Tainted Bond: Difference between revisions
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(Updated to reflect PSM3 update.) |
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{{Player System Manager |
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{{Combat maneuver |
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|type = Passive |
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|requirements = A weapon fully bonded to you through either the [[Weapon Bonding]] combat maneuver or the [[Holy Weapon (1625)|Holy Weapon]] spell. |
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| cost = None. |
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| requirements = A fully bonded weapon. |
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}} |
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| prereqs = [[Weapon Bonding]] Rank 5. |
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{{PSM3.0costs |
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| sq1 = 20 |
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|rank1 = 20 |
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}} |
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| sq3 =- |
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{{PSMinfo |
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| sq4 =- |
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|description = The energizing effect of the necrotic energy suffusing your bonded [[weapon]] lingers for a second attack. |
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| sq5 =- |
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| se1 = 30 |
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}} |
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| pu1 = -}} |
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==Resources== |
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The [[Combat Maneuver]] '''Tainted Bond''' gives a [[Warrior]] or [[Paladin]] additional benefits from their currently bonded weapon. |
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* [[/saved posts|Saved posts]] |
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* [[Player System Manager/saved posts|Player System Manager saved posts]] |
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== Description == |
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==See Also== |
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*[[Specialization]] |
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*[[Weapon Bonding]] |
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[[Category:Combat Maneuvers]] |
[[Category:Combat Maneuvers]] |
Latest revision as of 21:29, 27 July 2021
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Description
The energizing effect of the necrotic energy suffusing your bonded weapon lingers for a second attack.Mechanics
If you are using a permanently ensorcelled and fully bonded weapon in combat, you will gain one extra attack before expending the periodic attack boost from the ensorcelled necrotic infusions.