Enchant (925)/Enchant Item (925) (old version): Difference between revisions

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Each enchantment requires tempering the item with a tempering potion and then a cast. But the number of times tempered, and number of casts, vary based on the enchantment. For example, to enchant a 0x to 1x item requires 1 temper and 1 cast; 1x to 2x requires 2 tempers and two casts; 2x to 3x is 3 tempers and 3 casts, etc.
Each enchantment requires tempering the item with a tempering potion and then a cast. But the number of times tempered, and number of casts, vary based on the enchantment. For example, to enchant a 0x to 1x item requires 1 temper and 1 cast; 1x to 2x requires 2 tempers and two casts; 2x to 3x is 3 tempers and 3 casts, etc.


Currently there is a "soft cap" on enchanting that allows items only to be enchanted up to +35 (7x) without a special tempering potion.
Currently there is a "soft cap" on enchanting that allows items only to be enchanted up to +35 (7x) without a special tempering potion. This means that any item <b>above +30 (6x) will not</b> take a temper from a mirtokh potion.


== Enchanting Potions ==
== Enchanting Potions ==
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!Base Cost
!Base Cost
|-
|-
|[[rohnuru potion|rohnuru]]
|[[Rohnuru potion|rohnuru]]
|temper anything < +6
|temper anything < +6
|align=right|3850
|align=right|3500
|-
|-
|[[duqnuru potion|duqnuru]]
|[[Duqnuru potion|duqnuru]]
|temper anything < +16
|temper anything < +16
|align=right|6050
|align=right|5500
|-
|-
|[[dirtokh potion|dirtokh]]
|[[Dirtokh potion|dirtokh]]
|temper anything < +26
|temper anything < +26
|align=right|11000
|align=right|10000
|-
|-
|[[mirtokh potion|mirtokh]]
|[[Mirtokh potion|mirtokh]]
|temper anything < +31
|temper anything < +31
|align=right|38500
|align=right|35000
|-
|-
|[[sisfu potion|sisfu]]
|[[Sisfu potion|sisfu]]
|any project up to +25
|any project up to +25
|align=right|19250
|align=right|17500
|-
|-
|[[sarmoc potion|sarmoc]]
|[[Sarmoc potion|sarmoc]]
|un-temper a project
|un-temper a project
|align=right|5500
|align=right|5000
|-
|-
|[[grot t'kel potion|grot t'kel]]
|
|align=right|2200
|}
|}
<b><i>Note: Prices based on Wizard Guild near Wehnimer's Landing</i></b>

== External Links ==
== External Links ==



Revision as of 19:53, 26 May 2006

Enchant (925)/Enchant Item (925) (old version)
Mnemonic [ENCHANT]
Duration Permanent
Utility Magic  
Subtype {{{subtype}}} 
Skill Enhancement {{{skill}}} 
Components {{{components}}} 
Availability {{{availability}}} 

Enchanting allows the wizard to give an armor, weapon, shield, or the extremely rare DB (defensive bonus) items a permanent +5 bonus with each successful enchantment; as well as increased resistance to damage and destruction. The enchanting process can be very lengthy for the higher enchants.

Each enchantment requires tempering the item with a tempering potion and then a cast. But the number of times tempered, and number of casts, vary based on the enchantment. For example, to enchant a 0x to 1x item requires 1 temper and 1 cast; 1x to 2x requires 2 tempers and two casts; 2x to 3x is 3 tempers and 3 casts, etc.

Currently there is a "soft cap" on enchanting that allows items only to be enchanted up to +35 (7x) without a special tempering potion. This means that any item above +30 (6x) will not take a temper from a mirtokh potion.

Enchanting Potions

Potion Name Purpose Base Cost
rohnuru temper anything < +6 3500
duqnuru temper anything < +16 5500
dirtokh temper anything < +26 10000
mirtokh temper anything < +31 35000
sisfu any project up to +25 17500
sarmoc un-temper a project 5000

Note: Prices based on Wizard Guild near Wehnimer's Landing

External Links

Official Spell Description: http://www.play.net/gs4/info/spells/spelllist.asp?circle=5#925
Official Enchanting Notes: http://www.play.net/gs4/info/enchant_notes.asp