Parry: Difference between revisions

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(Took out mention of a bug with brawling since it has been fixed.)
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To '''parry''' (in the context of the [[Evade/Block/Parry system]]) is to outrightly prevent a physical [[attack]] by intercepting it or knocking it aside with one's [[weapon]], stopping the attack before the attack equation has even come into play. The check to determine whether an attack is parried occurs after the checks to determine whether the attack is [[evade]]d or [[block]]ed.
To '''parry''' (in the context of the [[Evade/Block/Parry system]]) is to outrightly prevent a physical [[attack]] by intercepting it or knocking it aside with one's [[weapon]], stopping the attack before the attack equation has even come into play. The check to determine whether an attack is parried occurs after the checks to determine whether the attack is [[evade]]d or [[block]]ed.


==One-Handed Parry DS==
==Calculating One-Handed Parry DS==


Training in one-handed weapons provides a bonus to one's overall DS according to the formula [Weapon ranks + trunc(STR Bonus/4) + trunc(DEX Bonus/4) + trunc(weapon enchant/2)] * stance modifier, where stance modifier = .2+(stance/2) and stance is given by:
Training in one-handed weapons provides a bonus to one's overall [[defensive strength]]. There are two steps to calculate this value.

*offensive: 0
Step 1: Calculate the Base Value
*advanced: .2

*forward: .4
:Base Value = Weapon Ranks + trunc([[Strength|STR bonus]] ÷ 4) + trunc([[Dexterity|DEX bonus]] ÷ 4) + (Weapon enchant ÷ 2)
*neutral: .6

*guarded: .8
Step 2: Calculate Parry DS
*defensive: 1.

:Parry DS = (Base Value * Stance modifier) + Stance Bonus

===One-Handed Parry Stance Modifiers===

{|{{prettytable}}
|-style = "background:#DDD; color: blue"
!Stance
!Modifier
|-align=center
|'''Offensive'''
|0.20
|-align=center
|'''Advance'''
|0.30
|-align=center
|'''Forward'''
|0.40
|-align=center
|'''Neutral'''
|0.50
|-align=center
|'''Guarded'''
|0.60
|-align=center
|'''Defensive'''
|0.70
|}

===Parry Stance Bonuses===

{|{{prettytable}}
|-style = "background:#DDD; color: blue"
!Stance
!DS Bonus
|-align=center
|'''Offensive'''
|0
|-align=center
|'''Advance'''
|10
|-align=center
|'''Forward'''
|20
|-align=center
|'''Neutral'''
|30
|-align=center
|'''Guarded'''
|40
|-align=center
|'''Defensive'''
|50
|}

===One-Handed Parry DS Example===

*Weapon ranks: 60
*STR bonus: 25
*DEX bonus: 25
*Weapon enchant bonus: 20
*Neutral Stance Modifier: 0.50
*Neutral Stance bonus: 30

Base Value:

:60 weapon ranks + 6 STR + 6 DEX + 10 Enchant Bonus = 82

Parry DS:

:(82 base * 0.50 stance mod + 30 stance bonus = 71 Neutral Stance DS
{{Top}}


==Chance to Parry==
==Chance to Parry==

Revision as of 16:45, 28 July 2012

To parry (in the context of the Evade/Block/Parry system) is to outrightly prevent a physical attack by intercepting it or knocking it aside with one's weapon, stopping the attack before the attack equation has even come into play. The check to determine whether an attack is parried occurs after the checks to determine whether the attack is evaded or blocked.

Calculating One-Handed Parry DS

Training in one-handed weapons provides a bonus to one's overall defensive strength. There are two steps to calculate this value.

Step 1: Calculate the Base Value

Base Value = Weapon Ranks + trunc(STR bonus ÷ 4) + trunc(DEX bonus ÷ 4) + (Weapon enchant ÷ 2)

Step 2: Calculate Parry DS

Parry DS = (Base Value * Stance modifier) + Stance Bonus

One-Handed Parry Stance Modifiers

Stance Modifier
Offensive 0.20
Advance 0.30
Forward 0.40
Neutral 0.50
Guarded 0.60
Defensive 0.70

Parry Stance Bonuses

Stance DS Bonus
Offensive 0
Advance 10
Forward 20
Neutral 30
Guarded 40
Defensive 50

One-Handed Parry DS Example

  • Weapon ranks: 60
  • STR bonus: 25
  • DEX bonus: 25
  • Weapon enchant bonus: 20
  • Neutral Stance Modifier: 0.50
  • Neutral Stance bonus: 30

Base Value:

60 weapon ranks + 6 STR + 6 DEX + 10 Enchant Bonus = 82

Parry DS:

(82 base * 0.50 stance mod + 30 stance bonus = 71 Neutral Stance DS
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Chance to Parry

The odds for an outright parry are determined by comparing the defender's weapon skill to the attacker's level. Against a like-level foe, 2x training in the appropriate weapon skill will yield approximately a 5% chance to parry an incoming attack in stance offensive. Other factors that affect the chance to parry include:

It is not possible to outrightly parry a bolt attack, unless you are using a runestaff.

See Also

External Links