Enchantment: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
m (add category)
(more specific language)
Line 1: Line 1:
An '''enchantment''' usually refers to a magical enhancement to a weapon, armor, or shield that gives it a +5 bonus over its unenchanted counterpart. The +5 bonus would be added directly to the user's [[attack strength]], in the case of an enchanted weapon, or added directly to the user's [[defensive strength]] in the case of an enchanted shield or suit of armor.
An '''enchantment''' usually refers to a magical enhancement to a weapon, armor, or shield that gives it a +5 bonus over its unenchanted counterpart. The +5 bonus would be added directly to the user's [[attack strength]], in the case of an enchanted weapon, or added directly to the user's [[defensive strength]] in the case of an enchanted shield or suit of armor.


For example, a basic unenchanted "0x" sword can be bought off-the-shelf in many shops. The same style sword, made of [[vultite]], will be considered "4x" or equivalent to a basic sword that has been [[enchantment|enchanted]] by a [[wizard]] four times.
For example, a basic unenchanted "0x" sword can be bought off-the-shelf in many shops. The same style sword, made of [[vultite]], will be considered "4x" (+20) or equivalent to a basic sword that has been [[enchantment|enchanted]] by a [[wizard]] four times.


There are three methods of getting an item enchanted:
There are three methods of getting an item enchanted:
*The [[wizard]] spell, [[Enchant Item (925)]] - limited to a 7x (+35) enchantment.
*The [[wizard]] spell, [[Enchant Item (925)]] - generally limited to a 7x (+35) enchantment.
*Special merchant services, which are rare and usually limited, depending on the merchant.
*Special merchant services, which are rare and often have item restrictions, depending on the merchant.
*The [[Premium Point]] system, limited to a 10x (+50) enchantment.
*The [[Premium Point]] system, limited to a 10x (+50) enchantment.



Revision as of 20:00, 10 March 2017

An enchantment usually refers to a magical enhancement to a weapon, armor, or shield that gives it a +5 bonus over its unenchanted counterpart. The +5 bonus would be added directly to the user's attack strength, in the case of an enchanted weapon, or added directly to the user's defensive strength in the case of an enchanted shield or suit of armor.

For example, a basic unenchanted "0x" sword can be bought off-the-shelf in many shops. The same style sword, made of vultite, will be considered "4x" (+20) or equivalent to a basic sword that has been enchanted by a wizard four times.

There are three methods of getting an item enchanted:

  • The wizard spell, Enchant Item (925) - generally limited to a 7x (+35) enchantment.
  • Special merchant services, which are rare and often have item restrictions, depending on the merchant.
  • The Premium Point system, limited to a 10x (+50) enchantment.

The highest number of enchants available on a standard weapon or armor is 10, for a +50 bonus. There have been cases where a weapon is able to exceed the +50 bonus limit, but those are only temporary (a "flare" type enchantment boost: the weapon is normally a lower, below-limit enchant, but when the weapon flares, it briefly obtains an enchantment that exceeds this limit).

Defensive bonus (DB) items have enchantment values that are added directly to a character's defensive strength, similar to how armor or shield enchantments work. The combined bonus for all DB items worn on one person cannot exceed +50 (10x). DB items are extremely rare and are of an extremely high value.

See Also