Open-Close Fun! item: Difference between revisions

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'''Custom cases''' have fancy {{boldmono|[[OPEN_(verb)|OPEN]]}} and {{boldmono|[[CLOSE_(verb)|CLOSE]]}} messaging that can be customized by a willing merchant. They were available as a souvenir gift at [[Droughtman's Challenge]].
'''Open-Close Fun! items''' are containers that have fancy {{boldmono|[[OPEN_(verb)|OPEN]]}} and {{boldmono|[[CLOSE_(verb)|CLOSE]]}} messaging. They were available as a souvenir gift at [[Droughtman's Challenge]] and have been sold at festival events throughout the years with themed messaging specific to the container. Their open and close messaging can be customized by a willing merchant
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==Analyze==
==Analyze==
<pre{{log2}}>
<pre{{log2}}>
The creator has also provided the following information:
The creator has also provided the following information:
This item may be altered by a talented merchant, though it must make sense for the manner in which the case is opened and closed. A small handful of merchants may also be willing and able to customize <span style="color:blue">'''the manner in which you open and close the case'''</span>.
This is an Open/Close Fun! item. This item may be altered by a talented merchant, though it must make sense for the manner in which the case is opened and closed. A small handful of merchants may also be willing and able to customize the manner in which you open and close the case.
</pre>
</pre>
==Usage==
==Usage==
{| {{verbtable}}
{| {{verbtable}}
|- {{verbtableheader}}
|- {{verbtableheader}}
! style="width:5em;"|Style
! scope="col" style="width:5em;"|Verb
! scope="col" style="width: 45%"|First
! First
! scope="col" style="width: 45%"|Third
! Third
|-
|-
! scope="row" role="rowheader"| OPEN
! OPEN
| You pore over the maze-like surface of your ebonwood case, running your fingers deftly along its lines until you find the hidden catch. With a twist of your wrist, you pull one segmented piece while pushing on another, and the case's cover pops open!
| You pore over the maze-like surface of your ebonwood case, running your fingers deftly along its lines until you find the hidden catch. With a twist of your wrist, you pull one segmented piece while pushing on another, and the case's cover pops open!
| XXX pores over the maze-like surface of her ebonwood case, running her fingers deftly along its lines as if searching for something. With a twist of her wrist, the case's cover pops open!
| XXX pores over the maze-like surface of her ebonwood case, running her fingers deftly along its lines as if searching for something. With a twist of her wrist, the case's cover pops open!
|-
|-
! scope="row" role="rowheader"| CLOSE
! CLOSE
| With great precision, you press down on the cover of your ebonwood case while holding a segmented bar on its back firmly in place. The cover slides into place and seals itself with a small *snick*.
| With great precision, you press down on the cover of your ebonwood case while holding a segmented bar on its back firmly in place. The cover slides into place and seals itself with a small *snick*.
| With great concentration, XXX presses down on the cover of her ebonwood case while her fingers deftly move along its surface. The cover slides into place and seals itself with a small *snick*.
| With great concentration, XXX presses down on the cover of her ebonwood case while her fingers deftly move along its surface. The cover slides into place and seals itself with a small *snick*.
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|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". -->
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". -->
|itemclass= Container<!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. -->
|itemclass= Container<!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. -->
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be Joola items (clothing and jewelry). -->
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be scripts that can be applied to clothing and accessories. -->
|itemclass3=
|itemclass3=
|itemtype= Case<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. -->
|itemtype= Container<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. -->
|itemtype2=
|itemtype2=
|itemtype3=
|itemtype3=
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|itemtype8=
|itemtype8=
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|ld= Unknown<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|ld= Yes<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered -->
|feature2=
|feature2=
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|feature8=
|feature8=
|customize= Yes<!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|customize= Yes<!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= Verb<!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"-->
|custom= Open messaging<!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"-->
|custom2=
|custom2= Close messaging
|custom3=
|custom3=
|custom4=
|custom4=
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= Alterations must fit the way the case opens/closes.<!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
|restrictions= Alterations must fit the way the container opens/closes.<!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
}}
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Latest revision as of 09:24, 13 March 2024

Open-Close Fun! items are containers that have fancy OPEN and CLOSE messaging. They were available as a souvenir gift at Droughtman's Challenge and have been sold at festival events throughout the years with themed messaging specific to the container. Their open and close messaging can be customized by a willing merchant

Analyze

The creator has also provided the following information:
This is an Open/Close Fun! item.  This item may be altered by a talented merchant, though it must make sense for the manner in which the case is opened and closed.  A small handful of merchants may also be willing and able to customize the manner in which you open and close the case.

Usage

Verb First Third
OPEN You pore over the maze-like surface of your ebonwood case, running your fingers deftly along its lines until you find the hidden catch. With a twist of your wrist, you pull one segmented piece while pushing on another, and the case's cover pops open! XXX pores over the maze-like surface of her ebonwood case, running her fingers deftly along its lines as if searching for something. With a twist of her wrist, the case's cover pops open!
CLOSE With great precision, you press down on the cover of your ebonwood case while holding a segmented bar on its back firmly in place. The cover slides into place and seals itself with a small *snick*. With great concentration, XXX presses down on the cover of her ebonwood case while her fingers deftly move along its surface. The cover slides into place and seals itself with a small *snick*.

Additional Information

See Also

Open-Close Fun! item Information
Type Fluff
Item Classification Container
Item(s) Applied to Container
Alterable Yes
Light/Deep Yes
Customizable Yes
Custom Open messaging
Close messaging
Restrictions Alterations must fit the way the container opens/closes.