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==[[Magic Marker]] Updates==
==[[Magic Marker]] Updates==
{{#section:Magic Marker/saved posts|savedpost2}}
{{#section:Magic Marker/saved posts|savedpost2}}

==[[Animalistic Spirit Armor]]==
{{#section:Animalistic Spirit/saved posts|savedpost2}}


{{DEFAULTSORT:Saved posts 2021-02}}
{{DEFAULTSORT:Saved posts 2021-02}}

Revision as of 00:18, 15 January 2022

General Information

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 12621
Author: SIMU-WYROM
Date: 1/16/2021
Subject: Knock knock on the Demon Door

>>Any plans to bring the Demon Door back for this run, and/or some other one off event? I would love a crack at a new strongest foe (again), and I hope to see the Door or something like it return! BRING ON THE DEATH!

Demon door still exists. The events leading to the discovery were the dungeon crawl to figure out the puzzle. Beyond the door is the Arena of the Abyss, which is connected to the same place on Caligos Isle (though you can't get to the arena itself from Duskruin). The story will continue, but I don't believe there are any plans for February to do anything more just yet. There are minotaurs that gather there during the downtime each run though.


Wyrom, PM

Elemental Gloves

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 12627
Author: GameMaster Quilic
Date: 01/22/2021 02:24 PM CST
Subject: Elemental Gloves

Gork trudged along, rubbing his sore knuckles and grinning to himself. It'd been a good hunt, and he semi-hummed to himself as he made his way back to town. There was something eminently satisfying about handling things with his own two fists.

A shadow passed over Gork and he glared up at the winged thing overhead. It swooped and dove towards him, and he dove out of the way as best he could. Before Gork could recover, the damnable thing was back out of reach. His fists itched, and he longed to bury them in that birdbrain's flank and teach it some manners. But, as he always did, Gork resumed his trek back to town, grumbling obscenities under his breath about all things that flew.

At the tavern that night, Gork had slightly more than his usual amount to drink, and started complaining loudly about the feathered beasts outside of town, and how they didn't have the common decency to stand and fight. His comments were well-received by all, and many a mug of ale was raised in hopes of some sort of feathered rot setting in and bringing all their enemies down to the range of their fists.

The next morning, Gork woke with a headache, but that was quickly remedied with a quick infusion of ale. As he made his way out of his shack, he tripped over something, cursing loudly. As he scrambled back to his feet, fists cocked, he noticed a parcel on his stoop, and glared around suspiciously before snatching it up. A note was affixed to the parcel, and he squinted, sounding out the letters.

"Try... these... and... quit... your... HEY!"

Gork glared down at the note, and parcel, then ripped it open, tearing a particularly stubborn corner open with his teeth at one point. Inside were some threadbare ivory gloves, and he eyed them suspiciously.

"Not Gork's style, but..."

With a haughty sneer, he slipped the gloves on one at a time, cinching the rhimar buckles at each wrist tightly. As he did, the air around him was suffused with the heavy scent of ozone, and a sizzling crackle was momentarily audible.

Gork leapt back, an oath exploding from his lips, and stared down at the gloves. He worked his fingers experimentally, and finally decided they would keep his hands warm, if nothing else, and headed out to hunt.

The first bear had no chance. Gork was grumpy, and his fists flew with a manic fury, pummeling the creature mercilessly. In the middle of a combination, however, as soon as his knuckles struck the dumb thing, something happened. With an ear-splitting crack, an incandescent streak of lighting erupted from Gork's threadbare gloves! Spitting painfully bright sparks, the lightning crackled around him before surging forward and enveloping the creature, leaving sizzling burns across its form!

Gork gawped, staring first at the bear's smoking fur, and then at his gloves. The bear roared, shaking him from his amazement, and he quickly finished his task, though the business with the lightning didn't repeat itself before the thing was dispatched. Still, it happened again, and then again, as he took down bear after bear. Each time it amazed him, and he decided that these gloves weren't quite so bad, after all.

On the way back to town, his pack heavy with bear pelts, he once again saw a feathered menace overhead. He sneered up at it as it twirled and dipped in the air. He glanced at his gloves, then up at the creature, and clenched his fists. As he did, a momentary helix of incandescent lightning flashed into existence around his gloves, swirling in a dizzying spiral before disappearing with a flash.

Gork about dropped his pack, but he could feel the power thrumming through his gloves. He looked once more at the creature and, feeling rather foolish, waved a hand at it, trying to send some of the gathered power in the gloves to hit the thing high overhead. He flung one hand high in a sweeping upward arc towards the creature, and a blurred line of sparks trailed behind his gloves! A brilliant beam of pure gold leapt from the gloves towards the creature, crashing against its form with an elemental fury!

Gork resolved to change his trousers before heading to the tavern that night, but then caught himself giggling in delight. He waved his hands again and again, sending beam after beam of elemental force against the hapless creature, until it came plummeting to the earth, quite dead. As it did, Gork felt his link to his gloves ebb slightly.

---

>anal my gloves You analyze your ivory gloves and sense that the creator has provided the following information: These are "Elemental Gloves", and are intended to be UCS Equipment which allows for temporary SMRv2 attacks a certain number of times per day.

Alteration instructions:

These ivory gloves MUST remain gloves (the noun cannot be changed for any reason, or the script will fail). While the script can handle alterations aside from that (to include a SHOW), it's important to note that the script will always show (and use in the messaging) a buckle used to cinch the gloves around the wrist. This means no forearm- or elbow-length gloves. The material of the buckle can be changed by any merchant willing to do so.

These ivory gloves are currently attuned to lightning. If your elemental ATTUNEment matches this, then your gloves will be more mechanically effective. Note that water attunement syncs with cold flares, and both air and lightning attunement sync with electricity flares.

These gloves can be activated 1 time a day using CLENCH. When activated, the gloves can execute elemental attacks using WAVE. This ability remains active for 45 seconds. Once the last charge has been expended, a 24 hour timer goes into effect, after which the gloves will be fully recharged once more.

These ivory gloves currently have 1 charge remaining.

SNAP and CLAP are fluff verbs which only function when the wearer's attunement matches the element of the gloves.

---

~GM Quilic
Crusher of Spirits
Four Winds Isle/Mist Harbor Storyteller
"My god I love you." ~GM Sook
Ruiner of Things

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 12672
Author: GameMaster Quilic
Date: 2/6/2021
Subject: Elemental Gloves - Analyze and Messaging

>analyze my gloves
You analyze your crimson gloves and sense that the creator has provided the following information:
These are "Elemental Gloves", and are intended to be UCS Equipment which allows for temporary SMRv2 attacks a certain number of times per day.

Alteration instructions:

These crimson gloves MUST remain gloves (the noun cannot be changed for any reason, or the script will fail). While the script can handle alterations aside from that (to include a SHOW), it's important to note that the script will always show (and use in the messaging) a buckle used to cinch the gloves around the wrist. This means no forearm- or elbow-length gloves. The material of the buckle can be changed by any merchant willing to do so.

These crimson gloves are attuned to fire. If your elemental ATTUNEment matches this, then your gloves will be more mechanically effective. Note that water attunement syncs with cold flares, and both air and lightning attunement sync with electricity flares.

These gloves can be activated 1 time a day using CLENCH. When activated, the gloves can execute elemental attacks using WAVE. This ability remains active for 45 seconds. Once the last charge has been expended, the gloves will be fully recharged the next day.

These crimson gloves currently have 1 charge remaining.

SNAP and CLAP are fluff verbs which only function when the wearer's attunement matches the element of the gloves.

>wear my gloves
With a haughty sneer, you pull your crimson gloves on, one at a time, cinching the drakar buckles at each wrist tightly. As you do, the air around you is suffused with heat waves, and the crackle of a roaring fire is momentarily audible.

(Expression is based on demeanor, buckles are customizable)


>snap my gloves
You raise a hand and snap your fingers, and with the motion, your hand becomes momentarily shrouded in flickering flames. After a heartbeat, the energies binding the illusion together dissipate into streamers of energy which flicker back into the crimson gloves.

>clap my gloves
You cup your hands together, aligning your crimson gloves in perfect symmetry. After a brief moment, a radiant crimson glow begins to emanate from between your fingers. Carefully, you part your hands, leaving a small sphere of elemental force hovering in midair. You draw your hands back, then with a dramatic movement bring them back together with a loud clap. The sphere of force erupts into glowing crimson streamers before the energies go rushing back into your crimson gloves.

>jab king
You attempt to jab a massive troll king!
You have good positioning against a massive troll king.
UAF: 121 vs UDF: 252 = 0.480 * MM: 115 + d100: 66 = 121
... and hit for 5 points of damage!
Slap across the eye causes disorientation.
Strike leaves foe vulnerable to a followup grapple attack!
With a mighty roar, a huge gout of flames erupts from your crimson gloves! The flames swirl around you in a nightmarish whirlwind before surging forward and enveloping a massive troll king, engulfing it, leaving deep red burns across its form!
... 20 points of damage!
Nasty burns to right arm. Gonna need lots of butter.
Roundtime: 16 sec.


~GM Quilic
Four Winds Isle/Mist Harbor Storyteller

Elven Armor

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 12628
Author: GS4-OSCURO
Date: 1/22/2021
Subject: Elven Armor

Through ancient secrets and master craftsmanship, elves have made armor that more easily allows for spellcraft. This special armor script is only available on armor crafted of eahnor, vaalorn, (these two available off the shelf) or high steel (special releases) and only on studded leather or heavier armors.

Tier 1: Magic Affinity - Spells cast to permanently improve this armor, such as Enchant or Ensorcell, are more easily incorporated into it. Those spells gain a +10 bonus per tier to success rolls.
2: Elven Spell Barrier - Casting while in this armor will generate a protection shield of +5 Bolt DS/+3 TD per tier for 8 seconds (duration refreshable).
3: Spell Alacrity - Casting spells in this armor is occasionally swifter. You have a 1% chance per tier of having your casting time reduced by 1 second (to a minimum cast RT of 1 second) every time you cast a spell.
4: Casting Fluidity - Casting spells in this armor is easier. You gain a reduction of 1% in base spell hindrance for all circles of magic.

Unlocked verbs: bow, clean, push, pull, rub, tap

Although of elven craft, the armor is usable by adventurers of any heritage. The fluff verbs have unique messaging for members of each elven house, the Faendryl, the Dhe'nar, sylvans, half-elves of other lineages, and non-elves. Messaging courtesy of the talents of GMs Valyrka and Xynwen.

GameMaster Oscuro

Magic Marker Updates

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 12632
Author: GS4-TIVVY
Date: 1/25/2021
Subject: Magic Markers Update!

The Magic Markers sold the past few runs will be returning to Make Your Mark in Bloodriven Village, at a lower price point. For those of you who purchased them last year, I've added a new customizable feature to them that will unlock automagically on the existing paintbrushes and gravers after DR begins.

Enjoy!

--GameMistress Tivvy
Wiki Manager
Lorgnette Waver
Parentheses Swooner
Winnower of Words

Animalistic Spirit Armor

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 12638
Author: GameMaster Avaluka
Date: 1/30/2021 05:44 PM CST
Subject: Teaser, you say?

What could this be, I wonder?

Smoothly unfolding your legs, you push yourself to your feet with a rustle of dark silk from your robes, shoulders tensed as you settle into a ready stance. A flurry of misty green motes skitter over the surface of the robes with an echoing caw, the faint lights spiraling off into dissipating eddies with the movement.

Aggressively lifting your balled fists in front of you, you stride deliberately forward a few steps with a rustle of dark silk from your robes, your blue-green eyes alert beneath your voluminous cowl. Misty green sparks whirl from the robes, spiraling in your wake. The tiny motes of light merge together into the ethereal form of a sleek raven as it glides behind you, its bright eyes agleam with intelligence as it scans the area around it.

Shoulders tensed into a ready stance, you pound a fist against the front of your dark silk robes with a hollow thump and cry out a harsh challenge! Flickering misty green motes rise from the robes and suffuse your eyes with a feral glow, briefly blocking out the blue-green color and gleaming eerily from beneath your voluminous cowl. For a few seconds, your battle cry morphs into a deafening caw!

~Avaluka

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 12641
Author: GameMaster Avaluka
Date: 1/31/2021 08:30 AM CST
Subject: Re:Teaser, you say?

Note that I am just using robes armor for my example currently, but this will be available in all armor types.

Today's tidbit teaser is a clip of one of the armor's cooldown abilities being triggered.

>clench my robes
Clenching one hand into a tight fist, you draw it close to the front of your dark silk robes, causing a flicker of misty green light to begin pulsing beneath it like a heartbeat. As the light pulses faster, tendrils of energy spiral around your neck and sink into your blue-green eyes, making them gleam with a wild misty green glow from beneath your voluminous cowl.
You feel your pulse quicken as your heart begins to beat with an unnatural strength and speed.
You feel the inflow of magical energies around you increase.
You feel a tingling energy course through your body as untapped stores of adrenaline invigorate you.

~Avaluka

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 12646
Author: GameMaster Avaluka
Date: 2/1/2021 07:15 AM CST
Subject: Re:Teaser, you say?

Yes, we're still dealing in tidbit teasers this morning. (A full details post will be coming soon - just waiting on something behind the scenes to finish.)

This is a clip of the main defensive ability of the armor in action (plus an additional clip of an unlockable feature in the latticework of energy you see forming at the end of the attack.)

A greater burrow orc swings a closed fist at you!
AS: +108 vs DS: +20 with AvD: +25 + d100 roll: +39 = +152
... and hits for 10 points of damage!
Blow leaves an imprint on your chest!
Spidery lines of misty green light spiral up from the point of impact, spreading over the chest of your dark silk robes.
Coalescing with a burst of misty green sparks, the visage of an ethereal sleek raven ruffles its feathers as it opens its sharp beak threateningly and lets out a resounding caw, the noise building into a discordant cacophony!
A deafening caw impacts a greater burrow orc with a gust of displaced air!
[SMR result: 127 (Open d100: 44, Penalty: 3)]
Reeling from the sonic onslaught, a greater burrow orc staggers and falls over, writhing in agony!
A latticework of misty green tendrils spirals over your body, weaving a protective cocoon around you!
>
A greater burrow orc stands up with a grunt.
>
The latticework of misty green energy surrounding you flashes once before settling into the ethereal form of a sleek raven flying protectively in front of you, wings flapping wildly as it snaps its sharp beak menacingly.
A greater burrow orc swings a closed fist at you!
AS: +108 vs DS: +40 with AvD: +25 + d100 roll: +18 = +111
... and hits for 1 point of damage!
Blow glances off your shoulder.
The latticework of light shielding you dissipates into a spray of fading motes.

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 12660
Author: GameMaster Avaluka
Date: 2/2/2021 06:45 PM CST
Subject: Re:Teaser, you say?

Sorry, no add to existing this run. Perhaps future runs.

This is a clip of the other unlockable cooldown ability, which lets you briefly channel the defensive reactive "flare" offensively 1x an hour.

>stomp my robes
Lifting one foot high, you slam it down hard on the ground, sending a reverberation of misty green energy rippling up your legs that pools on the front of your dark silk robes.
Exploding outward in a flurry of misty green light, a mob of ethereal sleek ravens bursts from your dark silk robes with an overlapping discordant cacophony of caws!
A deafening caw impacts a greater burrow orc with a gust of displaced air!
[SMR result: 269 (Open d100: 187)]
Reeling from the sonic onslaught, a greater burrow orc staggers and falls over, writhing in agony!
A deafening caw impacts a greater burrow orc with a gust of displaced air!
[SMR result: 114 (Open d100: 32)]
Reeling from the sonic onslaught, a greater burrow orc staggers and falls over, writhing in agony!
A deafening caw impacts a greater burrow orc with a gust of displaced air!
[SMR result: 114 (Open d100: 33)]
Reeling from the sonic onslaught, a greater burrow orc staggers and falls over, writhing in agony!
A deafening caw impacts a greater burrow orc with a gust of displaced air!
[SMR result: 116 (Open d100: 34)]
Reeling from the sonic onslaught, a greater burrow orc staggers and falls over, writhing in agony!
A deafening caw impacts a greater burrow orc with a gust of displaced air!
[SMR result: 103 (Open d100: 25)]
Reeling from the sonic onslaught, a greater burrow orc staggers and falls over, writhing in agony!

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 12663
Author: GameMaster Avaluka
Date: 02/03/2021 6:27 PM CST
Subject: Animalistic Spirit Fluff Updates and New/Current Spirit Types/Nouns

Some updates have been made to the spirits of Animalistic Spirit items on a purely fluff level and are now live.

  • Spirits of the "Horned/Hooved" type will now properly indicate in messaging whether they have "antlers" or "horns". Previously they all mentioned horns, even for deer or moose.
  • The group noun used in flare messaging, formerly always "stampede", has been updated to have a default value for each spirit type that makes more sense. In addition, it can also be customized along with the other items at special merchants if you don't like the default.
  • A few new approved nouns have been added to some spirit types, while several brand new spirit types have been added as possibilities (see below).

=Spirit Types=

NOTES:

  • The first noun listed for any spirit type is the "default" noun, meaning the noun that will be set when you first change to that type with spirit change certificates.
  • Nouns with an asterisk (*) are NEW to that particular spirit type.
  • Spirit Types with an asterisk (*) are NEW, so all the nouns are essentially considered new.

- Large Feline
Available nouns for this type are: lion, lioness, panther, tiger, puma, catamount, jaguar, leopard, snow leopard, clouded leopard, cheetah.
Default Descriptor: Lithe
Default Sound: Roar
Default Group: Pride

- Small Feline
Available nouns for this type are: cat, kitten, bobcat, lynx, serval, caracal, margay, ocelot, jaguarundi, snowcat.
Default Descriptor: Sleek
Default Sound: Hiss
Default Group: Clowder

- Canine
Available nouns for this type are: wolf, jackal, fox, fennec fox, hyena, dhole, coyote, dog, bush dog, foxhound, bloodhound, wolfhound, mastiff, puppy*.
Default Descriptor: Rangy
Default Sound: Howl
Default Group: Pack

- Avian (Predatory)
Available nouns for this type are: hawk, falcon, eagle, owl, barn owl, snow owl, screech owl, gyrfalcon, peregrine falcon, kestrel, osprey, goshawk, kite.
Default Descriptor: Angular
Default Sound: Screech
Default Group: Flock

- Hooved (Horned)
Available nouns for this type are: stag, deer, goat, antelope, buffalo, bison, bull, oryx, wildebeest, ram, moose, elk*.
Default Descriptor: Antlered
Default Sound: Bellow
Default Group: Stampede

- Equine
Available nouns for this type are: horse, pony, stallion, mare, zebra, donkey, mule.
Default Descriptor: Muscular
Default Sound: Whinny
Default Group: Herd

- Snake
Available nouns for this type are: snake, serpent, cobra, asp, adder, boa, boa constrictor, rattlesnake, corn snake, mamba, eel.
Default Descriptor: Sinuous
Default Sound: Hiss
Default Group: Mass

- Aquatic Mammal
Available nouns for this type are: dolphin, whale, orca, seal, sea lion, walrus, manatee*.
Default Descriptor: Sleek
Default Sound: Chitter
Default Group: Pod

- Small Rodent
Available nouns for this type are: mouse, dormouse, rat, squirrel, chinchilla, hamster, cavy, gopher, groundhog, lemming, naked mole rat*, marmot*.
Default Descriptor: Plump
Default Sound: Squeak
Default Group: Horde

- Ursine
Available nouns for this type are: bear, grizzly bear, polar bear, black bear, brown bear, cave bear, red bear, panda*, giant panda*.
Default Descriptor: Burly
Default Sound: Growl
Default Group: Band

- Rabbit/Hare
Available nouns for this type are: hare, rabbit, jackrabbit, cottontail, arctic hare, snowshoe hare.
Default Descriptor: Lanky
Default Sound: Growl
Default Group: Herd

- Porcine
Available nouns for this type are: boar, iron boar, pig, hog, warthog, babirusa*.
Default Descriptor: Stocky
Default Sound: Snort
Default Group: Drove

- Arachnid*
Available nouns for this type are: spider, tarantula, arachnid, black widow spider, brown recluse spider, wolf spider, huntsman spider.
Default Descriptor: Giant
Default Sound: Chitter
Default Group: Swarm

- Corvid*
Available nouns for this type are: raven, crow, magpie, jackdaw, rook, jay.
Default Descriptor: Sleek
Default Sound: Caw
Default Group: Mob

- Semi-Arboreal*
Available nouns for this type are: raccoon, opossum, possum, red panda.
Default Descriptor: Plump
Default Sound: Chitter
Default Group: Band

- Avian (Aquatic)*
Available nouns for this type are: penguin, emperor penguin, rockhopper penguin, puffin, auk.
Default Descriptor: Pudgy
Default Sound: Squawk
Default Group: Flock

- Small Primate*
Available nouns for this type are: monkey, tamarin, marmoset, macaque, baboon, lemur, indri, sifaka, loris, bushbaby, capuchin.
Default Descriptor: Gangly
Default Sound: Screech
Default Group: Troop

- Mustelid*
Available nouns for this type are: badger, honey badger, ferret, weasel, ermine, pine marten, stoat, skunk, wolverine.
Default Descriptor: Stocky
Default Sound: Growl
Default Group: Band

- Armored*
Available nouns for this type are: armadillo, pangolin, hedgehog, porcupine, echidna.
Default Descriptor: Squat
Default Sound: Snort
Default Group: Band

- Bat*
Available nouns for this type are: bat, fruit bat, vampire bat, flying fox.
Default Descriptor: Angular
Default Sound: Squeak
Default Group: Swarm

- SemiAquatic*
Available nouns for this type are: otter, sea otter, river otter, platypus.
Default Descriptor: Sleek
Default Sound: Chitter
Default Group: Band

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 12664
Author: GameMaster Avaluka
Date: 2/3/2021 09:27 PM CST
Subject: Animalistic Spirit Armor

Animalistic Spirit armor will be released this Duskruin to join the existing weapons/shields and will be available in the shop Wild Instinct. Armor from each armor group will be available from robes to full plate.

As with the weapons/shields, this armor contains the spirit of an animal that must be tamed by the owner to prevent backlash. The spirit of the armor can be tamed by successful physical or magical attacks against like-level foes, as well as successful evades from like-level foes in a forward or greater stance. A new owner is possible, but they must work off the trust gained by the former owner before gaining any trust of their own.

A set bonus is available if you wield either an Animalistic Spirit weapon or an Animalistic Spirit shield in addition to Animalistic Spirit armor. The bonus has a maximum 10% chance to fire /if/ you have a fully unlocked weapon/shield AND a fully unlocked armor. The more mechanical unlocks you have on either weapon/shield or armor, the higher the set bonus chance becomes until it hits the 10% max. If you happen to have 3 pieces of Animalistic Spirit gear, the weapon/shield with the highest amount of mechanical unlocks will be used in the equation.

=Features=

  • Animalistic Instinct Flares

When wearing this armor and you are hit/damaged, there is a basic flare chance the armor's spirit will unleash a SMRV2 maneuver-based sonic attack on the attacker, causing knockdown and roundtime. NOTE: Knockdown does NOT work on flying creatures.
Tiers (4): T1/OTS to T4 (fully unlocked)
Each tier increases the power of the SMRV2 attack and the roundtime assessed (min 3 seconds roundtime at OTS, max 6 seconds roundtime at T4).

Set Bonus:
If the Instinct flares successfully hit, there is a chance the armor will call for help to the wielded weapon/shield, which will add the weapon/shield's Animalistic Fury flares to the attack, providing damage and potential debuff (if the Wild Backlash feature is unlocked on the weapon/shield).

  • Revenge flares

Unlock to allow for a basic flare rate chance to unleash Animalistic Instinct flares on a successful evade. NOTE: You must be in forward+ stance and be an active participant in combat for the spirit to be enraged to retaliate.

Set Bonus:
Same as the Animalistic Instinct flares, but the associated weapon/shield /must/ have Revenge flares unlocked, too, for them to be able to have a chance to hit as part of a Revenge.

  • Bestial Barrier

When unlocked, the spirit can shroud you with a barrier whenever Animalistic Instinct flares hit defensively.
The barrier gives you +5 DS per flare tier on the armor and lasts for 30 seconds, or until the next physical attack happens.
As an example, if you unlock this feature on an OTS set of armor, the DS bonus will be +5. A T4/fully unlocked armor will have +20 boost to DS with this barrier.

  • Feral Whirlwind

Unlock this to be able to trigger an attack once an hour that offensively unleashes Animalistic Instinct flares on 3-5 random creatures in the room with you, activated with STOMP.

Set Bonus:
Same as the Animalistic Instinct flare set bonus. The armor has a chance with each successful attack on this multi-creature knockdown ability to also call to the weapon/shield to add Animalistic Fury flares.

  • Untamed Vitality

Unlock this to draw upon the power of the armor's spirit once an hour for 15 minutes to increase your Mana, Stamina, and/or Health Recovery by +15.
This one is mix/match - you can choose to unlock any combination of the 3 recoveries depending on which suits you the most.

  • Fluff Actions

Same as the weapons/shields, there are 3 total tiers of fluff actions (12 verb traps at full unlock).

  • Fluff Customizations

New to this particular armor is the ability to customize its various "accents", depending on coverage. For example, armor with arm coverage can have customized descriptions for arm greaves that show up in some fluff messaging. Robes can have a customized hood (or no hood), customized sleeves (or no sleeves), and specific cloth material mentioned in messaging.

Any GALD merchant can update these accents to match the armor's alteration, as long as they are comfortable with the script.

An example from ANALYZE on some full plate:

  • Head Coverage: visored rolaren helm
  • Neck Coverage: segmented rolaren aventail
  • Arm Coverage: verdant-hued rolaren arm greaves
  • Leg Coverage: riveted rolaren leg guards

=Bloodscrip Pricing=
OTS 4x Armor - 10,000 bloodscrip
Flare tier unlocks (3) - 10,000 bloodscrip each
Revenge flares unlock - 30,000 bloodscrip
Bestial Barrier unlock - 20,000 bloodscrip
Feral Whirlwind unlock - 15,000 bloodscrip
Untamed Vitality (Stamina Recovery) unlock - 20,000 bloodscrip
Untamed Vitality (Mana Recovery) unlock - 20,000 bloodscrip
Untamed Vitality (Health Recovery) unlock - 10,000 bloodscrip
Fluff unlocks (2) - 2,500 bloodscrip each
Spirit Change note - 1,000 bloodscrip

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 12667
Author: GameMaster Avaluka
Date: 02/04/2021 08:40 PM CST
Subject: Re: Animalistic Spirit Armor

OTS the armor has the knockdown/RT maneuver flare reactively/defensively when you are hit.

You have to unlock the Revenge version of it, which lets it also fire reactively from an evade.

The set bonus essentially will add the Animalistic Fury flare of the weapon/shield to the same attack.

So it'd be like:

You get hit/damaged (or evaded in forward+ stance if you have Revenge flares active).
SMRV2 knockdown/RT Animalistic Instinct flare hits, creature is knocked down, assessed RT.
Set bonus fires, Animalistic Spirit weapon/shield's Fury flares also add damage (and potentially debuff, too, if the weapon/shield has the Wild Backlash debuff unlocked).

The damage on the set bonus version of the Fury flares is exactly as it is as if it had flared on the weapon/shield itself.

~Avaluka

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 12673
Author: GameMaster Avaluka
Date: 02/07/2021 07:49 AM CST
Subject: Re: Animalistic Spirit Armor

The set bonus only applies to the armor defensive flares. The weapons don't really need the armor flare added to them, as the base Grapple damage does a lot of knockdowns already.

No, there is no add-to-existing armor this time around.

~Avaluka

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 12767
Author: GameMaster Avaluka
Date: 02/12/2021 10:03 PM CST
Subject: Animalistic Spirit weapons/shields/armor - Attunement Available

Animalistic Spirit weapons/shields (and certificates) in Untamed Spirit, as well as Animalistic Spirit armor (and certificates) in Wild Instinct now both allow for attunement.

Enjoy!
~Avaluka

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 13000
Author: GameMaster Avaluka
Date: 02/27/2021 08:47 PM CST
Subject: Re: Animalistic Revenge Flares

No, it is not redundant to unlock Revenge on the armor.

If you unlock Revenge on the armor, you can:

  • Have a chance at the Armor's Evade-based Revenge flares procing on the same Evade as the gloves. (Gloves/boots don't proc on the same Evade, but the Armor is a different script, technically, and can potentially Proc on the same Evade.)
  • Have a chance of the Armor calling to the Gloves for help on a successful proc of the Armor's Evade flare.

So that's some extra chances right there of getting both the knockdown/RT of the armor's flares, as well as the damage from the gloves' Animalistic Fury flares, on a single Evade.

All up to you, though, on whether you think that is worth it for the price.

Thanks! ~Avaluka

Discord Message Link: https://discord.com/channels/226045346399256576/594009933763051549/877909094881718332
Author: GS4-AVALUKA
Date: 08/19/2021

Yeah, it is roughly 1000 messages per level of affinity. If you have headdress and armor, it should only be 500 messages per level of affinity for both of them.
It should say "pulsing" instead of "dull" to indicate it is a boosted affinity gain.