Simucon 2008 notes (saved post)

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Category: Magic Spells and Systems
Topic: Mentalist Circle
Message #: 138
Author: GRANTA
Date: 8/9/2008 1:17:14 PM
Subject: Hot off the presses, MINOR MENTAL!

1201 Minor damage spell. Like Harm.

1202 Iron Skin. Increases ASG benefits when no armor or cloth armor.

1203 Power Sink. Warding spell. MMC single cast to multi targets. Increased spell prep time, good for critters.

1204 Foresight Ye Olde DS spell. Not self-cast only.

1205 Soothing Word Removes detrimental emotional effects from target, such as fear or rage.

1206 Telekinesis Throw objects for damage based on spell aiming. Mana cost based encumbrance.

1207 Force Projection Single target knockdown. Not warding based. "Single target ewave."

1208 Mind Ward Mental TD, NOT self cast only.

1209 Dragon Claw Hands and feet charged with energy. Unarmed attacks give a chance for warding rolls for energy criticals.

1210 Thought Lash Crackling whip of psychic energy that hits a target for special effects, entangle. Warding based.

1211 Confusion Target gets confused, no maneuvers, can attack anything.

1212 Shroud of Deception Caster looks like a different race, gender, or physical appearance.

1213 Mind over Body Group "Focus" spell. Reduced stamina costs for actions.

Focus is a new mechanic for group benefits, usually pretty powerful.

1214 Brace Thick bone plates on forearms. If no shield/weapon, chance to deflect ranged/melee attacks. Chance to disarm on parry.

1215 Blink Chance to avoid attacks that would otherwise hit caster. Similar to 115 but works on AS/DS instead of CS/TD.

1216 Force Barrier Focus spell. Provides generic DS to everyone.

1217 Vision Allows caster to watch a target for a short duration. Must be alive.

1218 Mental Dispel

1219 Mass Vertigo Casters moves multiple targets to the astral plane. Targets fall down and get roundtime.

1220 Preminition Generic DS and maneuver defense. Selfcast only.

1225 Mindwipe Warding. Reduces target's effective level. Single target for 13 mana, mass for 25. Doesn't effect experience or treasure.

1235 Provoke Beacon in an area, increases generation rates of creatures.


You got there too soon!
I cannot set up my things!
Go hide somewhere else!
By Liia.


2

Category: Magic Spells and Systems
Topic: Mentalist Circle
Message #: 141
Author: GRANTA
Date: 8/9/2008 1:34:14 PM
Subject: Re: Hot off the presses, MINOR MENTAL!

Estild and Oscuro said that since this is a minor list, quite a few of the spells could be expected to be found on scrolls, though no specific details of which spells.


You got there too soon!
I cannot set up my things!
Go hide somewhere else!
By Liia.