Four Winds Hall: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
mNo edit summary
Line 2: Line 2:
'''Four Winds Halls''' are only accessible by [[Premium]] subscribers. There is one located in or near every major town.
'''Four Winds Halls''' are only accessible by [[Premium]] subscribers. There is one located in or near every major town.
==Locations==
==Locations==
Directions to Halls can be found in game using [[PREMIUM]] 4.


Burga Hall, Ice Mule Trace: From the South Gate: w, w, nw, go snow-covered path, ne, go gate, climb steps
*Burga Hall, Ice Mule Trace: From the South Gate: w, w, nw, go snow-covered path, ne, go gate, climb steps
*Zephyr Hall, Wehnimer's Landing: From the North Gate: n, go path, go door
Zephyr Hall, Wehnimer's Landing: From the North Gate: n, go path, go door
*Welkin Hall, Ghorsa Isle (Teras): From the Ghorsa Tower: ne, go stony path, nw, go door
*Mistral Hall, River's Rest: From Commons Circle: west to Spring Rest, go long pier, e, go door
Welkin Hall, Ghorsa Isle (Teras): From the Ghorsa Tower: ne, go stony path, nw, go door
*Solano Hall, Zul Logoth: From the Monument: n, go gate, go granite arch
*Seamist Hall, Solhaven: From North Market: sw, w, sw, go gate
Mistral Hall, River's Rest: From Commons Circle: west to Spring Rest, go long pier, e, go door
*Meazernis Villa, Ta'Illistim: From the Dais: out, sw, climb bridge, nw, sw, sw, s, go gate
*Etesian Villa, Ta'Vaalor: From King's Court (by the bench): e, e, e, n, e, e, e, n, go gate
Solano Hall, Zul Logoth: From the Monument: n, go gate, go granite arch
Seamist Hall, Solhaven: From North Market: sw, w, sw, go gate
Meazernis Villa, Ta'Illistim: From the Dais: out, sw, climb bridge, nw, sw, sw, s, go gate
Etesian Villa, Ta'Vaalor: From King's Court (by the bench): e, e, e, n, e, e, e, n, go gate


==Services==
==Services==

Revision as of 11:23, 6 June 2015

Four Winds Halls are only accessible by Premium subscribers. There is one located in or near every major town.

Locations

Directions to Halls can be found in game using PREMIUM 4.

  • Burga Hall, Ice Mule Trace: From the South Gate: w, w, nw, go snow-covered path, ne, go gate, climb steps
  • Zephyr Hall, Wehnimer's Landing: From the North Gate: n, go path, go door
  • Welkin Hall, Ghorsa Isle (Teras): From the Ghorsa Tower: ne, go stony path, nw, go door
  • Mistral Hall, River's Rest: From Commons Circle: west to Spring Rest, go long pier, e, go door
  • Solano Hall, Zul Logoth: From the Monument: n, go gate, go granite arch
  • Seamist Hall, Solhaven: From North Market: sw, w, sw, go gate
  • Meazernis Villa, Ta'Illistim: From the Dais: out, sw, climb bridge, nw, sw, sw, s, go gate
  • Etesian Villa, Ta'Vaalor: From King's Court (by the bench): e, e, e, n, e, e, e, n, go gate

Services

Premium Transport

The Premium Transport System is a benefit to Premium subscription members that affords inter-realm travel between premium halls. Each of the eight premium halls has a transport room (each room has its own unique colored doorway) near the hall's entrance where tickets may be purchased for inter-hall transport. Each transport room will have a sign with ticket purchasing instructions, pricing and restrictions, and a portal. After purchasing a transport ticket you can enter the portal. Inside the portal will be a nexus of rooms, each leading to a hall in a different realm.

Gambling

Every Four Winds Hall is equipped with Black Drake gambling tables for your enjoyment. They are located in the Game Room of each hall.

Teleportation Jewelry

Each hall has a table set out with a variety of town-specific teleport jewelry. You can have as many of these as you like, so grab a few!

Flowers

Premium flowers are located in each of the Four Winds Halls.

Nodes

Earth Nodes

Once you get inside the Four Winds Hall, nearly every room is an earth node. This even includes the Black Drake tables!

Super Nodes

One room in each hall is designated as a super node!

Icemule: Burga Hall, Lounge

River's Rest: Mistral Hall, Lounge

Solhaven: Seamist Hall, Central Lounge

Ta'Illistim: Meazernis Villa, Private Lounge

Ta'Vaalor: Etesian Villa, Lounge

Teras (Kharam-Dzu): Welkin Hall, Common Room

Wehnimer's Landing: Zephyr Hall, Common Room

Zul Logoth: Solano Hall, Night Sky Landing

Town Specific Perks

Some of the Four Winds Halls have special perks that are only available in that specific town.

Iceskating

Located in Icemule's Burga Hall, a functional ice skating rink is available. There is also a small gift cart with items for sale.

Swimming

Outside Solhaven's Seamist Hall, one can enjoy a swim at the beach!