Rapture cloak: Difference between revisions

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(Minor updates to a couple tables, templates, and fields. This item is still missing a lot of verb trap information. If you have it, please add to it!)
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'''Rapture cloaks''' are old and mysterious items. Seemingly crafted of pure evil, this cloak can '''NEVER''' be removed once worn. The cloak remains worn even through systems that would normally remove it automatically, such as being arrested via the [[justice]] system.

{{TOC limit|2}}
<table><tr valign="top"><td>

'''Rapture Cloak''' is an old and mysterious item. Seemingly crafted of pure evil this cloak can NEVER be removed once worn.

==Analyze==
==Analyze==

<pre{{log2}}>
<pre{{log2}}>
Analyze: and sense that the item cannot be altered in any way. The creator has provided the following information: This black rapture cloak reeks of pure evil, plain and simple. Once worn, it cannot be removed. Ever. You can tell that the cloak is as light as it can get and that its pockets could not possible get any deeper.
Analyze: and sense that the item cannot be altered in any way. The creator has provided the following information: This black rapture cloak reeks of pure evil, plain and simple. Once worn, it cannot be removed. Ever. You can tell that the cloak is as light as it can get and that its pockets could not possible get any deeper.
</pre>
</pre>

==Usage==
==Usage==
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->

{| {{verbtable}}
|- {{verbtableheader|90}}
! scope="col" style="width:5em;"|Verb

! scope="col" style="width: 45%"|First
|- {{verbtableheader}}
! scope="col" style="width: 45%"|Third

! style="width:5em;"|Verb

! First

! Third

|-
|-
! scope="row" rowspan="2" role="rowheader"|WEAR

|<!-- First Person View --> {{addmetext}}
! WEAR
|<!-- Third Person View --> {{addmetext}}

| Can only be done once and thus the exact message is unknown to this author.

|

|-
|-
| colspan="2" style="text-align:center"|<i>Cloak can only be worn once. The cloak can '''NEVER''' be removed once worn.</i>

! REMOVE

| Item can NEVER be removed once worn.

|

|-
|-
! scope="row" role="rowheader"|OPEN

|<!-- First Person View --> {{addmetext}}
! OPEN

|

| XXXXX throws his black rapture cloak open wide, spraying rays of blackness as the dark haze enshrouding him disperses.
| XXXXX throws his black rapture cloak open wide, spraying rays of blackness as the dark haze enshrouding him disperses.

|-
|-
! scope="row" role="rowheader"|CLOSE

|<!-- First Person View --> {{addmetext}}
! CLOSE

|

| XXXXX pulls his black rapture cloak in close, protecting him from the light.
| XXXXX pulls his black rapture cloak in close, protecting him from the light.

|-
|-
! scope="row" role="rowheader"|Verb

|<!-- First Person View --> {{addmetext}}
! Unknown

|

| XXXXX spreads his black rapture cloak wide, sending dark waves rippling through the area.
| XXXXX spreads his black rapture cloak wide, sending dark waves rippling through the area.

|-
|-
! scope="row" role="rowheader"|Verb

|<!-- First Person View --> {{addmetext}}
! Unknown

|

| XXXXX slowly runs his hand down his black rapture cloak, causing ripples of pure darkness to roll outward.
| XXXXX slowly runs his hand down his black rapture cloak, causing ripples of pure darkness to roll outward.

|-
|-
! scope="row" role="rowheader"|Verb

|<!-- First Person View --> {{addmetext}}
! Unknown

|

| XXXXX wraps his black rapture cloak around himself, causing a dark haze to enshroud him.
| XXXXX wraps his black rapture cloak around himself, causing a dark haze to enshroud him.

|-
|-
! scope="row" role="rowheader"|Verb

|<!-- First Person View --> {{addmetext}}
! Unknown
| Eyes on the clasp of XXXXX's black rapture cloak flare red as he locks it tightly.

|

|<<Eyes on the clasp of XXXXX's black rapture cloak flare red as he locks it tightly.

|-
|-
! scope="row" role="rowheader"|Verb

|<!-- First Person View --> {{addmetext}}
! Unknown
| Eyes on the clasp of XXXXX's black rapture cloak flare red as he unlocks it.

|
|}
==Loresong==

{| {{loresong}}
| <<Eyes on the clasp of XXXXX's black rapture cloak flare red as he unlocks it.
|- style="background:maroon; vertical-align: top; font-size: larger; color:white;"

! style="width: 50%"| Loresong
! style="width: 50%"| Reaction
|-
|-
| You detect that the black rapture cloak was created by a truely evil craftsman from pure darkness. You are nearly overwhelmed by the strength of the evil foreboding the cloak portends. You feel massive amounts of your mana being drained into the black rapture cloak!

| {{addmetext}}
|}
|}

==Additional Information==
==Additional Information==

===Show===
===Show===
Rapture cloaks have a built-in show description that cannot be altered.

<pre{{log2}}>
<pre{{log2}}>
The black rapture cloak is not just black, it appears to absorb all light the comes near it leaving it nondescript and indiscernible.

Examine: The black rapture cloak is not just black, it appears to absorb all light the comes near it leaving it nondescript and indiscernible.

</pre>
</pre>
In addition, ratpure cloaks cannot be inspected.

===Loresong===

<pre{{log2}}>
You detect that the black rapture cloak was created by a truely evil craftsman from pure darkness. You are nearly overwhelmed by the strength of the evil foreboding the cloak portends. You feel massive amounts of your mana being drained into the black rapture cloak!

</pre>

===Inspect===

<pre{{log2}}>

Inspect: Inspecting that may not be a sound idea.

</pre>

==See Also==
==See Also==
* [[/saved posts|Saved posts]]
* [[/saved posts|Saved posts]]

</td><td>
</td><td>

{{iteminfo
{{iteminfo
|type=Fluff <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->

|itemclass=Container <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creature (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|type= Fluff<!-- REQUIRED: Mechanical or Fluff. -->
|itemtype=Cloak-worn <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->

|alter=No <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". -->
|ld=No <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->

|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|itemclass= Container<!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. -->
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->

|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification.  An example would be scripts that can be applied to clothing and accessories. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->

|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue only, if known. If not, leave blank. -->
|itemclass3=
|releaseyear= <!-- OPTIONAL: This area is for indicating the original release year only, if known. If not, leave blank. -->

|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|itemtype= Cloak-worn<!-- REQUIRED: What items can this apply to.  Up to 8 can be specified. -->

|itemtype2=

|itemtype3=

|itemtype4=

|itemtype5=

|itemtype6=

|itemtype7=

|itemtype8=

|alter= No<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->

|ld= No<!-- REQUIRED: Is this item able to be lightened or deepened?  Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->

|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered -->

|feature2=

|feature3=

|feature4=

|feature5=

|feature6=

|feature7=

|feature8=

|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER.  If no, leave blank. -->

|custom= <!-- OPTIONAL:  This area is REQUIRED if customization is indicated.  Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"-->

|custom2=

|custom3=

|custom4=

|custom5=

|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.-->

|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. -->

|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->

|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->

|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked.  Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.-->
|legendary=Yes <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->

|loresong=Yes <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|unlock2=
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->

|attune=Permanent <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|legendary= Yes<!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize.  Extremely limited release only (3 or less in existence).  -->
|attunement=Character <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->

|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR.  If no, leave blank. -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->

|loresong= Yes<!-- OPTIONAL:  Enter "Yes" if the item has a loresong as part of the base script.  If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->

|attune= Permanent<!-- OPTIONAL: This area is for indicating if an item attunes.  If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken).  If there is none, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->

|attunement= Character<!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->

|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work.  If no, leave blank. -->

|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory.  If no, leave blank. -->

|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable.  This should indicate HOW it hides, whether by a verb or simply by being WORN. -->

|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY.  Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. -->

|spell2=

|spell3=

|spell4=

|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY.  Answer YES. If no, leave blank. -->

|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping.  Answer YES. If no, leave blank. -->

|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item.  Answer YES. If no, leave blank. -->

|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->

}}
}}
{{itemverb

|verb=CLOSE <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
|verb2=OPEN
|verb3=WEAR
}}
</td></tr></table>
</td></tr></table>
[[Category: Ebon Gate Auction 2009]]
{{stub}}

Revision as of 09:56, 6 June 2023

Rapture cloaks are old and mysterious items. Seemingly crafted of pure evil, this cloak can NEVER be removed once worn. The cloak remains worn even through systems that would normally remove it automatically, such as being arrested via the justice system.

Analyze

Analyze:  and sense that the item cannot be altered in any way.  The creator has provided the following information:  This black rapture cloak reeks of pure evil, plain and simple.  Once worn, it cannot be removed.  Ever.  You can tell that the cloak is as light as it can get and that its pockets could not possible get any deeper.

Usage

Verb First Third
WEAR This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
Cloak can only be worn once. The cloak can NEVER be removed once worn.
OPEN This section has not been added yet; please add to it now! XXXXX throws his black rapture cloak open wide, spraying rays of blackness as the dark haze enshrouding him disperses.
CLOSE This section has not been added yet; please add to it now! XXXXX pulls his black rapture cloak in close, protecting him from the light.
Verb This section has not been added yet; please add to it now! XXXXX spreads his black rapture cloak wide, sending dark waves rippling through the area.
Verb This section has not been added yet; please add to it now! XXXXX slowly runs his hand down his black rapture cloak, causing ripples of pure darkness to roll outward.
Verb This section has not been added yet; please add to it now! XXXXX wraps his black rapture cloak around himself, causing a dark haze to enshroud him.
Verb This section has not been added yet; please add to it now! Eyes on the clasp of XXXXX's black rapture cloak flare red as he locks it tightly.
Verb This section has not been added yet; please add to it now! Eyes on the clasp of XXXXX's black rapture cloak flare red as he unlocks it.

Loresong

Loresong Reaction
You detect that the black rapture cloak was created by a truely evil craftsman from pure darkness. You are nearly overwhelmed by the strength of the evil foreboding the cloak portends. You feel massive amounts of your mana being drained into the black rapture cloak! This section has not been added yet; please add to it now!

Additional Information

Show

Rapture cloaks have a built-in show description that cannot be altered.

The black rapture cloak is not just black, it appears to absorb all light the comes near it leaving it nondescript and indiscernible.

In addition, ratpure cloaks cannot be inspected.

See Also

Rapture cloak Information
Type Fluff
Item Classification Container
Item(s) Applied to Cloak-worn
Alterable No
Light/Deep No
Legendary Yes
Loresong Yes
Attunement Permanent
Attunes to Character
Item Verbs
CLOSE OPEN WEAR


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