Healing roundtime: Difference between revisions

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Healing roundtime is the amount of [[roundtime]] encountered by an [[Empath]] proceeding the casting of one of the [[Empath Base]]'s nine healing spells. This amount varies depending on the spell, how significant the amount healed by the spell is, the empath's spell ranks capped at level, and training in [[Mental Lore, Transformation]].
'''Healing roundtime''' is the amount of hard [[roundtime]] (RT) incurred by the casting of one of the [[Empath Base]]'s nine healing spells.


== Formula ==
== Healing RT and the Spells ==


Total healing roundtime is the Base RT of the spell minus training in Empath Base circle and [[Mental Lore, Transformation]]. [[Heal (1101)]] incurs more RT when using the [[CURE]] verb. For wound and scar healing spells, RT depends on the type and severity of the injury.
Each of the nine spells can have varying amounts of RT. For example, [[Limb Repair (1102)]] will have a smaller amount of RT for healing a rank one limb wound, but will have a larger for healing a major wound. By the same token, [[Limb Scar Repair (1111)]] will have more RT for a major scar, as opposed to a minor scar. In addition, the basic [[Heal (1101)]] spell, when used with the CURE verb will heal more blood loss, and following suit, will incur more RT.


<span style="background:#F5FAFF;margin:1em;font-size:110%;font-weight:bold;">Healing RT = Base RT - (Empath Base ranks above spell level / 4) - (Mental Lore, Transformation ranks / 3)</span>
There are four major tiers of wound healing: minor wounds, major wounds, minor scars and major scars. Each tier differs greatly from the others in the RT experienced when healing within them, with minor wounds having the least RT, and major scars having the most by far.


=== Base RT ===
For example an empath with only 1102 will incur 10 rt for healing a minor limb wound.


*Rank 1 wounds: 10 sec.
== Reducing Healing RT ==
*Rank 2-3 wounds: 20 sec.
*Rank 1 scars: 30 sec.
*Rank 2-3 scars: 40 sec.


=== Modifiers ===
Base healing RT is 10 RT per tier. A rank 1 minor wound is tier 1 and takes 10 RT to heal. A rank 2-3 wound is tier 2 and takes 20 RT. Scars start at t3, hence a minor limb scar costs 30RT and a rank 2-3 limb scar takes 40 RT to heal.


Every four ranks of Empath Base beyond the level of the spell reduces healing roundtime by 1 second. For example, healing a minor limb wound with the level 2 spell [[Limb Repair (1102)]] costs 10 RT at rank 2 of Empath Base, 9 RT at rank 6, 0 rt at rank 42. A rank 2-3 limb wound costs 20 RT, at rank 42 would be reduced to 10 RT. This benefit is capped at character level.
There are two ways to reduce healing roundtime. Gain ranks in the Empathic Spell Circle, and train in [[Mental Lore, Transformation]]. Through these, healing RT can be reduced all the way to zero seconds in all categories, although there is no way to reduce the 3 second soft RT incurred by casting.


Every three ranks of Transformation lore subtracts one second from healing roundtime.
Level now only factors in because the influence of the number of ranks in the Empath Base is capped at level.


At level 100, an empath needs 57 ranks in Transformation Lore to remove all healing roundtime. This does not affect the normal 3 second [[cast roundtime]].
Every four ranks of Empath Base beyond the level of the spell reduces healing roundtime by 1. For example, healing a limb minor costs 10 RT at rank 2, 9 RT at rank 6, 0 rt at rank 42. A rank 2-3 limb wound costs 20 RT, at rank 42 would be reduced to 10 RT.


Healing roundtime can additionally be modified by haste/slow effects such as the [[Haste (506)]] spell.
Every three ranks of Transformation lore will subtract one second from your healing roundtime.

At cap, an empath will need 57 ranks in Transformation Lore to get rid of all healing roundtime.

The formula for achieving 0 RT healing with ranks of Transformation Lore is given as follows: (40 - TRUNC( (level-14) / 4 )) * 3

It should also be noted that the [[Haste (506)]] spell can be used as a temporary means to significantly reduce healing roundtime.


[[Category:Empath]]
[[Category:Empath]]

Revision as of 14:03, 5 October 2015

Healing roundtime is the amount of hard roundtime (RT) incurred by the casting of one of the Empath Base's nine healing spells.

Formula

Total healing roundtime is the Base RT of the spell minus training in Empath Base circle and Mental Lore, Transformation. Heal (1101) incurs more RT when using the CURE verb. For wound and scar healing spells, RT depends on the type and severity of the injury.

Healing RT = Base RT - (Empath Base ranks above spell level / 4) - (Mental Lore, Transformation ranks / 3)

Base RT

  • Rank 1 wounds: 10 sec.
  • Rank 2-3 wounds: 20 sec.
  • Rank 1 scars: 30 sec.
  • Rank 2-3 scars: 40 sec.

Modifiers

Every four ranks of Empath Base beyond the level of the spell reduces healing roundtime by 1 second. For example, healing a minor limb wound with the level 2 spell Limb Repair (1102) costs 10 RT at rank 2 of Empath Base, 9 RT at rank 6, 0 rt at rank 42. A rank 2-3 limb wound costs 20 RT, at rank 42 would be reduced to 10 RT. This benefit is capped at character level.

Every three ranks of Transformation lore subtracts one second from healing roundtime.

At level 100, an empath needs 57 ranks in Transformation Lore to remove all healing roundtime. This does not affect the normal 3 second cast roundtime.

Healing roundtime can additionally be modified by haste/slow effects such as the Haste (506) spell.