Prone: Difference between revisions

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Being '''prone''', or '''laying down''', is a condition that grants a -50 penalty to both [[attack strength]] and [[defensive strength]]. There are a number of [[maneuver]]s that cause a prone condition, such as [[sweep]] and [[tackle]], and many [[critical]]s lead to a prone position, especially criticals to the legs or back. Being prone reduces one's chance to outrightly [[evade]], [[block]], or [[parry]] an attack by 50%.
Being '''prone''', or '''laying down''', is a condition that grants a -50 penalty to both [[attack strength]] and [[defensive strength]]. There are a number of [[maneuver]]s that cause a prone condition, such as [[sweep]] and [[tackle]], and many [[critical]]s lead to a prone position, especially criticals to the legs or back. Being prone reduces one's chance to outrightly [[evade]], [[block]], or [[parry]] an attack by 50%.


==External Links==
* [http://www.play.net/gs4/info/combat_guide/factors.asp#position Combat Guide: Positioning], on Play.net

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[[Category:Effects and Conditions]]
[[Category:Effects and Conditions]]

Latest revision as of 10:37, 25 July 2021

Being prone, or laying down, is a condition that grants a -50 penalty to both attack strength and defensive strength. There are a number of maneuvers that cause a prone condition, such as sweep and tackle, and many criticals lead to a prone position, especially criticals to the legs or back. Being prone reduces one's chance to outrightly evade, block, or parry an attack by 50%.