Pinata: Difference between revisions

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m (MOD-GSMOTTE moved page Pinatas to Pinata: Articles are created in the singular as it is easier to link to the article regardless of singular/plural status. You can always add an s/es/etc. to a link like so: links)
m (Updated to use item templates.)
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
= Pinatas & Pinata Beaters =
A '''pinata''' is an object that can be hung and broken with repeated blows from a stick or [[pinata beater]]. The pinata script was updated by [[GameMaster]] [[User:GS4-XYNWEN|Xynwen]] for [[Ebon Gate]] 2022 for the shop [[EHShop:Wild_Flailings|Wild Flailings]].
The pinata script has been updated by Xynwen for Ebon Gate 2022, with the Wild Flailings shop created by Elysani. Support and assistance and cheerleading by Thandiwe.


The pinatas are now tiered. Previously existing pinatas will be updated to Tier 1 automatically when you interact with it.
Pinatas are now tiered. Previously existing pinatas will be updated to Tier 1 automatically when you interact with it.


{{TOC limit|2}}
== Usage: ==
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
* You can HANG a pinata in any room that has a touchable object in it that is a tree or if the room's terrain itself is one of several that indicate trees are present.
|tier= Tier 1<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
* WAVE PINATA while holding an item with a noun of "stick" or a scripted pinata beater
|itemsummary= A pinata that you can {{boldmono|HANG}} and then {{boldmono|WAVE}} a stick (or a pinata beater) at it. When it breaks, it is destroyed for good. Six-twelve random items will be spilled up on the ground for you.<!-- Brief explanation of what this tier does, if any. -->
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|show= <!-- ONLY for when an item has a hard-coded show. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col"|Third
|-
! scope="row" role="rowheader"|HANG
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|WAVE
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}


|}
=== Warning: Item Spillage! ===
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
If you have upgraded your pinata to Tier 2 or above and you stuff it full of items to spill out when you break it, DO NOT FORGET that this means they will be on the ground and subject to the janitor or for people wandering through to pick them up. This is a USER BEWARE situation. Use at your own risk!
|tier= Tier 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->

|itemsummary= In addition to the T1 stuff, you can now add up to 9 smaller items into it that will spill out when broken also.<!-- Brief explanation of what this tier does, if any. -->
== Tiers ==
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
''Pinata beaters do not have tiers at this time.''
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->

|show= <!-- ONLY for when an item has a hard-coded show. -->
* OTS/Tier 1: A pinata that you can HANG and then WAVE a stick (or a pinata beater) at it. When it breaks, it is destroyed for good. Six-twelve random items will be spilled up on the ground for you.
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
* Tier 2: In addition to the T1 stuff, you can now add up to 9 smaller items into it that will spill out when broken also.
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
* Tier 3: At T3, the pinata will be broken and battered, but it will self-recharge and be useable again. 1x/day, refreshes at midnight server time. Also has a rare chance for a "haunting," which will then give you a small chance for a toy and a larger chance for an undead critter to be unleased.
}}

{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
== Altering ==
|tier= Tier 3<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
* Sticks: Base/long/show. Must be a noun that indicates something that could be used to bludgeon a pinata.
|itemsummary=At T3, the pinata will be broken and battered, but it will self-recharge and be useable again. 1x/day, refreshes at midnight server time. Also has a rare chance for a "haunting," which will then give you a small chance for a toy and a larger chance for an undead critter to be unleased.
* Pinatas: Base/long/show
<!-- Brief explanation of what this tier does, if any. -->
** In order to have a SHOW, it must also have a long
|analyze=You analyze your crescent moon pinata and sense that the creator has provided the following information:
** You can design the long it displays when broken too
*** Normal alter rules apply
*** Cannot be in little pieces or anything like that. Think along the lines of "a broken and battered (something) pinata"
** Noun must remain pinata
** Custom sparks for when it breaks (default is crimson and gold)

== Analyze ==
The Tier 3 Analyze:
<nowiki> >anal my pinata
You analyze your crescent moon pinata and sense that the creator has provided the following information:
~*~ Pinatas & Their Sticks ~*~
~*~ Pinatas & Their Sticks ~*~


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* Custom sparks: Default is "crimson and gold," but you can choose something else. These are the sparks that are given off when the pinata breaks.
* Custom sparks: Default is "crimson and gold," but you can choose something else. These are the sparks that are given off when the pinata breaks.


A silver-glazed crescent moon pinata cannot be further lightened or deepened.</nowiki>
A silver-glazed crescent moon pinata cannot be further lightened or deepened. <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|show= <!-- ONLY for when an item has a hard-coded show. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Style
! scope="col"|First
! scope="col"|Third
|-
! scope="row" role="rowheader"|APPROVE
! scope="row" role="rowheader"|Hauntings off
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|-
! scope="row" role="rowheader"|APPROVE
! scope="row" role="rowheader"|Hauntings on
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|}
==Additional Information==
=== Usage: ===
* You can {{boldmono|[[HANG]]}} a pinata in any room that has a touchable object in it that is a tree or if the room's terrain itself is one of several that indicate trees are present.
* {{boldmono|[[WAVE]] PINATA}} while holding an item with a noun of "stick" or a scripted [[pinata beater]].

=== Warning: Item Spillage! ===
If you have upgraded your pinata to Tier 2 or above and you stuff it full of items to spill out when you break it, DO NOT FORGET that this means they will be on the ground and subject to the janitor or for people wandering through to pick them up. This is a USER BEWARE situation. Use at your own risk!
===Alterations===
Pinatas: Base/long/show
* In order to have a SHOW, it must also have a long
* You can design the long it displays when broken too
** Normal alter rules apply
** Cannot be in little pieces or anything like that. Think along the lines of "a broken and battered (something) pinata"
* Noun must remain pinata
* Custom sparks for when it breaks (default is crimson and gold)
===Credits===
The pinata script was updated by [[GameMaster]] [[User:GS4-XYNWEN|Xynwen]] for [[Ebon Gate]] 2022 for the shop [[EHShop:Wild_Flailings|Wild Flailings]], which was created by GameMaster [[User:GS4-ELYSANI|Elysani]]. Support, assistance, and cheerleading was offered by GameMaster [[User:GS4-THANDIWE|Thandiwe]].
</td><td>
{{iteminfo
|type= Fluff <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|itemclass= Miscellaneous<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|ld= No<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|customize= Yes<!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= Toy type<!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|releaseyear= <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered= Yes<!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= 3<!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= Certificate<!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= Pinata beater<!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= See analyze. <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb= APPROVE<!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
|verb2=HANG
|verb3=WAVE
}}
</td></tr></table>

Revision as of 21:19, 1 October 2022

A pinata is an object that can be hung and broken with repeated blows from a stick or pinata beater. The pinata script was updated by GameMaster Xynwen for Ebon Gate 2022 for the shop Wild Flailings.

Pinatas are now tiered. Previously existing pinatas will be updated to Tier 1 automatically when you interact with it.

Tier 1

A pinata that you can HANG and then WAVE a stick (or a pinata beater) at it. When it breaks, it is destroyed for good. Six-twelve random items will be spilled up on the ground for you.

Usage

Verb First Third
HANG This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
WAVE This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Tier 2

In addition to the T1 stuff, you can now add up to 9 smaller items into it that will spill out when broken also.

Tier 3

At T3, the pinata will be broken and battered, but it will self-recharge and be useable again. 1x/day, refreshes at midnight server time. Also has a rare chance for a "haunting," which will then give you a small chance for a toy and a larger chance for an undead critter to be unleased.

Analyze

You analyze your crescent moon pinata and sense that the creator has provided the following information:
~*~ Pinatas & Their Sticks ~*~

This item is a pinata.  It is Tier 3 of 3.  At this tier, you can HANG it and WAVE at it with any stick or scripted pinata beater.  It also can hold up to 9 small items inside.  BEWARE:  these items will spill upon the ground when the pinata is broken and are subject to the janitor.  You've been warned.  At Tier 3, it also becomes renewable.  The pinata may be broken once a day, resetting at midnight.  There is also a chance of a haunting upon breakage; this may set loose a creature, or more rarely, drop a huggable toy.  APPROVE toggles the haunting. 

Pinata Status:  there is a charge left for today

Alterations:
  * Base/long/show are acceptable, but the show can only be used if there is already a long.
  * Show:  Requires a long also.  Should not indicate the state of the pinata, as it will carry across being battered, broken, or pristine
  * Broken long:  You will need to supply a long for when it is broken.  It should not still be in one piece/item (so nothing like "a thousand pieces of pinata" but more like "a broken ghost pinata")
  * Toy:  You can supply a base (15/15/15) for the very rare chance that a haunting produces a toy when broken.  Must clearly be a soft toy, like "a stuffed,grey,ghost"
  * Custom sparks:  Default is "crimson and gold," but you can choose something else.  These are the sparks that are given off when the pinata breaks.

A silver-glazed crescent moon pinata cannot be further lightened or deepened.

Usage

Verb Style First Third
APPROVE Hauntings off This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
APPROVE Hauntings on This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Additional Information

Usage:

  • You can HANG a pinata in any room that has a touchable object in it that is a tree or if the room's terrain itself is one of several that indicate trees are present.
  • WAVE PINATA while holding an item with a noun of "stick" or a scripted pinata beater.

Warning: Item Spillage!

If you have upgraded your pinata to Tier 2 or above and you stuff it full of items to spill out when you break it, DO NOT FORGET that this means they will be on the ground and subject to the janitor or for people wandering through to pick them up. This is a USER BEWARE situation. Use at your own risk!

Alterations

Pinatas: Base/long/show

  • In order to have a SHOW, it must also have a long
  • You can design the long it displays when broken too
    • Normal alter rules apply
    • Cannot be in little pieces or anything like that. Think along the lines of "a broken and battered (something) pinata"
  • Noun must remain pinata
  • Custom sparks for when it breaks (default is crimson and gold)

Credits

The pinata script was updated by GameMaster Xynwen for Ebon Gate 2022 for the shop Wild Flailings, which was created by GameMaster Elysani. Support, assistance, and cheerleading was offered by GameMaster Thandiwe.

Pinata Information
Type Fluff
Item Classification Miscellaneous
Item(s) Applied to
Alterable Yes
Light/Deep No
Customizable Yes
Custom Toy type
Tiered Yes
Number of Tiers 3
How to Unlock Certificate
Corresponding Item Scripts Pinata beater
Restrictions See analyze.
Item Verbs
APPROVE HANG WAVE