Duskruin/saved posts August 2021

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General Information

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 13158
Author: GS4-TIVVY
Date: 3/31/2021
Subject: August Duskruin - August 13th to 31st

In an effort to give you all as much notice as possible, the dates for August's Duskruin run have been nailed down and posted to the Gemstone IV calendar.

Duskruin will begin on Friday, August 13th at 9 PM Eastern and close at 11:59 PM Eastern on Tuesday, August 31st.


GameMistress Tivvy
Wiki Manager
Duskruin Demonwrangler
RP Rubbernecker
Winnower of Words

Shops

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 13274
Author: GS4-THANDIWE
Date: 7/30/2021
Subject: Duskruin Shop Listing for August 2021
Shops Reopening w.o Inventory Changes Refreshed Shops New Shops Shops w. New Offerings Shops Closed This Run Final-run Shops
Accessories Of Crime At The Ready Are you Not Entertained? Bloodbenders Mist Opportunity Autumnal Den
Alchemical Attractions Be Warez Crested Glory - Smoke Screen Cover Up, The
Art of Lore, The Best Tressed, The Gilded Gladiator, The - What Goes Around Moment in Time
Autumnal Den Bundle Up Heady Spirits - - So Shifty
Bare Aggression Covert Couriers Knifery, The - - Written Word
Blood Red Rose, The Curved Cuts Kraet and Barrel - - -
Bloodriven Bowery Cut And Dried Kraet Deal - - -
Bolt From The Blue Drawing The Line Kraet Expectations - - -
Cacographic Critters Dunh's Lab Kraet Length - - -
Cover Up, The Essencetials Metrognomies - - -
Crosswinds and Crosshairs Fatal Afflares Modern Morph, The - - -
Cultural Cuts Libarium, Study, The Pinned and Pleated - - -
Currents and Safeguards Librarium, Annex, The Sparrow's Dance - - -
Deep Within Darkness Messy Alchemist, The Strength and Honor - - -
Den of the Poisoned Heretics Mystic Phrases (New Items) You're So Vain - - -
First Rule, The Ode To Resistance - - - -
Gamac's Goods On The Other Hand - - - -
Get Thee Behind me Rock Solid - - - -
Hand-N-Hand Sable Quietus, The - - - -
Haunt of the Silent Investors Shield Thyself - - - -
In Your Element Vambrace Yourself - - - -
Just for Kicks Veiled, Purpose, The - - - -
Lair of the Ophidian Cabal - - - - -
Madder Hats Tea Room - - - - -
Make Your Mark - - - - -
Mar and Scar, the - - - - -
Moment In Time, A - - - - -
Out of the Bleak - - - - -
Portation Parlor, The - - - - -
Shadowed Light - - - - -
Sigil Shop - - - - -
So Shifty - - - - -
Spellbound - - - - -
Sprite Club - - - - -
Stay Awhile and Glisten - - - - -
Stay Vigilant - - - - -
Temple of Tentacles - - - - -
Untamed Spirit - - - - -
Vaalin Rose, The - - - - -
Wild Instinct - - - - -
Written Word, the - - - - -
Yarrpee Shoppe, The - - - - -


~*~ Thandiwe ~*~
ASGM of Events

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 13278
Author: GS4-THANDIWE
Date: 7/30/2021
Subject: Duskruin Shop Listing for August 2021

Good morning,

Since someone asked on Discord, I thought I would elucidate here as well for those that are returning after a long pause (Welcome back!), new, and/or don't frequent these events.

Shop Category

Shops Reopening w.o. Inventory Changes - This means the doors of the shop are reopening but there have been no changes made to the offerings.

Refreshed - This is a shop whose inventory has been changed in some fashion, be it cosmetics, enchants, resistant-types, flare-types, etc.

New Shops - Brand new shop with new to this venue offerings.

Shops w. New Offerings - This is an older shop that has either had a room added to it for a new script, been expanded to offer more wares, or something similar.

Shops Closed This Run - These are shops that were announced last run as having their final run. It serves as a reminder of which shops those were.

Final-Run Shops - These are shops that will not be opening next run of the event.

I hope this clarification helps!

~*~ Thandiwe ~*~
ASGM of Events

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 13291
Author: GS4-THANDIWE
Date: 8/1/2021
Subject: Flavor Changes at Duskruin

Hello,

I'm excited to announce some flavor changes that will be available on select items at Duskruin.

Those of you that utilize STANCE VERBOSE will notice that when using items from the following shops...

Sparrow's Dance
Kraet Deal
Kraet Length (some not all)
Get Thee Behind Me (this will be retroactive once it clears QC)

... that your stance changes will be a little bit fancier. An example using the Kraet Length Hasta is as follows:

Stance Defensive
> Original: You move into a defensive stance, ready to fend off an attack.
> New: You pull your hasta across your body and prepare to defend yourself.

Stance Offensive
> Original: You move into an offensive stance, ready for battle.
> New: You step forward and turn your hasta until the head is pointed outward.

If you have two items in hand that both use this new VERBOSE System, then it will default to the right-hand item.

Much thanks to GM Estild for making this happen for me. Please be on the lookout for posts from GM Lanadriel for when the changes are made to the Pocketed Shield. Be on the lookout for posts by GM Valyrka regarding the Kraet Style Items in the coming week.

The (redacted) will be announced in the days ahead as well.
~*~ Thandiwe ~*~
ASGM of Events

High End Scrip Shop

High End Scrip Shop/shop list August 2021/saved posts

Official Documentation

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 13256
Author: GS4-XYNWEN
Date: 7/26/2021
Subject: In the Arena with the Kraet: A Guide to Elanthia’s Preeminent Gladiators

Those of the Isle of Kraet are known for their gladiatorial prowess, bringing to Bloodriven Village several examples of their weaponry, defense items, and garb. Speaking both Common and Krolvin, but being far enough removed from both, they often have a tendency to name their items in a hybrid of both languages, creating terms that are often unique and sound almost as if they come from another language entirely. It’s limited to specific terms, however, and is not indicative of any sort of overall new language development, at least not at this point in time.

Interestingly enough, several terms appear to be the same as ones in common usage throughout Elanith today, such as pugios and parmas. Linguists will be cheerfully distracted for years to come trying to determine the origins of these shared terms. Did they come from Skaellig Reive with the humans who would become the Kraet? Did some enterprising Kraet travel and spread only some of the unique terms? Did they somehow spontaneously occur in both places? Already, heated discussions in scholar-frequented pubs are taking place, with numerous pet hypotheses and impassioned defenses of flaws in logic. The Kraet are silent on the matter, though one enterprising gladiator has offered to teach a few scholars how to fight Kraet-style and take their differences to the arena.

Weaponry

Acinaces: Just a bit too long to be considered a dagger, an acinaces is a double-edged short sword. In Kraet fashion, the hilt and/or pommel is most commonly bone or teeth/tusks of creatures found near Kraet — when possible, polished zmiulan ivory. It is personal preference if additional adornments are used, such as gemstones or blade etchings and inlays.

Arcus: The arcus is a recurve composite bow, typically made of locally sourced wood on the Isle of Kraet with sinew and horn coming from any variety of fauna found on the isle or taken from elsewhere. In addition, there is a unique custom amongst the Kraet to occasionally utilize sinew from fallen gladiators when the individual had wished it; it is seen as a way to carry on and assist in their people’s victories.

Contus: Typically made of sturdy wood, the contus is similar to the javelin: meant to be thrown but useful in melee combat for those so inclined and skilled. A Kraet using a contus will have their various victories or defeats etched along the wooden shaft so a careful study of the weapon can provide insight into the strengths, weaknesses, and abilities of its wielder.

Fuscina: A fairly common trident, a Kraet fuscina will have each prong vary slightly from one another. Legend has it that the most successful Kraet fighter of all time used a fuscina she had made herself out of bits of scrap, creating an uneven and unusual trident. As she won match after match and proved herself on the battlefield as well, her fuscina became legendary, and imitation morphed into a distinct and effective weapon. Prong variations include dipping each in different poisons, unusual shaping of each prong, various types of jagged edges and pointed tips, and many more. As a side note, there is a type of bog orchid, the green fuscina (or green bog) orchid, named for its resemblance. It is comprised of two leaves thrusting up on either side of the flower-filled stalk. Gladiators who specialize in the fuscina are often fond of the green fuscina orchid also.

Gladius Graecus: While the gladius is a common short sword known throughout Elanthia, the gladius graecus is unique to the Kraet. Sporting a solid, comfortable hilt, the blade of the gladius graecus is leaf-shaped and always etched at the base with a spiral. The spiral can be interwoven with other symbology unique to the individual. One common example is a pair of crossed palm leaves cupping a single spiral, said to represent the coming of two peoples into one.

Hasta: The hasta is a polearm most similar to a spear, consisting of a long shaft topped with a sharp blade. Made most often from wood, the hasta may have its shaft etched with scenes from the arena or in a pattern pleasing to its wielder. Great care is taken in choosing the best blade to top one’s hasta, including material, adornments, any additional spikes or offshoots, etc.

Lancea: Used both for throwing and melee, the lancea is a type of short javelin favored by many Kraet. The main grip is often paired with additional strips of leather along the haft, allowing the wielder to gain purchase wherever they choose to grip, and the javelin’s head is exceptionally sharp

Plumbatae: Plumbatae are typical throwing darts weighted with lead. Each plumbata features a sharp metal tip and a bulbous lead weight affixed to a sturdy wooden shaft. Each gladiator specializing in the plumbatae has their own unique fletching, and good-natured (usually) brawls will break out if a gladiator feels another has stolen their design. Stylized markings on the lead weighting are also very common.

Pugio: With a leaf-shaped blade paying homage to their signature gladius graecus, the pugio is a small dagger that is often kept as a backup or surprise weapon when in battle. In the arena, the pugio may be used by itself in conjunction with a shield, or dual-wielded either with another pugio or a larger weapon. The wide, flat blade is conducive to decorative etchings, and the hilt runs the gamut from utilitarian simplicity to ornate complexity.

Spatha: Like the spatha the rest of Elanthia uses, Kraet versions are long broadswords with a wide variance in hilts and hilt adornments. A newer trend among spatha-wielding gladiators is to have a representation of each victory etched along the flat of the blade, similar to those using the contus but foregoing the depiction of losses.

Verutum: Shorter than the average spear, the verutum is light and lends itself well to throwing. Gladiators and warriors alike will often carry multiple verutum, allowing them to get several throws at a combatant before needing to either switch tactics or retrieve a spear. The butt end of the verutum is frequently capped with an ornamental design doubling as a slightly weighted balance for optimum throwing.

Armor Accessories & Shields

Galea: Helms are an important part of a gladiator’s attire, and the galea serves that purpose for the Kraet. At their most basic, galea are plumed helmets with visors and small eye holes, and many choose to keep them just that simple. For those that do not, there is great variance in the style of plume, as well as the decorative trappings of the helm and visor. A purely decorative galea is awarded at some arenas, its plume of bright, incarnadine feathers and its visor covered in golden spirals.

Manicae: Manicae are strips of protective leather and suede, wrapping from wrist to elbow to upper arm with articulated metal plates along the outer arm. A single manica is most common, but two manicae may also be worn (albeit quite rarely).

Ocrea: Ocrea are the standard leg guard or greaves of the Kraet. Fashioned of metal and running from knee to ankle, the ocrea are usually padded on the interior and strapped on with sturdy leather. Ornate or elaborate metalwork, etchings, and inlays are common on a gladiator’s ocrea.

Parma: Kraet parma are medium-sized shields strengthened with metal in their frame, with a shield boss of metal or hardened wood. Designs on the parma range from carvings to inlays to painting, with painted parmas being the most common as painting lends itself to frequent changes and flexibility. Groups of Kraet may distinguish themselves as a cadre by carrying identically painted parmas, and imitators are dealt with harshly.

Parmula: Known for its lightness, the parmula is simply a smaller version of the parma.

Pugnam: Used for thrusting, this small, circular shield is typically crafted of one piece of metal, including its shield boss. The design is usually just simple, hammered metal, but recent years have seen an increase in etchings and inlays to the pugnam.

Traditional Garments

Balteus: Worn at the waist, the balteus serves as a sword belt for the Kraet. The balteus is made of high quality leather, cinching at the front and just off-center, allowing two leather straps to dangle to mid-thigh. The straps and belt are often heavily adorned with decorative metal plates and ornate buckles.

Caligae: Crafted from a single piece of heavy leather, caligae are openworked boots with hobnailed soles for durability. Each caliga rises to mid-ankle where it laces tightly, and the strapwork found on caligae varies between artisans. Indeed, one can often tell the cobbler by careful study of the strapwork, leading to a popular pub game of trying to identify the bootmaker (this is mostly an excuse to get roaring drunk).

Chiton: A tunic made from a single piece of artfully folded cloth, the chiton drapes at the shoulders, creating sleeves with the proper placement of pins along shoulder and arm. Initially simple in both material and design, today’s chiton run the gamut from the simple to the exquisite, and much emphasis is placed by some Kraet on the designs of the primary shoulder pins. There are three common design styles — the gladiator, the observer, and the worker.

The Kraet have mastered an understanding of the dual nature of things, and they bring this through in their clothing as well. With only two rectangles of fabric, they have created a garment that can be either utilitarian or elegant based solely on proper folding, pinning, and draping of the fabric. The chiton is a prime example of this design in action. It can be either short or long, and the fabric can be anything from linen to silk, wool to cotton. Additionally, the fabric can have a border, be plain, or be patterned.

The Gladiator: Designed to be worn in combat, the folding and pinning of this chiton prevents loose edges from being snagged by opposing combatants. The shoulder pins are sparse with little to no decoration, and the cording binds the fabric close to the torso while leaving the shorter edges to create a modesty skirt below the hips. Frequently, a balteus or cingulum is worn at the waist, each trailing pteruges for protection.
The Observer: Elegant folds and decorative pinning turn this chiton style into a garment worn while entertaining or in casual company. The fabric is typically edged in a knotwork or scrollwork design or the occasional abstract pattern, which once worn falls along the lower edges of the elegant overlay. Unlike the gladiator style, this garment's edges are left loose and flowing to display that the wearer is comfortable and unafraid of challenge or attack
The Worker: Multiple pins between the two pieces of fabric form sleeves in the worker chiton, helping protect the skin from both the sun and the biting insects prevalent in the jungles and along the coasts of the Isle of Kraet. The overall loose design allows for the free flow of air through the garment, keeping the wearer cool during the workday.

Cingulum: Similar to the balteus, the cingulum is wider, made from sturdier and thicker leather, and often strengthened with metal plates to protect the waist. While other weapons can be placed in its scabbard, the cingulum is favored by wielders of the gladius graceus.

Palla/Pallium: These shawls are a rare example of gender-specific garments among the Kraet. The palla are mostly affiliated with the feminine and the pallium with the masculine, but choosing which to wear is an individual decision. Both are long, rectangular shawls roughly eleven feet long and five feet wide, and both have a variety of methods to wrap them about one’s body before affixing them in place with a brooch. The primary differentiation between a palla and a pallium is that a pallium is always embroidered along the outer edge in a knotwork pattern and the palla’s edge is scrollworked.

Pteruges: Pteruges refers to the strips of leather or suede defenses attached to loincloths or skirts used to protect the upper thighs. A pteruges loincloth or pteruges skirt will be covered in these inch-wide strips, and while they can be dyed, they are typically unadorned (or minimally adorned) otherwise.

Sagum: Made for rough conditions and battle, the sagum is a heavy-duty wool cloak with a leather or metal clasp. Kraet serving together may dye their sagum to match; otherwise, there is little to no adornment. These are warrior’s garments made for battle and use.

Stola: While similar to the chiton, a stola is longer and generally sleeveless with a heavier material. The stola often rests over an undergarment, such as a light tunic, and that garment will frequently have sleeves. Stolas range from simple to elaborate and are generally worn by any with a nod toward the more feminine. The quality of a person’s stola can be seen as a reflection on their general social status.

Subarmalis: Made most commonly of linen, the subarmalis is padded (often with straw) and worn under armor to prevent chafing and perhaps add extra protection. Given its utilitarian nature, one would expect the subarmalis to be simple and utilitarian; one would often be wrong. Indeed, a decent subset of warriors and gladiators have taken to ensuring their subarmalis is as fine as their armor itself while still ensuring functionality.

Subligaculum: Subligacula (singular, subligaculum) are loincloths worn by gladiators. Most frequently made of cloth, supple leather or suede subligacula can be found. The most common style of subligaculum consists of one piece of cloth wrapped and folded into place, leaving a draping of cloth at the front.

Adornments and Jewelry

Kraet make little differentiation by gender when it comes to cosmetic adornments. In general, all tend to wear multiple rings, earrings, necklaces, and bracelets, often lavishly adorned in both precious metals and lustrous gems, and many of these items will be quite familiar to the rest of us as they are found across Elanthia. However, there are a few unique styles particular to the Kraet.

Armilla Worn on the upper bicep, armillae are armbands typically used to portray status, arena honors, or military standing. Wearing an armilla one has not earned will be met with scorn, derision, or other more painful consequences. The band itself is generally metal with adornments ranging from etchings to inlays, usually forming stylized pictorials. Status-based armillae are most frequently worn in pairs, while arena and military representations are more commonly singular and worn on the left arm.

Bulla: Fashioned to hold small items or tokens of import, bullae are often considered protection against evil and danger. A bulla is rarely ornate, but it is frequently made of an intricate combination of metal and wood, the choosing of each component feeding into an individual's symbolic preferences. Originally given only to male children, bullae are used by many who either take to the seas or choose a life in the arena.

Fibula: Fibulae are brooches used to pin or fasten garments, typically made of metal. The three components (body, pin, and clasp) range from simple to ornate, and the quality of the materials used often serve as an indicator of an individual's social status. Particular styles of fibulae may also indicate a particular service performed, societal position, or family grouping. One found to be wearing one of these limited styles of fibulae unearned will face the wrath of their community.

Lunula: Crescent-shaped necklaces, lunulae are typically made from a singular piece of metal that rests upon the collarbones but can also refer to a necklace with a moon-shaped pendant (particularly crescent, but other moon phases are not uncommon). A lunula may be left plain or adorned with intaglio specific to the wearer's tastes or desires. Historically, lunulae were considered more of a feminine jewelry choice, and while that may still be somewhat true, it is also adopted by any Kraet who feels a particular affinity to the moons and their symbology. Like the bullae, lunulae are often seen as protection against evil and danger.

Maniba: Similar to an armilla but worn on the wrist, a maniba is a wide cuff of metal. Manibae are frequently, but not always, worn in pairs, and they are always crafted from a singular piece of metal. Adornments are quite common, with etched knotwork being popular along the band's edges.

Pectoral: Pectorals are wide metal collars covering the entire upper chest region. For males, these may be sculpted to resemble the natural contours of the muscular pectoral region (hence the name). Regardless of gender, a pectoral is frequently decorate with etchings, engravings, and inlays and can be as simple or ornate as its wearer desires. It is, however, purely decorative and provides no protection in battle.

Somasida: An intriguing adornment, the somasida is a body chain that centers at the chest with a coin, medallion, or gem. Somisidae chains rise over the shoulders to drape the wearer's body in an "X" pattern, with lower chains wrapping about the waist to join with the upper chains at mid-back. Somisidae are most commonly worn by gladiators when at celebratory events, and while it is unusual for most to wear them as part of daily wear, a small subset of dedicated gladiators and their supporters have started a recent trend of doing just that.

Kraet Symbolism Originating with specialized knots and rigging for sailing, Kraet symbolism frequently revolves around the intertwining of disparate items or ideas, holding to the belief that combining strengths creates something greater than the sum of its parts. Thus it is not uncommon to find layering and comingling of different woods, stones, cloths, and metals in Kraet craftsmanship.

It is believed but not yet confirmed that Kraet knots hold not only several symbolic references and meanings but also linguistic ones as well. Rumor has it that some knotwork serves as Kraet communication tools, such as indicating a particular item is claimed by someone else or guiding people to a specified locale. Given their propensity toward symbolism, it is not unusual for Kraet knotwork to translate from a ship's literal knotwork to a garment's decorative knotwork while maintaining its symbolic nature.

CREDITS
GMs Thandiwe & Xayle for the lovely nouns to work with
GM Isten for a record-breaking QC
GMs Auchand & Quilic for the Kraet cultural information that helped bring the document together

--Xynwen--
World Team, MHO GM
>Emails for MHO business should go to GS4-MHO@PLAY.NET
"My real name is Mephistopheles, but you can call me baby"

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 13261
Author: GS4-XYNWEN
Date: 7/27/2021
Subject: In the Arena with the Kraet: A Guide to Elanthia’s Preeminent Gladiators

This is now up on the wiki and it includes a reference table at the end for weapon profiles and such: Kraet Styles

Also, while the majority of these nouns will not be limited to DR only, for right now, we're holding off on doing any altering with them until after we get a chance to debut them at DR. So don't harass your local alterers yet!

--Xynwen--
World Team, MHO GM
>Emails for MHO business should go to GS4-MHO@PLAY.NET
"My real name is Mephistopheles, but you can call me baby"

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 12363
Author: GS4-XYNWEN
Date: 7/27/2021
Subject: In the Arena with the Kraet: A Guide to Elanthia’s Preeminent Gladiators

SPECIAL NOTE ON GLADIUS GRAECUS:

  • This will be limited to Duskruin for now, so if you want one of these, best snag one there!
  • The noun itself is "gladius graecus" just FYI

The other new nouns will not be used in alterations until after August's Duskruin, but then should be fair game.

--Xynwen--
World Team, MHO GM
>Emails for MHO business should go to GS4-MHO@PLAY.NET
"My real name is Mephistopheles, but you can call me baby"

Kraet Ship

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 13252
Author: GS4-THANDIWE
Date: 7/21/2021
Subject: A Ship in the Night

Crimson light flowed across the deck, painting the dark-stained teak and white oak boarding in a near sanguine light as the mist of the Locksmehr River spilled over the railings. Silent but for the occasional rattle of ropes and pulleys, the boat drifted past Wehnimer's Landing unnoticed. The crew, hooded and swaddled in their dark-colored pallas, watched the passing city with an impassive gaze.

Standing on the forecastle, the Captain and her First stood upon either side of the long length of the main and mizzen masts that had been lowered to allow the vessel to slip beneath the various bridges that traversed the river. A dark tarp kept the sky blue sails from appearing too bright in the moon and starlight.

They were unaccustomed to venturing out into the lands beyond their Island and wanted to make a good impression. A solid showing as they presented themselves before the Arena at Bloodriven.

Glancing back at the crew of merchants, fighters, and artisans that sat on benches, oars in hand and in the water, she swelled with a sense of pride. She had assembled a fair amount of shields to her for this expedition and was filled with anticipation for their destination.

As the lights of the bustling city faded behind them, she barked out a command. The oars were drawn into the ship, stored in brackets behind long benches, and the masts were drawn back to their upright positions. Like a well-oiled gnomish contraption, the ship was under sail within moments and heading further up the river.

~*~ Thandiwe ~*~
ASGM of Events

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 13254
Author: GS4-THANDIWE
Date: 7/23/2021
Subject: A Ship in the Night

Balmy with a consistent, pleasant breeze, the river provided the crew with ample opportunity for leisure and training. Its twists and turns were lackadaisical at best, and the river water ran deep enough to assuage any concerns of the ship bottoming out.

By day they took turns rowing, no need for speed as they had been fortunate in their ocean crossing by receiving fair winds and following seas. In short, they were well ahead of schedule. Those that weren't at oar would either practice or tend their crafts. This expedition was not just about strength, skill, and prowess on the Arena floor, but also about trade and commerce. As with everything in their lives, they had embraced the duality, and bore it with a sense of purpose and pride.

By night, the ship bobbed at anchor in the center of the current, sails furled, and red lanterns dimly illuminating the deck. They enjoyed companionship by sharing tales of past ventures, stories of their own challenges back home, and songs of the past. Watches would be set at some point and those that did not draw lots would bed down in the bunks below until dawn heralded a new day.

Their personal weaponry was sparse, though small blades and reinforced caligae were always either near at hand or adorning their feet as appropriate. Their pallas were always in place, protecting their skin from the burn of the sun, but also keeping a light chill from shivering their skin. Their home, after all, was a jungle filled with biting insects, heat, and humidity, and their blood was not accustomed to being away from it.


~*~ Thandiwe ~*~
ASGM of Events

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 13255
Author: GS4-THANDIWE
Date: 7/26/2021
Subject: A Ship in the Night

They weighed anchor approximately midday, having sighted the docks on the outskirts of Bloodriven and wanting to prepare themselves for an appropriate presentation. As a group, they worked at the bow of the ship and erected a pavilion. In groups, they furnished the interior with racks and tables, crates and benches. Various weapons and shields were laid out for display.

Working alongside the crew, the Captain and First Mate made sure that no single person did more than their share. Praise was given in gestures and small glances, but each person stood up taller when the glances were shared.

As the sun sought to kiss the land, they took turns bathing in the river under the guarded gazes of their peers. The fading light setting the blue of their skin on fire.

Standing on the deck, many hours later, the gladiators, merchants, and artisans of Kraet created a sea of color in their pleated and folded chitons. Emblems pinned to their shoulders displayed their craft and the duality that was threaded through their culture.

With a nod of her head, the Captain commanded that the sails be lowered just enough to allow them to step foot on the docks of Bloodriven to issue their challenge.


The half-krolvins of Kraet are bringing their cultural wares to the village of Bloodriven this coming Duskruin.

You will be able to visit the Caligae of the Colossus, their sailing vessel, to take in their styles, artwork, and merchandise. Their wares can be found in:

Are you Not Entertained?
Crested Glory
Gilded Gladiator, The
Kraet and Barrel
Kraet Deal
Kraet Expectations
Kraet Length
Pinned and Pleated
Strength and Honor

Look for more information on the Kraet culture in the days ahead.


~*~ Thandiwe ~*~
ASGM of Events

Kraet Styles chiton

Category: Paid Events: Adventures, Quests, and Simucoins
Topic: Duskruin Arena
Message #: 13285
Author: GameMaster Thandiwe
Date: 07/30/2021 04:57 AM CDT
Subject: Pinned and Pleated

Chitons

analyze my cloth
You analyze your green linen cloth and sense that the creator has provided the following information:

Welcome to Kraet Styles, the premiere place to find Kraet styles and clothing. A folded linen cloth dyed verdigris green can be worn as a chiton and can be styled in one of three utility forms. They are the Gladiator, the Observer, and the Worker. Each style will provide basic comfort and freedom of movement for the tasks at hand. The cloth can be customized by adding pins or cording to it but they must be from the Kraet Style line in order for them to work.

Currently, the cloth is set to be worn in the observer style.
It has a border of dark trellis-patterned and is fashioned of linen that is dyed verdigris green.

There is a pair of simple pins affixed to it, which will display as cloth-pinned when the garment is worn.

There is a braided gold cord wrapped about it, which will display as -corded when the garment is worn.

You may change how the pins are worn by using TWIST to add new ones.

You may change how the cord is worn by using WRAP to add new ones.

Altering instructions: The cloth may have its color, fabric type, and border altered. It will always have a stock long description and any show must make sense when the item is not worn.

Tiering: The cloth is currently tier 1 of 2. The cloth has access to the following verbs:
Pinch (removes pin), Remove, Turn (changes style), Twist (adds pin), Wear, Wrap (adds cord), and Unwrap (removes cord)
analyze my leaves
You analyze your pale opal leaves and sense that the creator has provided the following information:

Welcome to Kraet Styles, the premiere place to find Kraet styles and clothing. A pair of pale opal leaves can only be used with a Kraet Style chiton. To do so, you must TWIST the chiton while holding the leaves.
The leaves have the following custom styles:
Custom Material: (Must match base item) gemstone
Custom Descriptor: pale opal leaf
Custom Pin-type: leaf
It is currently set to display as pale opal leaf-pinned, which can be changed by using TURN.
Altering Instructions: The leaves can be completely changed, but please note that only the custom areas above will ever be displayed when it is in use. The custom material must always be whatever the base material of the item is, but it can be wood, metal, or gemstone.

Usage: With the leaves in hand, TWIST the chiton to add the leaves. To remove the leaves, PINCH the chiton.

You get no sense of whether or not the leaves may be further lightened.

twist my cloth
Opening the hasps of your pale opal leaves, you twist them into the cloth.
analyze my cord
You analyze your sage jute cord and sense that the creator has provided the following information:

Welcome to Kraet Styles, the premiere place to find Kraet styles and clothing. A dusty sage jute cord can only be used with a Kreat Style chiton. To do so, you must TWIST the chiton while holding the cord.
The cord has the following custom styles:
Custom Material: jute
Custom Color: dusty sage
It is currently set to display as jute-waisted, which can be changed by using TURN.
Altering Instructions: The cord can be completely changed, but please note that only the custom areas above will ever be displayed when it is in use. The custom material must always be whatever the base material of the item is, but it can be wood, metal, or gemstone.

Usage: With the cord in hand, WRAP the chiton to add the cord. To remove the cord, UNWRAP the chiton.

You get no sense of whether or not the cord may be further lightened.

You carefully wrap a dusty sage jute cord around your linen cloth.
Look Cloth
Two lengths of linen cloth are tidily folded together and dyed verdigris green with a dark trellis-patterned border. A pair of pale opal leaves are pinned to the edge and ready for use, while a dusty sage jute cord is wrapped around the bundle.

WEAR MY CLOTH - Observer Style
a pale opal leaf-pinned verdigris green linen chiton topped in a dark trellis-patterned overlay

WEAR MY CLOTH - Worker Style
a sage green-waisted linen chiton with pale opal leaf-pinned verdigris green sleeves

WEAR MY CLOTH - Gladiator Style
a pale opal leaf-pinned verdigris green linen chiton torso-wrapped in sage green cording
  • TURN cloth will change the style the cloth is worn in.
  • TURN pin will change the way the pins are worn in the cloth.
  • TURN cord will change the way the cord is worn in the cloth.

~*~ Thandiwe ~*~
ASGM of Events

Category: Paid Events: Adventures, Quests, and Simucoins
Topic: Duskruin Arena
Message #: 13290
Author: GameMaster Thandiwe
Date: 07/31/2021 12:51 PM CDT
Subject: Re: Pinned and Pleated

Hello,

A very good question was asked on Discord.

Is there a mechanical benefit to the chiton, pins, or cords?

The answer is no. This is just a fluff item. The pins and cords are strictly to further customize/change your chiton to your desired output. You can change the pins or cords anytime you like, which will change the long description of your chiton.

For example the default on these:

Observer Style
a brooch-pinned verdigris green linen chiton topped in a dark trellis-patterned overlay

Worker Style
a gold-waisted linen chiton with pale opal leaf-pinned verdigris green sleeves

Gladiator Style
a brooch-pinned verdigris green linen chiton torso-wrapped in gold cording

Pin and Cord Style 1 with the leaves and sage green cording:
You fiddle with a dusty sage jute cord for a moment, causing it to appear dusty sage-waisted or dusty sage-corded when worn with a chiton.

Observer Style
a pale opal leaf-pinned verdigris green linen chiton topped in a dark trellis-patterned overlay

Worker Style
a sage green-waisted linen chiton with pale opal leaf-pinned verdigris green sleeves

Gladiator Style
a pale opal leaf-pinned verdigris green linen chiton torso-wrapped in sage green cording

Pin and Cord Style 2 with leaves and sage green cording:
You fiddle with a dusty sage jute cord for a moment, causing it to appear jute-waisted or jute-corded when worn with a chiton. You fiddle with a pair of pale opal leaves for a moment, causing it to appear leaf-pinned when worn on a chiton.

Observer Style
a leaf-pinned verdigris green linen chiton topped in a dark trellis-patterned overlay

Worker Style
a jute-waisted linen chiton with leaf-pinned verdigris green sleeves

Gladiator Style
a leaf-pinned verdigris green linen chiton torso-wrapped in jute cording


There are 2 tears for the chiton. Here is the analyze on the 2nd tier:

You analyze your linen chiton and sense that the creator has provided the following information:

Welcome to Kraet Styles, the premiere place to find Kraet styles and clothing. A leaf-pinned verdigris green linen chiton topped in a dark trellis-patterned overlay can be worn as a chiton and can be styled in one of three utility forms. They are the Gladiator, the Observer, and the Worker. Each style will provide basic comfort and freedom of movement for the tasks at hand. The chiton can be customized by adding pins or cording to it but they must be from the Kraet Style line in order for them to work.

Currently, the chiton is set to be worn in the observer style.
It has a border of dark trellis-patterned and is fashioned of linen that is dyed verdigris green.

There is a pair of pale opal leaves affixed to it, which will display as chit-pinned when the garment is worn.

There is a dusty sage jute cord wrapped about it, which will display as jute-corded when the garment is worn.

You may change how the pins are worn by using PINCH to remove them.

You may change how the cord is worn by using UNWRAP to remove it.

Altering instructions: The chiton may have its color, fabric-type, and border altered. It will always have a stock long description and any show must make sense when the item is not worn.

Tiering: The chiton is currently tier 2 of 2. The chiton has access to the following verbs:
Kneel, Pinch (removes pin), Pull, Push, Remove, Sit, Turn (changes style), Twist (adds pin), Wear, Wrap (adds cord), and Unwrap (removes cord)

You get no sense of whether or not the chiton may be further lightened.

Here are two of the 4 verbs. Please note, each verb is slightly different and 1 cloth has access to all three styles.

PUSH - Observer Style (from sitting)

Rushing to your feet, you raise your right arm into the air, the overlay of your linen chiton parting as you hold your closed fist out in front of you for the measure of three heartbeats. You pause a moment longer, your gaze sweeping on all around you, and slowly extend your thumb downwards.

PULL - Observer Style

You raise your right arm into the air, the overlay of your linen chiton parting as you hold your closed fist out in front of you for the measure of three heartbeats. You pause a moment longer, your gaze sweeping on all around you, and slowly extend your thumb upwards.

PUSH - Gladiator Style

You lift your gaze skyward, the skirting of your linen chiton swaying as you jut your arm into the air to draw attention. With a sweeping gaze, you slowly form a fist with your thumb pointed down and wait for a sign of approval.

PULL - Gladiator Style

You lift your gaze skyward, the skirting of your linen chiton swaying as you jut your arm into the air to draw attention. With a sweeping gaze, you slowly form a fist with your thumb pointed up and wait for a sign of approval.

PUSH - Worker Style

You raise your arm before you, the sleeves of your linen chiton slipping back from your wrist to the elbow, and hold your hand closed into a fist for the briefest of moments before letting your thumb escape and jut downward.

PULL - Worker Style

You raise your arm before you, the sleeves of your linen chiton slipping back from your wrist to the elbow, and hold your hand closed into a fist for the briefest of moments before letting your thumb escape and jut upward.

~*~ Thandiwe ~*~
ASGM of Events


Bloodtooth Band

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 13264
Author: GS4-KENSTROM
Date: 7/27/2021
Subject: Bloodtooth Bands - A Duskruin Teaser!

Remember the Bloodtooth Bracers that made their way to Duskruin? Well, the Bloodbender Brothers are not finished adding to their collection just yet!

A big special shout out to GM Mestys for his amazing coding skills and ninja like wisdom and GM Vanah’s masterful eyes and timely QC review in helping to add a new blood magic item to the Bloodbender Collection! There's also an additional bonus if you own and use both the bracers and bands! Here's a sneak peak at one of the special abilities you can unlock!

Behold, I tease before you the Bloodtooth Bands!


You place the red-veined bands onto your legs, causing the metal and bone to clamp down tight as rows of razor-sharp teeth suddenly jut out from its membranous layers and sink deep into your flesh!

You push a rune on one of your bands and streams of blood gush out from the flesh of your legs to create a wide patch of sanguine fluid on the ground.
[SMR result: 450 (Open d100: 36)]
A kobold slips on the wide patch of blood, losing its footing entirely before falling down!
[SMR result: 422 (Open d100: 9)]
A kobold slips on the wide patch of blood, losing its footing entirely before falling down!
[SMR result: 448 (Open d100: 35)]
A kobold slips on the wide patch of blood, losing its footing entirely before falling down!
[SMR result: 435 (Open d100: 22)]
A kobold slips on the wide patch of blood, losing its footing entirely before falling down!
[SMR result: 494 (Open d100: 81)]
A kobold slips on the wide patch of blood, losing its footing entirely before falling down!
[SMR result: 438 (Open d100: 24)]
A kobold slips on the wide patch of blood, losing its footing entirely before falling down!
Cast Roundtime 3 Seconds.


TO BE CONTINUED....


-GM Kenstrom-
Waylayer of Wehnimer's Landing

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 13266
Author: GS4-KENSTROM
Date: 7/28/2021
Subject: Bloodtooth Bands - 2nd Teaser!

I'll do a few more teasers before the full item breakdown before the event!

So here's another one for the new Bloodtooth Bands!


You touch the edge of one of your bands and thin red veins stretch out to greet your fingers, briefly sticking to them like a sanguine web before recoiling moments later.


and...


In a wild thrashing flurry, dozens of glistening and bloody ribbons of sinew burst from the flesh of your legs and lash outward toward a massive troll king!
[SMR result: 296 (Open d100: 84)]
The incarnadine tendrils latch onto a massive troll king and quickly snake around its legs, entangling it!

and...

You lean near the body of a massive troll king and tiny globules of blood suddenly rise up from its corpse and swirl into the air toward you before finally infusing into your own flesh.


-GM Kenstrom-
Waylayer of Wehnimer's Landing

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 13326
Author: GS4-KENSTROM
Date: 8/4/2021
Subject: Bloodtooth Bands Fully Revealed!

Here's the full details of the Bloodtooth Bands which will debut this month at Duskruin! Enjoy!

Analyze

At Tier 4...

You analyze your red-veined bands and sense that the creator has provided the following information: The red-veined bands are a type of leg-worn armor accessory that magically drains some of your blood in exchange for a series of temporary benefits. The base description can be altered, but should always remain plural and match the unchangeable look description.

The bands are tier 4 of 4. This means that they have access to the following verbs: WEAR, REMOVE, WAVE (Blood Spray), POKE, TOUCH, POINT (Blood Bind), PROD, RUB, PUSH (Blood Spill), CLENCH, TAP, FOLD (Blood Bones). If the wearer bears both the Bloodtooth Bands and a Bloodtooth Bracer, a special ability (Blood Bank) can be activated via RAISE (at a dead creature target that can bleed) to gain charges and FIDGET for an enhancive HP regeneration effect.

You can tell that the bands is as light as it can get.


Additional Info

Tier 1 Verbs: WEAR, REMOVE
Tier 1 Ability: Blood Spray (WAVE) - An SMR attack to reduce a foe's defenses.
Cost: 10 HP. Cooldown: 2 minutes.

Tier 2 Verbs: POKE, TOUCH Tier 2 Ability: Blood Bind (POINT) - An SMR attack to root a foe in place.
Cost: 15 HP. Cooldown: 4 minutes.

Tier 3 Verbs: PROD, RUB
Tier 3 Ability: Blood Spill (PUSH) - Create a pool that causes enemies to trip and fall.
Cost: 25 HP. Cooldown: 5 minutes.

Tier 4 Verbs: CLENCH, TAP
Tier 4 Ability: Blood Bones (FOLD) - Create a damage padding effect for 2 minutes.
Cost: 25% Max HP. Cooldown: 60 minutes.

Special Ability: Blood Bank (FIDGET) - Only available when a Bloodtooth Bracer is also being
utilized. Adds an HP regeneration effect for 15 minutes by expending charges gained via
RAISE with creature corpses. Magnitude is based on charges stored. Max charges
based on total tiers unlocked between Bands and Bracer.
Cost: 0 HP. Cooldown: 60 minutes.


Reminder: Blood Bank ability is only available if the user is wearing both the Bloodtooth Bracer and Bloodtooth Bands. So collect them both!


-GM Kenstrom-
Waylayer of Wehnimer's Landing

Animalistic Spirit Headdress

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 13292
Author: GS4-AVALUKA
Date: 8/2/2021
Subject: Animalistic Spirit headdresses

Debuting this Duskruin at the shop "Heady Spirits" is the final piece in the Animalistic Spirit set - Animalistic Spirit headdresses. These are not just headdresses, but they also have the ability to be functional helms, tiaras, crowns, headscarves, turbans, or just hats in general. You can choose what sort of headgear you feel would best work with your character.

When initially purchased off-the-shelf they are non-functional fluff (unless they are helms, in which they are functional helms but otherwise with fluff abilities). Just like the other items in this set of scripts, these items also come with an animal spirit locked inside them that must be tamed with successful physical and magical hits. However, due to the special infusion of these headdresses, wielding other Animalistic Spirit items while wearing the headdress will cause the spirits within all items to tame faster. (IE, if you are wearing a headdress and using an Animalistic Spirit weapon, both the weapon and the headdress will gain 2x as much affinity with each successful hit.)
NOTE: The bonus to affinity gain matches the amount of Animalistic items you are wearing/wielding. So if you are wearing 4 total items (headdress, armor, UCS gloves, UCS boots), any affinity gain on any of the items will be +4 per hit instead of only +1. You still need to do the appropriate action to raise affinity depending on the item (such as successful UCS attacks against like-level foes for UCS items), but doing it while wearing the headdress will boost the gains.

In addition, these headdresses interface with Animalistic Spirit armor, either having their description appended to the head coverage of any worn Animalistic Spirit armor or taking the place of the head coverage description in armor-related messaging.

=Base Fluff Abilities=

  • Feature-worn with customizeable parts.

Like illusion trinkets, the headdresses will show up in your features and can play nicely with other things that temporarily change your features. The 2 sentences in the feature LOOK can be customized via GALD.

  • Temporary eye change.

You can RUB the headdress to infuse the spirit into your eyes, turning them into "feral <color> eyes" for 4 hours, where the color is the color of the spirit within the headdress.

  • PROD the headdress so you can determine if the spirit shows itself when using fluff actions.

This feature has been also carried over to Animalistic Spirit armor (but NOT weapons/shields currently).

=Unlockable Fluff Features=

  • One added tier of fluff actions.

Adds NOD, SHAKE, TILT, and GROWL, which are all targetable. NOD also lets you use NOD styles, adding more flavor to your NODs. Some of these also take DEMEANOR into account.

  • Add "slots" for Spirit Imprints (up to 4).

If you have other Animalistic Spirit items, you can POINT your headdress at the other item and the headdress' spirit will be able to morph into the look of the other spirit at-will (you still keep the look of the original "dominant" spirit). TURN forces the spirit's look to change, CLEAN makes the spirit forget a saved imprint, INSPECT lets you look at all imprinted spirits. NOTE: Items you imprint must also be attuned to you in order for the spirit within to trust you enough to imprint to the headdress.

=Unlockable Mechanical Features=
NOTE: Once a mechanical feature is unlocked, this item becomes functional if not already set as such.

  • Animalistic Avatar SMRV2 attack.

WAVE the headdress at a target to launch a SMRV2 maneuver attack at the creature where you momentarily become the living avatar of the attached spirit, causing the creature to be rooted if successful. If you are also wielding an Animalistic Spirit weapon or wearing a set of Animalistic Spirit armor, the headdress will choose one of them to add its flares to the attack. As an example, if you wield an Animalistic Spirit weapon in addition to the headdress, Animalistic Fury flares will be added to successful attacks.

Each unlock adds to the bonus for the SMRV2 roll.

This attack may be unleashed every 6 minutes.

  • Multi-opponent version of Animalistic Avatar.

If you have at least T1 of Animalistic Avatar unlocked, you can unlock a multi-opponent version of it activated with WAVE (without a target).

The amount of potential targets scales based on the unlock tier of the Animalistic Avatar base attack, maxing out at a potential of 6 targets at T4.

This multi-opponent version can be unleashed once an hour.

Here's a snapshot of a few things with it!

Feature looks - note that this is toggleable with TOUCH, and the line is partially able to be customized in alterations.

You see GameMaster Avaluka.
She appears to be an Erithian of the Yachan Dai.
Draped elegantl.y on her head is a flame-hued feather headdress, the overlapping hues of the trailing end making a fiery pattern. Woven amongst the scarlet and crimson feathers of the headdress are several strings of carved amber beads.
She is taller than average and has a willowy figure. She appears to be very young. She has long-lashed blue-green eyes and alabaster skin. She has long, thick light brown hair. She has a heart-shaped face and a sloping nose.
She is in good shape.

Animalistic Avatar in action, along with the Set Bonus of it calling to the wielded weapon for help.
>wave my headdress at orc
Sweeping one arm out in a tight arc, you gesture forcefully at a greater burrow orc with a sinuous twisting motion, holding your other hand out for balance. Rippling waves of misty green energy flow over the surface of your feather headdress, pooling in your eyes and blurring your features with those of a fiery phoenix.
Ethereal misty green flames erupt to life, surrounding you as you throw your head back with an enraged shriek, spreading your arms wide to unfurl illusionary wings of scintillating light.
[SMR result: 126 (Open d100: 54)]
A greater burrow orc starts to tremble violently, rooted to the spot in fear!
A thin tendril of misty green light races over your body before spreading over your gloves, which react with an enraged chitter and an answering ripple of misty green energy.
Riotous misty green energy races along the surface of the gloves, slender tendrils rising up to coalesce into the ethereal form of a sleek dolphin.
Flicking its tail sharply, a sleek ethereal dolphin swims forward through the air with a fierce chitter as a pod of wispy misty green dolphins roil forth in an angry torrent!
... 10 points of damage!
Arm lock.
The burrow orc is stunned!
A turbulent cloud of misty green light lashes out from some gloves with an echoing chitter!
Rage fills the orc's eyes as his body tenses up.
Misty green motes rush away from you, leaving your features back to normal.

Some fluff actions!

>growl my headdress
Aggressively lifting a balled fist in front of you, you bare your teeth in a threatening display, a growl rumbling deep in your chest. Slender coils of misty green light seep from your feather headdress, briefly morphing your features into the visage of a fiery phoenix with fire-laced feathers and a curved beak.

>nod grim my headdress at avaluka
With a serious look in your blue-green eyes, you nod grimly at Avaluka. A riotous burst of misty green motes dances over the surface of the feather headdress on your head in time to the movement, the luminous sparks of energy spiraling around each of the strings of amber beads trailing from the ends of it.

But maybe I don't want the spirit to be so flashy right now?

>prod my headdress
You run a finger along the side of your feather headdress in a soothing motion. Lulled by the contact, the misty green sparks infusing it die away with a fading shriek.

>nod eager my headdress
Clapping your hands together in excitement, you nod eagerly.

~Avaluka

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 13310
Author: GS4-AVALUKA
Date: 8/4/2021
Subject: Animalistic Spirit headdresses

Time for some extra information about this headgear! I've decided to use a helm this time, though please note that, other than being an actual functional helm, the actual functionality is the same across all types.

You analyze your steel helm and sense that the creator has provided the following information:


Animalistic Spirit Headdresses


=General Script Information=
This is headgear with the spirit of an animal trapped within it.
The spirit is wild and must be tamed by unleashing attacks against like-level foes, either magical or physical.
If not fully tame, the spirit within can backlash upon the owner.
Allegiance can be changed, but the new owner must work off the trust gained by the previous owner.
If you also wield an Animalistic Spirit weapon, shield, or wear a set of associated armor, the infusion within the helm allows for all spirits to be tamed faster.
The spirit within the helm can be unlocked to allow it to morph into the appearance of the spirits within any other Animalistic Spirit item you are also bonded with.
In addition, the helm will draw out help from other wielded Animalistic Spirit gear when performing an Animalistic Avatar attack, adding Animalistic Fury (weapons/shields) or Animalistic Instinct (armor) to its attacks.
While wearing Animalistic Spirit armor, this helm will take the place of the associated head coverage (if the armor has no head coverage), or be appended to the head coverage's description (if the helm is not a helm/helmet) in the armor's messaging.
=Alteration Guidelines=
* Alterations to the 15/15/15, long and show of this helm are fine.
* Any merchant can change the adornment, adornment type, and how the adornment attaches to the helm.
Possible adornment types are: plain (color/texture), loose/dangling (feathers/tassels), reflective attachments (pins/gems/metal), rigid protrusions (spikes/horns), or designs (embroidery/etching).
* If the helm is NOT a helm/helmet, it is likely a merchant can change the headgear type.
Possible types are: headdresses, helms/helmets, tiara/circlets, crowns, headscarves/turbans, or hats.
* Customization of the line that shows up in your features when worn is also possible, but only the segment after the comma in the first sentence and the complete second sentence can be changed.
NOTE: This should NOT indicate movement, glowing, or anything other than a description of how the adornment looks on the helm when worn, or how the helm is being worn.
* Some merchants can change the spirit color, spirit call, spirit group, or how the spirit looks.
Only the "main" spirit can be altered in this manner; any spirit imprints cannot be changed.
NOTE: You cannot change the general type of animal, such as changing a large feline to be a canine, except using certificates.
As well, each spirit type only has certain pre-approved nouns allowed.
=Features=
* Feature-Worn
When worn, this helm can be viewable in your features, appearing just below the line indicating your race. It is toggleable with TOUCH.
Feature-Worn ability is currently: ON [Toggle with TOUCH]
* Temporary Eye Feature Change
RUBbing the helm causes the spirit's essence to briefly infuse your eyes, turning them into "feral misty green eyes" for 4 hours.
* Spirit Imprints = Locked
When unlocked, the helm gains the ability to "imprint" with other spirits and morph into their appearance at will. The spirit within the helm must be attuned to you, as well as the spirit of the other piece of Animalistic Spirit gear you are trying to imprint.
Use INSPECT to view any imprinted spirits, TURN to coax the spirit within the helm to morph into a different spirit appearance, CLEAN to remove a spirit imprint, and POINT the helm at the other item you want it to imprint to.
NOTE: You can only unlock a maximum of 4 extra slots for imprinted spirits on this helm.
* Animalistic Avatar = Locked
When unlocked, gain access to a maneuver-based attack using WAVE that briefly turns you into the avatar of the attached spirit, potentially rooting the target to the spot in fear. This can be unleashed every 6 minutes.
If the multi-opponent version is unlocked, the same attack can be unleashed on a maximum of 2 creatures in the room once an hour.
If you wield an Animalistic Spirit weapon or shield, or wear Animalistic Spirit armor, the respective item's flare will be added to the helm's attack.
* Flavor Actions (Tier 1 of 2)
At this tier, this helm captures the following: WEAR, REMOVE, RUB (Temporary Eye Change), TOUCH (Feature-worn On/Off).
Use PROD to make the spirit less visible while using these actions [Spirit is currently: Awake]
* Tameness/Affinity
Tame the spirit to prevent it enacting its rage upon you.
Only one person can have allegiance to this helm's spirit at a time.
The feeling of this spirit toward no one is wild (Level 0 of 12).
NOTE: To start taming this helm, damage a like-level foe with physical or magical attacks.
=Current Settings=
* Spirit: stallion (Type: Equine)
Available nouns for this type are: horse, pony, stallion, mare, zebra, donkey, mule.
* Spirit Descriptor: muscular
* Spirit Color: misty green
* Spirit Call: whinny
* Spirit Group: herd
* Type: Helm
* Material: steel
* Adornment: horsehair crest (Type:Feathers/Tassels)
* Adornment Attachment: adorning the top of the helm
* Feature Line: ...a polished steel helm, its sturdy frame bracketing her face. Adorning the top of the helm is a thick horsehair crest, the trailing end falling down to her mid-back.
NOTE: The beginning text before the "..." is different depending on type and cannot be customized.
You might be able to have a talented merchant lighten the steel helm for you.</nowiki>

As you can see, each headdress can have an "adornment", which can have many different adornment types. This could be as simple as just describing the surface or color or texture of the item to describing horns crowning something. Each adornment type slightly changes how the spirit light interacts/highlights the adornment in portions of the fluff messaging. Note that the adornment type examples in the ANALYZE are not exhaustive ('dangling', for example, essentially expects any kind of adornment, plural or singular, where only one end of the adornment is attached to the item and the other end may be free-moving somewhat. This could be tassels or feathers, but could also be strings of beads or shards of bone.)

You really should only have one "main" adornment set on these things. You can have more than one described in a show, perhaps (like I am sure most everything can describe a specific color or surface), but this is just selecting one "focal" adornment that is most prominent that gets set on the actual item.

Let's look at some more verb examples!

>shake my helm
With a disdainful snort, you give a curt shake of your head, your gaze cold. A cascade of energy falls from the steel helm on your head in a waterfall of misty green light, the motes' passage causing the horsehair crest adorning the top of it to ripple briefly before falling back into place.

Ooh, maybe a bit too cold. Let's warm things up a bit.

>demeanor warm
You love the world and the world loves you!
>shake my helm
Laughing warmly, you give a disbelieving shake of your head, blue-green eyes sparkling with amusement. A cascade of energy falls from the steel helm on your head in a waterfall of misty green light, the motes' passage causing the horsehair crest adorning the top of it to ripple briefly before falling back into place.

>tilt my helm
Cocking your head to one side in curiosity, you blink several times in bewilderment, your jaw dropping open slightly. Crackling misty green energy sparks over the steel helm on your head as a low whinny fills the air, tendrils of light arcing over the horsehair crest adorning the top of it.

Remember: you can use PROD on the item at any time to toggle whether the spirit light (the 2nd sentences above) actually fire. Sometimes you may want to be flashy with your movements and sometimes not! The PROD messaging is first person only, so no one is going to see you adjusting this on the sly.

Thanks!
~Avaluka

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 13300
Author: GS4-AVALUKA
Date: 8/3/2021
Subject: Updated spirit type/nouns for Animalistic Spirit items

Though the total amount of new spirit nouns debuting at Duskruin this run isn't very large, there are still quite a few new additions. Please do not be discouraged if your suggestion did not make it in this time - it doesn't mean it will never be a possibility, it's just that I did not have time to add all of them in for this run.

The only brand new "spirit type" being added this year is "Avian (Magical)", which includes the "phoenix" noun that many people requested! Other additions are new noun possibilities for some of the existing spirit types.

Following is an updated list of all spirit types, approved nouns, and "defaults" for Animalistic Spirit items. All items within the Animalistic Spirit set use the same lists, but each one has its own certificate for changing spirit types for that particular item; be sure you have the correct certificate, which will be sold within the shop selling the item it applies to.

As usual, I should be scheduling some Wilkes visits in September to hopefully do some spirit alterations for those who want that service.

NOTES:

  • The noun at the beginning of each list is the "default" noun for that spirit type. When an item is changed to that spirit type, this noun is the default that will appear.
  • NEW nouns (or types) will be followed by an asterisk (*).

[Large Feline]
Available nouns for this type are: lion, lioness, panther, tiger, tigress*, puma, catamount, jaguar, leopard, snow leopard, clouded leopard, cheetah.

  • Spirit Descriptor: lithe
  • Spirit Call: roar
  • Spirit Group: pride

[Small Feline]
Available nouns for this type are: cat, kitten, bobcat, lynx, serval, caracal, margay, ocelot, jaguarundi, snowcat.

  • Spirit Descriptor: sleek
  • Spirit Call: hiss
  • Spirit Group: clowder

[Canine]
Available nouns for this type are: wolf, jackal, fox, fennec fox, hyena, dhole, coyote, dog, bush dog, foxhound, bloodhound, wolfhound, mastiff, puppy, aardwolf*.

  • Spirit Descriptor: rangy
  • Spirit Call: howl
  • Spirit Group: pack

[Avian (Predatory)]
Available nouns for this type are: hawk, falcon, eagle, owl, barn owl, snow owl, screech owl, gyrfalcon, peregrine falcon, kestrel, osprey, goshawk, kite.

  • Spirit Descriptor: angular
  • Spirit Call: screech
  • Spirit Group: flock

[Hooved (Horned)]
Available nouns for this type are: stag, deer, goat, antelope, buffalo, bison, bull, oryx, wildebeest, ram, moose, elk, yak*, hind*, hart*, gazelle*, caribou*, muntjac*, buck*, reindeer*.

  • Spirit Descriptor: antlered
  • Spirit Call: bellow
  • Spirit Group: stampede

[Equine]
Available nouns for this type are: horse, pony, stallion, mare, zebra, donkey, mule.

  • Spirit Descriptor: muscular
  • Spirit Call: whinny
  • Spirit Group: herd

[Snake]
Available nouns for this type are: snake, serpent, cobra, asp, adder, boa, boa constrictor, rattlesnake, corn snake, mamba, eel.

  • Spirit Descriptor: sinuous
  • Spirit Call: hiss
  • Spirit Group: mass

[Aquatic Mammal]
Available nouns for this type are: dolphin, whale, orca, seal, sea lion, walrus, manatee, narwhal*.

  • Spirit Descriptor: sleek
  • Spirit Call: chitter
  • Spirit Group: pod

[Small Rodent]
Available nouns for this type are: mouse, dormouse, rat, squirrel, chinchilla, hamster, cavy, gopher, groundhog, lemming, naked mole rat, marmot, muskrat*.

  • Spirit Descriptor: plump
  • Spirit Call: squeak
  • Spirit Group: horde

[Ursine]
Available nouns for this type are: bear, grizzly bear, polar bear, black bear, brown bear, cave bear, red bear, panda, giant panda, sloth bear*.

  • Spirit Descriptor: burly
  • Spirit Call: growl
  • Spirit Group: band

[Rabbit/Hare]
Available nouns for this type are: hare, rabbit, jackrabbit, cottontail, arctic hare, snowshoe hare.

  • Spirit Descriptor: lanky
  • Spirit Call: growl
  • Spirit Group: herd

[Porcine]
Available nouns for this type are: boar, iron boar, pig, hog, warthog, babirusa.

  • Spirit Descriptor: stocky
  • Spirit Call: snort
  • Spirit Group: drove

[Arachnid]
Available nouns for this type are: spider, tarantula, arachnid, black widow spider, brown recluse spider, wolf spider, huntsman spider, tomb spider*.

  • Spirit Descriptor: giant
  • Spirit Call: chitter
  • Spirit Group: swarm

[Corvid]
Available nouns for this type are: raven, crow, magpie, jackdaw, rook, jay.

  • Spirit Descriptor: sleek
  • Spirit Call: caw
  • Spirit Group: mob

[Semi-Arboreal]
Available nouns for this type are: raccoon, opossum, possum, red panda, bearcat*, binturong*, civet*.

  • Spirit Descriptor: plump
  • Spirit Call: chitter
  • Spirit Group: band

[Avian (Aquatic)]
Available nouns for this type are: penguin, emperor penguin, rockhopper penguin, puffin, auk.

  • Spirit Descriptor: pudgy
  • Spirit Call: squawk
  • Spirit Group: flock

[Small Primate]
Available nouns for this type are: monkey, tamarin, marmoset, macaque, baboon, lemur, indri, sifaka, loris, bushbaby, capuchin.

  • Spirit Descriptor: gangly
  • Spirit Call: screech
  • Spirit Group: troop

[Mustelid]
Available nouns for this type are: badger, honey badger, ferret, weasel, ermine, pine marten, stoat, skunk, wolverine.

  • Spirit Descriptor: stocky
  • Spirit Call: growl
  • Spirit Group: band

[Armored]
Available nouns for this type are: armadillo, pangolin, hedgehog, porcupine, echidna.

  • Spirit Descriptor: squat
  • Spirit Call: snort
  • Spirit Group: band

[Bat]
Available nouns for this type are: bat, fruit bat, vampire bat, flying fox.

  • Spirit Descriptor: angular
  • Spirit Call: squeak
  • Spirit Group: swarm

[Semi-Aquatic]
Available nouns for this type are: otter, sea otter, river otter, platypus.

  • Spirit Descriptor: sleek
  • Spirit Call: chitter
  • Spirit Group: band

[Avian (Magical)]*
Available nouns for this type are: phoenix, firebird, griffin, storm griffin, gryphon, grifflet.

  • Spirit Descriptor: fiery
  • Spirit Call: shriek
  • Spirit Group: band

NOTE: Phoenixes and firebirds have more fiery imagery, while anything griffin has more electrical/lightning imagery.

Thanks for all your suggestions - please feel free to keep them coming! I know several came in a bit too late for me to think about adding them this year, but I'll definitely be going over things again before the next run of Duskruin.

~Avaluka

Morphing Runestaff

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 13294
Author: GS4-THANDIWE
Date: 8/2/2021
Subject: The Modern Morph

The Modern Morph is a new shop that will be coming to Duskruin with an old item in it that is getting some tender loving care.

The original morphing item was created by GM Tilmont back in 2003. It was a revolutionary design that allowed your runestaff to be morphed into a wearable item based on where it was worn. The available nouns were belt, wristlet, and circlet. Unfortunately, as the game progressed and you were allowed to do more and more with your runestaff, the script stayed largely the same and prevented the runestaff from being customized to its fullest.

In 2020, GM Haxus and I did some minor tweaks to it to try to get it working with current standards so that those loyal to it could improve it. We added the ability to toggle it so it couldn't be sold, we added Subscript, Custom Flare Messaging, and support for Acuity and Mana flares, as well as the Lore Song Unlock.

However, each time this item was looked at it became clear that we would have to go further to bring it to current standards. So, this DR the new Modern Morph will be released.

Let me assure you all, if you own a morphing runestaff then you need not fear for it because it will automatically be upgraded to the current standard. You won't feel a thing. Once the update is made live, please register your item. And then all you will have to do is morph it and unmorph it. Should some hiccup happen, simply assist and get a referral so that I can look at it.

From that point forward, you'll be able to modify it just as you would a normal runestaff. For customizing you'll be able to do the following:

Give it a long, show, or both descriptions.
Change the base 15/15/15 of it.
Add flares, subscripts, ensorcell, enchant, etc.
Change the material (with the appropriate certifications) away from plain old wood.

The wearable item will also be able to have its base 15/15/15 change, including its noun (so long as it is appropriate to its worn location), and it can have a long or show or both description.

The old morphing runestaff had access to bow, clench, lean, and point when it was in runestaff form and bow, clench, rub, and tap when it was in its worn form. Those verbs are staying, but there will be an unlock certificate for sale as well that will give it access to grin, raise, rub, and spin in runestaff form, and exhale, nudge, push, and touch when in its worn form.

Teaser of some of the new verbs:

grin my runestaff
Bemused, you rest your hand on the top of your wooden runestaff and lean on it as you listen to your surroundings.

raise my runestaff
Lifting your wooden runestaff high in the air, you gesture expansively with both it and your free hand.

exhale my wrist
You slowly empty your lungs, releasing the tension of the day as you idly toy with your rune wristlet.

remove my wrist
You remove a rune wristlet from your wrist.

exhale my wrist
Holding a rune wristlet close to your mouth, you exhale onto it and then briefly rub at its surface with the edge of your green chainsil cape.

push my wrist
Noticing that your rune wristlet has shifted up your forearm, you carefully push it down to a less constricting position on your wrist


~*~ Thandiwe ~*~
SGM of Events

Flare Affinity

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 13301
Author: GS4-ESTILD
Date: 8/3/2021
Subject: Flare Affinity

This is a new subscript that can go on armaments with standard flares. It should work with any other script. It will be a limited release at Duskruin Mania. The increased frequency does not apply to death flares.

>analyze my dagger
You analyze your drake dagger and sense that the creator has provided the following information:

The drake dagger has the property of Flare Affinity, which increases the frequency and potency of standard flares.

You can tell that the dagger is as light as it can get.

>attack
You swing a drake dagger at an Ithzir seer!
AS: +432 vs DS: +270 with AvD: +25 + d100 roll: +63 = +250
... and hit for 63 points of damage!
The Ithzir seer is backed up by a strong slash to its abdomen!

Your drake dagger flares with a burst of flame!

... 70 points of damage!
Flame burns through an Ithzir seer's abdomen. Greasy smoke billows forth.
The Ithzir seer falls to the ground in a crumpled heap.
Roundtime: 3 sec.

>attack
You swing a drake dagger at an Ithzir seer!
AS: +432 vs DS: +275 with AvD: +25 + d100 roll: +68 = +250
... and hit for 53 points of damage!
Deep slash to the Ithzir seer's right forearm!

Your drake dagger flares with a burst of flame!

... 20 points of damage!
Nasty burns to back. Won't be sleeping on that for awhile.
Roundtime: 3 sec.

>attack
You swing a drake dagger at an Ithzir seer!
AS: +432 vs DS: +275 with AvD: +25 + d100 roll: +48 = +230
... and hit for 63 points of damage!
Wild downward slash severs the Ithzir seer's right foot!
Bloody stump, anyone?
An Ithzir seer falls to the ground grasping her mangled right leg!

Your drake dagger flares with a burst of flame!

... 40 points of damage!
Head reduced to a charred stump.
The Ithzir seer vainly struggles to rise, then goes still.
Roundtime: 3 sec.

>attack
You swing a drake dagger at an Ithzir seer!
AS: +432 vs DS: +273 with AvD: +25 + d100 roll: +59 = +243
... and hit for 66 points of damage!
Strong strike, punctures lung!

Your drake dagger flares with a burst of flame!

... 60 points of damage!
Flames engulf body. Chest left a smoldering ruin.
The Ithzir seer falls to the ground in a crumpled heap.
Roundtime: 3 sec.

>attack
You swing a drake dagger at an Ithzir seer!
AS: +432 vs DS: +275 with AvD: +25 + d100 roll: +84 = +266
... and hit for 77 points of damage!
Awesome shot shatters ribs and punctures lung!

Your drake dagger flares with a burst of flame!

... 45 points of damage!
Left arm incinerated. Unfortunate.
Roundtime: 3 sec.

>attack
You swing a drake dagger at an Ithzir seer!
AS: +432 vs DS: +275 with AvD: +25 + d100 roll: +93 = +275
... and hit for 79 points of damage!
Spectacular slash!
The Ithzir seer's left arm is neatly amputated!

Your drake dagger flares with a burst of flame!

... 60 points of damage!
Flames engulf body. Chest left a smoldering ruin.
The Ithzir seer falls to the ground in a crumpled heap.
Roundtime: 3 sec.

GameMaster Estild

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 13317
Author: GS4-ESTILD
Date: 8/4/2021
Subject: Flare Affinity

OM1E5GA
What exactly is meant by "standard flares"? Any that only takes up the Cat B slot or just common/uncommon flares?
I'm pretty sure my energy weapons, globus elanthias, and snake flaring dagger won't qualify regardless.... but I could see my magma flaring and water flaring items going either way....


Correct, Category B from the Charts of Clarity wiki page. It does not affect flares from scripts.

ALLENM20
Also, if you have this flare affinity AND use a supercharger boost will that further increase the flare frequency?


Yes.

GameMaster Estild

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 13323
Author: GS4-AULIS
Date: 8/4/2021
Subject: Flare Affinity

<<Will this work with dispel or grapple flares?

Copied directly from the gswiki from the Charts of Clarity that GM Estild was referencing:


Category B Flares
Only ONE may be present; magnitude may vary in some cases, may be temporary or permanent in some cases

Defensive bonus from weapons (commonly known as "Defender weapons") [weapons]
Offensive bonus from armor [armor]
Magical defense (TD) [armor]
Minor Elemental Edging (902) [weapons]
Temporary blessing, with or without holy water flares
Conventional permablessing (e.g. not undead bane)
Fire flares
Cold flares
Lightning flares
Acid flares
Vibration (earth, impact) flares
Disintegration flares
Disruption flares
Vacuum (void) flares
Plasma flares
Steam flares
Water flares
Magma flares
Unbalance (burst of force) flares
Grapple (tendril of force) flares
Dispel flares
Mechanical (three varieties: slash, puncture, crush) flares
Mana flares [weapons *runestaffs]
Acuity flares [weapons *runestaffs]


~Aulis
Platinum Co-Guru
Forums Manager
QC'er