Elemental Lore, Water

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Major Elemental

Training in Water Lore increases the duration of the Ice Patch and its ability to make people/critters fall and hurt themselves. Targetted, Water Lore allows subsequent casts of Minor Water to convert to Minor Cold (the blue wand spell, 1709), with 10 ranks allowing one cast conversion and a maximum of 13 conversions at 196 ranks (uses the summation chart with a seed of ten.)
Training in Water Lore increases the damage factor by .001 per two ranks up to rank 100 and .001 per 4 ranks for ranks 101 to 200. Total cumulative bonus of .075 at 200 ranks (300 skill) of water lore.

Wizard Base

Training in Water Lore increases the damage factor by .001 per two ranks up to rank 100 and .001 per 4 ranks for ranks 101 to 200. Total cumulative bonus of .075 at 200 ranks (300 skill) of water lore.
Training in Water Lore increases the damage factor by .001 per rank up to 50 ranks, .001 per two ranks for ranks 51 to 100 and .001 per four ranks for ranks above 100.
Training in Water Lore increases the damage factor by .001 per rank up to 50 ranks, .001 per two ranks for ranks 51 to 100 and .001 per four ranks for ranks above 100. In addition, Water Lore determines the maximum number of opponents you can hit with the additional flares from the spell (See ball spells).
Training in Water Lore increases the damage factor by .001 every two ranks up to rank 100 and .001 per four ranks for ranks 101 to 200. Total cumulative bonus of .075 at 200 ranks (300 skill) of water lore.

Sorcerer Base

Despite being a Sorcerer spell, Dark Catalyst is affected only by Elemental Lores. All four Lores affect only the damage from the respective element during Dark Catalyst's cycle. It is not based on the Summation Chart, but instead on a mysterious equation. It is known, however, that returns for this spell from training in Elemental Lores diminish after ten ranks.

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