Duskbringer weapons: Difference between revisions

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(added tier 1 info for nightbringer, commenting out itemtier template for now until all tiers are added/updated.)
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==Nightbringer==
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
'''Nightbringer''' weapons are the sister script to [[#Daybringer|Daybringer weapons]]. They share similar set ups, but have disintegrate flares against the living and cold flares against the undead.

===Tier 1===
{{addmetext}}

: <h4>Analyze</h4>
<pre{{log2}}> '''{{blue|NIGHTBRINGER}}'''
<nowiki>--------------------------------------------------------------------------------------------------</nowiki>
'''{{blue|Verbs}}'''

PROD ON/OFF Daybringer/Nightbringer Flares
RAISE Charges the light/darkness within.
RUB Cauterize a wound with light/dark.
PUSH Activate or Deactivate.
POKE Turns ON/OFF auto-activate for when removing a distorted composite bow from a container.

'''{{blue|Unlocked Abilities}}'''

'''{{blue|Nightbringer Flares}}'''
Disintegrate flares against the living and cold against the undead.
Provides 20% chance to double flare against the living.
Status: ON

'''{{blue|Darkness}}'''
Allows the wielder to store energy within the composite bow.
Cooldown: 2 minutes
Verb: Raise, Cast (Charge with 712, 205 (Darkness, Evoke), 705, 907, 1709, 711)
Status: Ready

'''{{blue|General Information}}

'''{{blue|Tier:}}''' 1
'''{{blue|Status:}}''' Active
'''{{blue|Darkness Stored:}}''' 30/250

Customization
'''{{blue|Color 1:}}''' ebon '''{{blue|Color 2:}}''' teal
'''{{blue|Gem:}}''' a black diamond

Inactive Weapon Customization
'''{{blue|Article:}}''' a dim
'''{{blue|Adjective:}}''' composite
'''{{blue|Long (Post Noun):}}''' flecked with dark shards

Active Weapon Customization
'''{{blue|Article:}}''' a distorted
'''{{blue|Adjective:}}''' composite
'''{{blue|Long (Post Noun):}}'''
<nowiki>--------------------------------------------------------------------------------------------------</nowiki></pre>

: <h4>Usage</h4>
{| {{verbtable|90}}
|- {{verbtableheader}}
! scope="col" | Verb
! scope="col" style="width: 45%" | First
! scope="col" style="width: 45%" | Third
|-
! scope="row" role="rowheader" | POKE
| {{addmetext}}
| {{addmetext}}
|-
! scope="row" role="rowheader" | PROD
| {{addmetext}}
| {{addmetext}}
|-
! scope="row" role="rowheader" | PUSH
| {{addmetext}}
| {{addmetext}}
|-
! scope="row" role="rowheader" | RAISE
| {{addmetext}}
| {{addmetext}}
|-
! scope="row" role="rowheader" | RUB
| {{addmetext}}
| {{addmetext}}
|}

<!-- {{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Nightbringer<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|tier= Nightbringer<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= Combining a T4 Daybringer with a T1 Nightbringer or a T4 Nightbringer with a T1 Daybringer unlocks the ability to switch freely between the two, with both unlocked to T4.
|itemsummary= Combining a T4 Daybringer with a T1 Nightbringer or a T4 Nightbringer with a T1 Daybringer unlocks the ability to switch freely between the two, with both unlocked to T4.
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You draw your hook-knife and tomahawk together. A blinding light surrounds both of them before quickly fading away. You're left with an empty left hand and your hook-knife in your right hand, glowing with a new energy.
You draw your hook-knife and tomahawk together. A blinding light surrounds both of them before quickly fading away. You're left with an empty left hand and your hook-knife in your right hand, glowing with a new energy.
| {{addmetext}}
| {{addmetext}}
|}
|} -->


==See Also==
==See Also==

Revision as of 00:40, 21 February 2023

Daybringer weapons were introduced at Duskruin Arena August 2021 by GM Retser and were sold at Burning Twilight. Nightbringer weapons, their complement, were introduced at Duskruin Arena August 2022 by GM Retser and were sold at Twinkling Twilight.

Daybringer

Tier 1

At Tier 1, the Daybringer weapon includes Daybringer Flares, Daylight (add charges), and Cauterize (stop bleeders). The weapon uses fire flares against the living and plasma against the dead. The strength scales slightly with the unlock as well as unlocks other abilities. The fire flares are weaker than the plasma flares, and the plasma flares have a tier-based chance to flare twice against the undead.

Analyze

You analyze your composite bow and sense that the creator has provided the following information:
                                      DAYBRINGER
--------------------------------------------------------------------------------------------------
 Verbs

  PROD     ON/OFF Daybringer/Nightbringer Flares
  RAISE    Charges the light/darkness within.
  RUB      Cauterize a wound with light/dark.
  PUSH     Activate or Deactivate.
  POKE     Turns ON/OFF auto-activate for when removing a sephwir composite bow from a container.

Unlocked Abilities

 Daybringer Flares
   Fire flares against the living and plasma against the undead.
   Provides 5% chance to double flare against the undead.
  Status: ON

 Daylight
   Allows the wielder to store energy within the composite bow.
  Cooldown: 2 minutes
  Verb: Raise
  Status: Ready

General Information

 Tier: 1
 Status: Inactive
 Light Stored: 0/100

Customization
 Color 1: white         Color 2: crimson
 Gem: a golden topaz

Inactive Weapon Customization
 Article: a dull
 Adjective: composite 
 Long (Post Noun): 

Active Weapon Customization
 Article: a fiery
 Adjective: composite
 Long (Post Noun): 
--------------------------------------------------------------------------------------------------

Usage

Verb Ability First Third
Poke Toggles auto-activation [Turning ON auto-activate when removing from a container.]
[Turning OFF auto-activate when removing from a container]
N/A
Prod
Inactive
N/A Your composite bow feels cool to the touch. Maybe you should try PUSHing it? N/A
Prod
Active
Turn flares on You place your hand over the a golden topaz on your composite bow. Magical white and crimson flames spread outward from your touch, coating the bow's surface.
Roundtime: 3 sec.
This section has not been added yet; please add to it now!
Turn flares off You place your hand against your composite bow. The white and crimson flames encasing your composite bow fade away.
Roundtime: 2 sec.
This section has not been added yet; please add to it now!
Push Activate You place your hand against your broadsword. A collection of white and crimson flames spiral down the length of your broadsword, setting it ablaze. Retser raises his broadsword high overhead and point it at the skies above. A soft glow surrounds the broadsword which settles into a golden topaz on its surface.
Deactivate You place your hand against your composite bow. The white and crimson flames encasing your composite bow fade away.
Roundtime: 2 sec.
This section has not been added yet; please add to it now!
Raise
Inside
N/A The composite bow does not seem to react to your attempt to raise it.
[This can only be done outside.]
N/A
Raise
Not ready
N/A The composite bow does not seem ready to receive more light. N/A
Raise
Ready
Charge You raise your composite bow high overhead and point it at the skies above. A soft glow surrounds the composite bow which settles into a golden topaz on its surface. This section has not been added yet; please add to it now!
Rub
Inactive
N/A Your composite bow feels cool to the touch. Maybe you should try PUSHing it? This section has not been added yet; please add to it now!
Rub
Active, not charged
N/A The composite bow does not have enough light stored within a golden topaz. This section has not been added yet; please add to it now!
Rub
Active, charged
Cauterize You flick your broadsword away from your body as it douses itself in a white flame. The flames leap from your broadsword and onto your chest, cauterizing your wound. This section has not been added yet; please add to it now!

Tier 2

Tier 2 adds the Daylight Anomaly and allows charging with magic, and improves most abilities. Charges can be added with Fire Spirit (111), Sun Burst (609), Searing Light (135), or Light (205).

Analyze

Please note: The entry for the ANALYZE only includes the difference between tier 1 and tier 2.
 Verbs

  CAST     Magical charging with spells.
  LOWER    Summons a ball of energy to assist you.
  WAVE     Fluff

Unlocked Abilities

 Daylight Anomaly
   Creates an anomaly of daylight to follow you which provides a few benefits.
   - Restores 15 health, 10 mana, 5 stamina once every 30 seconds.
  Cooldown: 60 minutes
  Duration: 4-8 minutes based on tier
  Cost: 100 Light
  Verb: Lower
  Status: Ready

Usage

Verb First Third
Lower You lower your long bow to the ground, a red ember and orange ember ball of light coalesces in front of you.

The red ember light zips up to you.

Leff lowers his long bow to the ground, a red ember and orange ember ball of light coalesces in front of him.

A ball of red ember light zips up to Leff.

Cast You gesture at a fiery long bow. Your magic is quickly absorbed by the long bow as it seeps into a faceted green hyalite opal on its surface. Leff gestures at a fiery long bow. Leff's magic is quickly absorbed by the long bow as it seeps into a faceted green hyalite opal on its surface.
Wave You wave your long bow in a wide arc overhead, red ember and orange ember flames trail behind it. Leff waves his long bow in a wide arc overhead, red ember and orange ember flames trail behind it.

Tier 3

Tier 3 adds the Daylight Infusion healing ability, and improves most abilities.

Analyze

Please note: The entry for the ANALYZE only includes the difference between tier 2 and tier 3.
 Verbs

  TOUCH    Touch to heal.
  TAP      Fluff
  SPIN     Fluff

Unlocked Abilities

 Daylight Infusion
   Heals the wielder using stored energy from within the composite bow.
  Cooldown: 30 minutes
  Cost: 25 Light
  Verb: Touch
  Status: Ready

Usage

Verb First Third
Touch This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Tap You tap the end of your long bow into the ground. A wave of red ember flames spread outward from the end before dissipating. Leff taps the end of his long bow into the ground. A wave of red ember flames spread outward from the end before dissipating.
Spin You spin your long bow end over end in front of you, a wake of red ember flames blur its form. Leff spins his long bow end over end in front of him, a wake of red ember flames blur its form.

Tier 4

Tier 4 adds the Consecrate area effect ability, and improves most abilities. Tier 4 also allows you to COMBINE your weapon with a complementary weapon to allow you to swap between the Daybringer and Nightbringer forms. For example, if you have a fully unlocked Daybringer weapon, you could COMBINE it with an off-the-shelf Nightbringer weapon to allow access to both forms. Customizations are stored separately for each form.

Analyze

You analyze your long bow and sense that the creator has provided the following information:
                                      DAYBRINGER
--------------------------------------------------------------------------------------------------
 Verbs

  PROD     ON/OFF Daybringer Flares
  RAISE    Charges the light within.
  RUB      Cauterize a wound for light.
  PUSH     Activate or Deactivate.
  POKE     Turns ON/OFF auto-activate for when removing a dull long bow from a container.
  CAST     Magical charging with spells.
  LOWER    Summons a ball of light to assist you.
  WAVE     Fluff
  TOUCH    Touch to heal.
  TAP      Fluff
  SPIN     Fluff
  PRAY     Consecrates the area, damaging enemies and healing allies.
  BOW      Fluff
  LEAN     Fluff

Unlocked Abilities

 Daybringer Flares
   Fire flares against the living and plasma against the undead.
   Provides 20% chance to double flare against the undead.
  Status: ON

 Daylight
   Allows the wielder to store light within the long bow.
  Cooldown: 2 minutes
  Verb: Raise, Cast (Charge with 111, 609, 205, 135)
  Status: Ready

 Cauterize
   Allows the wielder to stop one bleeding wound.
  Cooldown: 15 minutes
  Cost: 20 Light
  Verb: Rub
  Status: Ready

 Daylight Anomaly
   Creates an anomaly of daylight to follow you which provides a few benefits.
   - Restores 15 health, 10 mana, 5 stamina once every 30 seconds.
   - Has a chance when the wielder of the long bow attacks to provide an additional flare at a quarter of the strength of the normal flares.
   - Has a chance (25%) to root an undead enemy for 2-5 seconds once every 20 seconds following a maneuver check using level.
  Cooldown: 60 minutes
  Duration: 4-8 minutes based on tier
  Cost: 100 Light
  Verb: Lower
  Status: Ready

 Daylight Infusion
   Heals the wielder using light from within the long bow.
  Cooldown: 30 minutes
  Cost: 25 Light
  Verb: Touch
  Status: Ready

 Consecrate
   Consecrates the area to damage enemies and heal allies.
  Cooldown: 60 minutes
  Duration: 2 minutes
  Cost: 100 Light
  Verb: Pray
  Status: Ready

General Information

 Tier: 4
 Status: Inactive
 Daylight stored: 250/250

Customization
 Fire Color 1: red ember         Fire Color 2: orange ember
 Gem: a faceted green hyalite opal

Inactive Weapon Customization
 Article: a dull
 Adjective: long
 Long (Post Noun): 

Active Weapon Customization
 Article: a fiery
 Adjective: long
 Long (Post Noun): 
-------------------------------------------------------------------------------------------------

Usage

Verb First Third
Pray You hold your long bow close as you pray quietly. Clusters of flame flicker across the surface of the long bow before consuming it entirely. Fiery red ember and orange ember wings spread outward from your shoulders as a collection of flames pool beneath your feet. Leff holds his long bow close as he prays quietly. Clusters of flame flicker across the surface of the long bow before consuming it entirely. Fiery red ember and orange ember wings spread outward from your shoulders as a collection of flames pool beneath your feet.
Bow You swing your long bow out with a flourish as you take a bow. Red ember flames briefly rise up from your bow. Leff swings his long bow out with a flourish as he takes a bow. Red ember flames briefly rise up from his bow.
Lean You brace yourself against your long bow. A protective orange ember flame curls against you. Leff braces himself against his long bow. A protective orange ember flame curls against him.

Nightbringer

Nightbringer weapons are the sister script to Daybringer weapons. They share similar set ups, but have disintegrate flares against the living and cold flares against the undead.

Tier 1

This section has not been added yet; please add to it now!

Analyze

                                      NIGHTBRINGER
--------------------------------------------------------------------------------------------------
 Verbs

  PROD     ON/OFF Daybringer/Nightbringer Flares
  RAISE    Charges the light/darkness within.
  RUB      Cauterize a wound with light/dark.
  PUSH     Activate or Deactivate.
  POKE     Turns ON/OFF auto-activate for when removing a distorted composite bow from a container.

Unlocked Abilities

 Nightbringer Flares
   Disintegrate flares against the living and cold against the undead.
   Provides 20% chance to double flare against the living.
  Status: ON

 Darkness
   Allows the wielder to store energy within the composite bow.
  Cooldown: 2 minutes
  Verb: Raise, Cast (Charge with 712, 205 (Darkness, Evoke), 705, 907, 1709, 711)
  Status: Ready

General Information

 Tier: 1
 Status: Active
 Darkness Stored: 30/250

Customization
 Color 1: ebon         Color 2: teal
 Gem: a black diamond

Inactive Weapon Customization
 Article: a dim
 Adjective: composite
 Long (Post Noun): flecked with dark shards

Active Weapon Customization
 Article: a distorted
 Adjective: composite
 Long (Post Noun): 
--------------------------------------------------------------------------------------------------

Usage

Verb First Third
POKE This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
PROD This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
PUSH This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
RAISE This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
RUB This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

|tier= Nightbringer |itemsummary= Combining a T4 Daybringer with a T1 Nightbringer or a T4 Nightbringer with a T1 Daybringer unlocks the ability to switch freely between the two, with both unlocked to T4. |analyze= NIGHTBRINGER -------------------------------------------------------------------------------------------------- Verbs PROD ON/OFF Daybringer/Nightbringer Flares RAISE Charges the light/darkness within. RUB Cauterize a wound with light/dark. PUSH Activate or Deactivate. POKE Turns ON/OFF auto-activate for when removing a distorted sword from a container. CAST Magical charging with spells. LOWER Summons a ball of energy to assist you. WAVE Fluff TOUCH Touch to heal. TAP Fluff SPIN Fluff PRAY Consecrates the area, damaging enemies and healing allies. BOW Fluff LEAN Fluff TURN Swaps your weapon between a Daybringer and Nightbringer. Currently Set to: Nightbringer Unlocked Abilities Nightbringer Flares Disintegrate flares against the living and cold against the undead. Provides 20% chance to double flare against the living. Status: ON Darkness Allows the wielder to store energy within the sword. Cooldown: 2 minutes Verb: Raise, Cast (Charge with 712, 205 (Darkness, Evoke), 705, 907, 1709) Status: Ready Cauterize Allows the wielder to stop one bleeding wound. Cooldown: 15 minutes Cost: 20 Darkness Verb: Rub Status: Ready Darkness Anomaly Creates an anomaly of darkness to follow you which provides a few benefits. - Restores 15 health, 10 mana, 5 stamina once every 30 seconds. - Has a chance when the wielder of the sword attacks to provide an additional flare at a quarter of the strength of the normal flares. - Has a chance (25%) to root a living enemy for 2-5 seconds once every 20 seconds following a maneuver check using level. Cooldown: 60 minutes Duration: 4-8 minutes based on tier Cost: 100 Darkness Verb: Lower Status: Ready Darkness Infusion Heals the wielder using stored energy from within the sword. Cooldown: 30 minutes Cost: 25 Darkness Verb: Touch Status: Ready Consecrate Consecrates the area to damage enemies and heal allies. Cooldown: 60 minutes Duration: 2 minutes Cost: 100 Darkness Verb: Pray Status: Ready General Information Tier: 4 Status: Active Darkness Stored: 90/250 Customization Color 1: ebon Color 2: teal Gem: a black diamond Inactive Weapon Customization Article: a dim Adjective: Long (Post Noun): with a silver-swept hilt Active Weapon Customization Article: a distorted Adjective: Long (Post Noun): -------------------------------------------------------------------------------------------------- |inspect= |affinity= |itemverbtable= YES }}

Verb First Third
Turn [WARNING: This will PERMANENTLY destroy the invar tomahawk. It will unlock your hook-knife to be able to toggle between a NIGHTBRINGER and a DAYBRINGER. There is no way to reverse this once done.]

Please repeat this command within the next 30 seconds to confirm and convert your hook-knife.
>turn hook
You draw your hook-knife and tomahawk together. A blinding light surrounds both of them before quickly fading away. You're left with an empty left hand and your hook-knife in your right hand, glowing with a new energy.

This section has not been added yet; please add to it now!
-->

See Also

Duskbringer weapons Information
Type Mechanical
Item Classification Weapon
Item(s) Applied to Held weapons
Alterable Yes
Light/Deep Yes
Customizable Yes
Custom Fire colors
Gem
Active description
Inactive description
Original Release Venue Duskruin Arena
Tiered Yes
Number of Tiers 4
How to Unlock Certificate
Item Verbs
PUSH RAISE RUB TOUCH
LOWER PRAY PROD POKE
WAVE TAP SPIN BOW
LEAN TURN