Verb:SACRIFICE

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A sorcerer can sacrifice weakened creatures, converting their animus into mana. The animus is the energy connecting the spirit to the body and not the spirit itself. Creatures near death are more succeptible to the disruption of their animus, which will ultimately end their lives anyways. Only living creatures can be sacrificed (undead cannot), and only sorcerers can learn to sacrifice.

Obtaining the Ability

Sorcerers level three (3) or greater can be taught this skill. Once taught, knowledge of it is retained permanently. The action of teaching sacrifice will incur 15 sec of RT for both teacher and student.

  • SACRIFICE TEACH {character} : teaches the sacrifice ability to another sorcerer

Executing a Sacrifice

First, damage the target enough to reduce its health to 25% or less. Be aware some creatures can heal or regenerate. Next, incapacitate the target. This is usually done via Mind Jolt's stun effect, though many things which disable (such as web and bind) can be used.

  • SACRIFICE {creature} : makes an attempt at sacrificing the target
  • The possibility of success increases the more levels above the target one is. Likewise, targets above one's level are more difficult.
  • The lower the target's health, the easier it will be to sacrifice them.

Effects of Sacrifice

All attempts, regardless of outcome, will cause the expenditure of 1 or 2 spirit points, and 10 sec of RT. A successful attempt will kill the target and return mana to the sorcerer. The corpse can be looted normally after death.

  • The amount of mana transferred is [20 + (level of target)]. For instance, the successful sacrifice of a level 50 creature will return (20+50=70) 70 mana.