Krynch maneuver (saved post): Difference between revisions

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(New page: {{saved-post |author=GS4-MESTYS |messagenum=4978 |subject=Of Rolling Rocks and Grim Gazes. |date=9/15/2007 9:32:48 PM |category=Game Design Discussions |topic=Critters and Cre...)
 
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#redirect [[Standard_maneuver_roll/saved_posts#Krynch & Cockatrice]]
{{saved-post
|author=GS4-MESTYS
|messagenum=4978
|subject=Of Rolling Rocks and Grim Gazes.
|date=9/15/2007 9:32:48 PM
|category=Game Design Discussions
|topic=Critters and Creatures
}}
A couple of creature maneuvers have been updated tonight, after a review of their previous effectiveness.

First, the boulder roll maneuver employed by both regular [[krynch]]es and [[greater krynch]]es has been modified in the following manner:

- Non-visible targets of the roll will receive a significant bonus to avoiding the maneuver.<br>
- Critical failures will result in partial immobility, instead of the previous full immobility, and will last only as long as the [[roundtime]] induced by the failure.<br>
- Critical failure will result in only a significant stance reduction, instead of the previous full stance reduction.<br>
- A new tier of successful maneuver avoidance has been added, which will result in no roundtime, and will not reveal non-visible targets.<br>
- The maneuver will no longer always be performed upon the creature's generation.<br>
- The maneuver will now also be performed on occasion when the krynch moves from room to room.

Second, the freezing gaze attack of the various [[cockatrice]] creatures has been modified to more modern mechanics. Side effects may include dizzy spells, depression, and unconsiousness.

-M.

Latest revision as of 16:17, 31 March 2017