Rumor Woods/2020 saved posts

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Mounts

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Rumor Woods
Message #: 432
Author: GS4-RETSER
Date: 05/08/2020 01:49 PM CDT
Subject: Teaser: Mount Travel, Towns, & Hunting Grounds


Disclaimer: This is in active development and not final. This is a demo of the system as it stands. This maybe probably most likely will be ready by this run of RW.

mount
Usage:
MOUNT {target} - Mount messaging.
MOUNT TRAVEL - Travel options can be unlocked at Rumor Woods.
MOUNT TRAVEL TOWN - Allows the rider to travel to another town once every 24 hours. This command must be used from within a town.
MOUNT TRAVEL HUNTING - Allows the rider to travel to nearby hunting grounds based on the location used. This command must be used from within a town.
MOUNT TRAVEL RETURN - Allows the rider to return to their source room from their hunting ground. This command must be used from the arrival room of the hunting ground.

You are already riding a light chestnut horse. Did you mean to DISMOUNT?

TOWN

mount travel town
Please provide a valid town.
1. Wehnimer's Landing
2. Icemule Trace
3. Solhaven
4. River's Rest
5. Zul Logoth - Not Supported
6. Ta'Illistim
7. Sylvarraend
8. Cysaegir
9. Ta'Vaalor
10. Teras

MOUNT TRAVEL #

mount travel town 6

<Simulated time passes with messaging>

You dig your heels into the sides of your chestnut horse and set off on your journey.
[Horseback Journey]
The world races by you in a blur.
Obvious paths: none

A sudden gust of wind forces you to briefly avert your gaze from the path ahead.

A sudden gust of wind forces you to briefly avert your gaze from the path ahead.

A sudden gust of wind forces you to briefly avert your gaze from the path ahead.

Something can be seen racing alongside you in your peripheal vision, but it quickly fades away.

Your knees braced into the side of your chestnut horse grow tired as you keep your body elevated.

Your chestnut horse suddenly shakes its head forcing you to pull the reins and spur it along.

Your knees braced into the side of your chestnut horse grow tired as you keep your body elevated.

Your knees braced into the side of your chestnut horse grow tired as you keep your body elevated.

You ease the reins of your chestnut horse as you canter toward the stable of your destination.
[Erenad Courtyard]
Surrounded by a pale grey stone wall, the cobblestone courtyard of the carriage house fans out in semi-circular pattern with the focal point leading to a white paneled house. To the other side of the building is an archway that leads into the stable. Pots of blooming flowers are set about decorating the area with their bright colors.
Obvious paths: out

[Ta'Illistim, Vaeshean Wey]
The high city wall is unbroken save for the postern gate, an arch of heavy blocks with a marble keystone and latticework portcullis. Atop the wall, the sapphire and silver pennants of House Illistim flutter in the breeze. The cobblestones around the passage are worn smooth and slick. You also see a city guardsman.
Obvious paths: east

HUNTING

s>MOUNT TRAVEL HUNTING
Please make a valid selection.
1. Blighted Forest 2. Maaghara Tower
3. Gossamer Valley 4. Teorrain Dale
5. Wraithenmist 6. Gyldemar Green
7. Gyldemar Forest 8. Gyldemar Forest, Shack
9. Yegharren Valley 10. Yegharren Plains
11. Gorget Trails 12. Orcswold
13. Emerald Forest 14. Black Moor
15. Maernstrike Caverns 16. Temple Wyneb
17. Masked Hills 18. Griffin's Keen
19. Gyldemar Road, Black Water

MOUNT TRAVEL HUNTING #
s>mount travel hunting 19
1. Blighted Forest 2. Maaghara Tower
3. Gossamer Valley 4. Teorrain Dale
5. Wraithenmist 6. Gyldemar Green
7. Gyldemar Forest 8. Gyldemar Forest, Shack
9. Yegharren Valley 10. Yegharren Plains
11. Gorget Trails 12. Orcswold
13. Emerald Forest 14. Black Moor
15. Maernstrike Caverns 16. Temple Wyneb
17. Masked Hills 18. Griffin's Keen
19. Gyldemar Road, Black Water

You selected: 19
Location: Gyldemar Road
[Please repeat this command within 30 seconds to confirm.]

mount travel hunting 19
You dig your heels into the sides of your chestnut horse and set off on your journey.
[Horseback Journey]
The world races by you in a blur.
Obvious paths: none

Something suddenly shifts in the undergrowth near the trail forcing you to steer to the opposite side.

You ease the reins of your chestnut horse as you canter toward your destination.

[Gyldemar Road]
Worn away by rain and the underground action of continual water, the road has sunk to swamp level. At this point, though, it remains firm enough for passage and rises slightly out of the swamp to the west. To the east the road disappears entirely under black water for twenty yards or so then emerges again to proceed unsteadily on its way. Continuing east is most likely a sink or swim proposition, and perhaps both. You also see the ruins of a paved stone road disappearing further into the swamp to the south.
Obvious paths: west

<RETSER HUNTS GLORIOUSLY, DOES NOT DIE, GETS ALL TEH LOOTS - OBVIOUSLY>

Well, time to go home! <Retser returns to where he rode to>

s>mount travel return
Are you sure you'd like to return to Ta'Illistim, Vaeshean Wey?
[Please repeat this command within 30 seconds to confirm.]

mount travel return
You dig your heels into the sides of your chestnut horse and set off on your journey.
[Horseback Journey]
The world races by you in a blur.
Obvious paths: none

Something can be seen racing alongside you in your peripheral vision, but it quickly fades away.

You ease the reins of your chestnut horse as you canter toward your destination.
[Ta'Illistim, Vaeshean Wey]
The high city wall is unbroken save for the postern gate, an arch of heavy blocks with a marble keystone and latticework portcullis. Atop the wall, the sapphire and silver pennants of House Illistim flutter in the breeze. The cobblestones around the passage are worn smooth and slick. You also see a city guardsman.
Obvious paths: east

Retser, SGM

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Rumor Woods
Message #: 510
Author: GS4-RETSER
Date: 06/16/2020 02:37 PM CDT
Subject: Rumor Woods: Mount Travel


Hey everyone, MOUNT TRAVEL is going to be ready in time. Here is the mostly finalized HUNTING list. There are a few rooms that are "NOT SUPPORTED" that you will not be able to transport to. These rooms may be reviewed at a later date so I'm going to leave them in the readout for now.

The rest of the system remains the same.

MOUNT TRAVEL TOWN - Allows the rider to travel to another town once every 24 hours. This command must be used from within a town.
MOUNT TRAVEL HUNTING - Allows the rider to travel to nearby hunting grounds based on the location used. This command must be used from within a town.
MOUNT TRAVEL RETURN - Allows the rider to return to their source room from their hunting ground. This command must be used from the arrival room of the hunting ground.

Landing
1. Foothills
2. Spider Temple
3. Upper Trollfang
4. Graveyard
5. Mine Road
6. Mine
7. Upper Trollfang, Glatoph
8. Lysierian Hills
9. Monastery
10. Kobold Village
11. Darkstone
12. Sea Caverns
13. Upper Krag Slopes
14. Wehnimer's Sewer
15. Castle Anwyn
16. Thanatoph, Hot Springs

Teras
1. Abandoned Mine
2. Greymist Woods*
3. Manor House
4. Teras Isle, Beach (Whirlpool)
5. Wind Tunnel
6. Lava Flows
7. Glaes Tunnel
8. Eye of V'Tull
* Not Currently Supported

Solhaven
1. Outside Bonespear, Forest Road
2. Cairnfang
3. Vornavis, Outlands Road
4. Warrens
5. Deep Woods
6. Vornavian Coast, Beach
7. Vornavian Coast, Beached Hulk
8. Vornavian Coast, Caverns
9. Vornavian Coast, North Beach
10. Vornavis, Broken Tower
11. Vornavis, Wooded Plains
12. Vornavian Coast, The Bog
13. Vornavis, West Road
14. Vornavian Coast, Pine Forest
15. Vornavian Coast, The Hills
16. Vornavian Coast, Foggy Valley
17. Vornavis Holdings
18. Outlands Manor
19. Vornavian Coast, The Lagoon
20. Vornavian Coast, The Lake
21. Vornavian Coast, South Beach
22. Vornavian Coast, Forest Road
23. Noman's Land

River's Rest
1. Sea Cave
2. Cavern
3. Troll Lair
4. Reef*
5. Entrance Hall
6. Zoo
7. Alchemist
8. Infirmary
9. Maelstrom Bay*
10. Krolvin Carrack*
11. Garrison
12. Armory
13. Citadel, Outside
14. Citadel, Stables
15. River Tunnels
16. River Tunnels, Barrier
17. South River Road
18. Miasmal Forest*
19. Dismal Slough*
20. Karazja Jungle
* Not Currently Supported

Icemule
1. Rat's Nest
2. Great Cavern
3. Abandoned Farm
4. Ice Plains
5. Snowflake Vale
6. Icemule Pioneer Mausoleum
7. Snow Fort
8. Icemule, Ruins
9. Abbey Cellar
10. Frozen Garden
11. Olbin Pass
12. Frozen Battlefield
13. Thurfel's Island*
14. Thurfel's Keep*
15. A Cavernous Approach
* Not Currently Supported

ZL
1. Czeroth Caverns
2. Mraent Cavern
3. Zaerthu Tunnels
4. Troll Burial Grounds


TI
1. Blighted Forest
2. Maaghara Tower
3. Gossamer Valley
4. Teorrain Dale
5. Wraithenmist
6. Gyldemar Green
7. Gyldemar Forest
8. Gyldemar Forest, Shack
9. Yegharren Valley
10. Yegharren Plains
11. Gorget Trails
12. Orcswold
13. Emerald Forest
14. Black Moor
15. Maernstrike Caverns
16. Temple Wyneb
17. Masked Hills
18. Griffin's Keen
19. Gyldemar Road, Black Water

TV
1. Fethayl Bog
2. Yander's Farm, Well
3. Yander's Farm, Turnip Patch
4. Yander's Farm, Wheat Fields
5. Yander's Farm, Barley Fields
6. Yander's Farm, Corn Fields
7. Rambling Meadows, Path
8. Rambling Meadows, Plateau
9. Rambling Meadows, Hilltop
10. The Toadwort
11. Glaise Cnoc
12. Barefoot Hill
13. Plains of Bone, Outer Circle
14. Plains of Bone, Virktoth's Path
15. Plains of Bone, Boneyard
16. Barley Field
17. Foothills
18. Briar Thicket
19. Neartofar Forest, Trail
20. Neartofor Forest, River
21. Neartofar Forest, Stockade
22. Lunule Weald, Slade
23. Lunule Weald, Perish Glen
24. Sorcerer's Isle

Some of the listed rooms use alternate rooms due to restrictions in place in the destination room. Here is a listing:

Target room | Alternate Room
Cavernhold | Foothills
Darkstone | Lower Dragonsclaw (Outside the path to the pool puddle)
Stronghold | Thanatoph, Hot Springs
Nelemar (No teleport in) | Outside Whirlpool
Wind Tunnel | Temple of Luukos, Altar
Glaes Tunnel | Teleport into V'Tull
Bonespear | Vornavian Coast, Forest Road
Vornavian Coast | Vornavian Coast, The HIlls
Vornavian Coast | Vornavian Coast, South Beach
Citadel Entrance | Citadel, Outside Gates
Black Moor | Yegharren Valley, Ravine's Edge
Wyneb | Masked Hills, Hairline Ridge
Griffin's Keen | Masked Hills, Hairline Ridge
Gyldemar Road, Black Water (Outside of OTF, pool)


Retser, SGM

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Rumor Woods
Message #: 588
Author: GS4-THANDIWE
Date: 06/21/2020 07:21 PM CDT
Subject: Re: Horse Travel Upgrade


You do not have to own a stall for fast travel. You can travel from any stable, inside of town, and from your stall (if owned).

Purchase the mount, purchase the upgrade, find a room in town. Good to go!

~*~ Thandiwe ~*~
ASGM of Events

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Rumor Woods
Message #: 620
Author: GS4-RETSER
Date: 06/23/2020 01:42 AM CDT
Subject: Rumor Woods: Mount Travel Updates


Hey everyone, a few changes are live effective immediately.

MOUNT TRAVEL HUNTING
This unlock has been reduced in cost from 50,000 to 25,000.
If you have already purchased the HUNTING unlock please ASSIST and we'll get you taken care of for the difference.

There are 3 new hunting ground options. These hunting grounds will have level requirements to use fast travel to. They also are exceptions to the normal rules of teleportation.
[Kanchoco Cave, Entry] - Required level 80 or higher.
[Top of the World, Aenatumgana] - Required level 66 or higher.
[West Woods, Tiny Cottage] - Required level 73 or higher.


MOUNT TRAVEL TOWN RETURN
This is a new command that will allow you to ride back to where you started your journey from with MOUNT TRAVEL TOWN. The RETURN command must be used within 24 hours of using your TRAVEL TOWN. It must also be used from the room you arrived in to return to whence you came.

Thanks to Haliste, Wyrom, and Estild for coming together on these changes.

Retser, SGM

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Rumor Woods
Message #: 643
Author: GS4-RETSER
Date: 06/25/2020 12:23 PM CDT
Subject: Re: Rumor Woods: Mount Travel Updates


Quick question: Does the cooldown reset at midnight, or is it 24 hours real-time? Also just want to reiterate again, fantastic changes - I purchased my town to town unlock yesterday! ~Land Pirate Maylan~

24 hours real-time from use.

Retser, SGM

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Rumor Woods
Message #: 678
Author: GS4-ESTILD
Date: 06/28/2020 02:29 PM CDT
Subject: Titles and Mounting in Combat


The limited run jousting titles (Serpentine Knight, Vermilion Knight, Virescent Knight, and Niveous Knight) requirements have been lowered from 1000 to 500 wins for each side.

You can now mount while in combat. This should allow you to immediately fast travel after a hunt without issue. You will still be dismounted if attacked or attacking though.

GameMaster Estild

Category: Paid Events: Adventurers, Quests, and SimuCoins
Topic: Rumor Woods
Message #: 683
Author: GS4-HALISTE
Date: 06/28/2020 09:19 PM CDT
Subject: Re: Mount QoL Brainstorming


>Thandiwe taught me via discord that INSPECT [PLAYER NAME] [MOUNT] should work for others to see the details of your mounts. But I do think a simple LOOK would be better. This is part of the reason I have held off on purchasing anything to fancify my turtle friend for now. ~Land Pirate Maylan~

>But I do think a simple LOOK would be better.

Agreed -- but that won't be able to be implemented. It's just not possible given all the things. I've inquired.

~ Haliste ~
SGM, Events
Auntie H, Forever

Category: Paid Events: Adventurers, Quests, and SimuCoins
Topic: Rumor Woods
Message #: 686
Author: GS4-HALISTE
Date: 06/29/2020 08:11 AM CDT
Subject: Re: Mount QoL Brainstorming


Horses should be able to eat stuff that meet criteria of being 1) food 2) foraged and 3) things that fall into the nouns of foods they can eat. I'll look at this if there seems to be issues with them not eating the things that they should be able to eat. Let me know if they're NOT eating things that they should.

~ Haliste ~
SGM, Events
Auntie H, Forever

Category: Paid Events: Adventurers, Quests, and SimuCoins
Topic: Rumor Woods
Message #: 709
Author: GS4-HALISTE
Date: 07/02/2020 12:08 PM CDT
Subject: Mount inventory limits


There was a bug that was allowing you to put more than the 10-item limit on (some) mounts. This was causing inventory to disappear! (Think of it as the last itee you put on the mount pushes off the first item because there's only room for 10 things!) This has been resolved. However...

Just because the limit is 10 items doesn't mean you will be able to have 10 items! Horse mounts have lots of inventory locations - tortoise mounts not so much. They only have: head (2), neck (1), front legs (2) and back legs (2), which means the most they will have (not included the leads) is 7.

In addition, there was another bug that allowed you to put more than the declared inventory limit (ie: 3 bracelets on the front legs), but this has also been squashed.

Let me know if you have any questions.

~ Haliste ~
SGM, Events
Auntie H, Forever

Category: Paid Events: Adventurers, Quests, and SimuCoins
Topic: Rumor Woods
Message #: 711
Author: GS4-HALISTE
Date: 07/02/2020
Subject: Reins/Leads and containers

To (hopefully) prevent some unintended loss of important information, I've implemented a few blocks to the summoning devices.

1) You cannot put a summoning device in a stall storage container or disk
2) If your mount is summoned, you should not be able to put your summoning device in containers that aren't worn (except for your locker). (So this will mean you can't put it in a cloak on the bench or something.)

Let me know if you notice any weird stuff with these updates.

~ Haliste ~
SGM, Events
Auntie H, Forever

Flypaper Tattoos

Category: Paid Events: Adventures, Quests, and Simucoins
Topic: Rumor Woods
Message #: 439
Author: GS4-THANDIWE
Date: 5/10/2020
Subject: Teaser: Did you ever...

... wish that people could see the writing on your tattoo without having to read it to them?

... want to touch intricate details of your tattoo that have otherwise been untouchable?

... want to trace a specific part of your tattoo that's your favorite?

... want others to see the great detail of your beloved tattoo without them getting so close and personal?

Yea... Me, too.

~*~ Thandiwe ~*~
ASGM of Events

Fox Pets

Category: Paid Events: Adventures, Quests, and Simucoins
Topic: Rumor Woods
Message #: 446
Author: GS4-RETSER
Date: 5/16/2020
Subject: Day in the life of a fox, a diary entry.

Dear Fox Diary, today I was summoned by my master. Who does he think he is?

<ENTER, THE FOX!>
Your silver fox trots in and up to you.

The silver fox paces uneasily in a circle.


I follow him around, he gives me food now and then.

SE

Your silver fox ambles into the area and up to you.

The silver fox slinks away, her tail low to the ground.


He keeps picking me up! I don't like being held, but he isn't so bad. So I let him hold me now and then. Not for long though! I am a fox! I really don't like it when people who aren't my master try to play with me. Sometimes I even let him pet me...


get fox
You lean down and call to your silver fox who canters eagerly to you. Your fox stands up on its haunches allowing you to slide one arm under her belly. You draw her in against your side and lift her up.

Your silver fox arches her neck up and licks you.

Your silver fox squirms.

Your silver fox nibbles at your side as if it is cleaning you. Hey, that tickles!

Your silver fox pushes off of you and jumps to the ground from your grasp.


pet fox
You reach out and pat your silver fox on the head. pet fox
You reach out and scratch behind your silver fox's ears. pet fox
You reach out and stroke your silver fox's tail.


point fox You point just behind your silver fox who quickly turns around prepared to attack. Your fox sits down and gives you a look over her shoulder.

A sleek silver fox with oversized ears sits down and takes a moment to lick her paws.

Your silver fox walks up to you and places one paw on your knee before sitting down. A curious look on her face.


I can be a boy or a girl. I can be many colors and have different features. There are many combinations! I like to play with other animals and pets!

If you leave me alone after you decide to be done adventuring, I'll come back when you call to me. If you haven't seen me recently you can call to me again.

I think that is all for today.

xoxo, Foxy Lady


Retser, SGM

White Alloy

Category: Paid Events: Adventures, Quests, and Simucoins
Topic: Rumor Woods
Message #: 473
Author: GS4-THANDIWE
Date: 6/1/2020
Subject: A Tale of Dwarven Mettle



White alloy was originally the failed attempt to create a cheap permanently blessed material. However, it was recently discovered that, when properly blended, this alloy is anathema to the cursed shades and undead spirits that haunt Elanthia. Undead spirits struck by a white alloy weapon take extra damage and are temporarily anchored to the mortal plane when slain. Undead spirits recoil from white alloy armor and shields, making it harder for them to damage those bearing such equipment.

White alloy is considered a magical metal and can be used to craft weapons, armor, and shields. However, it is unsuitable for bows, staves, claidhmores, and katanas. It has a natural enchantment of +20. It can not be dyed.

In addition to that, it's non-corporeal undead bane, which means its +8 damage weighting and doesn't require a bless to hit non-corporeal undead. When it does hit non-corporeal undead, it anchors their spirit, preventing them from instantly decaying. It does require a bless to hit corporeal undead.

The new metal, white alloy, will be released in Rumor Woods. You can look for it in the shop, Devout Alloy.

~*~ Thandiwe ~*~
ASGM of Events

Look at Me Jewelry

Category: Paid Events: Adventures, Quests, and Simucoins
Topic: Rumor Woods
Message #: 476
Author: GS4-AVALUKA
Date: 6/5/2020
Subject: Jewelry ... with a twist

Ever been frustrated about not being able to indicate exactly which finger you were wearing your ring on? Or show others whether those bracelets were just on one wrist or both? Look at Me Jewelry, debuting at Rumor Woods this year, can be the solution for you.

This special new script for fluff accessories allows for a separate description when worn, giving you more flexibility on alterations. There are also specific settings to indicate where you are wearing that perfect piece of jewelry so that the messaging updates properly. So that engagement ring can actually be on your left ring finger, or you can actually have manacles on both of your wrists.

Be sure to check out Vaunt It and Flaunt It and peruse the curated selection of jewelry for sale there to find the best accessory for your outfit. Something not to your liking? Any merchant should be able to alter the worn or unworn descriptions, as well as change the specific area an item is worn (such as changing what finger a ring is worn on.)

Current "general" wear locations you may find: pin-worn (brooches, armbands, etc.), finger-worn, neck-worn, wrist-worn, ankle-worn, single ear and both ears. Each general wear location has several specific locations they can be set to to better indicate where/how exactly something is being worn, and the messaging is slightly different for each - be sure to find the right piece for your outfit!

~Avaluka

Spell Prep Prop

Category: Paid Events: Adventures, Quests, and Simucoins
Topic: Rumor Woods
Message #: 477
Author: GS4-SINDIN
Date: 6/5/2020
Subject: Teaser - The Spellsmith

This linen ritual shroud was getting jealous of everyone's spell preps and decided to do something about it:

>pre 101
The folds of your linen ritual shroud float for a moment, drifting in the currents of a phantom wind as you prepare Spirit Warding I.
Your spell is ready.
>cast
You gesture.
A light blue glow surrounds you.

Sindin

General Teasers

Category: Paid Events: Adventures, Quests, and Simucoins
Topic: Rumor Woods
Message #: 445
Author: GS4-THANDIWE
Date: 5/15/2020
Subject: Teaser 2

Rumor Woods is about a month away and we are putting the finishing touches on many things.

Things like...

Two new Giantkin documents.

One new Dwarven vignette.

Is everyone getting excited for the return of the Grand Tourney at Rumor Woods and the Battle of the Coney and the Tortoise?

~*~ Thandiwe ~*~
ASGM of Events

Category: Paid Events: Adventures, Quests, and Simucoins
Topic: Rumor Woods
Message #: 450
Author: GS4-HALISTE
Date: 5/29/2020
Subject: Is it time yet?

Rumor Woods will run from Friday, June 19th at 9:00 PM through Sunday, June 28 at 11:59 PM. There are LOTS of additions and updates this time around, so buckle in!

Let's start with shops. We have new shops! We have old shops! We have updated shops! Want a list? Okay!

NEW SHOPS:
Born to Adorn
Debout Alloy
Flypaper Designers
In the Loop
Robes of Resistance
Rollin' in the Greens
The Colorful Carapace
The Spellsmith
Trim and Polish
Vaunt It and Flaunt It

REFRESHED SHOPS:
Cloak 'N Mount
Container Yourself
Earthtones
Fanfare
Gifts of Atan Irith
Horse of a Different Fashion
Horsing Around
Poiret & Co.
Quit Stallin'
Sweetie Pies
The Gallant Groomer
The Galloping Gait
The Gift Horse
The Knight's Way
The Tartan Cloth
Tourney Tents
Unfurling Battle
What Remains

REOPENED SHOPS:
Ostler's Den*
Braid and Mane**
Mane and Tail Above the Rest
Stick Your Nose In It

  • This time around, you won't have to deal with feature upgrade certificates! Ostler has come to live in Rumor Woods, and he is available to handle all your feature upgrade needs without all the fuss of feature certificates. He's got all the fine details for available upgrades specific to your mount, and he can handle them with minimal effort. Please note that with this boosted functionality comes some feature tier changes -- you may have received some features last run that are not available this run due to tier changes. This is intended. We did an overhaul of all of the available features and feel we have done a good job dividing them all up to make sure that each tier has some special feature alterations available.

If you happen to have any feature certificates stockpiled from last year, you'll need to RAISE the certificate to get your raikhen back.

Ostler can also handle a gender-swap if you decide that you would rather have a female horse or turtle instead of a male horse or turtle (or vice versa), though he can't make your filly a male or your colt a female (oh, right. We didn't have colts last year...but this is 2020??!). Any gender-specific mount-nouns will remain available only to that gender.

    • Horse braid features are functioning this time (BUUUUUUUT if you happen to have one of those braid items from the 2019 run, do not use it until after you have received an all clear). The scripts that govern this functionality ARE NOT in the live instances yet, so if you use those old items, you're going to break your mount again! Not too much longer, and you'll be able to use them safely.

NEW SHINY THINGS

I know, this is what you really want to know about! Right?

  • Theme! The Battle of the Coney and the Tortoise! WOO. All of the grounds have been updated to reflect this. No more serpents and phoenixes. If you really liked those, I'm sorry. This year you get coneys and tortoises!
  • There's a new garment in town: Arisaid. Look for the excellent documentation on this, as well.
  • Resistance cloaks are a thing now. Just when you thought you were done with your battle wardrobe!
  • Fancy ways to travel - or, at least, prepare the spell that helps you travel. We came up with some fancy schmancy stuff! Oh, and speaking of fancy schmany spell prep stuff, make sure you check out The Spellsmith. It's customized spell preps like you've never seen them before.
  • Koras and banduras are now eligible nouns for instruments. If you're not familiar with them, check 'em out. They're pretty nifty instruments.
  • Interactive Tattoos - GM Thandiwe shared these with you already, but they're still very shiny and new. And glorious.
  • Foxes. Cute, sweet, adorable foxes. These rare creatures can only be obtained in the Fox Hunt activity - and these are extremely rare (think golvern segment rare). In addition, you don't have to worry about a cage or a basket or something to attach to your belt. Nope, GM Retser was insistent on making sure he saved your belt spots for other things. So instead, you will find a bugle, and that is how you will call your beloved furry friend to your side. But bear in mind, once you use the bugle and call your foxy fur fiend - it's yours forever. And, with the bugles, once you find one, you're done -- as in, you won't find any more if you continue to participate in the fox hunt activity. You can give your bugle away if you are absolutely not interested, but, not if you have already summoned the fox. (As a side note, there's a chance that when you summon your fox, you could be fortunate enough to lure a vixen or a tod, or maybe even a kit! But you'll always get a fox once you have a bugle. And, whatever you summon the first time, is what you'll summon everytime thereafter.)
  • Mounts. We have lots going on here! First - in line with our new Tournament Theme for 2020, which is "The Battle of the Coney and the Tortoise", we are releasing our second mount, the giant tortoise! "I'm going to ride a turtle????" I know this is what you're thinking. But turn your eyes over there. >>> These GIANT tortoises are, well, huge. And the uncommon version is even huger. More huge? Bigger huger? A cryptodira is pretty big. The rare version of the giant tortoise -- the Megalochelys atlas -- let's just say I don't ever want to come face-to-face with one in real life. OK? And that brings me to my next update...
  • Draft horse. These are huge horses! Majestic horses! Probably way too big for halflings or gnomes to ride. In fact, they're definitely too big for halflings and gnomes to ride. But that's okay, because...
  • Ponies. Yep. I said it. We made them. They're there. They're NOT Shire ponies, and they should not be confused with them, but ponies definitely exist in Elanthia. I have proof. I've seen them in Rumor Woods. Oh, and giantmen? Sorry...
  • Fast travel! Finally! 'NUFF SAID. (Ok, there's more, but I'll let GM Retser handle it.)
  • Backtrack just a bit -- with draft horses and giant tortoises, those two specifically, will always carry that adjective. The atlas turtles will always have "Megalochelys" as part of the base description, as well. It's a mouthful. Who came up with these words way back then anyway?
  • War paint for turtles! It's temporary, yo - but paint up those shells! You know you always wanted to do that.
  • You will now be able to upgrade your surita runestaves from lesser to greater. And, we'll make sure to have at least one runestaff available that is unscripted.
  • White alloy: a new melee material; held weapons and UAC only (no runestaves, no bows). There is a vignette soon to be released about this, so I won't spoil it for you.
  • Cost review of weight reduction over 20%. [added to list 5/30/20]
  • And probably more things I've forgotten to add to this list!

~ Haliste ~
SGM, Events
Auntie H, Forever

Category: Paid Events: Adventures, Quests, and Simucoins
Topic: Rumor Woods
Message #: 467
Author: GS4-HALISTE
Date: 5/30/2020
Subject: Is it time yet?

>Will existing white alloy weapons retain their properties, or gain these?
As far as I know, no existing white alloy weapons (if any exist) have any properties. And if they do exist, they will not gain the properties of this material.

>What are the chances of being able to go to a particular area and have a smaller pool to summon a fox from?
At this point, slim. We've already handled the summon/creation process and it doesn't involve player location.

>...white alloy discussion...
Any existing white alloy is not the real white alloy. It's probably a metal material with the description "white alloy". Very different and not REALLY white alloy. This is usually the case for materials that suddenly become a real material rather than just a text description on your item (which is what used to happen "way back when".)

~ Haliste ~
SGM, Events
Auntie H, Forever

Category: Paid Events: Adventures, Quests, and Simucoins
Topic: Rumor Woods
Message #: 482
Author: GS4-HALISTE
Date: 6/6/2020
Subject: Is it time yet?

Hey guys -- just a few more things here.

  • Mount bugs - I'm aware of some outstanding bugs here. I have some fixes in currently that won't be LIVE until the event opening. Please bear with me on these - I know it's a little frustrating (for all of us!) but I'm hopeful that we've nailed down most of them. If you continue to experience issues, though, please let me know about them.
  • Stalls - there are some upgrades coming here. I don't know if I'll get them in for this run or the next run, but these will see some nice upgrades in the (near) future.

~ Haliste ~
SGM, Events
Auntie H, Forever