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To '''parry''' (in the context of the [[Evade/Block/Parry system]]) is to outrightly prevent a physical [[attack]] by intercepting it or knocking it aside with one's [[weapon]], stopping the attack before the attack equation has even come into play. The check to determine whether an attack is parried occurs after the checks to determine whether the attack is [[evade]]d or [[block]]ed.
To '''parry''' (in the context of the [[Evade]]/[[Block]]/Parry system) is to outright prevent a physical [[attack]] by intercepting it or knocking it aside with one's [[weapon]], stopping the attack before the attack equation has even come into play. The check to determine whether an attack is parried occurs after the checks to determine whether the attack is [[evade]]d or [[block]]ed.


With the exception of [[Runestaff|runestaves]], it is not possible to parry ranged ([[bolt]] spells, [[Ranged Weapons|arrows]], [[Thrown Weapons|thrown weapons]]) attacks. This includes the chance to outright parry an attack as well as the loss of all parry [[DS]].
With the exception of [[Runestaff|runestaves]], it is not possible to parry ranged ([[bolt]] spells, [[Ranged Weapons|arrows]], [[Thrown Weapons|thrown weapons]]) attacks. This includes the chance to outright parry an attack as well as the loss of all parry [[DS]].
{{TOC limit|2}}

==Parry Defensive Strength ([[DS]])==
==Parry Defensive Strength ([[DS]])==


Parry DS is activated when holding a weapon in the primary hand with a minimum of 1 skill rank for the held weapon type. The exception to this is [[runestaves]] which will activate parry DS without any magic or weapon skill. This is due to their intrinsic 10 weapon rank equivalent bonus.
Parry Defensive Strength is calculated by adding the value of the appropriate Stance Bonus and a weapon bonus formula referred to as the Base Value. The Base Value formula requires 1 rank in the weapon held to be applicable or non-zero. The only exception to the Base Value weapon skill rank activation is the case of a runestaff, which is considered natively to provide 10 ranks in the appropriate skill, even with 0 training.

===Parry 'Stance' Bonus===

While there are several variations, depending on weapon category (one hand, two-handed, polearm etc.) for calculating parry DS, they each receive the same stance bonuses shown in the table below.

{|{{prettytable}}
|-style = "background:#DDD; color: blue"
!Stance
!DS Bonus
|-align=center
|'''Offensive'''
|0
|-align=center
|'''Advance'''
|10
|-align=center
|'''Forward'''
|20
|-align=center
|'''Neutral'''
|30
|-align=center
|'''Guarded'''
|40
|-align=center
|'''Defensive'''
|50
|}

{{top}}



===Calculating One Hand Parry ([[Edged Weapons|OHE]]/[[OHB]]/[[Brawling]]/[[Thrown Weapons]]) DS===
===Calculating One Hand Parry ([[Edged Weapons|OHE]]/[[OHB]]/[[Brawling]]/[[Thrown Weapons]]) DS===
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Step 1: Calculate the Base Value
Step 1: Calculate the Base Value


<tt>Base Value = Weapon Ranks + trunc([[Strength|STR bonus]] &divide; 4) + trunc([[Dexterity|DEX bonus]] &divide; 4) + (Weapon enchant bonus &divide; 2)</tt>
<div {{prettydiv|margin-right=25%}}>'''Base Value = Weapon Ranks + [[trunc]]([[Strength|STR bonus]] &divide; 4) + trunc([[Dexterity|DEX bonus]] &divide; 4) + (Weapon enchant bonus &divide; 2)'''</div>


Step 2: Calculate Parry DS
Step 2: Calculate Parry DS


<tt>Parry DS = (Base Value * Stance modifier) + Stance Bonus</tt>
<div {{prettydiv|margin-right=55%}}>'''Parry DS = (Base Value * Stance modifier) + Stance Bonus'''</div>


====One Hand Parry Stance Modifiers====
====One Hand Parry Stance Modifiers====
Line 56: Line 87:
Base Value:
Base Value:


<tt>60 weapon ranks + 6 STR + 6 DEX + 10 Enchant Bonus = 82</tt>
<div {{prettydiv|margin-right=57%}}>60 weapon ranks + 6 STR + 6 DEX + 10 Enchant Bonus = 82</div>


Parry DS:
Parry DS:


<tt>(82 base * 0.50 stance mod) + 30 stance bonus = 71 Neutral Stance DS</tt>
<div {{prettydiv|margin-right=52%}}>(82 base * 0.50 stance mod) + 30 stance bonus = 71 Neutral Stance DS</div>
{{Top}}
{{Top}}


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Step 1: Calculate the Base Value
Step 1: Calculate the Base Value


<tt>Base Value = Weapon Ranks + trunc([[Strength|STR bonus]] &divide; 4) + trunc([[Dexterity|DEX bonus]] &divide; 4) + Weapon enchant bonus</tt>
<div {{prettydiv|margin-right=30%}}>'''Base Value = Weapon Ranks + trunc([[Strength|STR bonus]] &divide; 4) + trunc([[Dexterity|DEX bonus]] &divide; 4) + Weapon enchant bonus</div>


Step 2: Calculate Parry DS
Step 2: Calculate Parry DS


<tt>Parry DS = (Base Value * Stance modifier) + Stance Bonus</tt>
<div {{prettydiv|margin-right=55%}}>'''Parry DS = (Base Value * Stance modifier) + Stance Bonus</div>


====Two-Handed Parry Stance Modifiers====
====Two-Handed Parry Stance Modifiers====
Line 112: Line 143:
Base Value:
Base Value:


<tt>60 weapon ranks + 6 STR + 6 DEX + 20 Enchant Bonus = 92</tt>
<div {{prettydiv|margin-right=55%}}>'''60 weapon ranks + 6 STR + 6 DEX + 20 Enchant Bonus = 92'''</div>


Parry DS:
Parry DS:


<tt>(92 base * 0.75 stance mod) + 30 stance bonus = 99 Neutral Stance DS</tt>
<div {{prettydiv|margin-right=47%}}>'''(92 base * 0.75 stance mod) + 30 stance bonus = 99 Neutral Stance DS</div>
{{Top}}
{{Top}}


===Parry 'Stance' Bonus===
==Polearm Parry DS==


For polearm parry DS formula and calculations see the [[Polearms]] article.
While there are several variations, depending on weapon category (one hand, two-handed, polearm etc.) for calculating parry DS, they each receive the same stance bonuses shown in the table below.


==Two Weapon Combat (TWC) Parry DS==
{|{{prettytable}}

For Two Weapon Combat parry DS formula and calculations see the [[Two Weapon Combat]] article.

==Ranged Weapons (Bow/Crossbow) Parry DS==

For Ranged Weapons parry DS formula and calculations see [[The Art of the Bow (guide)]] article.

==Runestaff Parry DS==

For Runestaff parry DS formula and calculations see the [[Runestaff]] article.

{{top}}

==Chance to Parry==
The odds for an outright parry are determined by comparing the defender's weapon skill to the attacker's [[level]]. Against a like-level foe, 2x training in the appropriate weapon skill will yield approximately a 5% chance to parry an incoming attack in [[stance]] offensive. Other factors that affect the chance to parry include:
* The passive [[combat maneuver]] [[Parry Mastery]] will increase the chance to parry by 5% per rank known (15% max).
* certain [[stat]]s (most likely [[strength]] and [[dexterity]])
* [[stance]]
* certain [[spell]]s
* positioning: [[kneeling]] reduces the chance to parry by 25%, being [[prone]] by 50%
A [[Ranged Weapons|ranged attack]] can only be parried by bare-handed brawlers who have girded their arms with [[Brace (1214)]].

A [[bolt|bolt attack]] can only be parried with the proper weapon and knowledge of [[Spell Parry]], with Brace, or if you are using a [[runestaff]].

==Parry Formula==

====Parry Base Value====

The first step when calculating a character's Parry Chance is to determine the 'Base Value' portion of the formula.

{{Equation box|{{boldmono|Parry Base Value &#61; (SKILL RANKS + (Str Bonus / 4) + (Dex Bonus / 4)) + weapon bonus effect}}}}

Where SKILL RANKS = weapon ranks for right [main] hand weapons, or TWC ranks for left [off] hand weapons.

Weapon bonus:
*One-handed weapons get enchant / 2 as a bonus
*Two handed weapons get enchant as a bonus
*Two handed polearms get a 35% bonus to that (Base Value * 135 / 100)
*THW get a 50% bonus (Base Value * 3 / 2) as long as the left hand is empty, otherwise it's (Base Value / 2)
*25% reduction if left-hand full and it's a hybrid (katana, bastard sword, etc)
*Reductions based on wounds/perception (applies to all EBP)
*10% reduction per 25% spirit lost (applies to all EBP)
*5% reduction per 25% hp lost (applies to all EBP)

Example 1: using a OHE with 202 ranks = 202 + 30 /4 + 25 /4 = 217 base + 4x enchant provides a bonus of 20/2 = 227 total.

Example 2: Using 2 handed polearm with 202 ranks = 202 + 30 /4 + 25 /4 = 217 base. Two handed pole arm, so 217 * 1.35 = 292 base + 4x enchant provides a bonus of 20/2 = 302

====Parry Base Chance====
Next, you can find the base chance to parry.

{{Equation box|{{boldmono|Base Parry Chance &#61; (Parry Base Value * (100 - ((4 * (100 - Stance Modifier)) / 5)) / 100)}}}}

{| class="wikitable"
|-style = "background:#DDD; color: blue"
|-style = "background:#DDD; color: blue"
!Stance
!Stance
!Stance Parry Modifier
!DS Bonus
|-align=center
|-align=center
|'''Offensive'''
|'''Offensive'''
Line 132: Line 217:
|-align=center
|-align=center
|'''Advance'''
|'''Advance'''
|10
|20
|-align=center
|-align=center
|'''Forward'''
|'''Forward'''
|20
|40
|-align=center
|-align=center
|'''Neutral'''
|'''Neutral'''
|30
|60
|-align=center
|-align=center
|'''Guarded'''
|'''Guarded'''
|40
|80
|-align=center
|-align=center
|'''Defensive'''
|'''Defensive'''
|50
|100
|}
|}


Example 1: continued from above, OHE with 202 ranks, forward stance. Parry % = (Parry Base Value * (100 - ((4 * (100 - Stance Modifier)) / 5)) / 100) = (227 * (100- ((4*(100-40))/5))/100 = 118
{{top}}


Example 2: continued from above, 2hand pole with 202 ranks, offensive stance. Parry % = (302 * (100 - ((4 * (100 - 0)) / 5)) / 100) = 60
==Polearm Parry DS==


====Parry Chance Modifier====
For polearm parry DS formula and calculations see the [[Polearms]] article.


Next, you take the Parry % and modify it based on the attacking and defending weapon base RTs
==Two Weapon Combat (TWC) Parry DS==


{{Equation box|{{boldmono|Base Parry Reduction &#61; ((Parry % * (100 - (10 * (Attacker Speeder - Defender Speed))) / 100) }}}}
For Two Weapon Combat parry DS formula and calculations see the [[Two Weapon Combat]] article.


This results in a 10% modifier per 1 base RT difference between attacking and defending weapons.
==Ranged Weapons (Bow/Crossbow) Parry DS==


*Main Gauche and Sai both get a +3 bonus to their speed (meaning bigger/heavier).
For Ranged Weapons parry DS formula and calculations see [[The Art of the Bow (guide)]] article.


Example 1: continued from above, Attacking maul(7) vs defending handaxe(5). ((Parry % * (100 - (10 * (Attacker Speeder - Defender Speed))) / 100) = ((118 * (100 - (10 * (7 - 5))) / 100) = 94
==Runestaff Parry DS==


Example 2: continued from above, attacking maul(7) vs defending lance (9) = ((60 * (100 - (10 * (7 - 9))) / 100) = 72
For Runestaff parry DS formula and calculations see the [[Runestaff]] article.


====Parry Level Modification====
{{top}}


Finally, there is a level modification using the attacker's level. This modification is (Parry * 10) / Attacker Level)
==Chance to Parry==

The odds for an outright parry are determined by comparing the defender's weapon skill to the attacker's [[level]]. Against a like-level foe, 2x training in the appropriate weapon skill will yield approximately a 5% chance to parry an incoming attack in [[stance]] offensive. Other factors that affect the chance to parry include:
{{Equation box|{{boldmono|Parry Level Modiciation &#61; (Parry * 10) / Attacker Level) }}}}
* The passive [[combat maneuver]] [[Parry Mastery]] will increase the chance to parry by 5% per rank known (15% max).

* certain [[stat]]s (most likely [[strength]] and [[dexterity]])
Example 1: continued from above, OHE vs level 100 = 94 * 10 / 100 = 9.4 % chance to parry
* [[stance]]

* certain [[spell]]s
Example 2: continued from above, 2h pole vs level 90 = 72 * 10 / 90 = 8.0 % chance to parry
* positioning: [[kneeling]] reduces the chance to parry by 25%, being [[prone]] by 50%
It is not possible parry a [[bolt|bolt attack]], unless you are using a [[runestaff]].


==See Also==
==See Also==
Line 180: Line 264:
* [[Block]]
* [[Block]]
* [[Parry Mastery]]
* [[Parry Mastery]]

==External Links==
* [http://www.play.net/gs4/info/combat_guide/factors.asp Combat Guide: Factors], on Play.net
* [http://www.play.net/gs4/info/combat_guide/factors.asp Combat Guide: Factors], on Play.net


{{top}}
{{top}}


[[Category: Basic Mechanics]]
[[Category: Combat Mechanics]]

Latest revision as of 00:18, 1 April 2023

To parry (in the context of the Evade/Block/Parry system) is to outright prevent a physical attack by intercepting it or knocking it aside with one's weapon, stopping the attack before the attack equation has even come into play. The check to determine whether an attack is parried occurs after the checks to determine whether the attack is evaded or blocked.

With the exception of runestaves, it is not possible to parry ranged (bolt spells, arrows, thrown weapons) attacks. This includes the chance to outright parry an attack as well as the loss of all parry DS.

Parry Defensive Strength (DS)

Parry Defensive Strength is calculated by adding the value of the appropriate Stance Bonus and a weapon bonus formula referred to as the Base Value. The Base Value formula requires 1 rank in the weapon held to be applicable or non-zero. The only exception to the Base Value weapon skill rank activation is the case of a runestaff, which is considered natively to provide 10 ranks in the appropriate skill, even with 0 training.

Parry 'Stance' Bonus

While there are several variations, depending on weapon category (one hand, two-handed, polearm etc.) for calculating parry DS, they each receive the same stance bonuses shown in the table below.

Stance DS Bonus
Offensive 0
Advance 10
Forward 20
Neutral 30
Guarded 40
Defensive 50
Return to the top of this page.


Calculating One Hand Parry (OHE/OHB/Brawling/Thrown Weapons) DS

Skill in one hand weapons (specifically: edged weapons, blunt weapons, brawling and thrown weapons) provides a bonus to one's overall defensive strength. There are two steps to calculate this value.

Step 1: Calculate the Base Value

Base Value = Weapon Ranks + trunc(STR bonus ÷ 4) + trunc(DEX bonus ÷ 4) + (Weapon enchant bonus ÷ 2)

Step 2: Calculate Parry DS

Parry DS = (Base Value * Stance modifier) + Stance Bonus

One Hand Parry Stance Modifiers

Stance Modifier
Offensive 0.20
Advance 0.30
Forward 0.40
Neutral 0.50
Guarded 0.60
Defensive 0.70

One Hand Parry DS Example

  • Weapon ranks: 60
  • STR bonus: 25
  • DEX bonus: 25
  • Weapon enchant bonus: 20
  • Neutral Stance Modifier: 0.50
  • Neutral Stance bonus: 30

Base Value:

60 weapon ranks + 6 STR + 6 DEX + 10 Enchant Bonus = 82

Parry DS:

(82 base * 0.50 stance mod) + 30 stance bonus = 71 Neutral Stance DS
Return to the top of this page.

Calculating Two-Handed Weapons (THW) Parry DS

Training in two-handed weapons provides a bonus to one's overall defensive strength. There are two steps to calculate this value.

Step 1: Calculate the Base Value

Base Value = Weapon Ranks + trunc(STR bonus ÷ 4) + trunc(DEX bonus ÷ 4) + Weapon enchant bonus

Step 2: Calculate Parry DS

Parry DS = (Base Value * Stance modifier) + Stance Bonus

Two-Handed Parry Stance Modifiers

Stance Modifier
Offensive 0.30
Advance 0.45
Forward 0.60
Neutral 0.75
Guarded 0.90
Defensive 1.05

Two-Handed Parry DS Example

  • Weapon ranks: 60
  • STR bonus: 25
  • DEX bonus: 25
  • Weapon enchant bonus: 20
  • Neutral Stance Modifier: 0.75
  • Neutral Stance bonus: 30

Base Value:

60 weapon ranks + 6 STR + 6 DEX + 20 Enchant Bonus = 92

Parry DS:

(92 base * 0.75 stance mod) + 30 stance bonus = 99 Neutral Stance DS
Return to the top of this page.

Polearm Parry DS

For polearm parry DS formula and calculations see the Polearms article.

Two Weapon Combat (TWC) Parry DS

For Two Weapon Combat parry DS formula and calculations see the Two Weapon Combat article.

Ranged Weapons (Bow/Crossbow) Parry DS

For Ranged Weapons parry DS formula and calculations see The Art of the Bow (guide) article.

Runestaff Parry DS

For Runestaff parry DS formula and calculations see the Runestaff article.

Return to the top of this page.

Chance to Parry

The odds for an outright parry are determined by comparing the defender's weapon skill to the attacker's level. Against a like-level foe, 2x training in the appropriate weapon skill will yield approximately a 5% chance to parry an incoming attack in stance offensive. Other factors that affect the chance to parry include:

A ranged attack can only be parried by bare-handed brawlers who have girded their arms with Brace (1214).

A bolt attack can only be parried with the proper weapon and knowledge of Spell Parry, with Brace, or if you are using a runestaff.

Parry Formula

Parry Base Value

The first step when calculating a character's Parry Chance is to determine the 'Base Value' portion of the formula.

Parry Base Value = (SKILL RANKS + (Str Bonus / 4) + (Dex Bonus / 4)) + weapon bonus effect

Where SKILL RANKS = weapon ranks for right [main] hand weapons, or TWC ranks for left [off] hand weapons.

Weapon bonus:

  • One-handed weapons get enchant / 2 as a bonus
  • Two handed weapons get enchant as a bonus
  • Two handed polearms get a 35% bonus to that (Base Value * 135 / 100)
  • THW get a 50% bonus (Base Value * 3 / 2) as long as the left hand is empty, otherwise it's (Base Value / 2)
  • 25% reduction if left-hand full and it's a hybrid (katana, bastard sword, etc)
  • Reductions based on wounds/perception (applies to all EBP)
  • 10% reduction per 25% spirit lost (applies to all EBP)
  • 5% reduction per 25% hp lost (applies to all EBP)

Example 1: using a OHE with 202 ranks = 202 + 30 /4 + 25 /4 = 217 base + 4x enchant provides a bonus of 20/2 = 227 total.

Example 2: Using 2 handed polearm with 202 ranks = 202 + 30 /4 + 25 /4 = 217 base. Two handed pole arm, so 217 * 1.35 = 292 base + 4x enchant provides a bonus of 20/2 = 302

Parry Base Chance

Next, you can find the base chance to parry.

Base Parry Chance = (Parry Base Value * (100 - ((4 * (100 - Stance Modifier)) / 5)) / 100)
Stance Stance Parry Modifier
Offensive 0
Advance 20
Forward 40
Neutral 60
Guarded 80
Defensive 100

Example 1: continued from above, OHE with 202 ranks, forward stance. Parry % = (Parry Base Value * (100 - ((4 * (100 - Stance Modifier)) / 5)) / 100) = (227 * (100- ((4*(100-40))/5))/100 = 118

Example 2: continued from above, 2hand pole with 202 ranks, offensive stance. Parry % = (302 * (100 - ((4 * (100 - 0)) / 5)) / 100) = 60

Parry Chance Modifier

Next, you take the Parry % and modify it based on the attacking and defending weapon base RTs

Base Parry Reduction = ((Parry % * (100 - (10 * (Attacker Speeder - Defender Speed))) / 100)

This results in a 10% modifier per 1 base RT difference between attacking and defending weapons.

  • Main Gauche and Sai both get a +3 bonus to their speed (meaning bigger/heavier).

Example 1: continued from above, Attacking maul(7) vs defending handaxe(5). ((Parry % * (100 - (10 * (Attacker Speeder - Defender Speed))) / 100) = ((118 * (100 - (10 * (7 - 5))) / 100) = 94

Example 2: continued from above, attacking maul(7) vs defending lance (9) = ((60 * (100 - (10 * (7 - 9))) / 100) = 72

Parry Level Modification

Finally, there is a level modification using the attacker's level. This modification is (Parry * 10) / Attacker Level)

Parry Level Modiciation = (Parry * 10) / Attacker Level)

Example 1: continued from above, OHE vs level 100 = 94 * 10 / 100 = 9.4 % chance to parry

Example 2: continued from above, 2h pole vs level 90 = 72 * 10 / 90 = 8.0 % chance to parry

See Also

Return to the top of this page.