Talk:Picking Locks

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Revision as of 19:16, 6 January 2022 by CLTIDBALL (talk | contribs) (Picking (and disarming) RT was reduced, and pretty sure this page wasn't updated with that info.)
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Amunet Confusion

I have heard more than one person give guidance to new rogues stating that amunet hurts you when picking and disarming. I know that as of 8/1/2010 according to GM Oscuro, "Having an activated thought net (via crystal amulet or any other method) no longer provides a penalty to disarming traps or any other form of locksmithing. Locksmiths should feel free to use their regained rights to telepathically converse with other townsfolk." But I had to dig hard to find that. Is it appropriate to maybe add a line to the article that says, "As of 2010, amunet no longer causes a penalty to locksmithing."? Thanks for input. -Soliere FIRENSIA (talk) 01:29, 5 September 2019 (CDT)

"Roundtime in picking a lock has a base of 20 seconds. If the lock is picked with a 150+ endroll, 10 seconds is deducted. If it's picked with a 200+ endroll, the roundtime is negated. These roundtimes are reduced if the picker has the Lockmastery guild skill, down to 5 seconds as a maximum at mastery. Fumbles still result in 20 seconds of roundtime. Roundtime can also be reduced with Celerity (506). " <--- Picking (and detect/disarm) roundtime got reduced a while ago, if I recall correctly. Can't find the forum thread for it now, but if someone who has more energy (or knows exactly where to look for it), could fix this, that'd be amazing. Thank you! CLTIDBALL (talk) 18:16, 6 January 2022 (CST)