Custom logphrases: Difference between revisions

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<section begin=custom logphrase />
'''Custom logphrases''' consist of 4 total messages, two for each part (logon and logoff). For logons, one is an arrivals message (replacing *Character just joined the adventure), and the other an in character message replacing "Character just arrived." For logoffs, one is a departure message, and the other an in character message replacing "Character just left."
'''Custom logphrases''' consist of 4 different messages:


1. Story window arrival
In game arrival and departure messages should be twenty words or less. Concepts are pretty open, but should not be obviously [[OOC]]. The log on/off phrases can be loosely themed or divergent.


2. Story window departure
;Examples
*Story Window Arrival: With a content sigh, a vaguely sleepy looking Zoelle arrives to eye her surroundings skeptically.
*Story Window Departure: With one last glance around, Zoelle shrugs before announcing, "Alright, it's time for my nap!" and disappears into the shadows.
*Dialog Window Arrival: *After waking from a long catnap, Zoelle once again prowls the lands.
*Dialog Window Departure: *Zoelle leaves the lands to enjoy a nice long catnap.


3. Dialog window arrival

4. Dialog window departure

The dialog window can be pretty out there, but the story window needs to be something that makes sense and is possible for the character to do. Essentially, story window is completely IC, the dialog window can push the boundaries a bit. For example:

Story Window Arrival: Quilic arrives and nods politely, quietly alerting you to his presence.

Story Window Departure: Quilic offers a polite nod and leaves quietly.

Dialog Window Arrival: * Looks like Quilic is awake. Good morning, Elanthia!

Dialog Window Departure: * Quilic just nodded off.
<section end=custom logphrase />
==See Also==
==See Also==
*[[Summit Expression Faire custom logon/logoff options]]
*[[Summit Expression Faire custom logon/logoff options]]

Latest revision as of 17:31, 3 May 2021

Custom logphrases consist of 4 different messages:

1. Story window arrival

2. Story window departure

3. Dialog window arrival

4. Dialog window departure

The dialog window can be pretty out there, but the story window needs to be something that makes sense and is possible for the character to do. Essentially, story window is completely IC, the dialog window can push the boundaries a bit. For example:

Story Window Arrival: Quilic arrives and nods politely, quietly alerting you to his presence.

Story Window Departure: Quilic offers a polite nod and leaves quietly.

Dialog Window Arrival: * Looks like Quilic is awake. Good morning, Elanthia!

Dialog Window Departure: * Quilic just nodded off.

See Also