Spell sever: Difference between revisions

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(Add Crawling Shore to list of areas.)
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{{TOCright}}'''Spell sever''' is a balancing mechanic for hunting areas to manage the amount of outside spells a character can wear in the affected areas. Those areas currently are: [[:Category:Atoll creatures | Atoll]], [[:Category:Forgotten Vineyard creatures | Forgotten Vineyard]], [[:Category:Hinterwilds creatures | Hinterwilds]], and [[:Category:The F'Eyrie creatures | The F'Eyrie]]. Spell sever will strip any beneficial spells not self-cast over a maximum allowed limit per area. The order in which the spells are stripped is in random order.
{{TOCright}}'''Spell sever''' is a balancing mechanic for hunting areas to manage the amount of outside spells a character can wear in the affected areas. Those areas currently are: [[:Category:Atoll creatures | Atoll]], [[:Category:Crawling Shore creatures | Crawling Shore]], [[:Category:Forgotten Vineyard creatures | Forgotten Vineyard]], [[:Category:Hinterwilds creatures | Hinterwilds]], and [[:Category:The F'Eyrie creatures | The F'Eyrie]]. Spell sever will strip any beneficial spells not self-cast over a maximum allowed limit per area. The order in which the spells are stripped is in random order.


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Revision as of 10:23, 10 November 2022

Spell sever is a balancing mechanic for hunting areas to manage the amount of outside spells a character can wear in the affected areas. Those areas currently are: Atoll, Crawling Shore, Forgotten Vineyard, Hinterwilds, and The F'Eyrie. Spell sever will strip any beneficial spells not self-cast over a maximum allowed limit per area. The order in which the spells are stripped is in random order.

Area Name Allowed
Unknown Spells
Atoll 2
Crawling Shore 2
Forgotten Vineyard 2
Hinterwilds 2
The F'Eyrie 2

See Also