User:ALKALOIDS: Difference between revisions

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m (more experience findings, though the raw data isn't going up here anymore)
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* Exp head total is 800+LOG+INT (still)
* Exp head total is 800+LOG+INT (still)
* Exp per pulse has a factor of (exp in your head divided by 200) so on-node absorption drops when you have 200 less in your head
* Exp per pulse has a factor of (exp in your head divided by 200) so on-node absorption drops when you have 200 less in your head
* OFF node, you get an extra exp/pulse if you have more than 400, 600, or 800, so it's like the on-node, but you don't get the benefit for the first 200 exp
* Thresholds for mind-status changes are here as a proportion of (fraction in your head)/(head capacity)
**Note, this seems to round at the hundredth place (ie. 0.6147 and 0.6163 give different reports). Though, now it looks like the Fresh/clear -> Clear isn't perfectly behaved...


{|{{prettytable}}
Starting new countdown LOG BONUS: 20 initexp is 356431
|Phrase
ETP: 21 ESF: 21 MIND: mustrest
|Threshold
ETP: 21 ESF: 42 MIND: mustrest
|-
ETP: 21 ESF: 63 MIND: mustrest
|Must rest
ETP: 21 ESF: 84 MIND: mustrest
|0.90
ETP: 21 ESF: 105 MIND: numb
|-
ETP: 21 ESF: 126 MIND: numb
|Numbed
ETP: 21 ESF: 147 MIND: numb
|0.75
ETP: 21 ESF: 168 MIND: numb
|-
ETP: 20 ESF: 188 MIND: numb
|Becomind numbed
ETP: 20 ESF: 208 MIND: numb
|0.62
ETP: 20 ESF: 228 MIND: numb
|-
ETP: 20 ESF: 248 MIND: becnumb
|Muddled
ETP: 20 ESF: 268 MIND: becnumb
|0.5
ETP: 20 ESF: 288 MIND: becnumb
|-
ETP: 20 ESF: 308 MIND: becnumb
|Clear
ETP: 20 ESF: 328 MIND: becnumb
|0.25
ETP: 20 ESF: 348 MIND: becnumb
|-
ETP: 20 ESF: 368 MIND: muddled
|Fresh and clear
ETP: 19 ESF: 387 MIND: muddled
|0.0
ETP: 19 ESF: 406 MIND: muddled
|}
ETP: 19 ESF: 425 MIND: muddled
ETP: 19 ESF: 444 MIND: muddled
ETP: 19 ESF: 463 MIND: muddled
ETP: 19 ESF: 482 MIND: clear
ETP: 19 ESF: 501 MIND: clear
ETP: 19 ESF: 520 MIND: clear
ETP: 19 ESF: 539 MIND: clear
ETP: 19 ESF: 558 MIND: clear
ETP: 19 ESF: 577 MIND: clear
ETP: 18 ESF: 595 MIND: clear
ETP: 18 ESF: 613 MIND: clear
ETP: 18 ESF: 631 MIND: clear
ETP: 18 ESF: 649 MIND: clear
ETP: 18 ESF: 667 MIND: clear
ETP: 18 ESF: 685 MIND: clear
ETP: 18 ESF: 703 MIND: clear
ETP: 18 ESF: 721 MIND: freshandclear
ETP: 18 ESF: 739 MIND: freshandclear
ETP: 18 ESF: 757 MIND: freshandclear
ETP: 18 ESF: 775 MIND: freshandclear
ETP: 18 ESF: 793 MIND: freshandclear
ETP: 18 ESF: 811 MIND: freshandclear
ETP: 18 ESF: 829 MIND: freshandclear
ETP: 18 ESF: 847 MIND: freshandclear
ETP: 18 ESF: 865 MIND: freshandclear
ETP: 18 ESF: 883 MIND: freshandclear
ETP: 18 ESF: 901 MIND: freshandclear
ETP: 18 ESF: 919 MIND: freshandclear
ETP: 18 ESF: 937 MIND: freshandclear
ETP: 16 ESF: 953 MIND: freshandclear
ETP: 4 ESF: 957 MIND: freshandclear
ETP: 1 ESF: 958 MIND: freshandclear
ETP: 1 ESF: 959 MIND: belled
COUNTDOWN COMPLETE TOTAL: 959

Crazy stuff. That's off-node...


== Non-GemStone interests ==
== Non-GemStone interests ==

Revision as of 13:12, 17 August 2006

Justin Litchfield plays Aconitum, a Sylvan wizard and Peiilani, an Aelotoi rogue, among others....

Gemstone interests

  • Wizard guild stuff (hopefully soon)
  • Also fun wizard things like charging
  • Pickpocketing/rogue gambits
  • Dabbling in sorcery

KP stuff to-do

Feel free to add to my to-do list, though good luck actually getting me to do them.

Experience

  • EXPERIE (verb) - experience, start a character, fry him as fast as possible (running water in vaalor) and see how much exp that was, let bell, then repeat a couple times, change logic to a much higher bonus and repeat, then a much lower bonus and repeat.
    • write a script to parse nicely my data for that
    • then, take those three characters and run around get like 300, then 400, then 500, then 600, then 700, then 800, then 900 exp and see how much of that is ever absorbed
Step 1, how much exp do their heads hold?
CharacterBuild EXP total
A 948
B 981
Step 2, how much do they absorb per pulse?
CharBuild 6 5 4 3 2 1
A 30 29 28 27 26
B 32 31 30 29 28
CharBuild Prof Race STR (bon) CON (bon) DEX (bon) AGI (bon) DIS (bon) AUR (bon) LOG (bon) INT (bon) WIS (bon) INF (bon)
A SORC ELF 63-6 55-2 56-8 64-22 81-0 87-23 67-8 61-5 86-18 52-11
B SORC ELF 63-6 55-2 56-8 64-22 81-0 54-7 100-25 61-5 86-18 52-11
Old info

Exp Capacity = 800 + DI + LO

Absoprtion on a node per minute = 12 + [Amount of field experience available to soak] / [50 - Age/6]

Absorption off of a node per minute = [Absorption on a node] * [(50 + LO bonus + IN bonus)/100]

Someone with a combined IN and LO bonus of 50 or more learns as quickly in the field as on a node.

Findings
  • Exp head total is 800+LOG+INT (still)
  • Exp per pulse has a factor of (exp in your head divided by 200) so on-node absorption drops when you have 200 less in your head
  • OFF node, you get an extra exp/pulse if you have more than 400, 600, or 800, so it's like the on-node, but you don't get the benefit for the first 200 exp
  • Thresholds for mind-status changes are here as a proportion of (fraction in your head)/(head capacity)
    • Note, this seems to round at the hundredth place (ie. 0.6147 and 0.6163 give different reports). Though, now it looks like the Fresh/clear -> Clear isn't perfectly behaved...
Phrase Threshold
Must rest 0.90
Numbed 0.75
Becomind numbed 0.62
Muddled 0.5
Clear 0.25
Fresh and clear 0.0

Non-GemStone interests

  • Dabbling in grad school
  • Being a pedestrian
  • Driving my car

See, contrary to popular belief. If you have a car, you can still walk places.

Calendary, calendary goodness

August 2006
S M Tu W Th F S
1 2 3 4 5
6 7 8 9 10 11 12
13 14 15 16 17 18 19
20 21 22 23 24 25 26
27 28 29 30 31










Contact info

alkaloids@play.net

aim: aconitum99