Feint: Difference between revisions

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When using '''feint''', a character makes a motion to attack against an opponent without following through, attempting to get their opponent to account for a potential attack that never comes, typically leaving themselves open and off-balance for a subsequent attack. Feint effectively changes the defender's [[stance]] closer to offensive, and puts them in a small amount of [[roundtime]], should they fail the maneuver check, thus reducing their ability to defend against an attack. However, the RT by feint against the target can be stacked by using multiple feints back-to-back. A weapon is normally required to attempt a feint, but a character that is a mastered in the skill can attempt to feint without a weapon.
When using '''feint''', a character makes a motion to attack against an opponent without following through, attempting to get their opponent to account for a potential attack that never comes, typically leaving themselves open and off-balance for a subsequent attack. Feint effectively changes the defender's [[stance]] closer to offensive, and puts them in a small amount of [[roundtime]], should they fail the maneuver check, thus reducing their ability to defend against an attack. The maximum stance change caused by feint is 100%. A weapon is normally required to attempt a feint, but a character that is a mastered in the skill can attempt to feint without a weapon.

Attempting to feint a target that is already under the effects of a previous feint will <b>automatically fail</b>.


[[Warrior]]s have access to feint through the [[Warrior Guild]] skill, [[Warrior Tricks]]. It is obtained at rank 10 and increased training in Warrior Tricks increases the effectiveness of feint.
[[Warrior]]s have access to feint through the [[Warrior Guild]] skill, [[Warrior Tricks]]. It is obtained at rank 10 and increased training in Warrior Tricks increases the effectiveness of feint.

Revision as of 16:55, 6 April 2007

Feint
Available To All
Mnemonic [FEINT]
Cost 7 (3 at rank 1, 5 at rank 2)
Roundtime {{{roundtime}}}
Requirements a weapon (none for rank 5)
Prerequisites None
Rank Square Semi Pure
1 2 3
2 3 4
3 5 7 10 
4 7 10 14 
5 10 15 20

When using feint, a character makes a motion to attack against an opponent without following through, attempting to get their opponent to account for a potential attack that never comes, typically leaving themselves open and off-balance for a subsequent attack. Feint effectively changes the defender's stance closer to offensive, and puts them in a small amount of roundtime, should they fail the maneuver check, thus reducing their ability to defend against an attack. The maximum stance change caused by feint is 100%. A weapon is normally required to attempt a feint, but a character that is a mastered in the skill can attempt to feint without a weapon.

Attempting to feint a target that is already under the effects of a previous feint will automatically fail.

Warriors have access to feint through the Warrior Guild skill, Warrior Tricks. It is obtained at rank 10 and increased training in Warrior Tricks increases the effectiveness of feint.

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