Major Bleed

The official GemStone IV encyclopedia.
Revision as of 14:53, 24 July 2021 by GS4-GYRES (talk | contribs) (Introduced in PSM3 update.)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Major Bleed is a negative status condition. When under its effects, the afflicted party periodically takes concussion damage. This is a separate effect from standard wound bleeding. Only one Major Bleed effect can be on a target at a time, unlike standard bleeding wounds, but additional applications to the same location can increase potency (stack).

  • This is a Damage over Time (DoT) effect.
  • Deals damage every 2 seconds.
  • Damage dealt is based on the raw HP damage inflicted.
  • Damage is applied to a body part, and can be reapplied to the same location to increase the bleed damage.
  • Damage can be tended to stop or reduce the bleeding. Removes 1 bleed damage per first aid rank.
  • Sign of Clotting and Sign of Staunching will reduce the bleed damage by 25%. This applies to every application of Major Bleed, including potency increases.
  • Can stack up to a maximum of 100 damage per tick (50 damage per second).

Messaging

Add messaging here!

Sources

Additional Information

The following maneuvers utilize Major Bleed on the target: