Elemental lore review (saved posts)

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Since mid-2015 there has been a considerable amount of development with Hot Summer Nights 2015, the Elemental Lore Review, and the Teleportation review.

Pages with this banner have been affected by development and are in various stages of update progress, but not yet complete.

This page will have posts pertaining to the 2015 version of the Elemental Lore review. For posts, see Elemental lore review archive (saved posts).

General

Category: Magic Spells and Systems
Topic: Minor Elemental Circle
Message #: 676
Author: GS4-ESTILD
Date: 08/18/2015 01:19 PM EDT
Subject: Re: HSN: ELR - 403 (Lock Pick Enhancement) updated!

GOLDENOAK2
Personally I would have thought it Earth would be better as in it strengthens the lockpick, but I can see a justification for water

We tried to stick with general themes for each lore:

Fire: offensive
Earth: defensive
Water: Restoration and utility
Air: Time alteration and utility

It's only a general guideline, as sometimes a specific spell is strongly associated with an element that it doesn't make much sense to use any other element. You'll see why water lore makes more sense in the next couple of days.

GameMaster Estild

Minor Elemental

Presence (402)

Category: Magic Spells and Systems
Topic: Minor Elemental Circle
Message #: 602
Author: GS4-CYRAEX
Date: 08/17/2015 06:04 PM EDT
Subject: HSN: ELR - Presence (402) Updates Released!

Presence has been updated to have a 5 minute, non-cumulative duration. In addition, it will now detect hidden creatures. Training in Elemental Lore, Air provides a chance to be able to point out hidden targets. The formula highly favors the hider, but will allow an extremely dedicated Air Elementalists a chance against less skilled hiders.

-GameMaster Cyraex

Lock Pick Enhancement (403)

Category: Magic Spells and Systems
Topic: Minor Elemental Circle
Message #: 655
Author: GS4-IXIX
Date: 08/18/2015 10:27 AM EDT
Subject: HSN: ELR - 403 (Lock Pick Enhancement) updated!

Locklore (403) has been updated to decrease potential damage to your pick on a failed picking attempt based on a seed 10 summation of the caster's Elemental Lore, Water ranks. Each bonus from the seed summation will remove a point of damage that would have been applied to your pick if you ended up damaging it. This can completely remove any potential damage, but it won't fix previous damage.

Ixix

Category: Magic Spells and Systems
Topic: Minor Elemental Circle
Message #: 681
Author: GS4-IXIX
Date: 08/18/2015 03:00 PM EDT
Subject: Re: HSN: ELR - 403 (Lock Pick Enhancement) updated!

Yes, the lore bonus is not limited to self-cast.

Ixix

Disarm Enhancement (404)

Category: Magic Spells and Systems
Topic: Minor Elemental Circle
Message #: 731
Author: GS4-IXIX
Date: 8/19/2015 09:35 AM EDT
Subject: HSN: ELR - 404 (Disarm Enhancement) updated!

Traplore (404) has been updated to reduce disarming roundtimes based on Elemental Lore: Water ranks. A seed 6 summation will reduce roundtime by 1 second per bonus.

Ixix

Elemental Detection (405)

Category: Magic Spells and Systems
Topic: Minor Elemental Circle
Message #: 806
Author: GS4-KONACON
Date: 08/20/2015 03:23 PM EDT
Subject: HSN: ELR - Elemental Detection (405) Updated!

At 30 ranks of Elemental Lore, Air, the caster is now able to detect elemental weapon flares and if an item is an enhancive (but not the properties of said enhancement). Hope you all enjoy it!

~ Konacon