Template:Race other characteristics: Difference between revisions

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|+ style="font-size: larger; text-align: left" | [[Encumbrance]]
|+ style="font-size: larger; text-align: left" | [[Encumbrance]]
|+ align="bottom" style="caption-side: bottom; text-align: left; font-size: smaller;" | {{sup|†}} Each 10 bonus in [[Physical Fitness]] further increases carrying capacity by 1 lb.
|+ align="bottom" style="caption-side: bottom; text-align: left; font-size: smaller;" | {{sup|†}} Each 10 bonus in [[Physical Fitness]] decreases effective encumbrance by 1 lb, allowing the normal carrying capacity to be exceeded.
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! Base Weight (lb)
! Base Weight (lb)

Latest revision as of 04:53, 15 February 2023

Health
Base Max HP Effective Max HP Base Regen
{{{base-max-hp}}} {{{effective-max-hp}}} {{{hp-regen}}}
Spirit
Regen (off-node) Regen (on-node) Decay Timer
{{{spi-regen-off-node}}} {{{spi-regen-on-node}}} {{{decay}}}
Encumbrance Each 10 bonus in Physical Fitness decreases effective encumbrance by 1 lb, allowing the normal carrying capacity to be exceeded.
Base Weight (lb) Weight Factor Max Weight (lb) Max Carrying Capacity (lb) Armor Encumbrance Factor
{{{base-weight}}} {{{weight-factor}}} {{{max-weight}}} 81 {{{encumbrance-factor}}}
Maneuver
Size Modifier Dodging Bonus
{{{smr-size-modifier}}} {{{smr-dodging}}}
Target Defense
Elemental Spiritual Mental Sorcerer Poison Disease
{{{ele-td}}} {{{spi-td}}} {{{men-td}}} {{{sorc-td}}} {{{poison-td}}} {{{disease-td}}}