Elemental lore review (saved posts): Difference between revisions

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{{HSN}}
{{HSN}}
This page will have posts pertaining to the 2015 version of the [[Elemental Lore]] review. For posts, see [[Elemental lore review archive (saved posts)]].
This page will have posts pertaining to the 2015 version of the [[Elemental Lore]] review. For posts, see [[Elemental lore review archive (saved posts)]].

==General==
{{saved-post
| category = Magic Spells and Systems
| topic = Minor Elemental Circle
| messagenum = 676
| author = GS4-ESTILD
| date = 08/18/2015 01:19 PM EDT
| subject = Re: HSN: ELR - 403 (Lock Pick Enhancement) updated!
}}''GOLDENOAK2<br>
''Personally I would have thought it Earth would be better as in it strengthens the lockpick, but I can see a justification for water
We tried to stick with general themes for each lore:

Fire: offensive<br>
Earth: defensive<br>
Water: Restoration and utility<br>
Air: Time alteration and utility

It's only a general guideline, as sometimes a specific spell is strongly associated with an element that it doesn't make much sense to use any other element. You'll see why water lore makes more sense in the next couple of days.

GameMaster Estild


==[[Minor Elemental]]==
==[[Minor Elemental]]==
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| author = GS4-IXIX
| author = GS4-IXIX
| date = 08/18/2015 10:27 AM EDT
| date = 08/18/2015 10:27 AM EDT
| subject = HSN: ELR - 404 (Disarm Enhancement) updated!
| subject = HSN: ELR - 403 (Lock Pick Enhancement) updated!
}}Locklore (403) has been updated to decrease potential damage to your pick on a failed picking attempt based on a seed 10 [[summation]] of the caster's [[Elemental Lore, Water]] ranks. Each bonus from the seed summation will remove a point of damage that would have been applied to your [[Lockpick|pick]] if you ended up damaging it. This can completely remove any potential damage, but it won't fix previous damage.
}}Locklore (403) has been updated to decrease potential damage to your pick on a failed picking attempt based on a seed 10 [[summation]] of the caster's [[Elemental Lore, Water]] ranks. Each bonus from the seed summation will remove a point of damage that would have been applied to your [[Lockpick|pick]] if you ended up damaging it. This can completely remove any potential damage, but it won't fix previous damage.


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{{saved-post
| category = Magic Spells and Systems
| topic = Minor Elemental Circle
| messagenum = 681
| author = GS4-IXIX
| date = 08/18/2015 03:00 PM EDT
| subject = Re: HSN: ELR - 403 (Lock Pick Enhancement) updated!
}}Yes, the lore bonus is not limited to self-cast.

Ixix

===[[Disarm Enhancement (404)]]===
===[[Disarm Enhancement (404)]]===
{{saved-post
{{saved-post

Revision as of 18:01, 19 August 2015

Since mid-2015 there has been a considerable amount of development with Hot Summer Nights 2015, the Elemental Lore Review, and the Teleportation review.

Pages with this banner have been affected by development and are in various stages of update progress, but not yet complete.

This page will have posts pertaining to the 2015 version of the Elemental Lore review. For posts, see Elemental lore review archive (saved posts).

General

Category: Magic Spells and Systems
Topic: Minor Elemental Circle
Message #: 676
Author: GS4-ESTILD
Date: 08/18/2015 01:19 PM EDT
Subject: Re: HSN: ELR - 403 (Lock Pick Enhancement) updated!

GOLDENOAK2
Personally I would have thought it Earth would be better as in it strengthens the lockpick, but I can see a justification for water We tried to stick with general themes for each lore:

Fire: offensive
Earth: defensive
Water: Restoration and utility
Air: Time alteration and utility

It's only a general guideline, as sometimes a specific spell is strongly associated with an element that it doesn't make much sense to use any other element. You'll see why water lore makes more sense in the next couple of days.

GameMaster Estild

Minor Elemental

Presence (402)

Category: Magic Spells and Systems
Topic: Minor Elemental Circle
Message #: 602
Author: GS4-CYRAEX
Date: 08/17/2015 06:04 PM EDT
Subject: HSN: ELR - Presence (402) Updates Released!

Presence has been updated to have a 5 minute, non-cumulative duration. In addition, it will now detect hidden creatures. Training in Elemental Lore, Air provides a chance to be able to point out hidden targets. The formula highly favors the hider, but will allow an extremely dedicated Air Elementalists a chance against less skilled hiders.

-GameMaster Cyraex

Lock Pick Enhancement (403)

Category: Magic Spells and Systems
Topic: Minor Elemental Circle
Message #: 655
Author: GS4-IXIX
Date: 08/18/2015 10:27 AM EDT
Subject: HSN: ELR - 403 (Lock Pick Enhancement) updated!

Locklore (403) has been updated to decrease potential damage to your pick on a failed picking attempt based on a seed 10 summation of the caster's Elemental Lore, Water ranks. Each bonus from the seed summation will remove a point of damage that would have been applied to your pick if you ended up damaging it. This can completely remove any potential damage, but it won't fix previous damage.

Ixix

Category: Magic Spells and Systems
Topic: Minor Elemental Circle
Message #: 681
Author: GS4-IXIX
Date: 08/18/2015 03:00 PM EDT
Subject: Re: HSN: ELR - 403 (Lock Pick Enhancement) updated!

Yes, the lore bonus is not limited to self-cast.

Ixix

Disarm Enhancement (404)

Category: Magic Spells and Systems
Topic: Minor Elemental Circle
Message #: 731
Author: GS4-IXIX
Date: 8/19/2015 09:35 AM EDT
Subject: HSN: ELR - 404 (Disarm Enhancement) updated!

Traplore (404) has been updated to reduce disarming roundtimes based on Elemental Lore: Water ranks. A seed 6 summation will reduce roundtime by 1 second per bonus.

Ixix