Duskruin/saved posts February 2023: Difference between revisions

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* Reactive Grapple Flares – Cost: 5 Mind charges per flare instance.
* Reactive Grapple Flares – Cost: 5 Mind charges per flare instance.
* Resistance (Push) – +10 points of Crit Padding. Cooldown: 30 mins. Cost: 15 mind charges.
* Resistance (Push) – +10 points of Crit Padding for 30 seconds. Cooldown: 30 mins. Cost: 15 mind charges.
* Magic Bonus (Pull) – +30 AS to Telekinesis (1206) and +18 CS to Thought Lash (1210), Mindwipe (1225) and Torment (718). Duration: 120 seconds. Cooldown: 30 minutes. Cost: 10 Mind charges.
* Magic Bonus (Pull) – +30 AS to Telekinesis (1206) and +18 CS to Thought Lash (1210), Mindwipe (1225) and Torment (718). Duration: 120 seconds. Cooldown: 30 minutes. Cost: 10 Mind charges.
* Ability: Mind Over Matter – This ability is an SMR attack which will let loose a radius blast of mental essence energy and has a chance of Sleeping, Stunning, or Blinding up to 5 targets as it assaults their mental functions. Cooldown: 60 mins. Cost: 15 Mind charges.
* Ability: Mind Over Matter – This ability is an SMR attack which will let loose a radius blast of mental essence energy and has a chance of Sleeping, Stunning, or Blinding up to 5 targets as it assaults their mental functions. Cooldown: 60 mins. Cost: 15 Mind charges.

Revision as of 16:33, 8 February 2023

General Information

Discord Message Link: [1]
Author: GM Thandiwe
Date: 12/9/2022

2023 Duskruin Dates
* February 10th - 28th - Duskruin Arena
* August 11th - 31st - Duskruin Arena

Shops Announcement

Discord Message Link: [2]
Author: GM Thandiwe
Date: 01/27/2023

This is the shop information for the February 2023 run of Duskruin.

Reopening w.o Inventory Changes Refreshed (Cosmetic Changes or new items New Closed This Run Final Run Shops
A Pirate Looks at Four Teas Alchemical Attractions Be Still My Hops Are you Not Entertained? A Kraet Deal
All You Knead Be Warez Best Foot Forward Covert Couriers Cut and Dried
Art of Lore, The Best Tressed, The Broken Coin, the Crested Glory Kraet Aim
At The Ready Beyond Barriers Certifiable Cultural Cuts Krate Lengths
Blades of Glory Bloodbenders Fairy Ring, The Get Thee Behind me Madder Hats Tea Room
Bloody Lotus, The Blood Red Rose, The Herbal Huntsman, The In Your Element Metrognomies
Bloodriven Bowery Essencetials I See You Kraet and Barrel Peashirmen, The
Bolt From The Blue Heady Spirits Mind Your Manas Kraet Expectations Pinned and Pleated
Bundle Up Knifery, The Preening Plover, The Messy Alchemist, The Potation Parlor
Burning Twilight Librarium, The (Study, Sanctuary, Laboratory) Scoria and Dross Strength and Honor Sable Quietus, The
Currents and Safeguards Make Your Mark Trapper's Shack Stay Vigilant
Curved Cuts Metrognomies Vambrace Yourself
Cut And Dried Modern Morph, The You're So Vain
Deep Within Darkness Sigil Shop
Diskovery
Dunh's Lab Untamed Spirit
Eonak Arms Vaalin Rose, The
Fatal Afflares Wild Instinct
Fireside Supplies Yarrrpee Shoppe, The
First Rule, The
Gamac's Goods
Gilded Gladiator, The
Good In-Tent-ions
Hide and Fur Depot, The
Icy Disposition
Just for Kicks
Knit One, Punch Two
Kraet Aim
Kraet Deal
Kraet Length
Madder Hats Tea Room
Mar and Scar, the
Mystic Phrases
Ode To Resistance
On The Other Hand
Peashirmen, The
Pinned and Pleated
Portation Parlor, The
Rock Solid
Sable Quietus, The
Secretive Sips
Shadowed Light
Shield Thyself
Sparrow's Dance
Spellbound
Sprite Club
Stay Awhile and Glisten
Stay Vigilant
Temple of Tentacles
Tiles of Chance
Twinkling Twilight
Twist of Briars, A
Vambrace Yourself
You're So Vain

February 2023 Duskruin Important Dates and Times

Discord Message Link: [3]
Author: GM Tivvy
Date: 01/27/2023

Event opening: Friday, February 10th at 9PM Eastern.
HESS opening: Monday, February 13th at 6PM Eastern.
Spin Night: Saturday, February 18th at 8PM Eastern.
Auction: Saturday, February 25th at 8PM Eastern.
Closing: Tuesday, February 28th at 11:59 PM Eastern.

Magic Marker Update - Hollowing Ability

Discord Message Link: [4]
Author: GM Tivvy
Date: 01/27/2023

Magic Markers of the graver type, sold in Make Your Mark, have had an additional unlockable ability added. Using a cert sold in the shop, you can unlock a new hollowing ability that will allow you to use your graver to hollow out small statues, heavy moonstone cubes, and heavy quartz orbs (making them weigh less) up to 5 times per day.

Smooth Smith's Apron

Discord Message Link: [5]
Author: GM Tivvy
Date: 01/29/2023

The Preening Plover will be selling fancy new aprons that let you show off the physique you finely honed by spending hours slaving over a hot forge.

Tier 1 has 4 fluff verbs.

At Tier 2, the apron will attune itself to your account permanently but will allow you to ADD forging glyphs to it that become nearly weightless.

At Tier 3, any gold glyphs added will also become unlimited use.

New Animalistic Spirit Nouns/Groups

Discord Message Link: [6]
Author: GM Avaluka
Date: 01/29/2023

Some brand new animal nouns and animal groups have been added to Animalistic Spirit items this year. Once the updates are rolled live, existing Spirit Change certificates should be able to change to one of the new groups, while those visiting with Wilkes can have their spirits altered to some of the new nouns. If you don't have an extra Spirit Change certificate stashed away - never fear! Just visit Heady Spirits, Wild Instinct, or Untamed Spirit once Duskruin opens to change your Animalistic Spirit item to one of the new groups.

Current Groups (New Nouns):

  • Arachnid: scorpion.
  • Avian (Magical): valravn.
  • Avian (Predatory): Caligos eagle, harpy eagle.
  • Canine: direwolf, hound.
  • Cephalopod: jellyfish.
  • Hooved (w/ Horns): doe, ibex, rolton, sheep.
  • Large Feline: saber-toothed tiger.
  • Lizard/Frog: teadragon.
  • Small Feline: Caligos lynx.
  • Small Rodent: viscacha.
  • Ursine: direbear.

New Groups:

  • Insect (Crawly)
     Available nouns for this type are: ant, fire ant, termite, centipede, millipede, earwig, flea, louse, bedbug, beetle, dung beetle, rhinoceros beetle, scarab, praying mantis, cockroach, roach, water bug, ladybug, stinkbug.
  • Insect (Flying)
     Available nouns for this type are: bee, bumblebee, honeybee, butterfly, monarch butterfly, moth, luna moth, wasp, yellow jacket, grasshopper, cricket, locust, mosquito, gnat, midge, fly, fruit fly, dragonfly, damselfly, firefly, mayfly, aphid, cicada.
  • Turtle
     Available nouns for this type are: turtle, snapping turtle, painted turtle, tortoise, giant tortoise, sea turtle, terrapin.

New Beatie Baby Designs and Unlock certificates

Discord Message Link: [7]
Author: GM Ivry
Date: 01/29/2023

Some new models are available at Metrognomies wagon, of a more villianous type appearance.

Now with certificate unlocks to allow your Beatie Babie to assist you up to thrice daily!

~Metrognomie

Best Foot Forward

Discord Message Link: [8]
Author: GM Quilic
Date: 01/30/2023

Best Foot Forward will be selling pinworn trinkets, which will allow you to emphasize one facet of your appearance or worn inventory.

All trinkets are sold with a single hour long charge per day, and when activated, they will insert an extra (bold) line at the very beginning of your appearance, thusly:

G>exa quilic
The first thing you notice about Quilic is his long grey beard!
You see GameMaster Quilic the Troublemaker.
{Normal appearance follows}

All trinkets can be toggled between emphasizing the following:

  • Your eyes (When your tiny pin is active, anyone looking at you will focus on the following: limpid viridian eyes.)
  • Your hair (When your tiny pin is active, anyone looking at you will focus on the following: sleek platinum blonde hair shaved at the temples.)
  • Your distinguishing mark (When your tiny pin is active, anyone looking at you will focus on the following: long grey beard.)
  • Your Unique feature field (When your tiny pin is active, anyone looking at you will focus on the following: He has deep smile lines at the corners of his eyes.)
  • A single piece of worn inventory (When your tiny pin is active, anyone looking at you will focus on the following: red firewheel flower.)

Survivalist's Kit

Discord Message Link: [9]
Author: GM Mestys
Date: 02/01/2023

The Survivalist's Kit is a specialized container for storing healing herbs, for sale at The Herbal Huntsman. All herbs of a unique type placed within stack up to 50 by default and maintain the weight of a single dose. Once placed inside, doses may be removed one at a time from within the kit or discarded from the kit entirely by PULLing on them. The kit otherwise functions as a normal container that may be altered, lightened, and deepened per standard guidelines. The kits may be either shoulder- or belt-worn, and each has a theme that is either natural, mechanical, or magical in flavor.

Special thanks to Casil and Gyres for the creation of The Herbal Huntsman and the messaging for the kits.

Peek-a-Boo Hair

Discord Message Link: [10]
Author: GM Wylloh
Date: 02/04/2023

Ever wish you could have just a little splash of color in your drab locks? Well... introducing the answer to your prayers ladies and gents. Not only do they have even MORE wonderful actions per tier, you can get them merchant altered, dye them yourselves at a Dye Tent, or even get creative with some really funky alchemy dyes! These aren't illusions I'm selling people. They will be "as if" it's your REAL hair. On sale soon, so flock on over and get them while they last. Introducing "Peek-a-Boo Hair" sold EXCLUSIVELY at the "I See You" store at the festival of Duskruin this coming season.

OOC : These will have two unlock certificates to fully unlock all the verb possibilities. These DO NOT work with cobbling dyes or with very short to no hair lengths, sorry.

Wylloh lightly attends her evergreen hair, revealing a subtle glimpse of glowing rainbow locks beneath. When her hair settles, the strands drift beneath, hidden once more.

~Very special thanks to GM Ivry for their beautiful coding skills.~

Portable Alcohol Stills

Discord Message Link: [11]
Author: GM Avaluka
Date: 02/04/2023

The burly dwarf gave the bubbling mash within the boiler one final stir, pausing to lean over the top and inhale the aroma of fermenting grain and yeast. His eyes nearly disappeared into the folds of his face as he grinned in pride at his creation, one hand going to rub a blemish from the gleaming copper surface.

Some of his dwarven brethren may have been aghast when he told them of his idea to create a portable version of the alcohol stills his family of brewers used but he didn't care. How could bringing the creation of more ale and whiskey to the masses be a bad thing? He certainly didn't believe their whispers that the resulting concoctions would be inferior swill, either.

Judging the mixture within the still's boiler to be ready, he placed an empty bottle beneath a spout located at the end of a column of complex twisting tubes and pressed a large button. Heat began to radiate upward, causing the mash within to bubble and liquid to begin to climb the tubing. Soon enough, dark alcohol started to pour into the mouth of the waiting bottle, filling it to the brim in no time.

Grinning from behind his beard, the dwarf reached out and picked up the now full bottle, passing the open mouth beneath his nose. The sharp smell of whiskey bit at his senses, along with the subtle aroma of vanilla and cinnamon. He was pleased the infusions he added seemed to have carried through to the final product.

Twisting a cork into the mouth of the bottle, he lifted it up to admire the label on the glass. More whiskey being created by the masses certainly would not be a bad thing, at least in his mind.

Whistling amiably, he ambled off to a nearby wagon, preparing to load his stock of stills in preparation for transport.


OOC: Debuting at the shop "Be Still My Hops" this Duskruin is a new alcohol-creating still. Using water, yeast, and foraged ingredients, along with either golden wands or fire spells for charges, the stills can make distilled alcohol or brewed alcohol. You can add up to 2 (2) optional foraged items, tea flavorings, food, or cooking ingredients to add extra flavor.

In addition to the still itself, you will also need a recipe book in which to hold alcohol recipes you have unlocked. A provided "malting box" is for sale, as well, which will let you take foraged grains and turn them into malted versions that will work for certain recipes.

The still can also have "alcohol effects" unlocked to allow you to add special effects to the created drinks such as sparkling, spicy, or sour.

You can have how the created alcohol looks (including 15/15/15, long, show, and READ inscription in any language) changed with any GALD merchant who is comfortable working with the still script. This will change how all bottles are produced from the still.

You have control over: the adjective, the flavor notes, the strength, and the liquid color of the created alcohol. If you want purple liquid, you'd likely have luck adding a blue ingredient and a red ingredient together, for example. If you want weaker alcohol, you'd likely want to add more water to dilute it.

In addition, an unlock will be available to allow the stills to refill kegs with your creations.

Possible alcohol recipes that can be unlocked: ale, absinthe, amaretto, beer, bock, braggot, bourbon, brandy, cider, cognac, cordial, gin, grog, kumys, lager, liqueur, liquor, mead, moonshine, porter, rum, scotch, stout, tequila, whiskey, vodka

Discord Message Link: [12]
Author: GM Avaluka
Date: 02/06/2023

I am pleased to announce that an unlock will be available for the Portable Stills to allow them to refill kegs so you can have an easier time sharing your concoctions with friends! Many thanks to Kaikala in helping getting these systems to interact niceley together!

I'll be adding this to the previous still announcement on the wiki; link to the wiki and original forum thread below for questions/comments.

Spore Staff

Discord Message Link: [13]
Author: GM Casil
Date: 02/05/2023


A pair of Inyexat will be journeying from Atan Irith to the outskirts of Bloodriven Village to share staves they've developed after decades of mycological research. Utilizing the art of sporemancy, the Inyexat have imbued runestaves with a living fungus that can be bent to the will of the user to harm or hinder their foes. This fungus will release spores that can hinder the defenses of your enemies, encourage them to act in unpredictable ways, choke them into silence, and even erupt into explosive damage. The Inyexat wish to share you will find your spells empowered when in terrain with an overwhelming affinity with mushrooms.

New Spore Flare
Spore Flares leave a stacking debuff of -5DS/-3TD on any corporeal foes. This debuff can stack up to 5x before triggering a Spore Burst, doing direct damage to the foe. This flare rate is higher than the standard 12.5% for runestaves.

Most notably, creatures that die under the effect of the spores will spread the spores to up to 5 additional creatures in the room, carrying 1 stack of the debuff to those creatures.

This is a pre-resolution flare with level penalties akin to that of Dispel (If your foe is 11 levels over you, there is a 10% chance of a trigger flare's failure, per level over yours, until a 100% failure at +20 levels.).

Tier 1
Symbiosis - +3CS/+5AS when in specific terrains
Tier 2
Increased symbiosis - Trigger Tier-based multiplier on Symbiosis for 3 minutes.
Shroom Boom - Set off an early spore burst on all Spores-affected targets
Tier 3
Shushroom - Silence up to 5 creatures
Tier 4
Dispersion - A Spore Flare may spread to +1 target
Mycelium Madness - Confuse up to 3 creatures
Tier 5
Increased Dispersion - A Spore Flare may spread to +2 targets
Doom Shroom - Trigger a series of Spore Bursts against a single target


My greatest appreciation goes to my coder Naiken, who helped me make this dream a reality. A special shout out to Xynwen for the Inyexat & to Tivvy for the "Shushroom" name.

MOARdrobes for Private Properties!

Discord Message Link: [14]
Author: GM Tivvy
Date: 02/06/2023

Private property owners will be able to purchase "a miniature wardrobe replica" that will allow placement of a new, sorting clothing container in an indoor room in their private property.

Illusion Relics Get a Makeover!

Discord Message Link: [15]
Author: GM Elysani
Date: 02/06/2023


Do you like illusion relics? Do you also like spell preparation props? Well, I have an update for you!

A new set of illusion relics have been added to the shop Be Warez that will help you prepare your spells in style!

>wear my pin
As you affix an ivory-dotted red mushroom lapel pin to your chest, the sounds of popping usher in groups of variegated mushrooms that spring forth below you!

>analyze my pin
You analyze your mushroom pin and sense that the item is largely free from merchant alteration restrictions.

The creator has also provided the following information:

The mushroom pin is an Illusion Prop that will project minor illusions around you when worn. It is set to:

Adds "Groups of variegated mushrooms haphazardly spring to life around his feet, releasing glimmering motes of spores into the air as he moves." after your appearance.

The mushroom pin can be hidden or revealed when covered.

You get the distinct impression that the mushroom pin itself may freely be altered by almost any merchant, but not the illusions that it creates.

Spell Prep Prop
The mushroom pin holds the Spell Prep Prop script/subscript.
The mushroom pin can have its description altered freely unless a parent script prevents it.


This mushroom pin allows you to cast spells from the Empath Base Spell Circle with the following messaging:

First person: You tap the spotted cap of your mushroom pin, causing the fungi below you to float upwards, hovering above you. You chant the incantations of the [Spell Name] spell and the mushrooms vibrate in time, their spores dispersing into the air as they explode in a cloud of glittering motes.
Third person: Elysani taps the spotted cap of her mushroom pin, causing the fungi below her to float upwards, hovering above. She begins to chant an incantation and the mushrooms vibrate in time, their spores dispersing into the air as they explode in a cloud of glittering motes.
Third (hidden): The faint sound of chanting is followed by a flash of glittering motes.

There are a total of five new illusion relic/spell prep prop items (I'll be sure to add more next run, they're just a lot of creative work), but there are also five completely new original (non-spell prep) illusion relics for sale!

Special thanks goes to GM Estild for continuing to allow my madwoman designs to come to life.


Essence Belts 2.0 at Duskruin!

Discord Message Link:
Author: GM Kenstrom
Date: 02/08/2023


The Essence Belts were first released at the previous Duskruin in the Essencetials shop, but now they include a new Tier 4 upgrade! Not only does the belt now have 4 pockets for up to 4 different essences, but you can also now add “Superior” essences of Body, Mind, Soul, Vitality and Regeneration!

But the belts can only hold 1 Superior essence at a time, but each one comes with a handful of unique abilities! Choose wisely!

The cost for the T4 upgrade will be 25,000 bloodscrip! You will also be able to buy the additional essences in the shop!

Essence of Body Benefits:

  • Reactive Unbalance Flares – Cost: 5 Body charges per flare instance.
  • Resistance (Push) – +25% Damage Resistance (Crush, Slash, Puncture) for 30 seconds. Cooldown: 30 mins. Cost: 15 Body charges.
  • Magic Bonus (Pull) – +10 Stamina Regeneration. Duration: 120 Seconds. Cooldown: 30 mins. Cost: 10 Body charges.
  • Ability: Body Heat (Rub) – This ability allows the wearer to create sudden burst of fiery energy, causing it to explode outward around them and towards several targets (up to 5). SMR attack with 65% chance of causing Immolation damage over time effect. Cooldown: 60 mins. Cost: 15 body charges

Essence of Mind Benefits:

  • Reactive Grapple Flares – Cost: 5 Mind charges per flare instance.
  • Resistance (Push) – +10 points of Crit Padding for 30 seconds. Cooldown: 30 mins. Cost: 15 mind charges.
  • Magic Bonus (Pull) – +30 AS to Telekinesis (1206) and +18 CS to Thought Lash (1210), Mindwipe (1225) and Torment (718). Duration: 120 seconds. Cooldown: 30 minutes. Cost: 10 Mind charges.
  • Ability: Mind Over Matter – This ability is an SMR attack which will let loose a radius blast of mental essence energy and has a chance of Sleeping, Stunning, or Blinding up to 5 targets as it assaults their mental functions. Cooldown: 60 mins. Cost: 15 Mind charges.

Essence of Soul Benefits:

  • Reactive Disruption Flares – Cost: 5 Soul charges per flare instance.
  • Resistance (Push) - +50% Disruption Resistance. Duration: 30 seconds. Cooldown: 30 mins. Cost: 15 Soul charges.
  • Magic Bonus (Pull) - +20 Mana Regeneration. Duration: 120 seconds. Cooldown: 30 mins. Cost: 10 Soul charges.
  • Ability – Mana Well (Rub) – This ability allows the wearer to call forth a sudden burst of mana from all around them, tapping into the flows of essence and absorbing it. The wearer gets a boost of +50 Mana. Cooldown: 60 mins. Cost: 15 Soul charges.

Essence of Vitality Benefit:

  • Reactive Vacuum Flares – Cost: 5 Vitality charges per flare instance.
  • Resistance (Push) - +50 Unbalance Resistance. Duration: 30 seconds. Cooldown: 30 mins. Cost: 15 Vitality charges.
  • Magic Bonus (Pull) - +10 bonus to STR and CON. Duration: 120 seconds. Cooldown: 60 mins. Cost: 10 Vitality charges.
  • Ability – Spark of Life (Rub) – This ability allows for the wearer to have full restoration of Health, Mana, and Spirit upon activation once Resurrected. This only applies if resurrected or decays, not if the wearer departs. Cooldown: 120 mins. Cost: 20 Vitality charges.

Essence of Regeneration Benefit:

  • Reactive Plasma Flares – Cost: 5 Regeneration charges per flare instance.
  • Resistance (Push) - +50 Plasma Resistance for 30 seconds. Cooldown: 30 mins. Cost: 15 Regeneration charges.
  • Magic Bonus (Pull) - +20 HP Regeneration. Duration: 120 seconds. Cooldown: 60 mins. Cost: 10 Regeneration charges.
  • Ability – Baptism of Fire (Rub) – This ability allows the wearer to send a soothing wave of heat that washes over the wearer and their entire group. It will restore 20 HP every 2 seconds for 10 seconds, for a total of 100 HP. Cooldown: 60 mins. Cost: 20 Regeneration charges.


A HUGE thank you to both GM Estild for insight and approvals and GM Mestys for constantly being the helpful and relentless coding mastermind to bring these to existence!

Here is the GSWiki link for the Essence Belt new and old features!

https://gswiki.play.net/Essence_Belt