Pup Tent: Difference between revisions

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m (Release venue may not be accurate; it is merely the earliest I could find.)
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==Additional Information==

* A tent that is standing can be left unattended for 'about 25 minutes' before it will fold. Be aware that GM advice is to not leave it unattended for certainty.
* In its folded state (example - a collapsed blue canvas tent) on the ground, 'it is subject to normal loss mechanics' including the janitor.
* Anything that causes a tent to fold, including interactions from critters and other effects will put it in this vulnerable state.
* A tent will not collapse if it is occupied, unless a creature knocks it over or you were to die.

==Resources==
* [[Bedroll]]
* [https://sites.google.com/site/loresinging/ebon-gate-2012 Listing of information about the tent in shop Amidst the Tents from Ebon Gate 2012]

</td><td>
</td><td>
{{iteminfo
{{iteminfo
|type= <!-- REQUIRED: Mechanical or Fluff. -->
|type= Mechanical<!-- REQUIRED: Mechanical or Fluff. -->
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". -->
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". -->
|itemclass= <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous -->
|itemclass= Miscellaneous<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous -->
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be scripts that can be applied to clothing and accessories. -->
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be scripts that can be applied to clothing and accessories. -->
|itemclass3=
|itemclass3=
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|itemtype7=
|itemtype7=
|itemtype8=
|itemtype8=
|alter= <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|ld= Yes<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered -->
|feature2=
|feature2=
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|feature7=
|feature7=
|feature8=
|feature8=
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|customize= Yes<!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"-->
|custom= Interior<!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"-->
|custom2=
|custom2= Exterior
|custom3=
|custom3=
|custom4=
|custom4=
|custom5=
|custom5=
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. -->
|releasevenue= Ebon Gate 2011<!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiered= 2<!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
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|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
|restrictions= See analyze.<!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
}}
{{itemverb
{{itemverb
|verb= <!-- Verbs MUST be capitalized when entered. -->
|verb= CLEAN<!-- Verbs MUST be capitalized when entered. -->
|verb2=
|verb2= FOLD
|verb3=
|verb3= KNOCK
|verb4=
|verb4= LEAN
|verb5=
|verb5= STAND
|verb6=
|verb6=
|verb7=
|verb7=
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}}
}}
</td></tr></table>
</td></tr></table>

'''Important Notes'''

- A tent that is standing can be left unattended for 'about 25 minutes' before it will fold. Be aware that GM advice is to not leave it unattended for certainty.

- In its folded state (example - a collapsed blue canvas tent) on the ground, 'it is subject to normal loss mechanics' including the janitor.

- Anything that causes a tent to fold, including interactions from critters and other effects will put it in this vulnerable state.

- A tent will not collapse if it is occupied, unless a creature knocks it over or you were to die.

==See Also==
* [[Bedroll]]

Revision as of 14:09, 5 February 2022

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This section has not been added yet; please add to it now!

Analyze

This is a canvas tent.  It must remain a canvas tent.  You can have a long description only for the standing version of the tent as long as the description includes "canvas tent."  The interior of the tent may be changed by some merchants, but remember that we're roughing it.  No frilly silky pillows!  This is camping!

You can STAND the tent to pitch it, and FOLD it to take it down.  You can also CLEAN, LEAN, or KNOCK on the tent.

This is a standard tent and will be knocked down by hostile creatures.  The owner may have one guest.

This tent can be lightened by one pound until it reaches five pounds.

Tier 1

Verb Style (Open/Closed) First Second (Only if applicable) Third
Verb Style This section has not been added yet; please add to it now! This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Tier 2

Verb Style (Open/Closed) First Second (Only if applicable) Third
Verb Style This section has not been added yet; please add to it now! This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Additional Information

  • A tent that is standing can be left unattended for 'about 25 minutes' before it will fold. Be aware that GM advice is to not leave it unattended for certainty.
  • In its folded state (example - a collapsed blue canvas tent) on the ground, 'it is subject to normal loss mechanics' including the janitor.
  • Anything that causes a tent to fold, including interactions from critters and other effects will put it in this vulnerable state.
  • A tent will not collapse if it is occupied, unless a creature knocks it over or you were to die.

Resources

Pup Tent Information
Type Mechanical
Item Classification Miscellaneous
Item(s) Applied to
Alterable Yes
Light/Deep Yes
Customizable Yes
Custom Interior
Exterior
Original Release Venue Ebon Gate 2011
Tiered 2
Restrictions See analyze.
Item Verbs
CLEAN FOLD KNOCK LEAN
STAND