Duskruin/saved posts August 2020

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General Information

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 11942
Author: GS4-THANDIWE
Date: 7/9/2020
Subject: Duskruin Dates

The dates for August's Duskruin will be August 14 - August 30, 2020. You'll see it on the calendar very soon.

~*~ Thandiwe ~*~
ASGM of Events

Shops

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 11971
Author: GS4-THANDIWE
Date: 8/7/2020
Subject: Duskruin Shop Information
Reopening w.o Inventory Changes Refreshed New
Bloodriven Bowery Accessories Of Crime At the Hand
Cacographic Critters Art of Lore, The Curved Cuts
Cultural Cuts Autumnal Den Essencetials
Dark and Dangerous Bare Aggression First Rule
Deep Within Darkness Be Warez Librarium, Annex
Den of the Poisoned Heretics Best Tressed, The Stay Vigilant
Haunt of the Silent Investors Blood Red Rose, The Mystic Phrase
High Spirits Bolt From The Blue Untamed Spirit
Lair of the Ophidian Cabal Bundle Up -
Make Your Mark Cover Up, The -
Mar and Scar, The Covert Couriers -
On The Other Hand Cut And Dried -
Out of the Bleak Drawing The Line -
Sigil Shop Dunh’s Lab -
Sprite Club Gamac's Goods -
Stay Awhile and Glisten Just for Kicks -
Temple of Tentacles Librarium, The -
The Veiled Purpose Madder Hats Tea Room -
Vambrace Yourself Messy Alchemist, The -
What Goes Around Mist Opportunity, A -
- Ode To Resistance -
- Penitent Petitioner, The -
- Rock Solid -
- Sable Quietus, The -
- Shield Thyself -
- Smoke Screen -
- So Shifty -
- Under the Counter -
- Written Word, The -
Shops w. New Offerings and/or Changes Closed This Run Final Run Shops
Bundle Up - TBA Hand-n-Hand Penitent Petitioner, The
Crosswinds & Crosshairs - Unlock Certificates for Tiers 2-4, this includes new Tier 4 unlock (Net Flare) All crossbows are now 5x and T1 Dark and Dangerous -
Dunh's Lab - Added Bandit Bane Oils, Extraplanar Bane Oils and upped all vials to be 20 dose. Undead Bane Oils are stil present. - -
Madder Hats Team Room - TBA - -
Spellbound - Spell Preps have been moved to Mystic Phrase - -


~*~ Thandiwe ~*~
ASGM of Events

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 11975
Author: GS4-SINDIN
Date: 8/8/2020
Subject: Librarium Teaserium

More new chapters than you can shake a FancyBook at. Like...

You shake your leather book in the air as you threaten to invoke the power of the Lorae-tyr valence against one and all.

You bring your leather book forward in order to call everyone's attention to a particularly crucial passage concerning the Basilican Magistrate.

You flip through the pages of your book with a zealous fervor, inspired by the surprising and auspicious connections between Eorgina and Marlu.

Sindin

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 11976
Author: GS4-SINDIN
Date: 8/8/2020
Subject: Art of Lore - Teaser

On the slender podium you see a splendid silver-inked certificate and a glittering gold-inked certificate.

Sindin

Sprite Armor

Teaser: Sprite Armor

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 11944
Author: GS4-RETSER
Date: 7/13/2020
Subject: Teaser: Sprite Armor

This armor should be ready by Duskruin and will be available in one of the shops. Waiver unlocks will be available and limited in quantity with no scaling pricing. All stuff isn’t final until it is out of QC.

The armor and weapon share the same sprite once summoned. You can TAP your sprite to point it to the weapon or armor so that it provides affinity for one or the other. There will also be some new VERBs with the sprites for interactions.

This is a new script and uses the script slot. This script cannot be applied to existing armor.

Enchanting and Ensorcelling have the same penalty (no scaling) as sprite weapons.

Abilities/Passives:

Spritely Maneuvering (Affinity 2)

You have a chance upon being attacked that your sprite will create a combat maneuver defense barrier on your character. This will last up to 60 seconds and can happen once every 5 minutes. The total bonus will be a minimum of 4 with a maximum of 12 depending on your affinity.

The white sprite on Retser's shoulder projects a green barrier, shielding him!
An Ithzir adept swings a closed fist at Retser!
AS: +418 vs DS: +151 with AvD: +17 + d100 roll: +84 = +368
... and hits for 35 points of damage!
Solid blow gouges a chunk out of Retser's left leg.
He is stunned!

Spritely Defense (Affinity 1)
You have a chance upon being attacked that your sprite will create a defensive strength barrier on your character.
The total bonus will be a minimum of 4 DS with a maximum of 12 DS depending on your affinity. 8DS and 24DS based on affinity (adjusted to new values from below)
These flares cost 2 mana and prioritize your spritely reserves over your mana.

The white sprite on Retser's shoulder projects a black barrier in front of him!
An Ithzir adept swings a closed fist at Retser!
AS: +418 vs DS: +131 with AvD: +17 + d100 roll: +63 = +367
... and hits for 30 points of damage!
Grazing blow to the stomach.

Spritely Intervention (Affinity 6)

When being attacked if your character is sitting, kneeling, or prone.. your sprite will pull you to your feet and project a +25 DS barrier in front of your character for 60 seconds.
This uses 25 mana in reserves OR 25 mana from the wielder.
This can happen once every 6 hours.

The white sprite on Retser's shoulder shouts at him as a large, magical hand pulls him upright! The white sprite projects a white barrier in front of him!
An Ithzir adept swings a closed fist at Retser!
AS: +418 vs DS: +189 with AvD: +17 + d100 roll: +16 = +262
... and hits for 22 points of damage!
Mighty blow cracks several ribs.

Spritely Reserves (Affinity 1)

Once every 5 minutes when feeding your sprite mana, this mana instead moves to a reserve storage in the armor.
Most abilities used with your sprite will prioritize using the mana in your reserves over the mana on your character.

Mana Master (Affinity 9)

Channeling with your sprite, you are able to create up to 5 spheres of mana. Each sphere lasts for 18 minutes and each sphere costs 10 mana. These spheres can then be reclaimed to restore 9 mana at any time.
You can also send the sphere at an ally to share that mana with them.

Retser places his hand against the center of his leather and chants quietly. The white sprite flitting above Retser's shoulder glows brightly as a single white sphere begins to circle around him.
>l retser
You see Retser the Last Resort of the Consortium.
He is tall. He appears to be young. He has flickering tinted crimson eyes and brown skin. He has a bald head. He has a small nose and a bushy chestnut beard.
He is in good shape.
There are 5 white spheres circling around him.
There is a small white sprite flying above his shoulder.

wave leather at rester
You wave at one of the white spheres circling you and send it flying at Rester, you feel that 8 mana was successfully transferred to Rester.

wave leat
In a flash, you reach out and grab one of the white spheres circling you.
You regain 9 mana!


Spritely Bombardment (Set Ability)

While wielding a Sprite Weapon and wearing Sprite Armor you are able to tap into a new ability. This ability, when activated, costs 25 mana (Prioritizing reserves) and can be used once an hour.
This move will then cause your sprite to (pulse) send a pair of magical shackles, 1 not already immobilizing target at a random target in the room once every 3 seconds. You need at least 3 affinity collectively between the Sprite Weapon and Sprite Armor.
The total number of pulses of this effect will be (Weapon Affinity + Armor Affinity / 3). This will happen a minimum of 1 pulse with a maximum of 6 pulses. This effect will use your MIU skill and SMR2.

Retser nods at the white sprite flying above his shoulder who nods in return before saying, "Lets get in there!"

[SMR result: 47 (Open d100: -87)]
The white sprite flying above Retser's shoulder sends a pair of magical shackles at the Ithzir adept, but they miss it entirely!

[SMR result: 235 (Open d100: 100)]
The white sprite flying above Retser's shoulder sends a pair of magical shackles at the Ithzir adept, immobilizing it!

[SMR result: 310 (Open d100: 175)]
The white sprite flying above Retser's shoulder sends a pair of magical shackles at the Ithzir adept, immobilizing it!

[SMR result: 174 (Open d100: 39)]
The white sprite flying above Retser's shoulder sends a pair of magical shackles at the Ithzir adept, immobilizing it!

[SMR result: 60 (Open d100: -74)]
The white sprite flying above Retser's shoulder sends a pair of magical shackles at the Ithzir adept, but they miss it entirely!

[SMR result: 198 (Open d100: 64)]
The white sprite flying above Retser's shoulder sends a pair of magical shackles at the Ithzir adept, immobilizing it!


Retser, SGM

Sprite Armor - DS Flare Change

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 11955
Author: GS4-RETSER
Date: 7/30/2020
Subject: Sprite Armor - DS Flare Change.

Hey everyone, the DS flare of the soon to be released sprite armor has been adjusted.

In the original teaser it was a scaling 4DS to 12DS with affinity. It is now going to be 8DS to 24DS scaling with the affinity.

Retser, SGM

Sprite Armor - CM -> SMR2 Defense

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 12050
Author: GS4-RETSER
Date: 8/13/2020
Subject: Sprite Armor - CM -> SMR2 Defense

Hey everyone, the Combat Maneuver Defense flare on Sprite Armor has been updated to instead provide SMR2 Defense.

An Ithzir adept gestures and utters a phrase of magic.
G>
An Ithzir adept gestures at you.
The ground beneath your feet begins to boil violently!
Craggy debris explodes from the ground beneath you!
[SMR result: 35 (Open d100: 52)]
You dodge out of the way!
G>
Fiery debris explodes from the ground beneath you!
[SMR result: 44 (Open d100: 54)]
You dodge out of the way!
G>
The white sprite on your shoulder projects a green barrier, shielding you!
Fiery debris explodes from the ground beneath you!
[SMR result: 67 (Open d100: 89, Penalty: 12)]
You dodge out of the way!
G>
Fiery debris explodes from the ground beneath you!
[SMR result: 52 (Open d100: 73, Penalty: 12)]
You dodge out of the way!
G>
Fiery debris explodes from the ground beneath you!
[SMR result: 64 (Open d100: 86, Penalty: 12)]
You dodge out of the way!
G>
Craggy debris explodes from the ground beneath you!
[SMR result: 32 (Open d100: 53, Penalty: 12)]
You dodge out of the way!
The ground beneath you suddenly calms.

Retser, SGM

Compartmentalized Quiver Updates

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 11951
Author: GS4-AVALUKA
Date: 07/25/2020 11:43 AM
Subject: Compartmentalized Quivers V2: The Quivering

Compartmentalized Quivers have gotten an overhaul to fit with the new archery changes! You'll still be able to venture over to Bundle Up to pick up one of these quivers and enjoy their new features.

T1/OTS quivers are fairly normal with some verbs that can make some of your actions fancy. This year, you'll be able to find thigh-worn varieties in addition to the regular belt-worn and shoulder-worn ones.

Unlocked quivers have access to extra compartments that can carry an extra bundle of ammo weightlessly.

READY AMMO the quiver itself to take advantage of the quiver's features.

*Tier 2*
- TURN to change the ammo bundle used when you FIRE.
- INSPECT to view all attributes of your ammo in one output (flares, master-fletched charges, blessed, etc.)
- Toggleable ammo display feature.
- Minimum 2 compartments, maximum 4.

*Tier 3*
- Smart change feature with attunement (attune to a creature and automatically swap to the appropriate ammo as you FIRE).
- Gem-fueled creature bane tied to the attunement of each compartment.
- Toggleable Flare display feature that changes description.
- Minimum 2 compartments, maximum 6.

Some more details on the fully unlocked (T3) major features, which are the Creature Attunement and Creature Bane:
* Creature Attunement (T3 Only)
Each compartment can be attuned to a specific creature, or fine-tuned to focus on a general feature of that foe.
When you FIRE, the quiver will automatically switch to the ammo you have attuned to that creature, or the closest match.
You can set a default compartment as a fallback for foes you haven't attuned.
- POINT the quiver at a foe to attune it.
- SPIN the quiver to fine-tune the focus, such as focusing only on undead or trolls.
- PINCH the quiver to clear that compartment's attunement.
- POINT at the quiver to set a default compartment.
NOTE: At this time, the quiver is expecting you to have 1 type of ammo (arrows OR bolts) inside it, so it won't be able to figure out between crossbows and bows currently. At this time, you should not mix arrows and bolts in the same quiver.

* Creature Bane (T3 Only)
Feed the quiver gems to power a bane effect.
Each compartment can have its own bane and charges, and it is based off of the attunement set with POINT.
- Use PUSH to feed any gem, with more valuable gems giving more charges.
NOTE: This is a +5 AS creature bane. Undead-focused compartments are given lesser undead bane, /not/ greater (you still need a bless!)

Unlock certificates will be available to advance your quiver's tier, as well as to add an extra compartment (which allows the quiver to carry an extra bundle of ammo weightlessly), or unlock the new Wear Location swap feature (swap between belt, shoulder, and thigh-worn at will).

Pricing
T1/OTS to T2 Unlock Certificate = 10,000 bloodscrip (Unlimited Quantity)
T2 to T3 Unlock Certificate = 50,000 bloodscrip (Limit 2)
+1 Compartment certificate = 5,000 bloodscrip (Unlimited Quantity)
Wear Location Swap unlock certificate = 5,000 bloodscrip (Unlimited Quantity)

NOTE: As the T2 to T3 certificates are limited, likely popular, and probably going to be snapped up fast, I'm planning on spinning for the chance to purchase these certificates at a specific time (TBA) instead of just putting them for sale in the shop. This will hopefully make it a bit fairer rather than everyone swarming to the shop to try to grab the T3 certificates within the first 1 minute of opening. Shattered will obviously have the T3 certificates in the shop as usual, and potentially Platinum as well (depending on interest).

I'll be happy to clarify anything if it's too confusing!

Thanks, Avaluka

Curved Cuts Chakram

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 11972
Author: GS4-THANDIWE
Date: 8/8/2020
Subject: Curved Cuts - Teaser 1

A big ugly kobold swings a closed fist at Thandiwe!
Crossing her rolaren chakram and her metal chakram in front of her, Thandiwe repels a big ugly kobold's attack.

~*~ Thandiwe ~*~
ASGM of Events

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 11980
Author: GS4-THANDIWE
Date: 8/8/2020
Subject: Curved Cuts - Teaser 2

1st person view

Crossing your rolaren chakram and your metal chakram in front of you, you repel a big ugly kobold's attack. As the last of the sigils on the chakram ignite with power, you feel a distinct vibration travel down your right arm, letting you know it is fully charged.

~*~ Thandiwe ~*~
ASGM of Events

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 11990
Author: GS4-THANDIWE
Date: 8/11/2020
Subject: Curved Cuts - Teaser 3

> push chakram
Releasing your rolaren chakram, you feel it gently push into your side as it magically hooks itself onto your belt.

> snap chakram
You snap your fingers at your side, and your rolaren chakram flies into your waiting hand.

~*~ Thandiwe ~*~
ASGM of Events

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 12008
Author: GS4-THANDIWE
Date: 8/12/2020
Subject: Curved Cuts - Teaser 4

l my chakram
The archaic symbols etched into the rolaren blade of your chakram are glowing with intense silvery light. You also notice a small enchanter's glyph.

throw my chakram
Drawing your right arm to your left shoulder, you hurl a sigil-incised rolaren chakram into the fray of battle.
[SMR result: 232 (Open d100: 86)]

* The chakram spins through the air and strikes a big green kobold! *

... 40 points of damage!
Horrible slash to the green kobold's head! Brain matter goes flying!
Looks like it never felt a thing.
The green kobold keels over and twitches on the ground a few times before dying.
[SMR result: 232 (Open d100: 86)]

* Continuing to spin through the air, a sigil-incised rolaren chakram slashes at a big red kobold! *

... 25 points of damage!
Hard blow to the red kobold's ear!
Deep gash and a terrible headache!
The red kobold is stunned!
[SMR result: 240 (Open d100: 94)]

* Continuing to spin through the air, a sigil-incised rolaren chakram slashes at a big blue kobold! *

... 25 points of damage!
Hard blow to the blue kobold's ear!
Deep gash and a terrible headache!
The blue kobold is stunned!
[SMR result: 244 (Open d100: 33, Bonus: 65)]

* Continuing to spin through the air, a sigil-incised rolaren chakram slashes at a massive troll king! *

... 70 points of damage!
Wicked slash slices open the red kobold's chest!
Heart and lungs pureed!
Sickening!
The red kobold keels over and twitches on the ground a few times before dying.

A sigil-incised rolaren chakram cycles back to you, and you easily pluck it from the air.


~*~ Thandiwe ~*~ ASGM of Events

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 12040
Author: GS4-THANDIWE
Date: 8/13/2020
Subject: The Curved Cuts Chakram

Hello,

As promised, here are the details of the Curved Cuts Chakram:

Tier Fluff Mechanics
1 Knock, Throw 20 charges to hit 2 creatures in the room
2 Clean, Exhale, Rub 15 charges to hit 3 creatures in the room
3 Bow, Gaze, Pose 10 charges to hit 4 creatures in the room
4 Flip, Toss, Wave Provides a 2% parry bonus
5 Point, Push, Snap Provides a 5% parry bonus
Customization Locations Examples
Design pictographs, sigils, runes, etc
Method etched, carved, embossed, stamped, etc
Light coppery, silvery, violet-hued, etc

~*~ Thandiwe ~*~
ASGM of Events

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 12044
Author: GS4-THANDIWE
Date: 8/13/2020
Subject: The Curved Cuts Chakram

The ability to hit multiple creatures is OTS. It is the THROW ability on the item. This does not happen with HURL. So, no, it is not a returner.

Tier 1 - OTS in this instance. So, yes, it is an off the shelf ability. The more tiers you have, the more things you can hit and the less charges you have to wait to absorb.

~*~ Thandiwe ~*~
ASGM of Events

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 12051
Author: GS4-THANDIWE
Date: 8/14/2020
Subject: The Curved Cuts Chakram

Each weapon is evaluated individually for its parry bonus, so no, they don't stack.

Chakrams are a base 5,000.
The certificate to tier 2 is 10,000.
The certificate for tier 3 is 10,000.
The certificate for tier 4 is 30,000.
the certificate for tier 5 is 70,000.

~*~ Thandiwe ~*~
ASGM of Events

Animalistic Spirit Weapon

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 11974
Author: GameMaster Avaluka
Date: 08/08/2020 10:55 AM CDT
Subject: Tame the Spirit

Gaze intent, the warrior let his hand hover over the line of shields on display, his skin tinged an eerie blue from the flickering candles arrayed nearby. A subtle power seemed to emanate from them, indistinct but noticeable despite their mundane appearance. Eventually he let his hand fall on a tower shield with its surface dyed in ripples of alternating colors, making his decision at long last. As soon as his skin made contact with the metal of the shield, he felt the strange power even more. A flicker of misty green light played over the shield's surface as the warrior lifted it from its resting place and settled it on his arm, testing the heft of it.

It felt much like any other shield he had wielded in his years in the profession, yet different as well. Something seemed to be just beneath the surface, its power tantalizingly out of reach.

Then, without warning, a feeling of pure rage seemed to erupt through the shield, sending an echoing roar through the air. Untamed wildness rippled through the shield's metal, spreading up through his arm and rendering him unable to even bring the shield back into position. Rage. All he felt was rage.

Then, as quickly as it had started, the wildness ebbed away, draining back into the shield and falling dormant once more. It was there, though - the warrior could feel the brewing wildness barely contained, but at least he could use his shield arm again.

"You must be careful," said a creaky voice from behind him, "The spirits within are wild and untamed. They are full of rage. Powerful, yes .... but a wild animal is dangerous, even in this form."

The warrior spun around, shield automatically coming up in a defensive posture at the sudden voice. But he soon relaxed upon seeing the slightly hunched man before him. The shopkeeper? He must be.

"What use is the power if it will be unleashed upon me, as well?" the warrior asked tentatively.

"Tame the spirit," croaked the old man, grinning and displaying several missing teeth. "Tame it and partner with it. It will hurt you no more and the power it will unleash will grow."

As though to demonstrate, the old man tapped the tip of his runestaff on the ground and bowed low. A ripple of light played over the wood of the staff, resolving into a brief visage of a wolf's face overlaying his own. As quickly as it appeared, the illusion disappeared into motes of misty green light with a fading howl.

Reaching out, the old shopkeeper held out a gleaming bastard sword to the burly warrior, "You will not regret it."

Taking the hilt of the sword, the warrior noted the same burst of wild energy emanating from it. Gripping both sword and shield tightly, his expression resolved into grim determination, "Tame the spirit .... yes. I think I will. Thank you." He, too, bowed clumsily toward the old man, causing a brief image of a lion to overlay his face.

Grinning, the warrior strode out, ready to try to tame the spirits within these new acquisitions and test their power first hand.

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 11989
Author: GameMaster Avaluka
Date: 08/11/2020 05:00 PM CDT
Subject: Tame the Spirit (Pt. 2) + Full Info

Clang! The blow reverberated through the bastard sword as the warrior parried the orc's blow aside with a casual flick. He could feel the wildness slowly ebbing away with each successful hit and parry, the spirit within yielding inch by inch.

With a yell, the warrior suddenly charged forward, his tower shield held aloft. As he collided with the unwary orc, a riotous stream of misty green light erupted across his shield, coalescing into the form of an ethereal lion. As the shield charge drove home, a stampede of many lions erupted forth, adding their damage to what was already inflicted. The orc flipped over and landed in a heap, dazed.

Grinning with triumph, the warrior spun around, catching another orc's blow on the face of his shield. An angry roar erupted from the shield in response to the block, causing another eruption of a stampede of ethereal lions to pour over the orc in revenge.

Spinning around to face the initial orc, the warrior charged forward with his sword raised. The orc staggered back to his feet, though appeared even more dazed due to a flicker of misty green light still playing over his body and sapping his defenses. Gritting his teeth, the warrior brought the sword down in a killing blow, feeling the hilt shudder in his hand as the spirit within's wildness continued to ebb away.

Without warning, rage suddenly burst from the bastard sword in the warrior's hand, a feeling of untamed wildness seeming to seize the muscles in his weapon arm. Momentarily unable to bring his weapon up to parry, he grit his teeth and brought his shield up to bear against another incoming blow. Just as quickly as the rage appeared, it again receded into the weapon, allowing him to raise the sword up to swipe aside another foe's slash.

Straightening up, his chest heaving from exertion, the warrior drew his sword in close and closed his eyes, clenching his fist tightly around the hilt. Warmth spread through him from the weapon as a burst of power erupted from the spirit and into his body. Strength enhanced and body glowing misty green, the warrior leapt forward and finished off the last of the orcs easily.

As the last of the enhanced strength ebbed away from him with a burst of light, the warrior exhaled and glanced down at his sword and shield, pleased with his acquisitions. The old man was right - he could live with the brief outbursts of anger in exchange for the power he now held.


Debuting at the shop Untamed Spirit in Duskruin Arena this year are Animalistic Spirit weapons and shields (also known as Animalistic Fury weapons/shields). These are weapons and shields imbued with the spirit of a wild animal.

Off the shelf they are 4x (+20) and contain offensive script flares called Animalistic Fury flares, which are Grapple damage as a default. They can have regular flares added on, as well, but all the offerings currently do not have normal flares attached off the shelf.

As the spirits within them are wild and untamed, you must tame the spirit to prevent them from backlashing on you. The backlash happens if you are wielding the weapon/shield (IE, held in hand or worn in the case of UCS gloves/boots). The backlash is different depending on the weapon or shield type - melee weapons and runestaves will make it so you cannot parry, UCS gloves/boots and ranged will give you a DS/TD debuff, while shields will make it so you cannot block. NOTE: This is only a very short effect and does not happen all the time. The more tame the spirit is, the less chance it will backlash and the shorter the backlash will last. When fully tame, the spirit will not backlash on you at all.

To tame the spirit, you must successfully hit like-level foes with the weapon/shield, or successfully parry(melee/runestaves), evade (UCS/ranged), or block (shield) attacks from like-level foes while you are in a forward or greater stance and actively participating in combat.

The spirits will only trust one person at a time - if you want to pass this weapon/shield off to someone else, the new owner will have to work off the trust gained by the previous owner before gaining trust of their own.

The more tame the spirit is, the more powerful the Animalistic Fury flares will become. You can unlock the ceiling/potential top end of the flare strength by unlocking the flare tier. Off the shelf, the flares will max out at regular flare strength.

Unlockable Extra Features

  • Animalistic Fury Flares

While these weapons/shields come with this grapple-based offensive script flare off-the-shelf, you can unlock the ceiling of the flare's potential power even more. (NOTE: The flare power scales based on your affinity with the spirit, the flare tier only raises how high the flare's power can go when the spirit si fully tame.)

  • Revenge flares

Unlock this to have a chance to unleash Animalistic Fury flares upon a successful parry (melee/runestaves), evade (UCS/ranged) or block (shields). NOTE: You must be in forward or greater stance and be an active participant in combat recently for the spirit to be roused into responding. IE, you can't just stand in defensive in front of a creature and let the flares kill things for you. As well, UCS gloves/boots reactive flares will NOT proc if your hands are full. You should NOT expect these to work unless you actually use UCS open-handed Brawling - no casters wearing these for an extra reactive flare chance. In addition, only one piece of equipment will reactively flare on each successful evade, so you will not be able to get multiple flares from gloves/boots on the same evade.

  • Wild Backlash

Unlock this to add a DS/TD debuff to your target when Animalistic Fury flares hit. The stronger your Fury flares, the stronger this debuff becomes. NOTE: This is essentially a -5 DS/-3 TD debuff per flare tier. Unlocking this will add the debuff to the flare itself, so consider it a boost to the flare itself with the power tied to the flare tier. At max flare tier, the debuff is -20 DS/-12 TD.

  • Savage Power

Unlock this to be able to draw upon the strength of the spirit within your weapon/shield once every 60 minutes to increase your AS, CS and critical padding for 2 minutes. Each unlock adds equivalent to 1x accuity (+5 AS/+3 CS) up to +25 AS/+15 CS at Tier 5. You need to CLENCH the weapon/shield to activate this, and the cooldown is applied to your character itself. (IE, you will not be able to activate a weapon and a shield in the same 60 minute period.)

  • Damage Type Change

If you are unhappy with the default Grapple damage of the Animalistic Fury flares, you can change the damage type to something else (either a common damage type or uncommon damage type). Please be sure to READ the vouchers to see what types are available.

  • Fluff Action unlocks

There are 2 unlocks available to add more verbs/actions to your weapons/shields that are pure fluff. These are completely separate from the flare tier unlocks to allow you to expand the fluff actions without having to pay a premium price if you do not want the extra power.

  • Spirit Change

If you want to change the type of spirit in your weapon/shield (IE changing a feline to a canine), you can use this certificate. All GALD merchants should be able to change the color of the spirit, but only limited merchants can change how the spirit looks in general, while only certificates can change the overall "type" of the spirit. Each "type" of spirit has a limited list of pre-approved nouns/species that will work for that type in alterations.

Available "Types" of spirits so far:

  • Large Feline
  • Small Feline
  • Canine
  • Avian (Predatory)
  • Hooved Mammal (Horned)
  • Equine
  • Snake
  • Aquatic Mammal
  • Small Rodent
  • Ursine
  • Rabbit/Hare
  • Porcine

Potential questions/Answers:
- Does this work with Ranged?
Yes, the flares do fire with Ranged, but they do NOT fire with every shot. The flare chance is equivalent to if you were swinging a weapon.

This also works with UCS, runestaves and all shields. Armor is not available at this time.

- Can I add this to an existing weapon/shield?
Not at this time unfortunately. There will be a small selection of some weapon bases this run, as well as all sizes of shields, but you will not find every single weapon base available off-the-shelf. I tried to cover the more popular bases this run to try to appeal to most.

- How long will it take to fully tame the spirit?
Hard to say - it depends on how much you use it. The spirit is tamed by successful hits with the weapon/shield, and successful parry/evade/block while in forward+ stance and actively participating in combat (depending on the weapon/shield you have- these must be done with a like-level foe that you can gain experience from. You do not need to kill the creatures to get credit for taming - they only care about whether you do damage, bloodthirsty spirits that they are.

Due to shield maneuvers not being used as much, shields can also gain affinity from any successful physical attack if the shield is being wielded in the left hand.

- How does the flare tier affect the flares?
The flare tier only affects the potential power of the flare, /not/ the flare rate. The flare rate of Animalistic Fury flares is always a base flare rate that you'd see with any flare. The flare power is dependent on the flare tier, but this is a ceiling of how high the power will go. The power itself scales based on your affinity with the spirit. OTS weapons/shields have Animalistic Fury flares with the ceiling of normal flare power.

- Do I need to unlock all of these different features in some kind of order?
No, not really. The only ones dependent on "order" are the unlock certificates in the same "feature" (IE, you'd need to unlock the flare tiers in order from T2 up to T4.) However, you can easily unlock Wild Backlash and Revenge flares on something without even unlocking the flare power beyond the first tier. If you do not think you want Savage Power, you do not need to unlock it at all. If you are more interstsed in the fluff verbs, you can just grab those. It is a mix and match approach.

- How hard are these to enchant/ensorcell?
They do have a difficulty to them on par with similar scripted weapons. The penalty is flat, however, so an OTS weapon/shield will have the same penalty even before it is unlocked, so you do not need to worry about enchanting first before unlocking abilities.

- So the flares will not work on these for UCS gloves/boots at all?
That is /only/ the case for the Revenge/retaliatory flares. Offensive Animalistic Fury script flares will still fire on your UCS gloves/boots with UCS attacks, even if you have Brawling weapons or a shield in your hand. If you plan to try to take advantage of the Revenge flares firing on a successful evade, however, these will /not/ fire if you have anything whatsoever in your hands (both hands must be empty.)

~Avaluka

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 12023
Author: GameMaster Avaluka
Date: 08/12/2020
Subject: Tame the Spirit (Pt. 2) + Full Info

The differences between the animal types is mainly messaging. IE, a lion may attack by swiping with claws, where as an equine may attack by kicking out with hooves.

I'm going to list what pre-approved nouns are available for each spirit type currently. Note: you need the certificate to change the spirit type, but to change the noun/descriptor of the spirit you will need a merchant, though not all will be able to work on the spirit looks. When you change the spirit type on your weapon/shield with the certificate, you will get the "default" noun for that spirit (which is usually the very first noun noted on the list). If you want any of the other nouns, a merchant will need to be involved.

  • Large Feline

Available nouns for this type are: lion, lioness, panther, tiger, puma, catamount, jaguar, leopard, snow leopard, clouded leopard, cheetah.

  • Small Feline

Available nouns for this type are: cat, kitten, bobcat, lynx, serval, caracal, margay, ocelot, jaguarundi, snowcat.

  • Canine

Available nouns for this type are: wolf, jackal, fox, fennec fox, hyena, dhole, coyote, dog, bush dog, foxhound, bloodhound, wolfhound, mastiff.

  • Avian (Predatory)

Available nouns for this type are: hawk, falcon, eagle, owl, barn owl, snow owl, screech owl, gyrefalcon, peregrine falcon, kestrel, osprey, goshawk, kite.

  • Horned/Hooved

Available nouns for this type are: stag, deer, goat, antelope, buffalo, bison, bull, oryx, wildebeest.

  • Equine

Available nouns for this type are: horse, pony, stallion, mare, zebra, donkey, mule.

  • Snake

Available nouns for this type are: snake, serpent, cobra, asp, adder, boa, boa constrictor, rattlesnake, corn snake, mamba, eel.

  • Aquatic Mammal (Ie with flippers)

Available nouns for this type are: dolphin, whale, orca, seal, sea lion, walrus.

  • Small Rodent

Available nouns for this type are: mouse, dormouse, rat, squirrel, chinchilla, hamster, cavy, gopher, groundhog, lemming.

  • Ursine

Available nouns for this type are: bear, grizzly bear, polar bear, black bear, brown bear, cave bear, red bear.

  • Rabbit/Hare

Available nouns for this type are: hare, rabbit, jackrabbit, cottontail, arctic hare, snowshoe hare.

  • Porcine

Available nouns for this type are: boar, iron boar, pig, hog, warthog.

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 12025
Author: GameMaster Avaluka
Date: 08/12/2020 10:12 PM CDT
Subject: Tame the Spirit (Pt. 2) + Full Info

And a clip of the flares going off (lion spirit):
You attempt to jab a greater burrow orc!
You have good positioning against a greater burrow orc.
UAF: 537 vs UDF: 108 = 2.000 (capped) * MM: 100 + d100: 60 = 260
... and hit for 30 points of damage!
Fast strike jars the spine.
The burrow orc is stunned!
Strike leaves foe vulnerable to a followup jab attack!
Riotous misty green energy races along the surface of the gloves, slender tendrils rising up to coalesce into the ethereal form of a lithe lion.
Baring its sharp teeth in a snarl, a lithe ghostly lion charges forward with a deafening roar as a stampede of wispy misty green lions roil forward in an angry torrent!
... 25 points of damage!
Solid leg grapple, pulls muscles to their limits!
It is knocked to the ground!
A turbulent cloud of misty green light lashes out from some gloves with an echoing roar!
Rage fills the orc's eyes as her body tenses up.
Roundtime: 2 sec.

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 12038
Author: GameMaster Avaluka
Date: 08/13/2020 04:42 PM CDT
Subject: Re: Tame the Spirit (Pt. 2) + Full Info

Re: Message length.

No, no way to shorten the message, nor any plans to offer it, as it'd unfortunately require essentially rewriting all of the messaging and have twice the work.

The 2 lines at the end about the turbulent energy and the rage in the orc's eyes are from the Wild Backlash (DS/TD debuff) unlock, which won't be there if that particular part of the flare is not unlocked.

Re: Stampede vs. other nouns

Currently that is locked in, though you're the 2nd person to wonder about customization of that particular word in the messaging. I can't promise anything, especially for this run, but I can consider that for the future.

Re: UCS gloves/boots revenge flare chance.

It would likely still be worth it to have revenge on both, if you want or can afford it. While they cannot flare on the same evade, they each track flare chance separately. Similar to having a weapon and a shield with revenge on both, with the weapon having a chance for parry and the shield for block - you still have more chances with both of them in play.

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 12122
Author: GameMaster Avaluka
Date: 08/15/2020 07:26 PM CDT
Subject: Re: Tame the Spirit (Pt. 2) + Full Info

The revenge flares for the shields (and possibly also the UCS gloves/boots and bows) will now work, I'm pretty sure. There was a bit of code missed that didn't get released with the rest.

Please let me know if there are still issues with it.

Also note you need to be actively attacking to be able to trigger a reactive flare, as well as being in forward+ stance.

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 12134
Author: GameMaster Avaluka
Date: 08/15/2020 09:34 PM CDT
Subject: Re: Tame the Spirit (Pt. 2) + Full Info

Currently the process is that you buy the OTS weapon/shield, which comes with a specific spirit already inside it.

If you do not like that one, there is a "spirit change slip" that you can buy in the backroom that will morph your spirit into a different type (with the default noun for that type). You can TURN the slip to switch to all the different types available.

I'm hoping after Duskruin is over there will be an opportunity for me to offer some spirit customization (changing the noun, descriptor, etc.), but will have to wait until the event is over.

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 12147
Author: GameMaster Avaluka
Date: 08/16/2020 10:06 AM CDT
Subject: Re: Tame the Spirit (Pt. 2) + Full Info

There was a bug with the blocking with the shields (as well as probably with parrying and evading with weapons), in which affinity increases were not properly being tracked in most cases.

This has been resolved, and you should now see affinity increases (a message about energy being absorbed) if you block (shields), parry (melee/runestaves), or evade (UCS/ranged) an attack from a foe within 10 levels of you while being in forward+ stance and actively participating in combat.

Please let me know if you notice anything odd from now on. ~Avaluka

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 12179
Author: GameMaster Avaluka
Date: 08/17/2020 08:23 PM CDT
Subject: Re: Tame the Spirit (Pt. 2) + Full Info

Could you BUGITEM the shield next you get a chance? I'll check the numbers.

Likely you are gaining affinity if you see "absorbs energy" message when you block while in combat (and in a forward+ stance), or do specific shield maneuvers.

I did halve the amount of affinity needed for shields prior to release, but this may be something I need to reassess. I'll check the numbers after you BUGITEM.

And re: the different shield maneuvers currently not working. These are being looked into, but I don't have an ETA. Thanks for compiling a list of what's not working as expected!

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 12188
Author: GameMaster Avaluka
Date: 08/18/2020 04:21 AM CDT
Subject: Re: Tame the Spirit (Pt. 2) + Full Info

Animalistic Spirit shields will now also gain affinity from any physical attacks done while the shield is wielded in the user's left hand. As shields now are on par with weapons as to their opportunities to gain affinity, the amount of hits needed to tame the spirit has been raised to match the weapons again.

I had to reassess the affinity gain for shields after seeing how slow it was, even with the block affinity properly being counted - it was not meant to be that slow, and the halved hit count was really not cutting it. Apologies for this, and thanks to those who bought shields in being patient and coming forward with what you guys were seeing!

~Avaluka

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 12201
Author: GameMaster Avaluka
Date: 08/19/2020 04:26 AM CDT
Subject: Re: Tame the Spirit (Pt. 2) + Full Info

The issue with AMBUSH not taking into account hits for the shield affinity should be resolved now.

~Avaluka

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 12215
Author: GameMaster Avaluka
Date: 08/21/2020 07:26 AM CDT
Subject: Re: Tame the Spirit (Pt. 2) + Full Info

Just a note that the "turbulent energy" and the rage filling the creature's eyes is the Wild Backlash (DS/TD debuff) part of the Animalistic Fury flares.

Revenge flares solely mean the ones that trigger on a successful block, at least for shields.

I believe it /should/ work for forward stance, as well, but I'll double check behind the scenes to make sure that's working as intended. (Or if I somehow misspoke.)