Duskbringer weapons: Difference between revisions

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==Analyze==
==Analyze==
Below is the tier 1 {{boldmono|ANALYZE}} for a Daybringer weapon.
Below is the fully unlocked {{boldmono|ANALYZE}} for a Daybringer weapon.
<pre{{log2}}><nowiki>
<pre{{log2}}><nowiki>
You analyze your long bow and sense that the creator has provided the following information:
You take a closer look at a damascened invar gimlet knife with a golden hilt.
You analyze the invar gimlet knife and sense that the creator has provided the following information:
DAYBRINGER
DAYBRINGER
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RUB Cauterize a wound for light.
RUB Cauterize a wound for light.
PUSH Activate or Deactivate.
PUSH Activate or Deactivate.
POKE Turns ON/OFF auto-activate for when removing a dull long bow from a container.
CAST Magical charging with spells.
LOWER Summons a ball of light to assist you.
WAVE Fluff
TOUCH Touch to heal.
TAP Fluff
SPIN Fluff
PRAY Consecrates the area, damaging enemies and healing allies.
BOW Fluff
LEAN Fluff


Unlocked Abilities
Unlocked Abilities
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Daybringer Flares
Daybringer Flares
Fire flares against the living and plasma against the undead.
Fire flares against the living and plasma against the undead.
Provides 5% chance to double flare against the undead.
Provides 20% chance to double flare against the undead.
Status: ON
Status: ON


Daylight
Daylight
Allows the wielder to store light within the invar gimlet knife.
Allows the wielder to store light within the long bow.
Cooldown: 2 minutes
Cooldown: 2 minutes
Verb: Raise
Verb: Raise, Cast (Charge with 111, 609, 205, 135)
Status: Ready
Status: Ready


Line 34: Line 43:
Cost: 20 Light
Cost: 20 Light
Verb: Rub
Verb: Rub
Status: Ready

Daylight Anomaly
Creates an anomaly of daylight to follow you which provides a few benefits.
- Restores 15 health, 10 mana, 5 stamina once every 30 seconds.
- Has a chance when the wielder of the long bow attacks to provide an additional flare at a quarter of the strength of the normal flares.
- Has a chance (25%) to bind an undead enemy for 2-5 seconds once every 20 seconds following a maneuver check using level.
Cooldown: 60 minutes
Duration: 4-8 minutes based on tier
Cost: 100 Light
Verb: Lower
Status: Ready

Daylight Infusion
Heals the wielder using light from within the long bow.
Cooldown: 30 minutes
Cost: 25 Light
Verb: Touch
Status: Ready

Consecrate
Consecrates the area to damage enemies and heal allies.
Cooldown: 60 minutes
Duration: 2 minutes
Cost: 100 Light
Verb: Pray
Status: Ready
Status: Ready


General Information
General Information


Tier: 1
Tier: 4
Status: Inactive
Status: Inactive
Daylight stored: 0/100
Daylight stored: 250/250


Customization
Customization
Fire Color 1: white Fire Color 2: crimson
Fire Color 1: red ember Fire Color 2: orange ember
Gem: a golden topaz
Gem: a faceted green hyalite opal


Inactive Weapon Customization
Inactive Weapon Customization
Article: a damascened
Article: a dull
Adjective: invar gimlet
Adjective: long
Long (Post Noun): with a golden hilt
Long (Post Noun):


Active Weapon Customization
Active Weapon Customization
Article: a fiery
Article: a fiery
Adjective:
Adjective: long
Long (Post Noun):
Long (Post Noun):
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| {{addmetext}}
| {{addmetext}}
|-
|-
! scope="row"|Verb
! scope="row"|Raise
| {{addmetext}}
| {{addmetext}}
| {{addmetext}}
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{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Tier 4<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|tier= Tier 4<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= Tier 4 adds the Daybringer area effect ability, and improves most abilities.<!-- Brief explanation of what this tier does, if any. -->
|itemsummary= Tier 4 adds the Consecrate area effect ability, and improves most abilities.<!-- Brief explanation of what this tier does, if any. -->
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
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! scope="col"|Third
! scope="col"|Third
|-
|-
! scope="row"|Verb
! scope="row"|Pray
| {{addmetext}}
| {{addmetext}}
| {{addmetext}}
| {{addmetext}}
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{{itemverb
{{itemverb
|verb= PUSH <!-- Verbs MUST be capitalized when entered. -->
|verb= PUSH <!-- Verbs MUST be capitalized when entered. -->
|verb2= RUB
|verb2= RAISE
|verb3= TOUCH
|verb3= RUB
|verb4= LOWER
|verb4= TOUCH
|verb5=
|verb5= LOWER
|verb6=
|verb6= PRAY
|verb7=
|verb7=
|verb8=
|verb8=

Revision as of 23:22, 8 January 2022

Daybringer weapons were introduced at Duskruin Arena August 2021 by GM Retser and were sold at Burning Twilight.

Analyze

Below is the fully unlocked ANALYZE for a Daybringer weapon.

You analyze your long bow and sense that the creator has provided the following information:
                                      DAYBRINGER
--------------------------------------------------------------------------------------------------
 Verbs

  PROD     ON/OFF Daybringer Flares
  RAISE    Charges the light within.
  RUB      Cauterize a wound for light.
  PUSH     Activate or Deactivate.
  POKE     Turns ON/OFF auto-activate for when removing a dull long bow from a container.
  CAST     Magical charging with spells.
  LOWER    Summons a ball of light to assist you.
  WAVE     Fluff
  TOUCH    Touch to heal.
  TAP      Fluff
  SPIN     Fluff
  PRAY     Consecrates the area, damaging enemies and healing allies.
  BOW      Fluff
  LEAN     Fluff

Unlocked Abilities

 Daybringer Flares
   Fire flares against the living and plasma against the undead.
   Provides 20% chance to double flare against the undead.
  Status: ON

 Daylight
   Allows the wielder to store light within the long bow.
  Cooldown: 2 minutes
  Verb: Raise, Cast (Charge with 111, 609, 205, 135)
  Status: Ready

 Cauterize
   Allows the wielder to stop one bleeding wound.
  Cooldown: 15 minutes
  Cost: 20 Light
  Verb: Rub
  Status: Ready

 Daylight Anomaly
   Creates an anomaly of daylight to follow you which provides a few benefits.
   - Restores 15 health, 10 mana, 5 stamina once every 30 seconds.
   - Has a chance when the wielder of the long bow attacks to provide an additional flare at a quarter of the strength of the normal flares.
   - Has a chance (25%) to bind an undead enemy for 2-5 seconds once every 20 seconds following a maneuver check using level.
  Cooldown: 60 minutes
  Duration: 4-8 minutes based on tier
  Cost: 100 Light
  Verb: Lower
  Status: Ready

 Daylight Infusion
   Heals the wielder using light from within the long bow.
  Cooldown: 30 minutes
  Cost: 25 Light
  Verb: Touch
  Status: Ready

 Consecrate
   Consecrates the area to damage enemies and heal allies.
  Cooldown: 60 minutes
  Duration: 2 minutes
  Cost: 100 Light
  Verb: Pray
  Status: Ready

General Information

 Tier: 4
 Status: Inactive
 Daylight stored: 250/250

Customization
 Fire Color 1: red ember         Fire Color 2: orange ember
 Gem: a faceted green hyalite opal

Inactive Weapon Customization
 Article: a dull
 Adjective: long
 Long (Post Noun): 

Active Weapon Customization
 Article: a fiery
 Adjective: long
 Long (Post Noun): 
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Tier 1

At Tier 1, the Daybringer weapon includes Daybringer Flares, Daylight (add charges), and Cauterize (stop bleeders). The weapon uses fire flares against the living and plasma against the dead. The strength scales slightly with the unlock as well as unlocks other abilities. The fire flares are weaker than the plasma flares, and the plasma flares have a tier-based chance to flare twice against the undead.

Usage

Verb First Third
Push (toggle flares on) You place your hand against your broadsword. A collection of white and crimson flames spiral down the length of your broadsword, setting it ablaze. Retser raises his broadsword high overhead and point it at the skies above. A soft glow surrounds the broadsword which settles into a golden topaz on its surface.
Push (toggle flares off) This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Rub (cauterize) You flick your broadsword away from your body as it douses itself in a white flame. The flames leap from your broadsword and onto your chest, cauterizing your wound. This section has not been added yet; please add to it now!
Raise This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Tier 2

Tier 2 adds the Daylight Anomaly and allows charging with magic, and improves most abilities. Charges can be added with Fire Spirit (111), Sun Burst (609), Searing Light (135), or Light (205).

Usage

Verb First Third
Lower You lower your broadsword to the ground, a white and crimson ball of light coalesces in front of you.

The white light zips up to you.

This section has not been added yet; please add to it now!

Tier 3

Tier 3 adds the Daylight Infusion healing ability, and improves most abilities.

Usage

Verb First Third
Touch This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Tier 4

Tier 4 adds the Consecrate area effect ability, and improves most abilities.

Usage

Verb First Third
Pray This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

See Also

Duskbringer weapons Information
Type Mechanical
Item Classification Weapon
Item(s) Applied to Held weapons
Alterable Yes
Light/Deep Yes
Customizable Yes
Custom Fire colors
Gem
Active description
Inactive description
Original Release Venue Duskruin Arena
Tiered Yes
Number of Tiers 4
How to Unlock Certificate
Item Verbs
PUSH RAISE RUB TOUCH
LOWER PRAY