Mage Armor (520)

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Mage Armor (520)
Mnemonic [MAGEARMOR]
Base Duration 1200 sec
Added Duration 60 sec per Major Elemental rank
Span Stackable
Combat Magic - Defense Enhancement
Type Special
Availability Self-cast
Major Elemental Spells
Sleep (501) Attack
Chromatic Circle (502) Attack
Thurfel's Ward (503) Defensive
Slow (504) Attack
Hand of Tonis (505) Attack
Celerity (506) Utility
Elemental Deflection (507) Defensive
Elemental Bias (508) Defensive
Strength (509) Offensive
Hurl Boulder (510) Attack
Floating Disk (511) Utility
Cold Snap (512) Attack
Elemental Focus (513) Offensive
Stone Fist (514) Attack
Rapid Fire (515) Utility
Mana Leech (516) Utility
Charge Item (517) Utility
Cone of Elements (518) Attack
Immolation (519) Attack
Mage Armor (520) Defensive
Meteor Swarm (525) Attack
Elemental Disjunction (530) Attack
Haste (535) Utility
Temporal Reversion (540) Defensive
Time Stop (550) Utility

Mage Armor manipulates the elemental forces within a wizard's body, forming a layer of elemental energy that shifts with their movements. This self-cast spell provides additional protection from physical attacks in the form of critical padding.

The base amount of padding for native casters is somewhat at 20 Major Elemental ranks, increasing every 15 Major Elemental ranks to a max of heavy padding at 95 ranks.

  • Note: Non-native casters can only achieve light critical padding with this spell, and elemental aspects are not available to non-native casters.
  • Note: The critical padding provided by this spell and its aspects stack with other forms of padding.

The armor can be further enhanced by focusing on specific elements to further shore up defenses via CAST <Element>. Focusing on an element will produce additional defenses based on lore training in the respective elemental lore.

  • Focusing on the Fire Aspect of this spell allows a mage to channel his defenses into stronger offensive attacks.
  • Focusing on the Water Aspect of this spell boosts the mage's defenses against dispel attacks.
  • Focusing on the Earth Aspect of this spell will shield the mage in a layer of rock when he becomes stunned.
  • Focusing on the Air Aspect of this spell will allow the mage to carry more.
  • Focusing on the Lightning Aspect of this spell will stun all enemies in the room for a short time when the mage becomes stunned.

Lore Benefits

Fire Aspect

Focusing on fire allows the mage to gain higher stance bonuses while remaining in a lower stance when channelling spells. The base benefit of this aspect is a +15 stance bonus. Training in Elemental Lore, Fire will increase the stance bonus based on a seed 1 summation. Obtaining 15 ranks in fire will grant a +20 stance bonus, allowing the mage to remain in advanced stance while obtaining all benefits of offensive. The maximum benefit (base+bonus) of +36 is obtained at 231 fire ranks.


Stance Adjustment
Elemental Lore, Fire ranks 1 3 6 10 15 21 28 36 45 55 66 78 91 105 120 136 153 171 190 210 231
Stance Adjustment 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20% 21%

Water Aspect

Focusing on water will allow a mage to negate dispelling attacks. The base benefit of this aspect is the negation of one dispell every 30 seconds. Training in Elemental Lore, Water will reduce the 30 second cooldown one additional second based on seed 1 summation. The maximum benefit of this aspect is a 21 second reduction, to a minimum of 9 seconds, obtained at 231 water lore bonus.

Dispel Nullification Cooldown
Elemental Lore, Water ranks 1 3 6 10 15 21 28 36 45 55 66 78 91 105 120 136 153 171 190 210 231
Dispel Cooldown Reduction 1s 2s 3s 4s 5s 6s 7s 8s 9s 10s 11s 12s 13s 14s 15s 16s 17s 18s 19s 20s 21s

Earth Aspect

Focusing on earth will allow the mage to be protected by a layer of stone when stunned. Training in Elemental Lore, Earth increase the crit padding provided by the stone layer based on seed 3 summation. The base benefit of the padding starts at somewhat with a maximum benefit of superb padding. This benefit stacks with the base benefit of the spell, so a stunned mage with 95 major elemental ranks could potentially see phenomenal levels of padding.

Air Aspect

Focusing on air allows the mage to increase his carrying capacity. The base benefit of this aspect is an extra 10 pounds of cc. Training in Elemental Lore, Air will increase the cc bonus based on a seed 1 summation. The maximum benefit of this aspect is 31 lbs at 231 air lore bonus.


Carrying Capacity Increase
Elemental Lore, Air ranks 1 3 6 10 15 21 28 36 45 55 66 78 91 105 120 136 153 171 190 210 231
Weight Increase 1lb 2lb 3lb 4lb 5lb 6lb 7lb 8lb 9lb 10lb 11lb 12lb 13lb 14lb 15lb 16lb 17lb 18lb 19lb 20lb 21lb

Lightning Aspect

Focusing on lightning allows the mage to aoe stun all enemies in the room for two rounds every 30 seconds when the mage becomes stunned. Training in Elemental Lore, Air and Elemental Lore, Water will reduce the 30 second cooldown one additional second based on seed 3 summation. The maxmium benefit of this aspect is a 20 second reduction, to a minimum of 10 seconds, at 250 ranks.

AoE Stun Cooldown
Combined Elemental Lore, Water/Air ranks 3 7 12 18 25 33 42 52 63 75 88 102 117 133 150 168 187 207 228 250
Stun Cooldown Reduction 1s 2s 3s 4s 5s 6s 7s 8s 9s 10s 11s 12s 13s 14s 15s 16s 17s 18s 19s 20s

Messaging

Initial cast
A layer of raw elemental energy forms around you..
Fire Aspect
You shift the focus of the surrounding energies into fire.
Water Aspect
You shift the focus of the surrounding energies into water.
Earth Aspect
You shift the focus of the surrounding energies into earth.
Air Aspect
You shift the focus of the surrounding energies into air.
Lightning Aspect
You shift the focus of the surrounding energies into lightning.


Resources

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