Hamstring: Difference between revisions

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{{Combat maneuver|avalable=[[Warrior]], [[Rogue]], [[Ranger]], [[Bard]]|mnemonic=HAMSTRING|cost=15|requirements=A one-handed slashing weapon|prereqs=None
{{Combat maneuver|available=[[Warrior]], [[Rogue]], [[Ranger]], [[Bard]]|mnemonic=HAMSTRING|cost=15|requirements=A one-handed slashing weapon|prereqs=None
|sq1=2 |se1=3 |pu1= -
|sq1=2 |se1=3 |pu1= -
|sq2=4 |se2=6
|sq2=4 |se2=6

Revision as of 14:29, 21 October 2006

Hamstring
Available To Warrior, Rogue, Ranger, Bard
Mnemonic [HAMSTRING]
Cost 15
Roundtime {{{roundtime}}}
Requirements A one-handed slashing weapon
Prerequisites None
Rank Square Semi
1 2
2 4
3 6
4 8 12 
5 10 15

When a character uses the hamstring combat maneuver, they attempt to knock an opponent over by cutting the tendons behind the knee. A successful use of the skill results in a prone opponent with a level 2 wound to the leg. Additionally, if the weapon used has flares, there is a chance that the weapon will flare when the hamstring is successful, thus making feras weapons particularily deadly when combined with hamstring, as this skill bypasses the AS/DS system and instead relies on the combat maneuver system.

While, in life, a severed hamstring will cripple the victim, a creature affected by the Hamstring maneuver can still stand up. Though, if Hamstring is used a second time on the same victim, it will sever the leg, preventing the victim from standing again.

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