Enchant (925)/Enchant Item (925) (old version)

The official GemStone IV encyclopedia.
< Enchant (925)
Jump to navigation Jump to search
Enchant (925)/Enchant Item (925) (old version)
Mnemonic [ENCHANT]
Duration Permanent
Utility Magic  
Subtype {{{subtype}}} 
Skill Enhancement {{{skill}}} 
Components {{{components}}} 
Availability {{{availability}}} 

Enchanting allows the wizard to give an armor, weapon, shield, or the extremely rare DB (defensive bonus) items a permanent +5 bonus with each successful enchantment; as well as increased resistance to damage and destruction. The enchanting process can be very lengthy for the higher enchants.

Each enchantment requires tempering the item with a tempering potion and then a cast. But the number of temper/cast cycles varies based on the enchantment. For example, to enchant a 0x to 1x item requires 1 temper and 1 cast; 1x to 2x requires 2 tempers and two casts; 2x to 3x is 3 tempers and 3 casts, etc.

Currently there is a "soft cap" on enchanting that allows items only to be enchanted up to +35 (7x) without a special tempering potion. This means that any item above +30 (6x) will not take a temper from a mirtokh potion.

Note: There is a base 3% failure rate on the final cast of an enchant. It cannot be trained off.

Tempering Potions

Potion Name Purpose Base Cost
Rohnuru temper anything < +6 3500
Duqnuru temper anything < +16 5500
Dirtokh temper anything < +26 10000
Mirtokh temper anything < +31 35000
Sisfu any project up to +25 17500
Sarmoc un-temper a project 5000

Note: Prices based on Wizard Guild near Wehnimer's Landing

Success Factors

The following factors help with enchanting; listed in no particular order of importance.

Failure Factors

The following factors hinder enchanting; listed in no particular order of importance.

  • Encumberance
  • Low spirit
  • Injuries
  • Low health
  • Material of the item (some materials are more resistant)
  • Having critters present
  • Having non-Wizards present

Base Requirements & Important Notes

  • The wizard must have learned the spell Enchant Item (925)
  • There is no limitation on the number of enchant projects between +5 and +22.
  • One major project (anything over +22) per account is allowed at a time
  • The highest bonus that is possible to temper, without special potions, is +30.
  • The highest enchant possible, without special potions, is +35.
  • Once an enchanting project is started, one is unable to wear the armor or shield, and using a weapon will cause it to shatter.


Elemental Detection (405) Reveals

When using the spell on an item being enchanted by, or which has been enchanted by, a wizard, the combination of the adjective before the color and the color itself provides information to reveal the exact numeric information on the current enchant of the item. The color is the +5 enchant, and the adjective is the modifier on that +5.

As examples:

  • The muted yellow aura given by imflass can be broken down as (+15 yellow) + (-3 muted) = the +12 that is the natural enchante ofimflass)
  • The hazy orange aura given by deringo can be broken down as (+10 orange) + (-2 hazy) = the +8 that is natural enchant of deringo.
Color Value
Currently Unknown 0 or negative
Red +5
Orange +10
Yellow +15
Green +20
Blue +25
Indigo +30
Adjective Value
Faint -4
Muted -3
Hazy -2
Currently Unknown -1
Vibrant 0


External Links

Official Spell Description: http://www.play.net/gs4/info/spells/spelllist.asp?circle=5#925
Official Enchanting Notes: http://www.play.net/gs4/info/enchant_notes.asp