Slowed: Difference between revisions

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(Updated for PSM3 release. Previous information retained but has not been checked for accuracy.)
m (Changed mono template around a verb to boldmono template.)
 
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'''Slowed''' is a negative status condition. When under its effects, the afflicted party will experience an increase in [[roundtime]] (RT) incurred by most actions (including roundtime induced by failed defensive [[maneuver]] rolls), provided that the action normally takes at least 1 second of hard roundtime. Actions which normally take no or only soft roundtime are not affected. Depending on the spell or ability that caused the condition, it may add a flat time modifier and/or multiply the original amount by a factor.
The '''Slow''' status condition increases the hard [[roundtime]] (RT) incurred by most actions (including roundtime induced by failed defensive [[CMAN]]/[[SMR|maneuver]] rolls), provided that the action normally takes at least 1 second of hard roundtime. Actions which normally take no or only soft roundtime are not affected. Depending on the spell or ability that caused the condition, it may add a flat time modifier and/or multiply the original amount by a factor.


Creatures afflicted by this condition have their [[creature action timer]] increased by a corresponding amount.
Against creatures, it increases the [[creature action timer]] by a corresponding amount.


Spells and abilities that cause this condition include:
This condition does affect the ability to {{boldmono|[[CHANNEL]]}} spells, even though [[Celerity]]/[[Haste]] effects do not.
*[[Slow (504)]]

*[[Song of Depression (1015)]]
== Messaging ==
*[[Pious Trial (1602)]]
<small>''Add messaging here!</small>
*[[Subdual Strike]]

== Sources ==
* [[Slow (504)]]
* [[Song of Depression (1015)]]
* [[Pious Trial (1602)]]
* [[Unarmed Combat System]] attacks
* [[Cheapshots|Combat Maneuver: Cheapshots]] (Templeshot)
* [[Vault Kick|Combat Maneuver: Vault Kick]]


Slow effects do affect the ability to {{boldmono|[[CHANNEL]]}} spells, even though [[Celerity]]/[[Haste]] effects do not.


[[Category:Effects and Conditions]]
[[Category:Effects and Conditions]]
[[Category:Player System Manager]]

Latest revision as of 10:05, 25 July 2021

The Slow status condition increases the hard roundtime (RT) incurred by most actions (including roundtime induced by failed defensive CMAN/maneuver rolls), provided that the action normally takes at least 1 second of hard roundtime. Actions which normally take no or only soft roundtime are not affected. Depending on the spell or ability that caused the condition, it may add a flat time modifier and/or multiply the original amount by a factor.

Against creatures, it increases the creature action timer by a corresponding amount.

Spells and abilities that cause this condition include:

Slow effects do affect the ability to CHANNEL spells, even though Celerity/Haste effects do not.