 2018: there is no 20 minute cooldown for this script per GM Estild.

The vials do spoil after a period of time.

An example of a mana vial weapon flaring:

You swing an eahnor greatsword at a black forest ogre!
  AS: +XXX vs DS: +209 with AvD: +38 + d100 roll: +5 = +XXX
  ... and hit for 54 points of damage!
  Right elbow smashed into a thousand pieces.
Your eahnor greatsword twists in your hands, the pommel's base splits open and spits an incandescent crystalline vial out and onto the ground where it lands with a crystalline *TINKLE*.
A black forest ogre writhes in agony as some mana is stripped from it!
Roundtime: 5 sec.

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Enchanting bows

This is a masterfully limited service. GM Sirina announced prior to the event that 5 slots for bow enchanting will be given out for each run.

Enchanting cannot be done multiple times on the same weapon during this event. Max resulting enchant is +30. Bows with combat scripts are not eligible, but fluff scripts are fine. Wand bows may be enchanted. A bow with sighting up to (and including) heavy is eligible. (A bow with more sighting would be eligible for the extraordinary weapon enchanting service. There is no bow-specific extraordinary enchanting service being run by GM Sirina).

These services will be awarded partially by auction, partially by raffle.

2 slots will be auctioned off Friday night at 10 p.m.

3 slots will be raffled off Saturday afternoon at 3 p.m. Price of a ticket is 20,000 silvers.

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Permanent bow sighting

This is a masterfully limited service. GM Sirina announced prior to the event that 5 slots for permanent bow sighting will be given out for each run.

There is no enchanting limit on eligible wands. Bows with combat scripts, including wand bows, will not be eligible for sighting.

Standard bow sighting will be up to +7, the low side of "decent" on the weighting scale. If you have temporary sighting, it can be made permanent up to +7. This may be used on bows that already have sighting bonuses, though they may not go over a final sighting of a +7 bonus. Sighting cannot be stacked with previous sighting.

Two decent sighting slots will be auctioned off at 10 p.m. on Friday. Three decent sighting spots will be raffled at 4 p.m. on Saturday.

One extraordinary sighting up to +12, the low side of "very heavy," will be released per run. This exceptionally limited service is considered a major win. Only one major service can be won by each individual during each event run. The extraordinary service will be auctioned off at 10 p.m. on Friday.

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Armor ASG Changes

This is a somewhat limited service. 6-10 slots will be given out for each run.

Armor ASG changes will be within the same armor group. Padding does not exempt armor from this service, but it does increase the cost.

GM Sirina posted that if a set of armor has been lightened, the weight of the item will be adjusted as a ratio of the new base weight. So if the item is currently 3/4 of the base weight for its current ASG, it will become 3/4 of the base weight of its new ASG.

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Padding removal

This is a somewhat limited service. 6-10 slots will be given out for each run.

The item must not have a combat-affecting script on it that expects/creates/modifies padding.

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Enchanting Weapons

Basic enchanting service

For each run, GM Varulv posted that he would have 10 spots to enchant "regular" weapons. Not kroderine, coraesine, adamantine, zelnorn, etc; no combat-affecting scripts; nothing over heavy weighting. Flares and enhancive weapons are OK, but come with a surcharge. The max resulting enchant is +40 and no weapon will be enchanted more than once throughout the event. Weapons with weighting greater than the mid-range of "heavily weighted" cannot be enchanted. Bows will not be considered by this particular enchanter. This is a somewhat limited service.

As an example of the pricing, consider a handaxe with fire flares:
4x -> 5x: 100,000.
5x -> 6x: 500,000.
6x -> 7x: 1,000,000.
7x -> 8x: 2,000,000.

A non-flaring flamberge:
4x -> 5x: 50,000.
5x -> 6x: 500,000.
6x -> 7x: 800,000.
7x -> 8x: 1,800,000.

Extraordinary enchanting service

On each run, two "exceptional" weapons will be enchanted, with the maximum resulting enchant at +50. One will be raffled; the other auctioned. This service, a +5 enchantment on an exceptional weapon, is considered a major win. Only one major service can be won by each individual during each event run. For the exceptional service, the winner will not pay a fee beyond that of the raffle or auction cost.

Weapons that fall under the high-end enchanting service:

  • claidhmores or other exceptionally weighted weapons
  • may be used to boost the defense bonus of a defender weapon, but not any other DB item
  • A TD-boosting weapon
  • kroderine, zelnorn, or adamantine weapons
  • highly padded weapons
  • Iasha white ora
  • Tsanah black ora (greater and lesser)
  • Ironwright's blessing-flared weapons
  • rotating/switch-flared
  • self-mana weapons
  • returning weapons
  • snake-flared weapons
  • mechanical-flared weapons
  • poison-flared weapons
  • polearm-flared weapons
  • knockout-flared weapons
  • Bows

Naginatas are treated as having an extra +20 for the purposes of enchanting. So, a naginata with a +10 enchant would be enchanted as if it were going from +30 to +35, and would fall within the normal weapon enchanting slots. A vultite naginata would be treated as going from +40 to +45 and would require an exceptional slot.

Bandoliers, Variable Weighting vs. Living/Flares vs. Undead swords, "Flaming" weapons, and shadowdeath weapons are NOT eligible for this service. With the exception of bandoliers, they are all hardcoded and can't have their enchant changed.

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Enchanting Armor

Basic enchanting service

Armor enchantments will be a somewhat limited service. 6-10 slots will be given out for each run. The max resulting enchant is +40 and no set of armor will be enchanted more than once throughout the event. Armor with padding greater than the mid-range of "heavily weighted" cannot be enchanted.

GM Sirina posted that armor with permanent resistances or enhancives will be able for the basic armor enchanting service, but that a surcharge would be added. She also stated that shields could be enchanted via this service as well.

Extraordinary enchanting service

Extraordinary armor enchantments are considered a major win. Only one major win per person per run. This can be applied to highly padded items. The max resulting enchant is +50.

GM Sirina posted that the high-end armor enchanting service would cover DB items.

Snake flares

This is a somewhat limited service. 10 slots will be given out for each run.

GM Naionna will be raffling 10 spots for snake flares. She posted that they would not work on bows.

Snakes can be added to a weapon of the winner's choice, excluding weapons that already have scripts, weighting or flares. There is a choice of 4 poisons - slow, standard poison, rooted, or random (price for service is based upon choice of poison and enchant of weapon - ticket price applies towards service)

The raffles will be held Friday at 9 p.m. and Saturday at 2 p.m. Tickets cost 20,000 silvers. There will be an additional price for the service dependent on the winner's chosen weapon.

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Padding

Basic padding service

Non-exceptional padding is a limited service. 15-20 slots will be given out for each run.

This service will apply decent crit-padding, and if this is applied to padding that already exists, it will not go over decent padding. No armor over +40 may be used. No non-fluff scripted items. Armor that has non-fluff scripts will be automatically disallowed from padding.

GM Sirina posted that adding non-exceptional padding to a set of 6x double leathers would cost roughly one million silvers.

Extraordinary padding service

The services for very heavily padded damage padding and very heavily padded critical padding are considered to be major wins. Only one major service can be won by each individual during each event run. These are exceptionally limited services. Only 1-2 slots for each will be given out for each run. A significant silver cost is attached to these services. The limit of +40 still applies to exceptional wins. Armor with non-fluff scripts will need to be reviewed to see if they are eligible for the service. Armor with existing padding may be used, but the total padding will not exceed very heavily padded for either type of padding.

Ring armor cannot be padded. Shell armor and self-mana armor can be.

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Armor flares

This is a limited service. 15-20 slots will be given out for each run.

Common flares (cold, heat, electric, impact) will be available, as well as a couple of the more rare flares that the merchants will announce at the time of the services.

Armor accessories and shields are eligible to have flares added by the merchant adding armor flares.

Gostika will be adding flares to armor and shields in the Klinast Gather. Available flares will be cold, heat, impact, electrical, disintegrate, and vacuum. Cost is dependent on the flare chosen and the current enchant of your item. Armor accessories will be treated as +20 enchant for the purposes of pricing.

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Weighting

This is a limited service. 15-20 slots will be given out for each run.

The basic weapon weighting service will be to add weighting that would assess as "decently" weighted by a warrior. A weapon that currently has less weighting than that could qualify for the basic service, but their weapon will only be brought up to that level limit. No weapon over 7x or with combat scripts can be weighted with this service. Naginatas are treated as having an additional +20 to enchantment in terms of enchant limits, so the only naginatas eligible would be 3x and below.

GM Sirina posted that adding weighting to a 6x longsword would cost roughly one million silvers.

Exceptional weapon weighting is a major win. Only one major service can be won per person per run. This is a masterfully limited service. Only 3-5 slots will be given out for each run.

The extraordinary weighting service is to add an amount of weighting that a warrior would assess as "fair" to any already weighted weapon. For example, a weapon that is already heavily crit weighted would assess as "very heavily" weighted after this service. No weapon over 7x can be weighted with this service. Naginatas are treated as having an additional +20 to enchantment in terms of enchant limits, so the only naginatas eligible would be 3x and below. Combat scripts will be reviewed on a case-by-case basis, but may disqualify a weapon. Claidhmores are eligible for this service.

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Weapon flares

This is a limited service. 15-20 slots will be given out for each run.

Common flares (cold, heat, electric, impact) will be available, as well as a couple of the more rare flares that the merchants will announce at the time of the services.

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Adding shield pockets

This is a limited service. 20 slots will be given out for each run.

GM Kolrelys announced on the message boards prior to the event that she would be adding pockets to shields.

The merchant running this service is called Muzer. He could be found in the Giantman pavilion.

This script will put a harness on the back side of a shield. They are the same scripts GM Khaladon released at the Spitfire.

Muzer says, "The term "pocket" is a tad bit misleading. What I do is add a series of rivets and straps to the shield, allowing you to secure a weapon to the backside."

Muzer says, "Small-type shields can hold up to four pound weapons, medium up to seven, and tower-type big shields, up to ten."

(OOC) Muzer's player whispers, "You PUT the weapon in the shield, then RUB the shield and GET the weapon to release it. The script also traps COWER and TURN for the shield. Enjoy!"

Muzer unbuckles the oiled leather harness of his shield. Carefully, he slides his longsword into the webbing, and then cinches it tightly.
Muzer glances at the longsword securely laced into the harness of his a dark green golvern shield. Unsatisfied, Muzer lays the a dark green golvern shield on the ground and tugs at the straps tightening it, then reclaims the shield.
Muzer reaches into the tangle of straps and buckles behind his shield and pulls out his vultite longsword.
Muzer pulls his golvern shield over his head and hunkers down.
Muzer drops to the ground and pulls his golvern shield on top of his head and lies very still.
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Flare removal

This is a general service.

May not remove any flares that inherent to an item's properties (like drakar weapons).

GM Varulv posted that this event would take place Friday afternoon.

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Spikes

This is a general service. Gostika and Keggie are the merchants to look for.

Spikes are offensive only. They can be put on armor, shields, or armor accessories. If you do not have a Combat Maneuver that uses armor, armor accessories, or shields, you do not need spikes.

Spikes can go on items with flares, padding, and most scripts.

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Mechanics-related services

Demonology runes (shien'tyr specialty)

This is a masterfully limited service. Only 3-5 slots will be given out for each run.

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This service is a major win. Only one major service can be won per person per run. This is a masterfully limited service. Only 3-5 slots will be given out for each run.

One service will apply knowledge of the spell Divine Shield (1609) to any shield; one service will apply knowledge of the spell Phoen's Strength (606) to any weapon; one service will apply knowledge of the spell Bravery (211) to any armor. This cannot go on items that are already enhancive, and the charges on this will be limited.

The spell can subsequently be imbedded with Magic Item Create (420), but this drains the enhancive item's charge much more quickly than normal use.

These items are very expensive (existing items have been quoted at ~100,000 bounty points each recharge; it may take several recharges to fill the item) to have recharged by the Adventurer's Guild.

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Enhancive conversions

This is a somewhat limited service. 6-10 slots will be given out for each run. Mychus is the merchant to watch for.

GM Varulv announced prior to the event that he would be doing enhancive conversions. He will take an enhancive item and change the enhancive to a different skill in the same skill set. For example, he would change a OHE-enhancing item to a Polearm-enhancing item.

Weapon skills can be changed into other weapon skills.
Lores can be changed to other lores.
Mana controls can be changed to other mana controls.

Those are the ONLY enhancives being changed. No lockpicking skill, no MIU, no anything but the three categories mentioned.

The cost varies with the effectiveness of the bonus. The maximum for each item is +15 to any skill, which costs 3 million silvers. +12 on an item would cost 1,950,000 million.

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Enhancive rechargers

This is a limited service. 20 slots will be given out for each run.

This service will be given out by Fanahn. This service can be expensive, depending on the item being recharged.

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Adding enhancives to existing items via dahcres

This is a just-a-little-less limited service. 30 slots will be given out. This service will cost 100,000 silvers.

GM Liia's merchant character Fanahn, who premiered at the 2008 Wonders of Elanthia event, returns to dole out more enhancive dahcre to enhance items you already own! The enhancive dahcres can be applied to combat gear, fluffery, or trinkets, provided the item is not already scripted and is not already an enhancive.

When the dachre has only one charge left, it will give a message to its user. The user can then decide to recharge it via the Adventurer's Guild, or let the dachre crumble. The item the dachre is on will not be affected.

Dahcre Name Attribute Dahcre Name Attribute Dahcre Name Attribute
Might +4 Strength Stat Fang +4 Two Weapon Combat Skill Invisibility +4 Arcane Symbols Skill
Happiness +4 Constitution Stat The Keep +3 Armor Use Skill Mana Staff +4 Magic Item Use Skill
The Traitor +4 Dexterity Stat Mystic Shield +4 Shield Use Skill Flight +3 Air Lore Skill
The Wyvern +4 Agility Stat Mana Sword +4 Combat Maneuvers Skill Silence +3 Earth Lore Skill
Introspection +4 Discipline Stat Oubliette +4 Ambush Skill Chaos +3 Fire Lore Skill
Spiritlight +3 Aura Stat The Matross +3 Multi-Opponent Skill Glacier +3 Water Lore Skill
The Seer +5 Logic Stat Wellness +5 Physical Fitness Skill Ward +3 Blessing Lore Skill
Sylvan Beast +5 Intuition Stat Mobility +4 Dodging Skill Communion +3 Religion Lore Skill
The Bishop +3 Wisdom Stat Not +5 Survival Skill Cooperation +3 Summoning Lore Skill
Gathering +5 Influence Stat Skullduggery +5 Stalking/Hiding Skill The Portal +3 Demonology Lore Skill
Virility +4 Max Stamina Transference +5 Perception Skill Warp +3 Necromancy Lore Skill
Bloom +4 Stamina Recovery Disbarring +7 Climbing Skill
Leviathan +4 Max Mana Wave +7 Swimming Skill
The Mage +2 Mana Recovery Lucre +5 Trading Skill
The Gremlin +5 Pick Pockets Skill
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Fluffier services

Upgrading instruments to master class

This is an exceptionally limited service. Only 1-2 slots will be given out for each run. A significant silver cost is attached to this service.

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Full Player Shop Alteration

This is an exceptionally limited service. Only 1-2 slots will be given out for each run. A significant silver cost is attached to this service.

GM Sirina announced prior to the event that the character winning the shop alteration raffle will need to be the shop owner, unlike previous events where the service could be transferred to a different character on the same account.

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Custom spell preps

This is a masterfully limited service. Only 3-5 slots will be given out for each run.

This will likely be a service that will go through QC and take some time to be implemented.

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Sonic alterations

This is a masterfully limited service. Only 3-5 slots will be given out for each run.

Please keep in mind that your sonic weapons and armor are made of air. They cannot (though some exist already) be made of fire, water, sand, or anything else that is not air.

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Custom swear

This is a masterfully limited service. Only 3 slots will be given out for each run.

This will likely be a service that will go through QC and take some time to be implemented. Winners will need to coordinate with GM Naionna via email.

Three custom swears will be given out via raffle. The raffle will be held Sunday evening at 10 p.m. and tickets will cost 10,000 silvers each.

The service will cost 100,000 silvers total. The price of the raffle ticket counts toward the final total.

Information from GM Ozias when Custom swears were released on the Wavedancer:

3) In order to create 1st and 3rd person messages, as well as targetted messages, I'll need a first-person, 3rd person, and present participle of the same verb, and then what I call the "substance of the oath." So: "spit" "spits" "spitting" and "like a dwarf at a halfling pepper tasting" allows for:
You spit like a dwarf at a halfling pepper tasting.
Ozias spits like....
You swear at a grey orc, spitting like....

You can also have verbal swears. This one's from Juspera, cleaned up for the kids: "bellow," "bellows," "bellowing," and ""Charl's Beard!"" results in:
You bellow, "Charl's Beard!"
Juspera bellows, "Charl's Beard!"
Swearing at a one-eared rabbit, Juspera bellows, "Charl's Beard!"

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Signature verbs

This is a masterfully limited service. Only 3-5 slots will be given out for each run.

This will likely be a service that will go through QC and take some time to be implemented.

Basic rules: The verb cannot make other players feel emotion. It has to be something that your character could logically do in most situations.

It can either be targeted or untargeted, but it cannot be both.

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Companion Grooming

This is a masterfully limited service. Only 3-5 slots will be given out for each run.

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Custom Perfumes

This is a masterfully limited service. Only 3-5 slots will be given out for each run.

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Custom Loresongs

This is a masterfully limited service. Only 3-5 slots will be given out for each run.

This will likely be a service that will go through QC and take some time to be implemented.

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Adding Yfane/Nalea gown script to existing gowns

This is a masterfully limited service. Only 5 slots will be given out for each run.

GM Galene posted that Yfane's apprentice Ianthra would be in the Elf Pavilion. She said she would choose 5 people by spinner to have Yfane/Nalea gown scripts put on an already existing gown of the winner's choice. Stipulations for what will and won't work apply, so winners are asked to be flexible. If you do not have an already existing gown worthy of the scripts, Ianthra can alter the appearance of a gown for you. The cost for the service will be 150k. Ianthra could also alter the appearance of Yfane/Nalea gowns that people already own. The design must be to her liking, or she will not work on it.

Nalea/Yfane gowns, hereafter referred to as ubergowns, may have either a long description, or a short description with show. They may not have both.

In the formula article,adjective,noun, the article must include an actual article, like a or an. It may also include a color. The adjective must have a material, but may have a color as well. The noun must remain a gownish noun.

Ubergowns may not be raggedy, dirty or peasant-like. These are high fashion pieces of work. As well, ubergowns are ankle -length, but don't have to say so explicitly, and they have a full skirt, but don't have to say so explicitly. They are low-cut in the bodice and fitted in the bodice, though again, they don't have to say so explicitly.

Please be aware that if your design doesn't seem to fit the standards set out for these ubergowns, it will be rejected. These are the Dior, the Givenchy and the Balenciaga of Elanthia. (Despite how I love them, these are not Marc Jacobs, Stella or Diane von Furstenberg. They are not ready-to-wear, they are couture.)

Nalea gown scripts
>breath my gown
You draw a deep breath, square your shoulders, and suck in your stomach, feeling the garnet velvet of your gown shift with the movements of your body.
Vilhra draws a deep breath, squares her shoulders, and sucks in her stomach, filling out her garnet velvet gown to the best of her ability.
>clench my gown
You nervously gather a fistful of your gown's garnet velvet in one hand, then glance around uncertainly.
Vilhra gathers a fistful of her garnet velvet gown in one hand, then glances uncertainly around.
>exhale my gown
You let out a long sigh as you gaze down at the hem of your garnet velvet gown.
Vilhra abruptly slumps forward and lets out a long sigh as she gazes down at the hem of her garnet velvet gown.
>hug my gown
You clutch your arms around yourself, trying to conceal as much of your throat and collarbone as you possibly can while wearing the low-cut gown.
Vilhra quickly clutches her arms around herself, trying to conceal as much of her throat and collarbone as she possibly can in such a low-cut gown.
>kick my gown
In a fit of exasperation, you kick the skirts of your garnet velvet gown out of your way with a bit more force than necessary as you pace back and forth.
Looking exasperated, Vilhra kicks the skirts of her garnet velvet gown out of her way with a bit more force than necessary as she paces back and forth.
>kiss my gown
You pat your lips lightly on the garnet velvet of your gown.
Vilhra pats her lips lightly on the garnet velvet of her gown.
>lean my gown
Your long garnet velvet skirts rustle softly as you shift your weight from one side to the other.
Vilhra's long garnet velvet skirts rustle softly as she shifts her weight from one side to the other.
>pinch my gown
You pick fretfully at the flawless garnet velvet of your gown.
Vilhra picks fretfully at the flawless garnet velvet of her gown.
>pull my gown
You feel a blush rise to your cheeks as you tug the neckline of your garnet velvet gown a little bit higher.
Vilhra blushes and tugs the neckline of her garnet velvet gown a little bit higher.
>push my gown
You lightly fluff out the garnet velvet skirt of your gown.
Vilhra fluffs out the garnet velvet skirt of her gown with a carelessly graceful gesture.
>raise my gown
You carefully gather the long skirts of your garnet velvet gown and raise the hem to mid-calf.
Vilhra carefully gathers the long skirts of her garnet velvet gown in her hands, exposing her legs to mid-calf.
>rub my gown
You gently smooth the skirts of your gown, coaxing away the wrinkles and restoring the naturally elegant drape of the garnet velvet.
Vilhra gently smooths the skirts of her gown, coaxing away the wrinkles and restoring the naturally elegant drape of the garnet velvet.
>stomp my gown
You stomp on the hem of your garnet velvet gown, almost falling! You barely manage to recover at the last possible second.
Vilhra suddenly stumbles on the hem of her garnet velvet gown and almost falls, regaining her balance at the last possible second.
>tap my gown
You drum your fingers thoughtfully against your thigh, causing the hem of your garnet velvet gown to swirl in response.
Vilhra drums her fingers thoughtfully against her thigh, causing the hem of her elegant garnet velvet gown to swirl slightly in response.
>tickle my gown
You trace aimless designs over the garnet velvet of your gown with your fingertips.
Vilhra's fingers trace aimless designs over the garnet velvet of her gown.
>tilt my gown
The long, garnet velvet skirts of your elegant gown puddle around your feet as you sink into a curtsy low enough to honor royalty.
The long, garnet velvet skirts of Vilhra's elegant gown puddle around her feet as she sinks into a curtsy low enough to honor royalty.
>turn my gown
As you pirouette, the skirts of your gown flare outward in a billow of garnet velvet.
Vilhra pirouettes gracefully, causing the skirts of her gown to flare outward in a billow of garnet velvet.
>touch gown
You trace a fingertip down the side of your garnet velvet gown, emphasizing its fitted, flattering lines.
Vilhra traces a fingertip down the side of her garnet velvet gown, emphasizing its fitted, flattering lines.
>wave my gown
You sway back and forth, causing the skirts of your garnet velvet gown to swish back and forth as well.
Vilhra sways, causing the garnet velvet of her gown's long skirts to swish back and forth.
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Pocket adding to items that do not have existing pockets

This is a somewhat limited service. 6-10 slots will be given out for each run.

This service will be run by Dawe.

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Exceptional lightening & deepening

This is a somewhat limited service. 6-10 slots will be given out for each run.

This refers to offering a double lightening or a double deepening, but still staying within limits of what is allowed overall. A single item may not be lightened/deepened more than once per run.

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Changing existing sheaths into blessing sheaths

This is a somewhat limited service. 6-10 slots will be given out for each run.

The blessing sheaths can be used up to three times per day. Each use will bestow fifty swings upon the weapon placed inside.

Since the bless ability of this service is a script, any scripted sheath will be ineligible. This would include the weight-reduction quality of a sheath made in the Warrior Guild. Corinthar says, "I cannot bless an item with a dachre on it. Right."

Adding this function to a sheath will reduce it to a one-item capacity. The noun does not have to be "sheath" to qualify.

The merchant giving out this service is called Corinthar.

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Stripping scripts from items (fluff scripts only)

This is a somewhat limited service. 6-10 slots will be given out for each run.

This is only for *purely fluff* scripts.

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Morphing tattoos

This is a somewhat limited service. 10 slots will be given out for each run.

Zifku is the merchant to look for.

The base description is customizable, but is limited to a basic 15/15/15 description. The Mayhem tattoos have a default show description that can't be altered.

Zifku whispers, "NUDGE/POKE/PROD/PUSH: Manually makes the tattoo wander to a new random location. PULL: Sets description based customizing, RUB: Cycles through the article description. TAP: Cycles through the adjective description. TOUCH: Toggles the tattoo's wander ability."

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Adding fluff scripts to a variety of items

This is a somewhat limited service. 6-10 slots will be given out for each run. Distribution will be non-raffle, non-auction. So, spinner, list, room order, random game, or whatever GM Xynwyn feels like doing.

This is an EZscript service. You get to choose the script for an item.

The cost for this service will be about 200,000 silvers.

Items cannot already have a script on them, unless it is an EZscripted item already. EZscripted items can have another verb trap added as it doesn't have 10 already. Winners will get to choose ONE verb to add to their item.

Allowable Verbs: clean, close, hug, kiss, open, pinch, poke, pull, push, raise, rub, tap, tickle, tilt, toss, turn, wave, flip, remove, wear, lace

Of those verbs, only the following work when the item is on the ground: CLOSE, POKE, OPEN, PINCH, TAP, TICKLE [for wearable items, these verbs also work if you are holding it in your hand. For other verbs, you have to be wearing it] - design messages appropriately

Close/Open - can ONLY go on containers.
Wear/Remove/lace - can ONLY go on items that are wearable.

It is best to come prepared. You should have a 1st person message (what YOU see), a 3rd person message (what OTHERS see), and if applicable, what others see if you do it while hidden. Same restrictions that go to ezscripting for premium apply here.

The merchant to look for is Lyxa.

The items will require QC. If someone is available, they might be able to get done on the spot. However, if everyone's busy, it will require GM Xynwyn to get it QC'd before it goes out. GM Xynwyn will coordinate with winners in such a case.

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Unlocking services for some scripted items

This is a general service.

Two Weapon Combat scripts

GM Zyllah will be giving out the TWC scripts from the EG shop 1,000 cuts. There are nine scripts total on a fully unlocked weapon. This service is not a general service; it will disqualify you from the Last Chance service. 15 weapons will be flared.

Eligible weapons must be able to be used in Two Weapon combat. Eligible weapons must either be unscripted, or be from the Ebon Gate shop and already have the TWC scripts.

Anyone is eligible for this scripting service (but may not be eligible to use the scripts, if they do not have TWC training). The service will cost 25,000. The merchant to look for is Razalka.

For anyone without proper TWC training, the restricted scripts will result in the following messaging when used:

You fumble about attempting to tap your imflass short sword.
Kout fumbles about attempting to tap his imflass short sword.

Note:I only have access to six of the scripts, so six of the scripts are listed here. The first set of scripts for each verb trap are with only one weapon in hand. The second set of scripts are for two weapons held.

>push short-sword
You thrust your blue imflass short-sword forward.
Basra thrusts her blue imflass short-sword forward.
You thrust your blue imflass short-sword forward threateningly while holding your imflass short sword close to your body.
Basra thrusts her blue imflass short-sword forward threateningly while holding her imflass short sword close to her body.
>raise short-sword
You raise your blue imflass short-sword in a formal salute.
Basra raises her blue imflass short-sword in a formal salute.
You raise your blue imflass short-sword and imflass short sword high and twist both weapons in an intricate salute.
Basra raises her blue imflass short-sword and imflass short sword high and twists both weapons in an intricate salute.
>twist short-sword
You lift your blue imflass short-sword to eye level, parallel to the ground.
Basra lifts her blue imflass short-sword to eye level, parallel to the ground.
Stepping to one side, you lift your blue imflass short-sword to eye level and arc your left arm to hold your imflass short sword at a higher parallel.
Stepping to one side, Basra lifts her blue imflass short-sword to eye level and arcs her left arm to hold her imflass short sword at a higher parallel.
>tap sword
You rap your imflass short sword sharply.
Basra raps a silvery imflass short sword with a bejeweled gold crossguard sharply.
A loud clang resonates as you rap your vultite sica sharply against your imflass short sword.
A loud clang resonates as Basra raps her vultite sica sharply against her imflass short sword.
>dip sword
You dip your imflass short sword downward, poised to strike.
Basra lets her imflass short sword dip downward, poised to strike.
You let both your imflass short sword and vultite sica dip downward, though you keep your muscles tense and poised to raise the weapons at the slightest threat.
Basra lets her imflass short sword and vultite sica dip downward, though she keeps her muscles tense and poised.
>turn sword
You sweep your imflass short sword through the air, tracing a half-circle.
Basra sweeps her imflass short sword through the air, tracing a half-circle.
You sweep your imflass short sword and vultite sica up in a pair of mirrored arcs, tracing a circle through the air.
Basra sweeps her imflass short sword and vultite sica up in a pair of mirrored arcs, tracing a circle through the air.

Note: The following scripts were provided by Nilandia.

>wave sai
You swing your vultite sai wildly about.
(Character) swings her vultite sai wildly about.
With a mad look in your eyes, you swing your vultite sai and vultite sai wildly about, creating an unpredictable whirlwind of metal.
With a mad look in her eyes, (character) swings her vultite sai and vultite sai wildly about, creating an unpredictable whirlwind of metal.
>cover sai
You prepare to parry with your vultite sai.
(Character) readies her vultite sai to parry.
You cross your vultite sai and vultite sai in front of yourself, ready to ward off blows.
(Character) crosses her vultite sai and vultite sai in front of herself, ready to ward off blows.
>bow sai
Moving both hands in perfect synchrony, you pull your vultite sai close against your chest in a stiff, vertical position and twist your vultite sai to rest in a similar stance against your back. After making a graceful bow, you return your weapons to your sides.
Moving both hands in perfect synchrony, (character) pulls her vultite sai close against her chest in a stiff, vertical position and twists her vultite sai to rest in a similar stance against her back. After making a graceful bow, she returns her weapons to her sides.
You hold your vultite sai to your chest and bow gracefully.
Character) holds her vultite sai to her chest and bows gracefully.

Dice scripts

GM Zyllah posted that she may be adding a four-verb fluff script to dice. Normal, unscripted six-sided dice are eligible. There are no service slot limits. [[CCF merchants#Jof|Jof will be giving out this service.

AllMine script

GM Zyllah posted that she may be adding the AllMine script to eligible items.

Mortimmer is the merchant to look for. He hangs out in Jof's Tavern.

This is the "tip cup" script that makes it so an item that set on the ground cannot be picked up by another player. It does not make the item janitor proof and it only prevents theft of the item for up to 8 hours. This script cannot go on just anything; it must be an item that is by design intended to be set on the ground for use, such as picnic blankets, portable altars, etc. Each item is evaluated on a case-by-case basis. No service slot limits, but only one item per character picked will be eligible and a character may not be picked more than once.

Glowing orb-capped runestaff scripts

GM Zyllah posted that she may be adding glowing magic orbs to runestaves. This is a fluff script with 6 verbs. This is the script seen on runestaves sold in the Magic Shoppe Annex on the Wavedancer. An eligible runestaff must be free of scripts and cannot have a show description. The service of adding the script requires doing a long alteration that includes the orb in the description. No service slot limits, but only one item per character picked will be eligible and a character may not be picked more than once.

Mortimmer is the merchant to look for. He hangs out in Jof's Tavern.

>wave my runestaff
You wave your faewood runestaff in an arc through the air, creating a luminous trail of light with the glowing orb.
Zuzana waves her faewood runestaff in an arc through the air, creating a luminous trail of light with the glowing orb.
>push my runestaff
You thrust your faewood runestaff out in front of yourself in a warding gesture, and as you do, the orb on top emits a vibrant luminescent glow.
Zuzana thrusts her faewood runestaff out in front of herself in a warding gesture, and as she does, the orb on top emits a vibrant luminescent glow.
>turn my runestaff
As you softly utter a subtle incantation, brilliant sparks of light fly out in all directions from the glowing orb atop your faewood runestaff.
As Zuzana softly utters a subtle incantation, brilliant sparks of light fly out in all directions from the glowing orb atop her faewood runestaff.
>pull my runestaff
You fold your arms, clasping your faewood runestaff close against your chest. The soft light emitted from the orb on top colors half of your face with an eerie glow.
Zuzana folds her arms, clasping her faewood runestaff close against her chest. The soft light emitted from the orb-capped staff colors half of her face with an eerie glow.
>rub my runestaff
As you rub the orb on your faewood runestaff it glows ever brighter, then ebbs again.
As Zuzana rubs the orb on her faewood runestaff it glows ever brighter, then ebbs again.
>raise my runestaff
As you raise your faewood runestaff into the air, a beam of incandescent light shoots forth from the glowing orb.
As Zuzana raises her faewood runestaff into the air, a beam of incandescent light shoots forth from the glowing orb.

Non-magical runestaves

Fanahn will be giving out this service.

You lean wearily against your rune staff, letting it support some of your weight.
Fanahn leans wearily against her witchwood runestaff, letting it support some of her weight.
You draw your rune staff towards the center of your body, placing both hands along the length of the staff.
Fanahn plants the tip of her witchwood runestaff firmly on the ground and rotates it in her hand, securing a more comfortable grip.
You raise your rune staff high overhead, pointing it toward the heavens.
Fanahn raises her witchwood runestaff high overhead, pointing it toward the heavens.
In an impressive display of manual dexterity you spin the rune staff in front of you, forming a deadly wall that keeps the world at bay.
In an impressive display of manual dexterity, Fanahn spins her witchwood runestaff in front of her, forming a deadly wall.
Fanahn draws her witchwood runestaff towards the center of her body, placing both hands along the length of the runestaff.
You draw your rune staff towards the center of your body, placing both hands along the length of the staff.
>point my rune at person
You raise your rowan runestaff in the air and point it at Person, training your gaze on him with narrowed eyes.
Person raises his rowan runestaff in the air and points it at you, training his gaze on you with a narrow-eyed stare.
Musical instrument cases

Alouetta will be giving out this service. Whatever container she puts the script on will be reduced to holding one item only.

>open my case
With nimble fingers, you unfasten each of the buttons holding your golden oak lute case closed, and draw the flap open.
>get my instrument
You gently remove a polished golden oak lute inlaid with deep golden topaz stones from the protection of its case.
>put instrument in case
You gently lay your oak lute into the soft lining of your golden oak lute case.
>close
You carefully pull the flap of your golden oak lute case closed, and fasten each of its buttons securely.
Metallic gown scripts

These gowns must be stiff and shiny.

>push my gown
You give the skirts of your gown a shake, and they settle into graceful folds.
Vilhra gives the skirts of her gown a shake, and they settle into graceful folds.
>rub my gown
You smooth the metallic fabric of your gown, and it glitters in the ambient light.
Vilhra smooths the metallic fabric of her gown, and it glitters in the ambient light.
>touch my gown
You trace your fingers over the skirts of your gown, lightly gathering the metallic fabric into your hands.
Vilhra traces her fingers over the skirts of her gown, lightly gathering the metallic fabric into her hands.
>turn my gown
You move in a slow circle, admiring the glittering skirts of your gown as they catch the light.
Vilhra moves in a slow circle, and the glittering skirts of her gown catch the light.
>pull my gown
You raise the hem of your gown several inches and take a few mincing steps.
Vilhra raises the hem of her gown several inches and takes a few mincing steps.
>tap my gown
You carefully adjust the drape of your gown, flouncing the shimmering cloth in a burst of reflected light.
Vilhra carefully adjusts the drape of her gown, flouncing the shimmering, metallic cloth in a burst of reflected light.
>kick my gown
You spin into a quick twirl, pivoting on your toes. The metallic skirts of your gown rustle and swirl fluidly around you, catching the ambient light in their reflective threads.
Vilhra spins into a quick twirl, pivoting on her toes. The metallic skirts of her gown rustle and swirl fluidly around her, catching the ambient light in their reflective threading.
>tilt my gown
You lift one arm in a graceful pose, causing the metallic weft of your gown to gleam as your posture shifts.
Vilhra lifts one arm in a graceful pose, causing the metallic weft of her gown to gleam as her posture shifts.

Amulet-concealing jewelry scripts

Hot:
You press your fingers against the surface of your pendant. A gentle warmth flows out of the pendant, filling you with light and opening up your mind.
Person presses her fingers to her pendant. A warm flush suffuses Person's features.
Cold:
You press your fingers against the surface of your pendant. A wave of cold flows out of the pendant, turning your blood to ice and jolting your mind into painful awareness.
No amulet:
The prolonged contact accompanying adjusting the position of your pendant floods you with a rush of cold, twining in insidious tendrils from your hand throughout your entire body. Your mind reels with the enormity of the sensation.
Whipblade scripts

Yseridha will be giving out this service.

You drum your fingers on the handle of your ebon vultite whip-blade.
You lower your ebon vultite whip-blade slightly, but you remain wary and alert to any attack.
You stretch the length of a silver-traced ebon vultite whip-blade between your hands, letting the blade itself hang lightly from your right fist.
You turn around your ebon vultite whip-blade to inspect it from all angles.
You swing a silver-traced ebon vultite whip-blade in a low, lazy arc close to the ground.
You lightly pat the handle of your ebon vultite whip-blade.
You twirl the ebon vultite whip-blade in a circle over your head, producing an eerie whistle as the whip-blade cuts through the air.
Skirt scripts

Zanthie was adding scripts to skirts. The skirt must not already be scripted, and they must be long/full type skirts. Nothing short/leather/side-slit etc.

>rub my skirt
You brush some dirt off your silk skirt.
>pinch my skirt
You fastidiously pick some lint off your silk skirt.
>push my skirt
You smooth out a wrinkle on your silk skirt.
>turn my skirt
You spin around, causing your silk skirt to swirl outward.
>shake my skirt
You shake out the folds of your silk skirt.
>nudge my skirt
You arrange the folds of your silk skirt for a graceful effect.
>wave my skirt
You gather a handful of cloth at the side of your silk skirt, swishing the fabric back and forth.
Necklace scripts

Zanthie was adding scripts to necklaces. The necklace must not already be scripted.

>pull my choker
You play absently with your braided leather choker.
>touch my choker
You delicately touch your braided leather choker, your fingers resting gracefully at the base of your throat.
>rub my choker
You fiddle nervously with your braided leather choker.
Shield scripts

Muzer was giving out 2 different sets of shield scripts, in addition to the pocketed harness script.

A shield can only have one script at a time.

Set One:
Muzer slides a blue vultite aegis off his shoulder, gripping it in one hand.
Muzer deftly slings a blue vultite aegis over his shoulder in one graceful movement.
Set Two:
Muzer slings a dark green golvern shield off from over his shoulder.
Muzer ducks down behind his golvern shield, trying to make himself as small a target as possible.
Muzer lowers his golvern shield, bringing it closer to his body and peering out over the edge of it.
Muzer pushes his golvern shield out in front of him, using it to keep the rest of the world at bay.
Muzer raises his golvern shield overhead, shielding his eyes from the elements momentarily.
Muzer carefully traces the rim of his golvern shield, checking its condition.


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Customizing cigars

This is a general service.

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Heraldry

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Glimaerstones

GM Jharra wrote her Truthie glimaerstones into the gem documentation to ensure that they will never, ever be sold again. When Truthie (the original merchant)

If they are the same glimaerstones, they are the light-changing ones. In the dark, they dim. In the light (or when Light (205) is cast on them), they brighten. The messaging is visible only to the wearer, so the room isn't scrolled with fluffy text. The difference in light is visible in the description of the item--for example, a dimly glowing glimaerstone ring will brighten to a brightly glowing glimaerstone ring.

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Armor Concealers

GM Liia announced that she would be adding hoods to armor concealers. ONLY concealers with full coverage (arms, torso, legs) are eligible. You may bring or buy these in the shop.

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Feature-concealing items

GM Izzea posted a teaser about adding a working hood to existing cloaks.
You see GameMaster Izzea the Heartbreaker.
She appears to be a Faendryl Halfling.
It is difficult to properly see her features as the hood of her cloak is pulled down over her face.

Her halfling merchant, Zanthie, will be adding this feature-hiding script to existing cloaks as a special service. This is limited to twenty winners. The cost will be 250,000 silvers.

The script can be added to any cloak type item that would logically have a hood that could conceal a face, providing the cloak does not have a script attached to it already. So, no capes etc!

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Feature alterations

This is a general service.

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Tattoos

This is a general service.

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General lightening and deepening

This is a general service.

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General alterations

This is a general service.

Lyxa
When not distributing her special service of ezscripts, Lyxa can be convinced to do general alterations (she does just about everything, and typically charges more for non-Liabo work, but will be discounting everyone to about 25K per service since it's a special event).
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See Also