Two Weapon Combat: Difference between revisions

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m (Edited the RT section for more detail and accuracy, providing the formula)
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===Roundtime===
===Roundtime===
Roundtime is calculated based off of the Base RoundTimes of both weapons. The basic formula is as follows:
Roundtime when swinging two weapons is combined from the base speed of each weapon. If the off-hand weapon is just as fast as, or faster than the primary hand weapon, there is a reduction in the overall roundtime of the swing.


::<TT>TWCBaseRT = Weapon1BaseRT + (Weapon2BaseRT - 2)</TT>

: *Weapon1BaseRT is the Base Roundtime for the weapon in your right hand
: *Weapon2BaseRT is the Base Roundtime for the weapon in your left hand
: *TWCBaseRT is the outcome of the formula, and is the Base Roundtime (Not nessecarily the actual swing roundtime) for your TWC attacks
: *(Weapon2BaseRT - 2) cannot be less than zero. This means that if you are using a dagger in your off hand (Base Roundtime of 1) then you will add 0 to the Base RT of your main weapon, instead of taking away time to prevent you from swinging your main weapon faster with a weapon in the off hand than you normally would be able.

There are also penalties applied to your roundtime for having a weapon in your off hand heavier than your strength bonus would normally permit, as well as for using slower weapons in the off hand to prevent you from swinging faster by using specific combinations(Example: Dagger/Main Gauche combination results in a 2 second Base RT instead of 1 Second)

Note that in all the formulas above Base RT is used instead of swing RT. Swing RT can be calculated from the base RT as it would be for a normal weapon, as in the table below.

{||-
|BaseRT||Minimum SwingRT
|-
|1||3
|-
|2-3||4
|-
|4-5||5
|-
|5+||5
|-
|}
===Attack Strength===
===Attack Strength===
The AS of a swing takes into account the character's skill with the weapon itself, and their skill in TWC. 3/5ths of one's skill in the weapon type accounts for the character's AS, while 2/5ths are the character's training in TWC itself. Also, if a character's strength bonus is higher than the character's dexterity bonus, the off-hand attack will be limited by the character's dexterity. More often than not, this comes into play when a character uses the combat maneuver, [[Surge of Strength]].
The AS of a swing takes into account the character's skill with the weapon itself, and their skill in TWC. 3/5ths of one's skill in the weapon type accounts for the character's AS, while 2/5ths are the character's training in TWC itself. Also, if a character's strength bonus is higher than the character's dexterity bonus, the off-hand attack will be limited by the character's dexterity. More often than not, this comes into play when a character uses the combat maneuver, [[Surge of Strength]].

Revision as of 19:01, 6 January 2007

Training in Two Weapon Combat (TWC or 2WC) allows a character to swing a weapon in his or her off-hand.

Ranks and Training Point costs

Type Square Semi Pure
Profession Rogue Warrior Monk Bard Paladin Ranger Cleric Empath Savant Sorcerer Wizard
Max Ranks Per Level 2 2 - 2 2 2 1 1 - 1 1
Training Point Cost 2/2 2/2 - 3/2 3/3 3/2 9/9 12/12 - 12/12 12/12

Pros and Cons

The biggest benefit of two weapon combat is the extra swing that the character gets. There are a few things that are different when a weapon is swong in the off-hand, such as roundtime, Attack Strength (AS), and Defensive Strength (DS).

Roundtime

Roundtime is calculated based off of the Base RoundTimes of both weapons. The basic formula is as follows:

TWCBaseRT = Weapon1BaseRT + (Weapon2BaseRT - 2)
*Weapon1BaseRT is the Base Roundtime for the weapon in your right hand
*Weapon2BaseRT is the Base Roundtime for the weapon in your left hand
*TWCBaseRT is the outcome of the formula, and is the Base Roundtime (Not nessecarily the actual swing roundtime) for your TWC attacks
*(Weapon2BaseRT - 2) cannot be less than zero. This means that if you are using a dagger in your off hand (Base Roundtime of 1) then you will add 0 to the Base RT of your main weapon, instead of taking away time to prevent you from swinging your main weapon faster with a weapon in the off hand than you normally would be able.

There are also penalties applied to your roundtime for having a weapon in your off hand heavier than your strength bonus would normally permit, as well as for using slower weapons in the off hand to prevent you from swinging faster by using specific combinations(Example: Dagger/Main Gauche combination results in a 2 second Base RT instead of 1 Second)

Note that in all the formulas above Base RT is used instead of swing RT. Swing RT can be calculated from the base RT as it would be for a normal weapon, as in the table below.

BaseRT Minimum SwingRT
1 3
2-3 4
4-5 5
5+ 5

Attack Strength

The AS of a swing takes into account the character's skill with the weapon itself, and their skill in TWC. 3/5ths of one's skill in the weapon type accounts for the character's AS, while 2/5ths are the character's training in TWC itself. Also, if a character's strength bonus is higher than the character's dexterity bonus, the off-hand attack will be limited by the character's dexterity. More often than not, this comes into play when a character uses the combat maneuver, Surge of Strength.

Additionally, a character that trains in TWC twice per level has no chance of "not finding an opening for the off-hand strike" when swinging at a target up to five levels higher than themselves. Less training reduces the chances of the off-hand strike from occurring. Training in TWC 1.5 times per level reduces the level of the guaranteed strike to like-level with the swinger, and training only once per level reduces the chances to 80% when swinging at a target that is the same level as the swinger.

Defensive Strength

A character's DS when using an off-hand weapon is calculated simularly to the DS granted from their primary weapon training. While the primary weapon grants DS according to the following formula

Parry DS = (Weapon Skill+(STR/4)+(DEX/4)) × (0.20 + stance/2) + (stance × 25)

Off-hand weapon DS is calculated by the following formula:

Off-hand Parry DS = (TWC Skill+(STR/4)+(DEX/4)) × (0.10 + stance/4) + (5 or 15)

Where stance is a number between 0.0 (in offensive) to 1.0 (in defensive) and STR and DEX refers to the bonuses given to the Strength stat and Dexterity stat. The +5 at the end of the formula is +15 instead if the user is wielding either a main gauche or a sai in the off-hand.

External links