Sylinar's Spire

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We're tentatively going to have a run on Thursday, January 22, 2015 from 7p-11p Eastern. By tentatively, I mean the tickets should show up in the box office soon barring foreseen circumstances.

This is planned to be the last run of Sylinar's Spire for at least a couple months, so please join us!

~GM Liia

Sylinar's Spire is a recurring pay event for enhancives that began in November 2014. A ticket cost $29.99 and additional tickets could be purchased during the event. Each ticket provided three services in any combination and a stylized golden griffin pin.

Official description from GM Liia
Somewhere in the northern Dragonspine, there existed a school for the advanced teaching of alchemy, prestidigitation, and thaumaturgy. Young wizards traveled from across the lands to study and practice with the greatest magical masters. Rare ingredients were shared, incantations were whispered around warm fires, and apprentices, in time, became masters themselves. But over the years, the halls grew silent. The students no longer came. The old masters moved on, or retired to the cold stone towers. Eventually, even the name of the school itself was lost to antiquity…

Except for Sylinar, professor and librarian. Sylinar, whose home has been the tower that bears his name since a time few can recall. The venerable professor and cataloger of the magical annals has descended the spiraling stairs of the Spire, eager to raise funds in the hope of restoring the institution to its former greatness. Sylinar will open his doors to a small number of curious adventurers, offering a glimpse of his home and a taste of his magical skill.

Up to 50 adventurers can sign up for each of Sylinar’s four-hour tours. There is a three service limit for each account. Offered services are adding up to ten (10) charges to recharge an enhancive item, adding ten (10) charges or 10% of maximum charge capacity (whichever is greater) to an enhancive item, making a crumbly enhancive item permanent (will not crumble after last charge is used), or removing a single enhancive property from an item.

There will be a few shops to peruse, including items such as enhancive edibles, basic clothing, climate wear, scrolls, and scroll tubes.

Finally, every visitor will receive a special item free of charge: a stylized golden griffin pin. This item will hide any worn, non-container, non-combat gear, non-scripted enhancive item, as well as being able to indicate if a held item is enhancive.

A fifth service of enhancive swapping was added later.

If one wanted enhancive permanence and removal on a single item, that would count as two services.

Enhancive Swapping

Conditions: Spell knowledge enhancives are not allowed in any sort of swapping. All restrictions on an item will remain. Enhancives must remain in the same increments, meaning no changing ranks to bonus. Item's that can't be recharged are not eligible. Fusion items (including orbs) are not eligible. Edible items are not eligible. Temp enhancives are not eligible (like the dachre). No scripted items that are hard coded enhancives (black ora weapons and some of the orbs offered at various Ebon Gate auctions in 2006/2009).